Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was.
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1 changed files with 2 additions and 2 deletions
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@ -510,8 +510,6 @@ void SceneTree::input_event(const InputEvent &p_event) {
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void SceneTree::init() {
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void SceneTree::init() {
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//_quit=false;
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//_quit=false;
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accept_quit = true;
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quit_on_go_back = true;
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initialized = true;
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initialized = true;
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input_handled = false;
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input_handled = false;
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@ -2266,6 +2264,8 @@ SceneTree::SceneTree() {
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singleton = this;
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singleton = this;
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_quit = false;
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_quit = false;
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accept_quit = true;
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quit_on_go_back = true;
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initialized = false;
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initialized = false;
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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editor_hint = false;
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editor_hint = false;
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