From de59872db858145b4fc3778c5be6ad6c75395b73 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Frying=E2=98=86Pan?= Date: Tue, 28 Nov 2023 20:17:12 -0500 Subject: [PATCH] fix documentation for `icon_and_font_color` editor setting --- doc/classes/EditorSettings.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 6edd8af7cc9..ec051c05452 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -665,8 +665,8 @@ The icon and font color scheme to use in the editor. - [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color]. - - [b]Dark[/b] makes fonts and icons light (suitable for dark themes). - - [b]Light[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp#L135]this set of rules[/url]. + - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url]. + - [b]Light[/b] makes fonts and icons light (suitable for dark themes). The saturation to use for editor icons. Higher values result in more vibrant colors.