Fix editor crash when opening scene with CSGMesh

This commit is contained in:
Haoyu Qiu 2022-05-20 10:47:29 +08:00
parent 920ca62528
commit de93286b1d

View file

@ -349,11 +349,13 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (cs->is_root_shape()) { if (cs->is_root_shape()) {
Array csg_meshes = cs->get_meshes(); Array csg_meshes = cs->get_meshes();
if (csg_meshes.size() == 2) {
Ref<Mesh> csg_mesh = csg_meshes[1]; Ref<Mesh> csg_mesh = csg_meshes[1];
if (csg_mesh.is_valid()) { if (csg_mesh.is_valid()) {
p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh()); p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
} }
} }
}
if (p_gizmo->is_selected()) { if (p_gizmo->is_selected()) {
// Draw a translucent representation of the CSG node // Draw a translucent representation of the CSG node