Fix editor crash when opening scene with CSGMesh

This commit is contained in:
Haoyu Qiu 2022-05-20 10:47:29 +08:00
parent 920ca62528
commit de93286b1d

View file

@ -349,9 +349,11 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (cs->is_root_shape()) { if (cs->is_root_shape()) {
Array csg_meshes = cs->get_meshes(); Array csg_meshes = cs->get_meshes();
Ref<Mesh> csg_mesh = csg_meshes[1]; if (csg_meshes.size() == 2) {
if (csg_mesh.is_valid()) { Ref<Mesh> csg_mesh = csg_meshes[1];
p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh()); if (csg_mesh.is_valid()) {
p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
}
} }
} }