Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
OpenXR: Add runtime selection dropdown
This commit is contained in:
commit
de95a3effe
6 changed files with 200 additions and 2 deletions
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@ -6936,10 +6936,9 @@ EditorNode::EditorNode() {
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renderer = memnew(OptionButton);
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renderer = memnew(OptionButton);
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renderer->set_visible(true);
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renderer->set_visible(true);
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renderer->set_flat(true);
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renderer->set_flat(true);
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renderer->set_theme_type_variation("TopBarOptionButton");
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renderer->set_fit_to_longest_item(false);
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renderer->set_fit_to_longest_item(false);
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renderer->set_focus_mode(Control::FOCUS_NONE);
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renderer->set_focus_mode(Control::FOCUS_NONE);
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renderer->add_theme_font_override("font", theme->get_font(SNAME("bold"), EditorStringName(EditorFonts)));
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renderer->add_theme_font_size_override("font_size", theme->get_font_size(SNAME("bold_size"), EditorStringName(EditorFonts)));
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renderer->set_tooltip_text(TTR("Choose a rendering method.\n\nNotes:\n- On mobile platforms, the Mobile rendering method is used if Forward+ is selected here.\n- On the web platform, the Compatibility rendering method is always used."));
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renderer->set_tooltip_text(TTR("Choose a rendering method.\n\nNotes:\n- On mobile platforms, the Mobile rendering method is used if Forward+ is selected here.\n- On the web platform, the Compatibility rendering method is always used."));
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right_menu_hb->add_child(renderer);
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right_menu_hb->add_child(renderer);
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@ -1765,6 +1765,13 @@ void EditorThemeManager::_populate_editor_styles(const Ref<EditorTheme> &p_theme
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p_theme->set_stylebox("pressed", "EditorLogFilterButton", editor_log_button_pressed);
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p_theme->set_stylebox("pressed", "EditorLogFilterButton", editor_log_button_pressed);
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}
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}
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// Top bar selectors.
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{
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p_theme->set_type_variation("TopBarOptionButton", "OptionButton");
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p_theme->set_font("font", "TopBarOptionButton", p_theme->get_font(SNAME("bold"), EditorStringName(EditorFonts)));
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p_theme->set_font_size("font_size", "TopBarOptionButton", p_theme->get_font_size(SNAME("bold_size"), EditorStringName(EditorFonts)));
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}
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// Complex editor windows.
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// Complex editor windows.
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{
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{
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Ref<StyleBoxFlat> style_complex_window = p_config.window_style->duplicate();
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Ref<StyleBoxFlat> style_complex_window = p_config.window_style->duplicate();
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@ -53,6 +53,11 @@ void OpenXREditorPlugin::make_visible(bool p_visible) {
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OpenXREditorPlugin::OpenXREditorPlugin() {
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OpenXREditorPlugin::OpenXREditorPlugin() {
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action_map_editor = memnew(OpenXRActionMapEditor);
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action_map_editor = memnew(OpenXRActionMapEditor);
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EditorNode::get_singleton()->add_bottom_panel_item(TTR("OpenXR Action Map"), action_map_editor);
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EditorNode::get_singleton()->add_bottom_panel_item(TTR("OpenXR Action Map"), action_map_editor);
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#ifndef ANDROID_ENABLED
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select_runtime = memnew(OpenXRSelectRuntime);
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add_control_to_container(CONTAINER_TOOLBAR, select_runtime);
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#endif
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}
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}
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OpenXREditorPlugin::~OpenXREditorPlugin() {
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OpenXREditorPlugin::~OpenXREditorPlugin() {
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@ -32,6 +32,7 @@
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#define OPENXR_EDITOR_PLUGIN_H
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#define OPENXR_EDITOR_PLUGIN_H
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#include "openxr_action_map_editor.h"
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#include "openxr_action_map_editor.h"
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#include "openxr_select_runtime.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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@ -39,6 +40,9 @@ class OpenXREditorPlugin : public EditorPlugin {
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GDCLASS(OpenXREditorPlugin, EditorPlugin);
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GDCLASS(OpenXREditorPlugin, EditorPlugin);
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OpenXRActionMapEditor *action_map_editor = nullptr;
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OpenXRActionMapEditor *action_map_editor = nullptr;
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#ifndef ANDROID_ENABLED
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OpenXRSelectRuntime *select_runtime = nullptr;
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#endif
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public:
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public:
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virtual String get_name() const override { return "OpenXRPlugin"; }
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virtual String get_name() const override { return "OpenXRPlugin"; }
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132
modules/openxr/editor/openxr_select_runtime.cpp
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132
modules/openxr/editor/openxr_select_runtime.cpp
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@ -0,0 +1,132 @@
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/**************************************************************************/
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/* openxr_select_runtime.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "openxr_select_runtime.h"
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#include "core/io/dir_access.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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void OpenXRSelectRuntime::_bind_methods() {
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}
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void OpenXRSelectRuntime::_update_items() {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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OS *os = OS::get_singleton();
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Dictionary runtimes = EDITOR_GET("xr/openxr/runtime_paths");
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int current_runtime = 0;
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int index = 0;
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String current_path = os->get_environment("XR_RUNTIME_JSON");
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// Parse the user's home folder.
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String home_folder = os->get_environment("HOME");
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if (home_folder.is_empty()) {
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home_folder = os->get_environment("HOMEDRIVE") + os->get_environment("HOMEPATH");
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}
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clear();
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add_item("Default", -1);
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set_item_metadata(index, "");
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index++;
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Array keys = runtimes.keys();
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for (int i = 0; i < keys.size(); i++) {
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String key = keys[i];
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String path = runtimes[key];
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String adj_path = path.replace("~", home_folder);
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if (da->file_exists(adj_path)) {
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add_item(key, index);
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set_item_metadata(index, adj_path);
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if (current_path == adj_path) {
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current_runtime = index;
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}
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index++;
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}
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}
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select(current_runtime);
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}
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void OpenXRSelectRuntime::_item_selected(int p_which) {
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OS *os = OS::get_singleton();
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if (p_which == 0) {
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// Return to default runtime
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os->set_environment("XR_RUNTIME_JSON", "");
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} else {
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// Select the runtime we want
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String runtime_path = get_item_metadata(p_which);
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os->set_environment("XR_RUNTIME_JSON", runtime_path);
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}
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}
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void OpenXRSelectRuntime::_notification(int p_notification) {
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switch (p_notification) {
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case NOTIFICATION_ENTER_TREE: {
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// Update dropdown
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_update_items();
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// Connect signal
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connect("item_selected", callable_mp(this, &OpenXRSelectRuntime::_item_selected));
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} break;
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case NOTIFICATION_EXIT_TREE: {
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// Disconnect signal
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disconnect("item_selected", callable_mp(this, &OpenXRSelectRuntime::_item_selected));
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} break;
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}
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}
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OpenXRSelectRuntime::OpenXRSelectRuntime() {
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Dictionary default_runtimes;
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// Add known common runtimes by default.
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#ifdef WINDOWS_ENABLED
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default_runtimes["Meta"] = "C:\\Program Files\\Oculus\\Support\\oculus-runtime\\oculus_openxr_64.json";
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default_runtimes["SteamVR"] = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\SteamVR\\steamxr_win64.json";
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default_runtimes["Varjo"] = "C:\\Program Files\\Varjo\\varjo-openxr\\VarjoOpenXR.json";
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default_runtimes["WMR"] = "C:\\WINDOWS\\system32\\MixedRealityRuntime.json";
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#endif
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#ifdef LINUXBSD_ENABLED
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default_runtimes["Monado"] = "/usr/share/openxr/1/openxr_monado.json";
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default_runtimes["SteamVR"] = "~/.steam/steam/steamapps/common/SteamVR/steamxr_linux64.json";
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#endif
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EDITOR_DEF_RST("xr/openxr/runtime_paths", default_runtimes);
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set_flat(true);
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set_theme_type_variation("TopBarOptionButton");
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set_fit_to_longest_item(false);
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set_focus_mode(Control::FOCUS_NONE);
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set_tooltip_text(TTR("Choose an XR runtime."));
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}
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51
modules/openxr/editor/openxr_select_runtime.h
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51
modules/openxr/editor/openxr_select_runtime.h
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@ -0,0 +1,51 @@
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/**************************************************************************/
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/* openxr_select_runtime.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPENXR_SELECT_RUNTIME_H
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#define OPENXR_SELECT_RUNTIME_H
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#include "scene/gui/option_button.h"
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class OpenXRSelectRuntime : public OptionButton {
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GDCLASS(OpenXRSelectRuntime, OptionButton);
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public:
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OpenXRSelectRuntime();
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protected:
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static void _bind_methods();
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void _notification(int p_notification);
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private:
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void _update_items();
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void _item_selected(int p_which);
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};
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#endif // OPENXR_SELECT_RUNTIME_H
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