Merge pull request #48341 from sboron/fix-tangent-issue
Fix broken tangents in vulkan rendering server on godot 4
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dea84c9d28
1 changed files with 1 additions and 1 deletions
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@ -422,7 +422,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
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value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
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value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
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value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 3.0), 0, 3) << 30;
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value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 1023.0), 0, 1023) << 30;
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
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}
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