Vector3: added angle_to(Vector3 other)
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2 changed files with 9 additions and 5 deletions
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@ -100,6 +100,7 @@ struct Vector3 {
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_FORCE_INLINE_ real_t distance_to(const Vector3& p_b) const;
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_FORCE_INLINE_ real_t distance_squared_to(const Vector3& p_b) const;
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_FORCE_INLINE_ real_t angle_to(const Vector3& p_b) const;
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_FORCE_INLINE_ Vector3 slide(const Vector3& p_vec) const;
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@ -183,17 +184,21 @@ Vector3 Vector3::linear_interpolate(const Vector3& p_b,float p_t) const {
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);
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}
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real_t Vector3::distance_to(const Vector3& p_b) const {
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return (p_b-*this).length();
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}
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real_t Vector3::distance_squared_to(const Vector3& p_b) const {
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return (p_b-*this).length_squared();
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}
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real_t Vector3::angle_to(const Vector3& p_b) const {
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return Math::acos(this->dot(p_b) / Math::sqrt(this->length_squared() * p_b.length_squared()));
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}
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/* Operators */
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Vector3& Vector3::operator+=(const Vector3& p_v) {
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@ -221,8 +226,6 @@ Vector3 Vector3::operator-(const Vector3& p_v) const {
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return Vector3(x-p_v.x, y-p_v.y, z- p_v.z);
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}
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Vector3& Vector3::operator*=(const Vector3& p_v) {
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x*=p_v.x;
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@ -284,7 +287,6 @@ Vector3 Vector3::operator-() const {
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return Vector3( -x, -y, -z );
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}
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bool Vector3::operator==(const Vector3& p_v) const {
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return (x==p_v.x && y==p_v.y && z==p_v.z);
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@ -375,6 +375,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
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VCALL_LOCALMEM0R(Vector3, ceil);
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VCALL_LOCALMEM1R(Vector3, distance_to);
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VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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VCALL_LOCALMEM1R(Vector3, angle_to);
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VCALL_LOCALMEM1R(Vector3, slide);
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VCALL_LOCALMEM1R(Vector3, reflect);
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@ -1487,6 +1488,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
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ADDFUNC0(VECTOR3,VECTOR3,Vector3,ceil,varray());
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ADDFUNC1(VECTOR3,REAL,Vector3,distance_to,VECTOR3,"b",varray());
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ADDFUNC1(VECTOR3,REAL,Vector3,distance_squared_to,VECTOR3,"b",varray());
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ADDFUNC1(VECTOR3,REAL,Vector3,angle_to,VECTOR3,"to",varray());
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ADDFUNC1(VECTOR3,VECTOR3,Vector3,slide,VECTOR3,"by",varray());
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ADDFUNC1(VECTOR3,VECTOR3,Vector3,reflect,VECTOR3,"by",varray());
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