Make editor tooltips wider and scale them on hiDPI displays
This also changes the TTR() call to avoid creating a duplicate ("Property:" is already used in other places).
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1 changed files with 3 additions and 3 deletions
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@ -738,9 +738,9 @@ Control *EditorProperty::make_custom_tooltip(const String &p_text) const {
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tooltip_text = p_text;
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EditorHelpBit *help_bit = memnew(EditorHelpBit);
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help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
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help_bit->get_rich_text()->set_fixed_size_to_width(300);
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help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
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String text = TTR("Property: ") + "[u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
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String text = TTR("Property:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
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text += p_text.get_slice("::", 1).strip_edges();
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help_bit->set_text(text);
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help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
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@ -960,7 +960,7 @@ Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) cons
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tooltip_text = p_text;
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EditorHelpBit *help_bit = memnew(EditorHelpBit);
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help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
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help_bit->get_rich_text()->set_fixed_size_to_width(300);
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help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
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String text = "[u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
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text += p_text.get_slice("::", 1).strip_edges();
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