Clarify what the Node.filename property contains

(cherry picked from commit f23b917007)
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Hugo Locurcio 2021-09-30 12:50:45 +02:00 committed by Rémi Verschelde
parent 44ea7e7c4f
commit deeeabc2ba
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@ -687,7 +687,7 @@
The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one. The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
</member> </member>
<member name="filename" type="String" setter="set_filename" getter="get_filename"> <member name="filename" type="String" setter="set_filename" getter="get_filename">
When a scene is instanced from a file, its topmost node contains the filename from which it was loaded. If a scene is instantiated from a file, its topmost node contains the absolute file path from which it was loaded in [member filename] (e.g. [code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an empty string.
</member> </member>
<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer"> <member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree). The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).