Implement zooming using Ctrl + Mouse wheel in the TileMap editor

This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
This commit is contained in:
Hugo Locurcio 2020-05-30 12:08:30 +02:00
parent dc67d0737b
commit def2059d67
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
2 changed files with 17 additions and 0 deletions

View file

@ -194,6 +194,21 @@ void TileMapEditor::_palette_multi_selected(int index, bool selected) {
_update_palette();
}
void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
// Zoom in/out using Ctrl + mouse wheel.
if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}
if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
size_slider->set_value(size_slider->get_value() - 0.2);
}
}
}
void TileMapEditor::_canvas_mouse_enter() {
mouse_over = true;
CanvasItemEditor::get_singleton()->update_viewport();
@ -1913,6 +1928,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
palette->add_theme_constant_override("vseparation", 8 * EDSCALE);
palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected));
palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected));
palette->connect("gui_input", callable_mp(this, &TileMapEditor::_palette_input));
palette_container->add_child(palette);
// Add message for when no texture is selected.

View file

@ -182,6 +182,7 @@ class TileMapEditor : public VBoxContainer {
void _menu_option(int p_option);
void _palette_selected(int index);
void _palette_multi_selected(int index, bool selected);
void _palette_input(const Ref<InputEvent> &p_event);
Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
void _start_undo(const String &p_action);