Add C# script to csproj when attaching it to an object

This commit is contained in:
Ignacio Etcheverry 2017-10-05 00:10:51 +02:00
parent b4d758e067
commit df22bbd7ed
3 changed files with 50 additions and 18 deletions

View file

@ -50,6 +50,21 @@
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
static bool _create_project_solution_if_needed() {
String sln_path = GodotSharpDirs::get_project_sln_path();
String csproj_path = GodotSharpDirs::get_project_csproj_path();
if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
// A solution does not yet exist, create a new one
CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
return GodotSharpEditor::get_singleton()->call("_create_project_solution");
}
return true;
}
CSharpLanguage *CSharpLanguage::singleton = NULL;
String CSharpLanguage::get_name() const {
@ -1359,7 +1374,18 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
bool CSharpScript::can_instance() const {
// TODO does the second condition even make sense?
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (_create_project_solution_if_needed()) {
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
"Compile",
ProjectSettings::get_singleton()->globalize_path(get_path()));
} else {
ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
}
}
#endif
return valid || (!tool && !ScriptServer::is_scripting_enabled());
}
@ -1545,6 +1571,18 @@ Error CSharpScript::reload(bool p_keep_state) {
if (project_assembly) {
script_class = project_assembly->get_object_derived_class(name);
if (!script_class) {
ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
}
#ifdef DEBUG_ENABLED
else if (OS::get_singleton()->is_stdout_verbose()) {
OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
script_class->get_name() + " for script " + get_path() + "\n")
.utf8());
}
#endif
valid = script_class != NULL;
if (script_class) {
@ -1791,21 +1829,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
if (!FileAccess::exists(p_path)) {
// The file does not yet exists, let's assume the user just created this script
String sln_path = GodotSharpDirs::get_project_sln_path();
String csproj_path = GodotSharpDirs::get_project_csproj_path();
if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
// A solution does not yet exist, create a new one
CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
GodotSharpEditor::get_singleton()->call("_create_project_solution");
}
// Add the file to the C# project
if (FileAccess::exists(csproj_path)) {
CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path));
if (_create_project_solution_if_needed()) {
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
"Compile",
ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
ERR_PRINT("C# project not found!");
ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
}
}
#endif

View file

@ -27,12 +27,15 @@ namespace GodotSharpTools.Project
return false;
}
public static void AddItemChecked(this ProjectRootElement root, string itemType, string include)
public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
{
if (!root.HasItem(itemType, include))
{
root.AddItem(itemType, include);
return true;
}
return false;
}
public static Guid GetGuid(this ProjectRootElement root)

View file

@ -10,8 +10,8 @@ namespace GodotSharpTools.Project
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"));
root.Save();
if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")))
root.Save();
}
}
}