Merge pull request #21843 from AndreaCatania/bugfix1
Fixed crash during raycast and CCD radius calculation
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commit
df39a034dc
2 changed files with 13 additions and 5 deletions
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@ -74,7 +74,10 @@ public:
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) {
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m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
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if (rayResult.m_localShapeInfo)
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m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
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else
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m_shapeId = 0;
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return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace);
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}
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};
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@ -316,6 +316,7 @@ void RigidBodyBullet::destroy_kinematic_utilities() {
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void RigidBodyBullet::main_shape_resetted() {
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btBody->setCollisionShape(get_main_shape());
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set_continuous_collision_detection(is_continuous_collision_detection_enabled()); // Reset
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}
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void RigidBodyBullet::reload_body() {
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@ -716,15 +717,19 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
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if (p_enable) {
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// This threshold enable CCD if the object moves more than
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// 1 meter in one simulation frame
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btBody->setCcdMotionThreshold(1);
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btBody->setCcdMotionThreshold(0.1);
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/// Calculate using the rule writte below the CCD swept sphere radius
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/// CCD works on an embedded sphere of radius, make sure this radius
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/// is embedded inside the convex objects, preferably smaller:
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/// for an object of dimensions 1 meter, try 0.2
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btVector3 center;
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btScalar radius;
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btBody->getCollisionShape()->getBoundingSphere(center, radius);
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if (btBody->getCollisionShape()) {
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btVector3 center;
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btBody->getCollisionShape()->getBoundingSphere(center, radius);
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} else {
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radius = 0;
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}
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btBody->setCcdSweptSphereRadius(radius * 0.2);
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} else {
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btBody->setCcdMotionThreshold(0.);
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@ -733,7 +738,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
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}
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bool RigidBodyBullet::is_continuous_collision_detection_enabled() const {
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return 0. != btBody->getCcdMotionThreshold();
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return 0. < btBody->getCcdMotionThreshold();
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}
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void RigidBodyBullet::set_linear_velocity(const Vector3 &p_velocity) {
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