Unify similar method descriptions
Notably: * `Pool*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform`. * Shared methods of `Vector2` and `Vector3`. This reduces the Deja Vu when translating the class reference :)
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11 changed files with 22 additions and 23 deletions
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@ -125,7 +125,7 @@
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<method name="size">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="subarray">
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@ -76,7 +76,7 @@
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<method name="size">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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</methods>
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@ -78,7 +78,7 @@
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<method name="size">
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<return type="int" />
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<description>
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Returns the array size.
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Returns the number of elements in the array.
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</description>
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</method>
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</methods>
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@ -78,7 +78,7 @@
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<method name="size">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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</methods>
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@ -84,7 +84,7 @@
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<method name="size">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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</methods>
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@ -77,7 +77,7 @@
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<method name="size">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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</methods>
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@ -76,7 +76,7 @@
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<method name="size">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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</methods>
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@ -38,8 +38,7 @@
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<method name="force_raycast_update">
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<return type="void" />
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<description>
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Updates the collision information for the ray.
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Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
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Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
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[b]Note:[/b] [code]enabled[/code] is not required for this to work.
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</description>
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</method>
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@ -66,13 +66,13 @@
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<argument index="0" name="transform" type="Transform" />
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<argument index="1" name="weight" type="float" />
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<description>
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Interpolates the transform to other Transform by weight amount (on the range of 0.0 to 1.0).
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Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
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</description>
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</method>
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<method name="inverse">
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<return type="Transform" />
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<description>
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
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</description>
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</method>
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<method name="is_equal_approx">
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@ -95,7 +95,7 @@
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<method name="orthonormalized">
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<return type="Transform" />
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<description>
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
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</description>
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</method>
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<method name="rotated">
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@ -71,7 +71,7 @@
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<method name="ceil">
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<return type="Vector2" />
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<description>
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Returns the vector with all components rounded up (towards positive infinity).
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Returns a new vector with all components rounded up (towards positive infinity).
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</description>
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</method>
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<method name="clamped">
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@ -134,7 +134,7 @@
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<method name="floor">
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<return type="Vector2" />
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<description>
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Returns the vector with all components rounded down (towards negative infinity).
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Returns a new vector with all components rounded down (towards negative infinity).
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</description>
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</method>
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<method name="is_equal_approx">
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@ -183,7 +183,7 @@
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<argument index="0" name="to" type="Vector2" />
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<argument index="1" name="delta" type="float" />
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<description>
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Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
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Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
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</description>
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</method>
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<method name="normalized">
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@ -210,7 +210,7 @@
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<return type="Vector2" />
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<argument index="0" name="b" type="Vector2" />
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<description>
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Returns the vector projected onto the vector [code]b[/code].
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Returns this vector projected onto the vector [code]b[/code].
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</description>
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</method>
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<method name="reflect">
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@ -230,13 +230,13 @@
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<method name="round">
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<return type="Vector2" />
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<description>
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Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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</description>
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</method>
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<method name="sign">
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<return type="Vector2" />
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components. If a component is zero, it returns positive one.
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Returns a new vector with each component set to one or negative one, depending on the signs of the components. If a component is zero, it returns positive one.
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</description>
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</method>
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<method name="slerp">
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@ -65,7 +65,7 @@
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<argument index="2" name="post_b" type="Vector3" />
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<argument index="3" name="weight" type="float" />
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<description>
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Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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Performs a cubic interpolation between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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</description>
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</method>
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<method name="direction_to">
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@ -170,7 +170,7 @@
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<argument index="0" name="to" type="Vector3" />
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<argument index="1" name="delta" type="float" />
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<description>
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Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
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Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
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</description>
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</method>
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<method name="normalized">
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<return type="Vector3" />
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<argument index="0" name="b" type="Vector3" />
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<description>
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Returns this vector projected onto another vector [code]b[/code].
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Returns this vector projected onto the vector [code]b[/code].
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</description>
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</method>
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<method name="reflect">
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@ -225,13 +225,13 @@
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<method name="round">
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<return type="Vector3" />
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<description>
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Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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</description>
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</method>
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<method name="sign">
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<return type="Vector3" />
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<description>
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Returns a vector with each component set to one or negative one, depending on the signs of this vector's components. If a component is zero, it returns positive one.
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Returns a new vector with each component set to one or negative one, depending on the signs of the components. If a component is zero, it returns positive one.
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</description>
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</method>
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<method name="signed_angle_to">
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