Fix animation reset on save

Old (prototype) name was left in code

Supersedes #60565
This commit is contained in:
reduz 2022-06-23 07:49:41 +02:00
parent d1dac8427a
commit df6cd650d1

View file

@ -1991,8 +1991,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimationLibrary> al;
al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
aux_player->add_animation_library("default", al);
aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
aux_player->add_animation_library("", al);
aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);