Blender's rotation does allow wrapping the original implementation of this behaviour in Godot disabled it, this commit brings it in line with Blender's functionality.

This commit is contained in:
viksl 2024-04-01 15:13:13 +02:00
parent 29b3d9e9e5
commit df71600d2b

View file

@ -1603,11 +1603,7 @@ void Node3DEditorViewport::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
if (_edit.mode == TRANSFORM_ROTATE) {
_edit.mouse_pos = m->get_position(); // rotate should not wrap
} else {
_edit.mouse_pos += _get_warped_mouse_motion(p_event);
}
update_transform(_get_key_modifier(m) == Key::SHIFT);
}
}