Merge pull request #26333 from neikeq/ayaya
Mono: Some editor usability improvements
This commit is contained in:
commit
df7541d2f9
3 changed files with 31 additions and 44 deletions
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@ -167,9 +167,6 @@ void GodotSharpEditor::_remove_create_sln_menu_option() {
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menu_popup->remove_item(menu_popup->get_item_index(MENU_CREATE_SLN));
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if (menu_popup->get_item_count() == 0)
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menu_button->hide();
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bottom_panel_btn->show();
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}
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@ -277,43 +274,23 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
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// TODO: Use initializer lists once C++11 is allowed
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// Try with hint paths
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static Vector<String> hint_paths;
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#ifdef WINDOWS_ENABLED
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if (hint_paths.empty()) {
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hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe");
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if (sizeof(size_t) == 8) {
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hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe");
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}
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static Vector<String> vscode_names;
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if (vscode_names.empty()) {
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vscode_names.push_back("code");
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vscode_names.push_back("code-oss");
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vscode_names.push_back("vscode");
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vscode_names.push_back("vscode-oss");
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vscode_names.push_back("visual-studio-code");
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vscode_names.push_back("visual-studio-code-oss");
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}
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#endif
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for (int i = 0; i < hint_paths.size(); i++) {
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vscode_path = hint_paths[i];
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if (FileAccess::exists(vscode_path)) {
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for (int i = 0; i < vscode_names.size(); i++) {
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vscode_path = path_which(vscode_names[i]);
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if (!vscode_path.empty()) {
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found = true;
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break;
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}
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}
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if (!found) {
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static Vector<String> vscode_names;
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if (vscode_names.empty()) {
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vscode_names.push_back("code");
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vscode_names.push_back("code-oss");
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vscode_names.push_back("vscode");
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vscode_names.push_back("vscode-oss");
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vscode_names.push_back("visual-studio-code");
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vscode_names.push_back("visual-studio-code-oss");
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}
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for (int i = 0; i < vscode_names.size(); i++) {
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vscode_path = path_which(vscode_names[i]);
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if (!vscode_path.empty()) {
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found = true;
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break;
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}
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}
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}
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if (!found)
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vscode_path.clear(); // Not found, clear so next time the empty() check is enough
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}
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@ -433,9 +410,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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editor->add_child(memnew(MonoReloadNode));
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menu_button = memnew(MenuButton);
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menu_button->set_text(TTR("Mono"));
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menu_popup = menu_button->get_popup();
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menu_popup = memnew(PopupMenu);
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menu_popup->hide();
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menu_popup->set_as_toplevel(true);
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menu_popup->set_pass_on_modal_close_click(false);
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editor->add_tool_submenu_item("Mono", menu_popup);
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// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
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{
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@ -498,10 +478,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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menu_popup->connect("id_pressed", this, "_menu_option_pressed");
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if (menu_popup->get_item_count() == 0)
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menu_button->hide();
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editor->get_menu_hb()->add_child(menu_button);
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ToolButton *build_button = memnew(ToolButton);
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build_button->set_text("Build");
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build_button->set_tooltip("Build solution");
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build_button->set_focus_mode(Control::FOCUS_NONE);
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build_button->connect("pressed", MonoBottomPanel::get_singleton(), "_build_project_pressed");
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editor->get_menu_hb()->add_child(build_button);
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// External editor settings
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EditorSettings *ed_settings = EditorSettings::get_singleton();
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@ -125,9 +125,14 @@ void MonoBottomPanel::_build_tabs_item_selected(int p_idx) {
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void MonoBottomPanel::_build_tabs_nothing_selected() {
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if (build_tabs->get_tab_count() != 0) // just in case
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if (build_tabs->get_tab_count() != 0) { // just in case
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build_tabs->set_visible(false);
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// This callback is called when clicking on the empty space of the list.
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// ItemList won't deselect the items automatically, so we must do it ourselves.
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build_tabs_list->unselect_all();
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}
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warnings_btn->set_visible(false);
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errors_btn->set_visible(false);
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view_log_btn->set_visible(false);
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@ -51,8 +51,8 @@ class MonoBottomPanel : public VBoxContainer {
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ItemList *build_tabs_list;
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TabContainer *build_tabs;
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Button *warnings_btn;
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Button *errors_btn;
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ToolButton *warnings_btn;
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ToolButton *errors_btn;
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Button *view_log_btn;
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void _update_build_tabs_list();
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