Merge pull request #26333 from neikeq/ayaya

Mono: Some editor usability improvements
This commit is contained in:
Ignacio Etcheverry 2019-02-27 03:16:02 +01:00 committed by GitHub
commit df7541d2f9
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3 changed files with 31 additions and 44 deletions

View file

@ -167,9 +167,6 @@ void GodotSharpEditor::_remove_create_sln_menu_option() {
menu_popup->remove_item(menu_popup->get_item_index(MENU_CREATE_SLN));
if (menu_popup->get_item_count() == 0)
menu_button->hide();
bottom_panel_btn->show();
}
@ -277,43 +274,23 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
// TODO: Use initializer lists once C++11 is allowed
// Try with hint paths
static Vector<String> hint_paths;
#ifdef WINDOWS_ENABLED
if (hint_paths.empty()) {
hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe");
if (sizeof(size_t) == 8) {
hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe");
}
static Vector<String> vscode_names;
if (vscode_names.empty()) {
vscode_names.push_back("code");
vscode_names.push_back("code-oss");
vscode_names.push_back("vscode");
vscode_names.push_back("vscode-oss");
vscode_names.push_back("visual-studio-code");
vscode_names.push_back("visual-studio-code-oss");
}
#endif
for (int i = 0; i < hint_paths.size(); i++) {
vscode_path = hint_paths[i];
if (FileAccess::exists(vscode_path)) {
for (int i = 0; i < vscode_names.size(); i++) {
vscode_path = path_which(vscode_names[i]);
if (!vscode_path.empty()) {
found = true;
break;
}
}
if (!found) {
static Vector<String> vscode_names;
if (vscode_names.empty()) {
vscode_names.push_back("code");
vscode_names.push_back("code-oss");
vscode_names.push_back("vscode");
vscode_names.push_back("vscode-oss");
vscode_names.push_back("visual-studio-code");
vscode_names.push_back("visual-studio-code-oss");
}
for (int i = 0; i < vscode_names.size(); i++) {
vscode_path = path_which(vscode_names[i]);
if (!vscode_path.empty()) {
found = true;
break;
}
}
}
if (!found)
vscode_path.clear(); // Not found, clear so next time the empty() check is enough
}
@ -433,9 +410,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
editor->add_child(memnew(MonoReloadNode));
menu_button = memnew(MenuButton);
menu_button->set_text(TTR("Mono"));
menu_popup = menu_button->get_popup();
menu_popup = memnew(PopupMenu);
menu_popup->hide();
menu_popup->set_as_toplevel(true);
menu_popup->set_pass_on_modal_close_click(false);
editor->add_tool_submenu_item("Mono", menu_popup);
// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
{
@ -498,10 +478,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
menu_popup->connect("id_pressed", this, "_menu_option_pressed");
if (menu_popup->get_item_count() == 0)
menu_button->hide();
editor->get_menu_hb()->add_child(menu_button);
ToolButton *build_button = memnew(ToolButton);
build_button->set_text("Build");
build_button->set_tooltip("Build solution");
build_button->set_focus_mode(Control::FOCUS_NONE);
build_button->connect("pressed", MonoBottomPanel::get_singleton(), "_build_project_pressed");
editor->get_menu_hb()->add_child(build_button);
// External editor settings
EditorSettings *ed_settings = EditorSettings::get_singleton();

View file

@ -125,9 +125,14 @@ void MonoBottomPanel::_build_tabs_item_selected(int p_idx) {
void MonoBottomPanel::_build_tabs_nothing_selected() {
if (build_tabs->get_tab_count() != 0) // just in case
if (build_tabs->get_tab_count() != 0) { // just in case
build_tabs->set_visible(false);
// This callback is called when clicking on the empty space of the list.
// ItemList won't deselect the items automatically, so we must do it ourselves.
build_tabs_list->unselect_all();
}
warnings_btn->set_visible(false);
errors_btn->set_visible(false);
view_log_btn->set_visible(false);

View file

@ -51,8 +51,8 @@ class MonoBottomPanel : public VBoxContainer {
ItemList *build_tabs_list;
TabContainer *build_tabs;
Button *warnings_btn;
Button *errors_btn;
ToolButton *warnings_btn;
ToolButton *errors_btn;
Button *view_log_btn;
void _update_build_tabs_list();