[macOS] Disable live resize in multithreaded rendering mode.
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@ -478,7 +478,7 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
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@implementation GodotContentView
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- (void)drawRect:(NSRect)dirtyRect {
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if (OS_OSX::singleton->get_main_loop() && OS_OSX::singleton->is_resizing) {
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if (OS_OSX::singleton->get_main_loop() && (OS_OSX::singleton->get_render_thread_mode() != OS::RENDER_SEPARATE_THREAD) && OS_OSX::singleton->is_resizing) {
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Main::force_redraw();
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if (!Main::is_iterating()) { // Avoid cyclic loop.
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Main::iteration();
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