Use cycle and loop hint flags in FBX.

This commit is contained in:
K. S. Ernest (iFire) Lee 2020-01-10 08:23:24 -08:00
parent 140a31728f
commit dfb713bce6

View file

@ -732,6 +732,10 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
animation->set_name(name);
animation->set_length(anim->mDuration / ticks_per_second);
if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
animation->set_loop(true);
}
// generate bone stack for animation import
RegenerateBoneStack(state);