Fix vector field particle attractor texture sampling
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1 changed files with 2 additions and 2 deletions
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@ -458,11 +458,11 @@ void main() {
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} break;
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case ATTRACTOR_TYPE_VECTOR_FIELD: {
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vec3 uvw_pos = (local_pos / FRAME.attractors[i].extents) * 2.0 - 1.0;
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vec3 uvw_pos = (local_pos / FRAME.attractors[i].extents + 1.0) * 0.5;
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if (any(lessThan(uvw_pos, vec3(0.0))) || any(greaterThan(uvw_pos, vec3(1.0)))) {
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continue;
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}
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vec3 s = texture(sampler3D(sdf_vec_textures[FRAME.attractors[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).xyz;
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vec3 s = texture(sampler3D(sdf_vec_textures[FRAME.attractors[i].texture_index], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw_pos).xyz * 2.0 - 1.0;
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dir = mat3(FRAME.attractors[i].transform) * safe_normalize(s); //revert direction
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amount = length(s);
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