Mono/C#: Fix assemblies being reloaded a second time unnecesarily
(cherry picked from commit c9882e61e2
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1 changed files with 4 additions and 1 deletions
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@ -1386,7 +1386,10 @@ bool _GodotSharp::is_runtime_initialized() {
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void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
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#ifdef GD_MONO_HOT_RELOAD
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CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
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// This method may be called more than once with `call_deferred`, so we need to check
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// again if reloading is needed to avoid reloading multiple times unnecessarily.
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if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed())
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CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
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#endif
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}
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