Merge pull request #30341 from Toshiwoz/master

when doing Vector3 slerp it is not necessary to have it normalized.
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Rémi Verschelde 2019-07-12 10:27:38 +02:00 committed by GitHub
commit dfe228a865
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@ -219,10 +219,6 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
}
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_normalized(), Vector3());
#endif
real_t theta = angle_to(p_b);
return rotated(cross(p_b).normalized(), theta * p_t);
}