update ARVRInterfaceGDNative to use API struct
This commit is contained in:
parent
e568f80e6e
commit
e0019453a2
7 changed files with 145 additions and 456 deletions
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@ -5230,6 +5230,14 @@
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["godot_object *", "p_instance"]
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]
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},
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{
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"name": "godot_arvr_register_interface",
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"return_type": "void",
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"arguments": [
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["const char *", "p_name"],
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["const godot_arvr_interface_gdnative *", "p_interface"]
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]
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},
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{
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"name": "godot_arvr_get_worldscale",
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"return_type": "godot_real",
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@ -47,7 +47,7 @@ extern "C" {
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#define GDAPI GDCALLINGCONV
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#endif
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#else
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#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default")))
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#define GDCALLINGCONV __attribute__((sysv_abi))
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#define GDAPI GDCALLINGCONV
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#endif
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@ -36,6 +36,26 @@
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extern "C" {
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#endif
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typedef struct {
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void *(*constructor)(godot_object *);
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void (*destructor)(void *);
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godot_string (*get_name)(const void *);
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godot_int (*get_capabilities)(const void *);
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godot_bool (*get_anchor_detection_is_enabled)(const void *);
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void (*set_anchor_detection_is_enabled)(void *, godot_bool);
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godot_bool (*is_stereo)(const void *);
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godot_bool (*is_initialized)(const void *);
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godot_bool (*initialize)(void *);
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void (*uninitialize)(void *);
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godot_vector2 (*get_recommended_render_targetsize)(const void *);
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godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
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void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
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void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
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void (*process)(void *);
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} godot_arvr_interface_gdnative;
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void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface);
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// helper functions to access ARVRServer data
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godot_real GDAPI godot_arvr_get_worldscale();
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godot_transform GDAPI godot_arvr_get_reference_frame();
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@ -55,4 +75,4 @@ void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p
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}
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#endif
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#endif /* !GODOT_NATIVEARVR_H */
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#endif /* !GODOT_NATIVEARVR_H */
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@ -33,12 +33,18 @@
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#include "servers/arvr/arvr_positional_tracker.h"
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#include "servers/visual/visual_server_global.h"
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#include "oa_hash_map.h"
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extern OAHashMap<StringName, godot_arvr_interface_gdnative *> *_registered_interfaces;
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ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
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// testing
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printf("Construct gdnative interface\n");
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// we won't have our data pointer until our library gets set
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data = NULL;
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interface = NULL;
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}
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ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
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@ -53,38 +59,42 @@ ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
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}
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void ARVRInterfaceGDNative::cleanup() {
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if (data != NULL) {
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// library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL);
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if (interface != NULL) {
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interface->destructor(data);
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data = NULL;
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};
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interface = NULL;
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}
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}
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if (library.is_valid()) {
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library->terminate();
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};
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};
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void ARVRInterfaceGDNative::set_interface(StringName p_name) {
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void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) {
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if (library.is_null()) {
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library.instance();
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} else {
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godot_arvr_interface_gdnative *new_interface;
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if (!_registered_interfaces->lookup(p_name, &new_interface)) {
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ERR_PRINT((String("ARVR interface \"") + p_name + "\" does not exist.").utf8().get_data());
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return;
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}
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if (interface) {
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cleanup();
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};
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}
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library->set_library(p_library);
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library->initialize();
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interface = new_interface;
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// Now we do our constructing...
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void *parameters[1];
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parameters[0] = (void *)this;
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// library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data);
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data = interface->constructor((godot_object *)this);
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}
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StringName ARVRInterfaceGDNative::get_name() const {
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StringName name;
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ERR_FAIL_COND_V(data == NULL, StringName());
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ERR_FAIL_COND_V(interface == NULL, StringName());
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// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name);
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godot_string result = interface->get_name(data);
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StringName name = *(String *)&result;
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godot_string_destroy(&result);
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return name;
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}
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@ -92,58 +102,56 @@ StringName ARVRInterfaceGDNative::get_name() const {
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int ARVRInterfaceGDNative::get_capabilities() const {
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int capabilities;
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ERR_FAIL_COND_V(data == NULL, 0); // 0 = None
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ERR_FAIL_COND_V(interface == NULL, 0); // 0 = None
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// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities);
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capabilities = interface->get_capabilities(data);
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return capabilities;
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};
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}
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bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
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bool enabled;
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ERR_FAIL_COND_V(data == NULL, false);
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ERR_FAIL_COND_V(interface == NULL, false);
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// const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled);
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enabled = interface->get_anchor_detection_is_enabled(data);
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return enabled;
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};
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}
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void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
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void *parameters[1];
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ERR_FAIL_COND(data == NULL);
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ERR_FAIL_COND(interface == NULL);
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parameters[0] = (void *)&p_enable;
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// library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL);
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};
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interface->set_anchor_detection_is_enabled(data, p_enable);
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}
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bool ARVRInterfaceGDNative::is_stereo() {
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bool stereo;
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ERR_FAIL_COND_V(data == NULL, false);
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ERR_FAIL_COND_V(interface == NULL, false);
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// library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo);
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stereo = interface->is_stereo(data);
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return stereo;
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};
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}
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bool ARVRInterfaceGDNative::is_initialized() {
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bool initialized;
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ERR_FAIL_COND_V(data == NULL, false);
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ERR_FAIL_COND_V(interface == NULL, false);
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// library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized);
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initialized = interface->is_initialized(data);
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return initialized;
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};
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}
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bool ARVRInterfaceGDNative::initialize() {
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bool initialized;
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ERR_FAIL_COND_V(data == NULL, false);
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ERR_FAIL_COND_V(interface == NULL, false);
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// library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized);
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initialized = interface->initialize(data);
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if (initialized) {
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// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
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@ -158,7 +166,7 @@ bool ARVRInterfaceGDNative::initialize() {
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}
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void ARVRInterfaceGDNative::uninitialize() {
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ERR_FAIL_COND(data == NULL);
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ERR_FAIL_COND(interface == NULL);
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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if (arvr_server != NULL) {
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@ -166,78 +174,76 @@ void ARVRInterfaceGDNative::uninitialize() {
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arvr_server->clear_primary_interface_if(this);
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}
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// library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL);
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interface->uninitialize(data);
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}
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Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {
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Size2 size;
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ERR_FAIL_COND_V(data == NULL, Size2());
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ERR_FAIL_COND_V(interface == NULL, Size2());
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// library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size);
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godot_vector2 result = interface->get_recommended_render_targetsize(data);
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Vector2 *vec = (Vector2 *)&result;
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return size;
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return *vec;
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}
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Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
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void *parameters[2];
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Transform ret;
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Transform *ret;
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ERR_FAIL_COND_V(data == NULL, Transform());
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ERR_FAIL_COND_V(interface == NULL, Transform());
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parameters[0] = (void *)&p_eye;
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parameters[1] = (void *)&p_cam_transform;
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// library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret);
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godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
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return ret;
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ret = (Transform *)&t;
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return *ret;
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}
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CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
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void *parameters[5];
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CameraMatrix cm;
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ERR_FAIL_COND_V(data == NULL, CameraMatrix());
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ERR_FAIL_COND_V(interface == NULL, CameraMatrix());
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parameters[0] = (void *)cm.matrix;
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parameters[1] = (void *)&p_eye;
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parameters[2] = (void *)&p_aspect;
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parameters[3] = (void *)&p_z_near;
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parameters[4] = (void *)&p_z_far;
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// library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL);
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interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
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return cm;
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}
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void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
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void *parameters[3];
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ERR_FAIL_COND(data == NULL);
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ERR_FAIL_COND(interface == NULL);
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parameters[0] = (void *)&p_eye;
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parameters[1] = (void *)&p_render_target;
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parameters[2] = (void *)&p_screen_rect;
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// library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL);
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interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
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}
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void ARVRInterfaceGDNative::process() {
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ERR_FAIL_COND(data == NULL);
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ERR_FAIL_COND(interface == NULL);
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// library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL);
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interface->process(data);
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}
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void ARVRInterfaceGDNative::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library);
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ClassDB::bind_method(D_METHOD("set_interface", "name"), &ARVRInterfaceGDNative::set_interface);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// some helper callbacks
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extern "C" {
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void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface) {
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// this method is supposed to only be called by GDNative singletons
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// which are initialized in a thread safe way, so using a global map is fine here
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_registered_interfaces->set(StringName(p_name), (godot_arvr_interface_gdnative * const)p_interface);
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}
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godot_real GDAPI godot_arvr_get_worldscale() {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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ERR_FAIL_NULL_V(arvr_server, 1.0);
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return arvr_server->get_world_scale();
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};
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}
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godot_transform GDAPI godot_arvr_get_reference_frame() {
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godot_transform reference_frame;
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@ -248,10 +254,10 @@ godot_transform GDAPI godot_arvr_get_reference_frame() {
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*reference_frame_ptr = arvr_server->get_reference_frame();
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} else {
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godot_transform_new_identity(&reference_frame);
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};
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}
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return reference_frame;
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};
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}
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void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
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// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
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@ -268,7 +274,7 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re
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VSG::rasterizer->set_current_render_target(RID());
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VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
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};
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}
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godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
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// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
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@ -279,7 +285,7 @@ godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
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uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
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return texid;
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};
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}
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godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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@ -295,30 +301,30 @@ godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand,
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new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
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} else if (p_hand == 2) {
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new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
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};
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}
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// also register as joystick...
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int joyid = input->get_unused_joy_id();
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if (joyid != -1) {
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new_tracker->set_joy_id(joyid);
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input->joy_connection_changed(joyid, true, p_device_name, "");
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};
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}
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if (p_tracks_orientation) {
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Basis orientation;
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new_tracker->set_orientation(orientation);
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};
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}
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if (p_tracks_position) {
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Vector3 position;
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new_tracker->set_position(position);
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};
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}
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// add our tracker to our server and remember its pointer
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arvr_server->add_tracker(new_tracker);
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// note, this ID is only unique within controllers!
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return new_tracker->get_tracker_id();
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};
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}
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void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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@ -334,13 +340,13 @@ void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
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if (joyid != -1) {
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input->joy_connection_changed(joyid, false, "", "");
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remove_tracker->set_joy_id(-1);
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};
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}
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// remove our tracker from our server
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arvr_server->remove_tracker(remove_tracker);
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memdelete(remove_tracker);
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};
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};
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}
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}
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void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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@ -351,12 +357,12 @@ void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_
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Transform *transform = (Transform *)p_transform;
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if (p_tracks_orientation) {
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tracker->set_orientation(transform->basis);
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};
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}
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if (p_tracks_position) {
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tracker->set_position(transform->origin);
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};
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};
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};
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}
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}
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}
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void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
|
@ -370,9 +376,9 @@ void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int
|
|||
int joyid = tracker->get_joy_id();
|
||||
if (joyid != -1) {
|
||||
input->joy_button(joyid, p_button, p_is_pressed);
|
||||
};
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
|
||||
ARVRServer *arvr_server = ARVRServer::get_singleton();
|
||||
|
@ -389,6 +395,7 @@ void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p
|
|||
jx.min = p_can_be_negative ? -1 : 0;
|
||||
jx.value = p_value;
|
||||
input->joy_axis(joyid, p_axis, jx);
|
||||
};
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,12 +41,12 @@
|
|||
*/
|
||||
|
||||
class ARVRInterfaceGDNative : public ARVRInterface {
|
||||
GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
|
||||
GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
|
||||
|
||||
void cleanup();
|
||||
|
||||
protected:
|
||||
Ref<GDNative> library;
|
||||
godot_arvr_interface_gdnative *interface;
|
||||
void *data;
|
||||
|
||||
static void _bind_methods();
|
||||
|
@ -56,7 +56,7 @@ public:
|
|||
ARVRInterfaceGDNative();
|
||||
~ARVRInterfaceGDNative();
|
||||
|
||||
void set_gdnative_library(Ref<GDNativeLibrary> p_library);
|
||||
void set_interface(StringName p_name);
|
||||
|
||||
virtual StringName get_name() const;
|
||||
virtual int get_capabilities() const;
|
||||
|
|
|
@ -33,371 +33,25 @@
|
|||
#include "arvr_interface_gdnative.h"
|
||||
#include "core/os/os.h"
|
||||
|
||||
void arvr_call_constructor(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
#include "oa_hash_map.h"
|
||||
#include "ustring.h"
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
// what is this?? I can't memnew(OAHashMap<String, godot_arvr_interface_gdnative *>)
|
||||
// but with this typedef it's working just fine...
|
||||
// C++ grammar can be a joy.
|
||||
typedef OAHashMap<StringName, godot_arvr_interface_gdnative *> InterfaceMap;
|
||||
|
||||
void *(*proc)(godot_object *);
|
||||
proc = (void *(*)(godot_object *))library_proc;
|
||||
|
||||
godot_object *this_object = (godot_object *)p_args[0];
|
||||
void *p = proc(this_object);
|
||||
|
||||
void **return_ptr = (void **)r_return;
|
||||
|
||||
*return_ptr = p;
|
||||
};
|
||||
|
||||
void arvr_call_destructor(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
void (*proc)(void *);
|
||||
proc = (void (*)(void *))library_proc;
|
||||
|
||||
proc(p_data);
|
||||
};
|
||||
|
||||
void arvr_return_string(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
godot_string (*proc)(void *);
|
||||
proc = (godot_string(*)(void *))library_proc;
|
||||
|
||||
godot_string s = proc(p_data);
|
||||
|
||||
StringName *return_ptr = (StringName *)r_return;
|
||||
|
||||
String *returned_string = (String *)&s;
|
||||
|
||||
*return_ptr = *returned_string;
|
||||
|
||||
godot_string_destroy(&s);
|
||||
};
|
||||
|
||||
void arvr_return_int(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
godot_int (*proc)(void *);
|
||||
proc = (godot_int(*)(void *))library_proc;
|
||||
|
||||
godot_int i = proc(p_data);
|
||||
|
||||
int *return_ptr = (int *)r_return;
|
||||
|
||||
*return_ptr = i;
|
||||
};
|
||||
|
||||
void arvr_return_bool(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
godot_bool (*proc)(void *);
|
||||
proc = (godot_bool(*)(void *))library_proc;
|
||||
|
||||
godot_bool b = proc(p_data);
|
||||
|
||||
int *return_ptr = (int *)r_return;
|
||||
|
||||
*return_ptr = b;
|
||||
};
|
||||
|
||||
void arvr_set_bool(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
void (*proc)(void *, bool);
|
||||
proc = (void (*)(void *, bool))library_proc;
|
||||
|
||||
bool *set_bool = (bool *)p_args[0];
|
||||
proc(p_data, *set_bool);
|
||||
};
|
||||
|
||||
void arvr_call_method(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
godot_bool (*proc)(void *);
|
||||
proc = (godot_bool(*)(void *))library_proc;
|
||||
|
||||
proc(p_data);
|
||||
};
|
||||
|
||||
void arvr_return_vector2(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
godot_vector2 (*proc)(void *);
|
||||
proc = (godot_vector2(*)(void *))library_proc;
|
||||
|
||||
godot_vector2 v = proc(p_data);
|
||||
|
||||
godot_vector2 *return_ptr = (godot_vector2 *)r_return;
|
||||
|
||||
*return_ptr = v;
|
||||
};
|
||||
|
||||
void arvr_return_transform_for_eye(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
godot_transform (*proc)(void *, int, godot_transform *);
|
||||
proc = (godot_transform(*)(void *, int, godot_transform *))library_proc;
|
||||
|
||||
int *eye = (int *)p_args[0];
|
||||
godot_transform *camera_transform = (godot_transform *)p_args[1];
|
||||
godot_transform t = proc(p_data, *eye, camera_transform);
|
||||
|
||||
godot_transform *return_ptr = (godot_transform *)r_return;
|
||||
|
||||
*return_ptr = t;
|
||||
};
|
||||
|
||||
void arvr_call_fill_projection_for_eye(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
void (*proc)(void *, real_t *, int, real_t, real_t, real_t);
|
||||
proc = (void (*)(void *, real_t *, int, real_t, real_t, real_t))library_proc;
|
||||
|
||||
real_t *projection = (real_t *)p_args[0]; // <-- we'll be writing into this buffer, must have enough space for 16 floats!
|
||||
int *eye = (int *)p_args[1];
|
||||
real_t *aspect = (real_t *)p_args[2];
|
||||
real_t *zn = (real_t *)p_args[3];
|
||||
real_t *zf = (real_t *)p_args[4];
|
||||
|
||||
proc(p_data, projection, *eye, *aspect, *zn, *zf);
|
||||
};
|
||||
|
||||
void arvr_call_commit_for_eye(
|
||||
void *p_handle,
|
||||
godot_string *p_proc_name,
|
||||
void *p_data,
|
||||
int p_num_args,
|
||||
void **p_args,
|
||||
void *r_return) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call standard varcall procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we roll our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
void (*proc)(void *, int, godot_rid *, godot_rect2 *);
|
||||
proc = (void (*)(void *, int, godot_rid *, godot_rect2 *))library_proc;
|
||||
|
||||
int *eye = (int *)p_args[0];
|
||||
godot_rid *rid = (godot_rid *)p_args[1];
|
||||
godot_rect2 *screen_rect = (godot_rect2 *)p_args[2];
|
||||
|
||||
proc(p_data, *eye, rid, screen_rect);
|
||||
};
|
||||
InterfaceMap *_registered_interfaces;
|
||||
|
||||
void register_nativearvr_types() {
|
||||
|
||||
_registered_interfaces = memnew(InterfaceMap);
|
||||
|
||||
ClassDB::register_class<ARVRInterfaceGDNative>();
|
||||
}
|
||||
|
||||
void unregister_nativearvr_types() {
|
||||
memdelete(_registered_interfaces);
|
||||
|
||||
_registered_interfaces = NULL;
|
||||
}
|
||||
|
|
|
@ -438,7 +438,7 @@ NativeScript::~NativeScript() {
|
|||
#endif
|
||||
}
|
||||
|
||||
////// ScriptInstance stuff
|
||||
////// ScriptInstance stuff
|
||||
|
||||
#define GET_SCRIPT_DESC() script->get_script_desc()
|
||||
|
||||
|
|
Loading…
Reference in a new issue