TileMap now honors blending mode.
This commit is contained in:
parent
9e2d09f580
commit
e07dd9ab32
3 changed files with 12 additions and 1 deletions
|
@ -193,7 +193,7 @@ public:
|
||||||
|
|
||||||
void update();
|
void update();
|
||||||
|
|
||||||
void set_blend_mode(BlendMode p_blend_mode);
|
virtual void set_blend_mode(BlendMode p_blend_mode);
|
||||||
BlendMode get_blend_mode() const;
|
BlendMode get_blend_mode() const;
|
||||||
|
|
||||||
virtual void set_light_mask(int p_light_mask);
|
virtual void set_light_mask(int p_light_mask);
|
||||||
|
|
|
@ -352,6 +352,7 @@ void TileMap::_update_dirty_quadrants() {
|
||||||
xform.set_origin( q.pos );
|
xform.set_origin( q.pos );
|
||||||
vs->canvas_item_set_transform( canvas_item, xform );
|
vs->canvas_item_set_transform( canvas_item, xform );
|
||||||
vs->canvas_item_set_light_mask(canvas_item,get_light_mask());
|
vs->canvas_item_set_light_mask(canvas_item,get_light_mask());
|
||||||
|
vs->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(get_blend_mode()));
|
||||||
|
|
||||||
q.canvas_items.push_back(canvas_item);
|
q.canvas_items.push_back(canvas_item);
|
||||||
|
|
||||||
|
@ -1190,6 +1191,14 @@ void TileMap::set_light_mask(int p_light_mask) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TileMap::set_blend_mode(BlendMode p_blend_mode) {
|
||||||
|
|
||||||
|
CanvasItem::set_blend_mode(p_blend_mode);
|
||||||
|
_recreate_quadrants();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void TileMap::_bind_methods() {
|
void TileMap::_bind_methods() {
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -255,6 +255,8 @@ public:
|
||||||
void set_occluder_light_mask(int p_mask);
|
void set_occluder_light_mask(int p_mask);
|
||||||
int get_occluder_light_mask() const;
|
int get_occluder_light_mask() const;
|
||||||
|
|
||||||
|
void set_blend_mode(BlendMode p_blend_mode);
|
||||||
|
|
||||||
virtual void set_light_mask(int p_light_mask);
|
virtual void set_light_mask(int p_light_mask);
|
||||||
|
|
||||||
void clear();
|
void clear();
|
||||||
|
|
Loading…
Reference in a new issue