Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
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@ -1239,7 +1239,7 @@ int Skeleton3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gi
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Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
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if (!se->is_edit_mode()) {
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if (!se || !se->is_edit_mode()) {
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return -1;
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}
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