Travis: Disable OSX builds, they create too much backlog
Travis CI has not enough OSX build nodes allocated for open source projects, so we often have to wait several hours (up to a full day) for builds to start.
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1 changed files with 3 additions and 3 deletions
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@ -30,9 +30,9 @@ matrix:
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- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc
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- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc
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os: linux
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os: linux
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compiler: gcc
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compiler: gcc
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- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
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#- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
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os: osx
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# os: osx
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compiler: clang
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# compiler: clang
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#- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
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#- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
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# os: osx
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# os: osx
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# compiler: clang
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# compiler: clang
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