Allow selecting text in shader compilation logs
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@ -286,6 +286,7 @@ ShaderFileEditor::ShaderFileEditor() {
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error_text = memnew(RichTextLabel);
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error_text->set_v_size_flags(SIZE_EXPAND_FILL);
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error_text->set_selection_enabled(true);
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main_vb->add_child(error_text);
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}
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