Merge pull request #78654 from Sauermann/fix-scene-load-crash
Fix scene load crash related to `_ready`
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commit
e0de078d65
1 changed files with 6 additions and 1 deletions
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@ -595,9 +595,11 @@ void Node::_propagate_pause_notification(bool p_enable) {
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notification(NOTIFICATION_UNPAUSED);
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}
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data.blocked++;
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for (KeyValue<StringName, Node *> &K : data.children) {
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K.value->_propagate_pause_notification(p_enable);
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}
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data.blocked--;
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}
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Node::ProcessMode Node::get_process_mode() const {
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@ -615,12 +617,14 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int
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notification(p_enabled_notification);
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}
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data.blocked++;
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for (KeyValue<StringName, Node *> &K : data.children) {
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Node *c = K.value;
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if (c->data.process_mode == PROCESS_MODE_INHERIT) {
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c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification);
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}
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}
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data.blocked--;
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}
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void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
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@ -1132,7 +1136,8 @@ void Node::_set_name_nocheck(const StringName &p_name) {
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}
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void Node::set_name(const String &p_name) {
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ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Changing the name to nodes inside the SceneTree is only allowed from the main thread. Use call_deferred(\"set_name\",new_name).");
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ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Changing the name to nodes inside the SceneTree is only allowed from the main thread. Use `set_name.call_deferred(new_name)`.");
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ERR_FAIL_COND_MSG(data.parent && data.parent->data.blocked > 0, "Parent node is busy setting up children, `set_name(new_name)` failed. Consider using `set_name.call_deferred(new_name)` instead.");
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String name = p_name.validate_node_name();
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ERR_FAIL_COND(name.is_empty());
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