Merge pull request #83040 from DarioSamo/lightmapper-dda-fix

Fix `trace_ray()` function in the lightmapper missing hits with large triangles.
This commit is contained in:
Rémi Verschelde 2023-10-09 23:24:23 +02:00
commit e0ea86f0a0
No known key found for this signature in database
GPG key ID: C3336907360768E1

View file

@ -205,6 +205,14 @@ uint trace_ray(vec3 p_from, vec3 p_to
return RAY_ANY; //any hit good
#endif
vec3 position = p_from + dir * distance;
vec3 hit_cell = (position - params.to_cell_offset) * params.to_cell_size;
if (icell != ivec3(hit_cell)) {
// It's possible for the ray to hit a triangle in a position outside the bounds of the cell
// if it's large enough to cover multiple ones. The hit must be ignored if this is the case.
continue;
}
#if defined(MODE_UNOCCLUDE) || defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES)
if (!backface) {
// the case of meshes having both a front and back face in the same plane is more common than