Merge pull request #58993 from notSanil/device-limit-exceeded-fix
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commit
e142c10fc5
8 changed files with 13 additions and 13 deletions
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@ -9295,7 +9295,7 @@ String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) cons
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return frames[frame].timestamp_result_names[p_index];
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}
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int RenderingDeviceVulkan::limit_get(Limit p_limit) {
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uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) {
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switch (p_limit) {
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case LIMIT_MAX_BOUND_UNIFORM_SETS:
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return limits.maxBoundDescriptorSets;
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@ -1203,7 +1203,7 @@ public:
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/**** Limits ****/
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/****************/
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virtual int limit_get(Limit p_limit);
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virtual uint64_t limit_get(Limit p_limit);
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virtual void prepare_screen_for_drawing();
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void initialize(VulkanContext *p_context, bool p_local_device = false);
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@ -2259,7 +2259,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
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String global_defines;
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uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
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uint64_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
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if (uniform_max_size < 65536) {
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//Yes, you guessed right, ARM again
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state.max_lights_per_render = 64;
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@ -291,7 +291,7 @@ RendererCompositorRD::RendererCompositorRD() {
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canvas = memnew(RendererCanvasRenderRD(storage));
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back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end");
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uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
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uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
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if (back_end || textures_per_stage < 48) {
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scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
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@ -2456,7 +2456,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
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passes = 1; //only re-blitting is necessary
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}
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int wg_size = 64;
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int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
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uint64_t wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
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for (int pass = 0; pass < passes; pass++) {
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if (p_update_light_instances) {
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@ -2479,9 +2479,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
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push_constant.cell_offset = mipmaps[i].cell_offset;
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push_constant.cell_count = mipmaps[i].cell_count;
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int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
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int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
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while (wg_todo) {
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int wg_count = MIN(wg_todo, wg_limit_x);
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int64_t wg_count = MIN(wg_todo, wg_limit_x);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
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RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
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wg_todo -= wg_count;
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@ -2500,9 +2500,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
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push_constant.cell_offset = mipmaps[i].cell_offset;
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push_constant.cell_count = mipmaps[i].cell_count;
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int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
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int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
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while (wg_todo) {
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int wg_count = MIN(wg_todo, wg_limit_x);
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int64_t wg_count = MIN(wg_todo, wg_limit_x);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
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RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
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wg_todo -= wg_count;
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@ -8490,7 +8490,7 @@ RendererStorageRD::RendererStorageRD() {
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using_lightmap_array = true; // high end
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if (using_lightmap_array) {
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uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
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uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
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if (textures_per_stage <= 256) {
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lightmap_textures.resize(32);
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@ -1222,7 +1222,7 @@ public:
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LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
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};
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virtual int limit_get(Limit p_limit) = 0;
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virtual uint64_t limit_get(Limit p_limit) = 0;
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//methods below not exposed, used by RenderingDeviceRD
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virtual void prepare_screen_for_drawing() = 0;
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@ -7483,8 +7483,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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int uniforms = 0;
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int instance_index = 0;
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#ifdef DEBUG_ENABLED
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int uniform_buffer_size = 0;
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int max_uniform_buffer_size = 0;
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uint64_t uniform_buffer_size = 0;
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uint64_t max_uniform_buffer_size = 0;
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int uniform_buffer_exceeded_line = -1;
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bool check_device_limit_warnings = false;
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