Merge pull request #48378 from Calinou/editor-improve-audio-inspector-preview
Improve the editor audio preview inspector appearance and functionality
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commit
e189ff55a7
1 changed files with 11 additions and 6 deletions
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@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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@ -144,23 +145,26 @@ void AudioStreamEditor::_draw_indicator() {
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Rect2 rect = _preview->get_rect();
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float len = stream->get_length();
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float ofs_x = _current / len * rect.size.width;
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_indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), get_theme_color("accent_color", "Editor"), 1);
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const Color color = get_theme_color("accent_color", "Editor");
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_indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), color, Math::round(2 * EDSCALE));
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_indicator->draw_texture(
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get_theme_icon("TimelineIndicator", "EditorIcons"),
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Point2(ofs_x - get_theme_icon("TimelineIndicator", "EditorIcons")->get_width() * 0.5, 0),
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color);
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_current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /");
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}
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void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb->is_pressed()) {
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_seek_to(mb->get_position().x);
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}
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_dragging = mb->is_pressed();
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}
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Ref<InputEventMouseMotion> mm = p_event;
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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if (_dragging) {
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_seek_to(mm->get_position().x);
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@ -228,6 +232,7 @@ AudioStreamEditor::AudioStreamEditor() {
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hbox->add_child(_play_button);
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_play_button->set_focus_mode(Control::FOCUS_NONE);
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_play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
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_play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), KEY_SPACE));
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_stop_button = memnew(Button);
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_stop_button->set_flat(true);
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