From b78a384921d96e470245c5134f000e3dd803eeef Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 4 Feb 2019 22:12:25 -0800 Subject: [PATCH] change hint_color to hint_albedo for sampler2ds --- scene/resources/visual_shader_nodes.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a89b70d1ea2..d95e0e2da13 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -324,7 +324,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex"); switch (texture_type) { case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_COLOR: u += " : hint_albedo"; break; case TYPE_NORMALMAP: u += " : hint_normal"; break; } return u + ";"; @@ -554,7 +554,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube"); switch (texture_type) { case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_color"; break; + case TYPE_COLOR: u += " : hint_albedo"; break; case TYPE_NORMALMAP: u += " : hint_normal"; break; } return u + ";";