Update macOS global mouse position at startup
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2 changed files with 12 additions and 0 deletions
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@ -188,6 +188,7 @@ public:
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virtual void warp_mouse_position(const Point2 &p_to);
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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void update_real_mouse_position();
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virtual void set_window_title(const String &p_title);
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virtual Size2 get_window_size() const;
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@ -1569,6 +1569,9 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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if (p_desired.layered) {
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set_window_per_pixel_transparency_enabled(true);
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}
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update_real_mouse_position();
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return OK;
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}
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@ -1907,6 +1910,12 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) {
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}
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}
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void OS_OSX::update_real_mouse_position() {
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get_mouse_pos([window_object mouseLocationOutsideOfEventStream], [window_view backingScaleFactor]);
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input->set_mouse_position(Point2(mouse_x, mouse_y));
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}
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Point2 OS_OSX::get_mouse_position() const {
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return Vector2(mouse_x, mouse_y);
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@ -2357,6 +2366,8 @@ void OS_OSX::set_window_position(const Point2 &p_position) {
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// Godot passes a positive value
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position.y *= -1;
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set_native_window_position(get_screens_origin() + position);
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update_real_mouse_position();
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};
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Size2 OS_OSX::get_window_size() const {
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