Fix orthographic shadow color when using GLES2
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@ -1812,7 +1812,7 @@ FRAGMENT_SHADER_CODE
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#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
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light_att *= sample_shadow(light_directional_shadow, shadow_coord);
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light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord));
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#endif //orthogonal
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#else //fragment version of pssm
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