Fix orthographic shadow color when using GLES2

This commit is contained in:
KaadmY 2019-02-25 13:57:23 -08:00
parent 51c1d55cf9
commit e1a34d0728

View file

@ -1812,7 +1812,7 @@ FRAGMENT_SHADER_CODE
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
light_att *= sample_shadow(light_directional_shadow, shadow_coord);
light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord));
#endif //orthogonal
#else //fragment version of pssm