diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 1544503045c..4c8dcc20ea0 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -584,6 +584,15 @@ bool _OS::is_vsync_enabled() const { return OS::get_singleton()->is_vsync_enabled(); } +void _OS::set_vsync_via_compositor(bool p_enable) { + OS::get_singleton()->set_vsync_via_compositor(p_enable); +} + +bool _OS::is_vsync_via_compositor_enabled() const { + + return OS::get_singleton()->is_vsync_via_compositor_enabled(); +} + _OS::PowerState _OS::get_power_state() { return _OS::PowerState(OS::get_singleton()->get_power_state()); } @@ -1335,6 +1344,9 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_vsync", "enable"), &_OS::set_use_vsync); ClassDB::bind_method(D_METHOD("is_vsync_enabled"), &_OS::is_vsync_enabled); + ClassDB::bind_method(D_METHOD("set_vsync_via_compositor", "enable"), &_OS::set_vsync_via_compositor); + ClassDB::bind_method(D_METHOD("is_vsync_via_compositor_enabled"), &_OS::is_vsync_via_compositor_enabled); + ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &_OS::has_feature); ClassDB::bind_method(D_METHOD("get_power_state"), &_OS::get_power_state); @@ -1349,6 +1361,7 @@ void _OS::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen"); ADD_PROPERTY(PropertyInfo(Variant::INT, "exit_code"), "set_exit_code", "get_exit_code"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vsync_enabled"), "set_use_vsync", "is_vsync_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vsync_via_compositor"), "set_vsync_via_compositor", "is_vsync_via_compositor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "low_processor_usage_mode"), "set_low_processor_usage_mode", "is_in_low_processor_usage_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "low_processor_usage_mode_sleep_usec"), "set_low_processor_usage_mode_sleep_usec", "get_low_processor_usage_mode_sleep_usec"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_screen_on"), "set_keep_screen_on", "is_keep_screen_on"); @@ -1371,6 +1384,7 @@ void _OS::_bind_methods() { ADD_PROPERTY_DEFAULT("current_screen", 0); ADD_PROPERTY_DEFAULT("exit_code", 0); ADD_PROPERTY_DEFAULT("vsync_enabled", true); + ADD_PROPERTY_DEFAULT("vsync_via_compositor", false); ADD_PROPERTY_DEFAULT("low_processor_usage_mode", false); ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900); ADD_PROPERTY_DEFAULT("keep_screen_on", true); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 18182860c66..d57da36ca5c 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -345,6 +345,9 @@ public: void set_use_vsync(bool p_enable); bool is_vsync_enabled() const; + void set_vsync_via_compositor(bool p_enable); + bool is_vsync_via_compositor_enabled() const; + PowerState get_power_state(); int get_power_seconds_left(); int get_power_percent_left(); diff --git a/core/os/os.cpp b/core/os/os.cpp index 25889de1b30..2d61417b4fd 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -572,6 +572,14 @@ bool OS::is_vsync_enabled() const { return _use_vsync; } +void OS::set_vsync_via_compositor(bool p_enable) { + _vsync_via_compositor = p_enable; +} + +bool OS::is_vsync_via_compositor_enabled() const { + return _vsync_via_compositor; +} + OS::PowerState OS::get_power_state() { return POWERSTATE_UNKNOWN; } diff --git a/core/os/os.h b/core/os/os.h index 687ccaaba5e..26db629d7c2 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -60,6 +60,9 @@ class OS { bool _allow_hidpi; bool _allow_layered; bool _use_vsync; + bool _vsync_via_compositor; + + char *last_error; void *_stack_bottom; @@ -98,9 +101,10 @@ public: bool maximized; bool always_on_top; bool use_vsync; + bool vsync_via_compositor; bool layered; float get_aspect() const { return (float)width / (float)height; } - VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false) { + VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false, bool p_vsync_via_compositor = false) { width = p_width; height = p_height; fullscreen = p_fullscreen; @@ -109,6 +113,7 @@ public: maximized = p_maximized; always_on_top = p_always_on_top; use_vsync = p_use_vsync; + vsync_via_compositor = p_vsync_via_compositor; layered = false; } }; @@ -507,6 +512,9 @@ public: //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed virtual void _set_use_vsync(bool p_enable) {} + void set_vsync_via_compositor(bool p_enable); + bool is_vsync_via_compositor_enabled() const; + virtual OS::PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 331723df7cc..54b4f3df64c 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -928,6 +928,9 @@ If [code]true[/code], vertical synchronization (Vsync) is enabled. + + If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + If [code]true[/code], removes the window frame. [b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 772c2f5073c..97af3ec77af 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -431,6 +431,9 @@ If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). + + If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) + diff --git a/main/main.cpp b/main/main.cpp index 724f8206d0a..cdaee061359 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -259,6 +259,8 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --position , Request window position.\n"); OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); + OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n"); + OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n"); OS::get_singleton()->print("\n"); #endif @@ -399,6 +401,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Vector breakpoints; bool use_custom_res = true; bool force_res = false; + bool saw_vsync_via_compositor_override = false; #ifdef TOOLS_ENABLED bool found_project = false; #endif @@ -590,6 +593,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--no-window") { // disable window creation (Windows only) OS::get_singleton()->set_no_window_mode(true); + } else if (I->get() == "--enable-vsync-via-compositor") { + + video_mode.vsync_via_compositor = true; + saw_vsync_via_compositor_override = true; + } else if (I->get() == "--disable-vsync-via-compositor") { + + video_mode.vsync_via_compositor = false; + saw_vsync_via_compositor_override = true; #endif } else if (I->get() == "--profiling") { // enable profiling @@ -1009,6 +1020,16 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph video_mode.use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true); OS::get_singleton()->_use_vsync = video_mode.use_vsync; + if (!saw_vsync_via_compositor_override) { + // If one of the command line options to enable/disable vsync via the + // window compositor ("--enable-vsync-via-compositor" or + // "--disable-vsync-via-compositor") was present then it overrides the + // project setting. + video_mode.vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false); + } + + OS::get_singleton()->_vsync_via_compositor = video_mode.vsync_via_compositor; + OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false); video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false); diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index e715999378f..34a56983949 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -34,6 +34,8 @@ #include "context_gl_windows.h" +#include + #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_FLAGS_ARB 0x2094 @@ -63,16 +65,52 @@ int ContextGL_Windows::get_window_height() { return OS::get_singleton()->get_video_mode().height; } +bool ContextGL_Windows::should_vsync_via_compositor() { + + if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) { + return false; + } + + // Note: All Windows versions supported by Godot have a compositor. + // It can be disabled on earlier Windows versions. + BOOL dwm_enabled; + + if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) { + return dwm_enabled; + } + + return false; +} + void ContextGL_Windows::swap_buffers() { SwapBuffers(hDC); + + if (use_vsync) { + bool vsync_via_compositor_now = should_vsync_via_compositor(); + + if (vsync_via_compositor_now) { + DwmFlush(); + } + + if (vsync_via_compositor_now != vsync_via_compositor) { + // The previous frame had a different operating mode than this + // frame. Set the 'vsync_via_compositor' member variable and the + // OpenGL swap interval to their proper values. + set_use_vsync(true); + } + } } void ContextGL_Windows::set_use_vsync(bool p_use) { + vsync_via_compositor = p_use && should_vsync_via_compositor(); + if (wglSwapIntervalEXT) { - wglSwapIntervalEXT(p_use ? 1 : 0); + int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0; + wglSwapIntervalEXT(swap_interval); } + use_vsync = p_use; } @@ -177,6 +215,7 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) { opengl_3_context = p_opengl_3_context; hWnd = hwnd; use_vsync = false; + vsync_via_compositor = false; } ContextGL_Windows::~ContextGL_Windows() { diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h index d23fba50e1f..e65ea1928f3 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/context_gl_windows.h @@ -50,9 +50,12 @@ class ContextGL_Windows { HWND hWnd; bool opengl_3_context; bool use_vsync; + bool vsync_via_compositor; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; + static bool should_vsync_via_compositor(); + public: void release_current(); diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 9a2b2bcb989..b37a21f37fd 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -221,7 +221,8 @@ def configure_msvc(env, manual_msvc_config): LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', - 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt'] + 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt', + 'dwmapi'] env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) if manual_msvc_config: @@ -348,7 +349,7 @@ def configure_mingw(env): env.Append(CCFLAGS=['-mwindows']) env.Append(CPPDEFINES=['WINDOWS_ENABLED', 'OPENGL_ENABLED', 'WASAPI_ENABLED', 'WINMIDI_ENABLED']) env.Append(CPPDEFINES=[('WINVER', env['target_win_version']), ('_WIN32_WINNT', env['target_win_version'])]) - env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt', 'avrt', 'uuid']) + env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt', 'avrt', 'uuid', 'dwmapi']) env.Append(CPPDEFINES=['MINGW_ENABLED', ('MINGW_HAS_SECURE_API', 1)]) diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 9c1514f5417..f749134f3cc 100755 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1480,6 +1480,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int video_driver_index = p_video_driver; gl_context->set_use_vsync(video_mode.use_vsync); + set_vsync_via_compositor(video_mode.vsync_via_compositor); #endif visual_server = memnew(VisualServerRaster);