Tilemap Editor: Rectangle drawing/erasing and small improvements
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2 changed files with 654 additions and 446 deletions
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@ -32,8 +32,10 @@
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/2d/tile_map.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/menu_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -43,43 +45,39 @@ class TileMapEditor : public VBoxContainer {
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OBJ_TYPE(TileMapEditor, VBoxContainer );
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UndoRedo *undo_redo;
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enum Tool {
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TOOL_NONE,
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TOOL_PAINTING,
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TOOL_SELECTING,
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TOOL_ERASING,
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TOOL_RECTANGLE_PAINT,
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TOOL_RECTANGLE_ERASE,
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TOOL_SELECTING,
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TOOL_DUPLICATING,
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TOOL_PICKING
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};
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enum DisplayMode {
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DISPLAY_THUMBNAIL,
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DISPLAY_LIST
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enum Options {
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OPTION_PICK_TILE,
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OPTION_SELECT,
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OPTION_DUPLICATE,
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OPTION_ERASE_SELECTION
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};
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Tool tool;
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TileMap *node;
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EditorNode *editor;
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UndoRedo *undo_redo;
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Control *canvas_item_editor;
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int display_mode;
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LineEdit *search_box;
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ItemList *palette;
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ToolButton *button_thumbnail;
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ToolButton *button_list;
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EditorNode *editor;
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Panel *panel;
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TileMap *node;
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HBoxContainer *toolbar;
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MenuButton *options;
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bool selection_active;
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Point2i selection_begin;
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Rect2i selection;
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Point2i over_tile;
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bool mouse_over;
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Label *mirror_label;
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ToolButton *transpose;
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ToolButton *transp;
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ToolButton *mirror_x;
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ToolButton *mirror_y;
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ToolButton *rotate_0;
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@ -87,46 +85,77 @@ class TileMapEditor : public VBoxContainer {
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ToolButton *rotate_180;
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ToolButton *rotate_270;
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HBoxContainer *canvas_item_editor_hb;
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Tool tool;
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bool selection_active;
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bool mouse_over;
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bool flip_h;
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bool flip_v;
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bool transpose;
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Point2i rectangle_begin;
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Rect2i rectangle;
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Point2i over_tile;
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struct CellOp {
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int idx;
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bool xf;
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bool yf;
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bool tr;
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CellOp() { idx=-1; xf=false; yf=false; tr=false; }
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};
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Map<Point2i,CellOp> paint_undo;
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Map<Point2i, CellOp> paint_undo;
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struct TileData {
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Point2i pos;
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int cell;
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bool flip_h;
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bool flip_v;
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bool transpose;
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};
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List<TileData> copydata;
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void _pick_tile(const Point2& p_pos);
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void _select(const Point2i& p_from, const Point2i& p_to);
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void _draw_cell(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Matrix32& p_xform);
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void _update_copydata();
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int get_selected_tile() const;
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void set_selected_tile(int p_tile);
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void _set_display_mode(int p_mode);
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void _text_entered(const String& p_text);
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void _text_changed(const String& p_text);
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void _sbox_input(const InputEvent& p_ie);
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void _update_palette();
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void _canvas_draw();
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void _menu_option(int p_option);
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void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false, bool p_with_undo=false);
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void _set_cell_shortened(const Point2& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false);
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void _canvas_mouse_enter();
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void _canvas_mouse_exit();
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void _tileset_settings_changed();
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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CellOp _get_op_from_cell(const Point2i& p_pos);
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void _update_transform_buttons(Object *p_button=0);
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void _update_transform_buttons(Object *p_button=NULL);
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public:
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HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; }
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HBoxContainer *get_toolbar() const { return toolbar; }
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bool forward_input_event(const InputEvent& p_event);
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void edit(Node *p_tile_map);
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TileMapEditor(EditorNode *p_editor);
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};
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@ -135,8 +164,6 @@ class TileMapEditorPlugin : public EditorPlugin {
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OBJ_TYPE( TileMapEditorPlugin, EditorPlugin );
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TileMapEditor *tile_map_editor;
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EditorNode *editor;
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public:
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