Tilemap Editor: Rectangle drawing/erasing and small improvements

This commit is contained in:
Franklin Sobrinho 2016-03-10 15:10:31 -03:00
parent ad29ee328d
commit e2061e0025
2 changed files with 654 additions and 446 deletions

File diff suppressed because it is too large Load diff

View file

@ -32,8 +32,10 @@
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
#include "scene/gui/menu_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -43,43 +45,39 @@ class TileMapEditor : public VBoxContainer {
OBJ_TYPE(TileMapEditor, VBoxContainer );
UndoRedo *undo_redo;
enum Tool {
TOOL_NONE,
TOOL_PAINTING,
TOOL_SELECTING,
TOOL_ERASING,
TOOL_RECTANGLE_PAINT,
TOOL_RECTANGLE_ERASE,
TOOL_SELECTING,
TOOL_DUPLICATING,
TOOL_PICKING
};
enum DisplayMode {
DISPLAY_THUMBNAIL,
DISPLAY_LIST
enum Options {
OPTION_PICK_TILE,
OPTION_SELECT,
OPTION_DUPLICATE,
OPTION_ERASE_SELECTION
};
Tool tool;
TileMap *node;
EditorNode *editor;
UndoRedo *undo_redo;
Control *canvas_item_editor;
int display_mode;
LineEdit *search_box;
ItemList *palette;
ToolButton *button_thumbnail;
ToolButton *button_list;
EditorNode *editor;
Panel *panel;
TileMap *node;
HBoxContainer *toolbar;
MenuButton *options;
bool selection_active;
Point2i selection_begin;
Rect2i selection;
Point2i over_tile;
bool mouse_over;
Label *mirror_label;
ToolButton *transpose;
ToolButton *transp;
ToolButton *mirror_x;
ToolButton *mirror_y;
ToolButton *rotate_0;
@ -87,46 +85,77 @@ class TileMapEditor : public VBoxContainer {
ToolButton *rotate_180;
ToolButton *rotate_270;
HBoxContainer *canvas_item_editor_hb;
Tool tool;
bool selection_active;
bool mouse_over;
bool flip_h;
bool flip_v;
bool transpose;
Point2i rectangle_begin;
Rect2i rectangle;
Point2i over_tile;
struct CellOp {
int idx;
bool xf;
bool yf;
bool tr;
CellOp() { idx=-1; xf=false; yf=false; tr=false; }
};
Map<Point2i,CellOp> paint_undo;
Map<Point2i, CellOp> paint_undo;
struct TileData {
Point2i pos;
int cell;
bool flip_h;
bool flip_v;
bool transpose;
};
List<TileData> copydata;
void _pick_tile(const Point2& p_pos);
void _select(const Point2i& p_from, const Point2i& p_to);
void _draw_cell(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Matrix32& p_xform);
void _update_copydata();
int get_selected_tile() const;
void set_selected_tile(int p_tile);
void _set_display_mode(int p_mode);
void _text_entered(const String& p_text);
void _text_changed(const String& p_text);
void _sbox_input(const InputEvent& p_ie);
void _update_palette();
void _canvas_draw();
void _menu_option(int p_option);
void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false, bool p_with_undo=false);
void _set_cell_shortened(const Point2& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false);
void _canvas_mouse_enter();
void _canvas_mouse_exit();
void _tileset_settings_changed();
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
CellOp _get_op_from_cell(const Point2i& p_pos);
void _update_transform_buttons(Object *p_button=0);
void _update_transform_buttons(Object *p_button=NULL);
public:
HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; }
HBoxContainer *get_toolbar() const { return toolbar; }
bool forward_input_event(const InputEvent& p_event);
void edit(Node *p_tile_map);
TileMapEditor(EditorNode *p_editor);
};
@ -135,8 +164,6 @@ class TileMapEditorPlugin : public EditorPlugin {
OBJ_TYPE( TileMapEditorPlugin, EditorPlugin );
TileMapEditor *tile_map_editor;
EditorNode *editor;
public: