TileMap: Consider texture offset for rotated tiles

This commit is contained in:
Ignacio Etcheverry 2016-01-02 18:17:20 +01:00
parent df5fa62ab9
commit e22e0cecf7
2 changed files with 22 additions and 7 deletions

View file

@ -379,10 +379,17 @@ void TileMap::_update_dirty_quadrants() {
/* rect.size.x+=fp_adjust;
rect.size.y+=fp_adjust;*/
if (c.flip_h)
if (c.transpose)
SWAP(tile_ofs.x, tile_ofs.y);
if (c.flip_h) {
rect.size.x=-rect.size.x;
if (c.flip_v)
tile_ofs.x=-tile_ofs.x;
}
if (c.flip_v) {
rect.size.y=-rect.size.y;
tile_ofs.y=-tile_ofs.y;
}
Vector2 center_ofs;

View file

@ -676,12 +676,21 @@ void TileMapEditor::_canvas_draw() {
Ref<Texture> t = ts->tile_get_texture(st);
if (t.is_valid()) {
Vector2 from = node->map_to_world(over_tile)+node->get_cell_draw_offset();
Vector2 tile_ofs = ts->tile_get_texture_offset(st);
Rect2 r = ts->tile_get_region(st);
Size2 sc = xform.get_scale();
if (mirror_x->is_pressed())
if (transpose->is_pressed())
SWAP(tile_ofs.x, tile_ofs.y);
if (mirror_x->is_pressed()) {
sc.x*=-1.0;
if (mirror_y->is_pressed())
tile_ofs.x*=-1.0;
}
if (mirror_y->is_pressed()) {
sc.y*=-1.0;
tile_ofs.y*=-1.0;
}
Rect2 rect;
if (r==Rect2()) {
@ -691,15 +700,14 @@ void TileMapEditor::_canvas_draw() {
rect=Rect2(from,r.get_size());
}
if (node->get_tile_origin()==TileMap::TILE_ORIGIN_TOP_LEFT) {
rect.pos+=ts->tile_get_texture_offset(st);
rect.pos+=tile_ofs;
} else if (node->get_tile_origin()==TileMap::TILE_ORIGIN_CENTER) {
rect.pos+=node->get_cell_size()/2;
Vector2 s = r.size;
Vector2 center = (s/2) - ts->tile_get_texture_offset(st);
Vector2 center = (s/2) - tile_ofs;
if (mirror_x->is_pressed())