From e253451a5b01926a32aa52bf2e78150f0f9f4bd5 Mon Sep 17 00:00:00 2001 From: Mateo Kuruk Miccino Date: Thu, 7 May 2020 11:04:59 -0300 Subject: [PATCH] GUI: Touch screen button click area now is synced with its draw (cherry picked from commit 1cba7fb1804c35917c075e323b6d303f5a900df6) --- scene/2d/touch_screen_button.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 85fd05ac15c..590cc1e6c4b 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -260,9 +260,10 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { bool check_rect = true; if (shape.is_valid()) { - check_rect = false; - Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D(); + + Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size(); + Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D(); touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5))); }