GUI: Touch screen button click area now is synced with its draw

(cherry picked from commit 1cba7fb180)
This commit is contained in:
Mateo Kuruk Miccino 2020-05-07 11:04:59 -03:00 committed by Rémi Verschelde
parent d7b85fbaa1
commit e253451a5b

View file

@ -260,9 +260,10 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
bool check_rect = true; bool check_rect = true;
if (shape.is_valid()) { if (shape.is_valid()) {
check_rect = false; check_rect = false;
Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D();
Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5))); touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
} }