Fix initial value of TRS3DTrack cache in AnimationPlayer
This commit is contained in:
parent
72b5a4335e
commit
e27119a51f
2 changed files with 14 additions and 7 deletions
|
@ -64,7 +64,7 @@ void AnimatedValuesBackup::restore() const {
|
|||
if (arr.size() == 3) {
|
||||
Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]);
|
||||
Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]);
|
||||
Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[0]);
|
||||
Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -370,6 +370,10 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
|
|||
node_cache->node_3d = nullptr;
|
||||
ERR_CONTINUE(node_cache->bone_idx < 0);
|
||||
}
|
||||
Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx);
|
||||
node_cache->init_loc = rest.origin;
|
||||
node_cache->init_rot = rest.basis.get_rotation_quaternion();
|
||||
node_cache->init_scale = rest.basis.get_scale();
|
||||
} else {
|
||||
// no property, just use spatialnode
|
||||
node_cache->skeleton = nullptr;
|
||||
|
@ -500,8 +504,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
|
|||
cache_update[cache_update_size++] = nc;
|
||||
nc->accum_pass = accum_pass;
|
||||
nc->loc_accum = loc;
|
||||
nc->rot_accum = Quaternion();
|
||||
nc->scale_accum = Vector3();
|
||||
nc->rot_accum = nc->init_rot;
|
||||
nc->scale_accum = nc->init_scale;
|
||||
} else {
|
||||
nc->loc_accum = nc->loc_accum.lerp(loc, p_interp);
|
||||
}
|
||||
|
@ -526,9 +530,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
|
|||
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
|
||||
cache_update[cache_update_size++] = nc;
|
||||
nc->accum_pass = accum_pass;
|
||||
nc->loc_accum = Vector3();
|
||||
nc->loc_accum = nc->init_loc;
|
||||
nc->rot_accum = rot;
|
||||
nc->scale_accum = Vector3();
|
||||
nc->scale_accum = nc->init_scale;
|
||||
} else {
|
||||
nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
|
||||
}
|
||||
|
@ -553,8 +557,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
|
|||
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
|
||||
cache_update[cache_update_size++] = nc;
|
||||
nc->accum_pass = accum_pass;
|
||||
nc->loc_accum = Vector3();
|
||||
nc->rot_accum = Quaternion();
|
||||
nc->loc_accum = nc->init_loc;
|
||||
nc->rot_accum = nc->init_rot;
|
||||
nc->scale_accum = scale;
|
||||
} else {
|
||||
nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
|
||||
|
|
|
@ -109,6 +109,9 @@ private:
|
|||
bool loc_used = false;
|
||||
bool rot_used = false;
|
||||
bool scale_used = false;
|
||||
Vector3 init_loc = Vector3(0, 0, 0);
|
||||
Quaternion init_rot = Quaternion(0, 0, 0, 1);
|
||||
Vector3 init_scale = Vector3(1, 1, 1);
|
||||
|
||||
Vector3 loc_accum;
|
||||
Quaternion rot_accum;
|
||||
|
|
Loading…
Reference in a new issue