Enable non-multiview advanced shader group whenever advanced shaders are requested
This is needed because xr_enabled does not guarantee that we won't use the non-multiview variants
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1 changed files with 1 additions and 2 deletions
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@ -853,7 +853,6 @@ void SceneShaderForwardClustered::set_default_specialization_constants(const Vec
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void SceneShaderForwardClustered::enable_advanced_shader_group(bool p_needs_multiview) {
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void SceneShaderForwardClustered::enable_advanced_shader_group(bool p_needs_multiview) {
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if (p_needs_multiview || RendererCompositorRD::get_singleton()->is_xr_enabled()) {
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if (p_needs_multiview || RendererCompositorRD::get_singleton()->is_xr_enabled()) {
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shader.enable_group(SHADER_GROUP_ADVANCED_MULTIVIEW);
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shader.enable_group(SHADER_GROUP_ADVANCED_MULTIVIEW);
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} else {
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shader.enable_group(SHADER_GROUP_ADVANCED);
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}
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}
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shader.enable_group(SHADER_GROUP_ADVANCED);
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}
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}
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