Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTypeAudio
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
(cherry picked from commit 24942214d9
)
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parent
d92406751b
commit
e2bd1ad6da
2 changed files with 13 additions and 7 deletions
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@ -1051,12 +1051,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
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len_resizing_index = i;
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}
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}
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if (use_hsize_cursor) {
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set_default_cursor_shape(CURSOR_HSIZE);
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} else {
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set_default_cursor_shape(CURSOR_ARROW);
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}
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over_drag_position = use_hsize_cursor;
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}
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if (len_resizing && mm.is_valid()) {
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@ -1068,7 +1063,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
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}
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && over_drag_position) {
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len_resizing = true;
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len_resizing_start = mb->get_shift();
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len_resizing_from_px = mb->get_position().x;
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@ -1105,6 +1100,14 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
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AnimationTrackEdit::_gui_input(p_event);
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}
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Control::CursorShape AnimationTrackEditTypeAudio::get_cursor_shape(const Point2 &p_pos) const {
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if (over_drag_position || len_resizing) {
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return Control::CURSOR_HSIZE;
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} else {
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return get_default_cursor_shape();
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}
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}
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////////////////////
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/// SUB ANIMATION ///
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@ -119,6 +119,7 @@ class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
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int len_resizing_index;
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float len_resizing_from_px;
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float len_resizing_rel;
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bool over_drag_position = false;
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protected:
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static void _bind_methods();
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@ -134,6 +135,8 @@ public:
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
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AnimationTrackEditTypeAudio();
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};
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