Merge pull request #17527 from poke1024/fix-17522
Fix debugger_stdout_settings being ignored
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commit
e2dd6671dc
1 changed files with 13 additions and 13 deletions
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@ -689,6 +689,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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I = N;
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}
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if (globals->setup(game_path, main_pack, upwards) == OK) {
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found_project = true;
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} else {
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#ifdef TOOLS_ENABLED
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editor = false;
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#else
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OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
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goto error;
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#endif
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}
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GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
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GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048);
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GLOBAL_DEF("network/limits/debugger_stdout/max_messages_per_frame", 10);
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@ -761,19 +774,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#endif
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if (globals->setup(game_path, main_pack, upwards) == OK) {
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found_project = true;
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} else {
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#ifdef TOOLS_ENABLED
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editor = false;
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#else
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OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
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goto error;
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#endif
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}
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GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
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GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
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GLOBAL_DEF("logging/file_logging/max_log_files", 10);
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