Merge pull request #52809 from selgesel/patch1
Release pressed events when the window is blurred on HTML5 platform
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commit
e2e1a5099c
2 changed files with 9 additions and 0 deletions
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@ -595,6 +595,12 @@ void DisplayServerJavaScript::virtual_keyboard_hide() {
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godot_js_display_vk_hide();
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}
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// Window blur callback
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EM_BOOL DisplayServerJavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
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Input::get_singleton()->release_pressed_events();
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return false;
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}
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// Gamepad
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void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
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Input *input = Input::get_singleton();
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@ -797,6 +803,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
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SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
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SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
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SET_EM_WINDOW_CALLBACK(blur, blur_callback)
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SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
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SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
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SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
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@ -85,6 +85,8 @@ private:
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static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
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static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
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static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data);
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static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
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void process_joypads();
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