Fix GraphEdit connects when graph is zoomed/unzoomed
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parent
75d03f1fbd
commit
e3131adc1c
1 changed files with 15 additions and 10 deletions
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@ -530,14 +530,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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if (is_in_hot_zone(pos, p_point)) {
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if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
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return true;
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return true;
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}
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}
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}
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}
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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if (is_in_hot_zone(pos, p_point)) {
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if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
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return true;
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return true;
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}
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}
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}
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}
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@ -551,7 +551,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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connecting_valid = false;
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connecting_valid = false;
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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click_pos = mb->get_position();
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click_pos = mb->get_position() / zoom;
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for (int i = get_child_count() - 1; i >= 0; i--) {
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for (int i = get_child_count() - 1; i >= 0; i--) {
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GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
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GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
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if (!gn) {
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if (!gn) {
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@ -560,7 +560,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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if (is_in_hot_zone(pos, click_pos)) {
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if (is_in_hot_zone(pos / zoom, click_pos)) {
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if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
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if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
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//check disconnect
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//check disconnect
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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@ -602,7 +602,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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if (is_in_hot_zone(pos, click_pos)) {
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if (is_in_hot_zone(pos / zoom, click_pos)) {
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if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
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if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
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//check disconnect
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//check disconnect
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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@ -651,11 +651,11 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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connecting_target = false;
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connecting_target = false;
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top_layer->update();
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top_layer->update();
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minimap->update();
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minimap->update();
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connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
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connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0 * zoom;
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if (connecting_valid) {
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if (connecting_valid) {
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Vector2 mpos = mm->get_position();
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Vector2 mpos = mm->get_position() / zoom;
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for (int i = get_child_count() - 1; i >= 0; i--) {
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for (int i = get_child_count() - 1; i >= 0; i--) {
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GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
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GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
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if (!gn) {
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if (!gn) {
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@ -666,7 +666,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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int type = gn->get_connection_output_type(j);
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int type = gn->get_connection_output_type(j);
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if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
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if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
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connecting_target = true;
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connecting_target = true;
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connecting_to = pos;
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connecting_to = pos;
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connecting_target_to = gn->get_name();
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connecting_target_to = gn->get_name();
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@ -678,7 +678,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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int type = gn->get_connection_input_type(j);
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int type = gn->get_connection_input_type(j);
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if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
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if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
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connecting_target = true;
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connecting_target = true;
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connecting_to = pos;
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connecting_to = pos;
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connecting_target_to = gn->get_name();
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connecting_target_to = gn->get_name();
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@ -760,6 +760,11 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) {
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continue;
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continue;
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}
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}
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Rect2 rect = child->get_rect();
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Rect2 rect = child->get_rect();
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// To prevent intersections with other nodes.
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rect.position *= zoom;
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rect.size *= zoom;
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if (rect.has_point(p_mouse_pos)) {
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if (rect.has_point(p_mouse_pos)) {
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//check sub-controls
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//check sub-controls
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Vector2 subpos = p_mouse_pos - rect.position;
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Vector2 subpos = p_mouse_pos - rect.position;
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@ -1209,7 +1214,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
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continue;
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continue;
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}
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}
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if (gn_selected->has_point(b->get_position() - gn_selected->get_position())) {
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if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
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gn = gn_selected;
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gn = gn_selected;
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break;
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break;
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}
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}
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