Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
This commit is contained in:
parent
d046817536
commit
e3491a3744
88 changed files with 41666 additions and 358 deletions
22
SConstruct
22
SConstruct
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@ -15,6 +15,8 @@ from collections import OrderedDict
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# Local
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import methods
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import glsl_builders
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import gles_builders
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from platform_methods import run_in_subprocess
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# Scan possible build platforms
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@ -706,6 +708,26 @@ if selected_platform in platform_list:
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}
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env.Append(BUILDERS=GLSL_BUILDERS)
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if not env["platform"] == "server": # FIXME: detect GLES3
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env.Append(
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BUILDERS={
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"GLES3_GLSL": env.Builder(
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action=run_in_subprocess(gles_builders.build_gles3_headers),
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suffix="glsl.gen.h",
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src_suffix=".glsl",
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)
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}
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)
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env.Append(
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BUILDERS={
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"GLES2_GLSL": env.Builder(
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action=run_in_subprocess(gles_builders.build_gles2_headers),
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suffix="glsl.gen.h",
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src_suffix=".glsl",
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)
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}
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)
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path != None:
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CacheDir(scons_cache_path)
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19
core/os/os.h
19
core/os/os.h
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@ -68,6 +68,11 @@ class OS {
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bool restart_on_exit = false;
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List<String> restart_commandline;
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// for the user interface we keep a record of the current display driver
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// so we can retrieve the rendering drivers available
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int _display_driver_id = -1;
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String _current_rendering_driver_name = "";
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protected:
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void _set_logger(CompositeLogger *p_logger);
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@ -81,6 +86,11 @@ public:
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RENDER_SEPARATE_THREAD
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};
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enum RenderMainThreadMode {
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RENDER_MAIN_THREAD_ONLY,
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RENDER_ANY_THREAD,
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};
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protected:
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friend class Main;
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// Needed by tests to setup command-line args.
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@ -88,6 +98,7 @@ protected:
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HasServerFeatureCallback has_server_feature_callback = nullptr;
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RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE;
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RenderMainThreadMode _render_main_thread_mode = RENDER_ANY_THREAD;
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// Functions used by Main to initialize/deinitialize the OS.
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void add_logger(Logger *p_logger);
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@ -95,6 +106,9 @@ protected:
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virtual void initialize() = 0;
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virtual void initialize_joypads() = 0;
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void set_current_rendering_driver_name(String p_driver_name) { _current_rendering_driver_name = p_driver_name; }
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void set_display_driver_id(int p_display_driver_id) { _display_driver_id = p_display_driver_id; }
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virtual void set_main_loop(MainLoop *p_main_loop) = 0;
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virtual void delete_main_loop() = 0;
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@ -110,6 +124,9 @@ public:
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static OS *get_singleton();
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String get_current_rendering_driver_name() const { return _current_rendering_driver_name; }
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int get_display_driver_id() const { return _display_driver_id; }
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void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, Logger::ErrorType p_type = Logger::ERR_ERROR);
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void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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@ -241,6 +258,8 @@ public:
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virtual uint64_t get_free_static_memory() const;
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RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
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RenderMainThreadMode get_render_main_thread_mode() const { return _render_main_thread_mode; }
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void set_render_main_thread_mode(RenderMainThreadMode p_thread_mode) { _render_main_thread_mode = p_thread_mode; }
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virtual String get_locale() const;
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String get_locale_language() const;
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@ -25,6 +25,11 @@ SConscript("winmidi/SCsub")
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# Graphics drivers
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if env["vulkan"]:
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SConscript("vulkan/SCsub")
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SConscript("gles2/SCsub")
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SConscript("gles_common/SCsub")
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SConscript("gl_context/SCsub")
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else:
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SConscript("dummy/SCsub")
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# Core dependencies
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SConscript("png/SCsub")
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23
drivers/gl_context/SCsub
Normal file
23
drivers/gl_context/SCsub
Normal file
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@ -0,0 +1,23 @@
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#!/usr/bin/env python
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Import("env")
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if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = [
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"glad.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.Prepend(CPPPATH=[thirdparty_dir])
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env.Append(CPPDEFINES=["GLAD_ENABLED"])
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env.Append(CPPDEFINES=["GLES_OVER_GL"])
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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7
drivers/gles2/SCsub
Normal file
7
drivers/gles2/SCsub
Normal file
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@ -0,0 +1,7 @@
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#!/usr/bin/env python
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Import("env")
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env.add_source_files(env.drivers_sources, "*.cpp")
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SConscript("shaders/SCsub")
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1218
drivers/gles2/rasterizer_canvas_base_gles2.cpp
Normal file
1218
drivers/gles2/rasterizer_canvas_base_gles2.cpp
Normal file
File diff suppressed because it is too large
Load diff
176
drivers/gles2/rasterizer_canvas_base_gles2.h
Normal file
176
drivers/gles2/rasterizer_canvas_base_gles2.h
Normal file
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/*************************************************************************/
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/* rasterizer_canvas_base_gles2.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#pragma once
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#include "drivers/gles_common/rasterizer_platforms.h"
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#ifdef GLES2_BACKEND_ENABLED
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#include "drivers/gles_common/rasterizer_array.h"
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#include "drivers/gles_common/rasterizer_common_stubs.h"
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#include "drivers/gles_common/rasterizer_storage_common.h"
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#include "drivers/gles_common/rasterizer_version.h"
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#include "rasterizer_scene_gles2.h"
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#include "rasterizer_storage_gles2.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "shaders/canvas.glsl.gen.h"
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#include "shaders/canvas_shadow.glsl.gen.h"
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#include "shaders/lens_distorted.glsl.gen.h"
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class RasterizerCanvasBaseGLES2 : public StubsCanvas {
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public:
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enum {
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INSTANCE_ATTRIB_BASE = 8,
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};
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struct Uniforms {
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Transform3D projection_matrix;
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Transform2D modelview_matrix;
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Transform2D extra_matrix;
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Color final_modulate;
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float time;
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};
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struct Data {
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GLuint canvas_quad_vertices;
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GLuint polygon_buffer;
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GLuint polygon_index_buffer;
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uint32_t polygon_buffer_size;
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uint32_t polygon_index_buffer_size;
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GLuint ninepatch_vertices;
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GLuint ninepatch_elements;
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} data;
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struct State {
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Uniforms uniforms;
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bool canvas_texscreen_used;
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CanvasShaderGLES2 canvas_shader;
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CanvasShadowShaderGLES2 canvas_shadow_shader;
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LensDistortedShaderGLES2 lens_shader;
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bool using_texture_rect;
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bool using_light_angle;
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bool using_modulate;
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bool using_large_vertex;
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bool using_ninepatch;
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bool using_skeleton;
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Transform2D skeleton_transform;
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Transform2D skeleton_transform_inverse;
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Size2i skeleton_texture_size;
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RID current_tex;
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RID current_normal;
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RasterizerStorageGLES2::Texture *current_tex_ptr;
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Transform3D vp;
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Light *using_light;
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bool using_shadow;
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bool using_transparent_rt;
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// new for Godot 4.0
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// min mag filter is per item, and repeat
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RS::CanvasItemTextureFilter current_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
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RS::CanvasItemTextureRepeat current_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
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} state;
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typedef void Texture;
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RasterizerSceneGLES2 *scene_render;
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RasterizerStorageGLES2 *storage;
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// allow user to choose api usage
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GLenum _buffer_upload_usage_flag;
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void _set_uniforms();
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virtual RID light_internal_create();
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virtual void light_internal_update(RID p_rid, Light *p_light);
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virtual void light_internal_free(RID p_rid);
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virtual void canvas_begin();
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virtual void canvas_end();
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protected:
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void _legacy_draw_primitive(Item::CommandPrimitive *p_pr, RasterizerStorageGLES2::Material *p_material);
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void _legacy_draw_line(Item::CommandPrimitive *p_pr, RasterizerStorageGLES2::Material *p_material);
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void _legacy_draw_poly_triangles(Item::CommandPolygon *p_poly, RasterizerStorageGLES2::Material *p_material);
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public:
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void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs, const float *p_light_angles = nullptr);
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void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = NULL, const int *p_bones = NULL);
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void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
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void _draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
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void _bind_quad_buffer();
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void _copy_texscreen(const Rect2 &p_rect);
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void _copy_screen(const Rect2 &p_rect);
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//virtual void draw_window_margins(int *black_margin, RID *black_image) override;
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void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src);
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void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
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virtual void reset_canvas();
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virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
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virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override;
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RasterizerStorageGLES2::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
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void _set_texture_rect_mode(bool p_texture_rect, bool p_light_angle = false, bool p_modulate = false, bool p_large_vertex = false);
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// NEW API
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struct PolyData {
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LocalVector<int> indices;
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LocalVector<Point2> points;
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LocalVector<Color> colors;
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LocalVector<Point2> uvs;
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};
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RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
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void free_polygon(PolygonID p_polygon) override;
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RasterizerPooledIndirectList<PolyData> _polydata;
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//////////////////////
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void initialize();
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void finalize();
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RasterizerCanvasBaseGLES2();
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};
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#endif // GLES2_BACKEND_ENABLED
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2393
drivers/gles2/rasterizer_canvas_gles2.cpp
Normal file
2393
drivers/gles2/rasterizer_canvas_gles2.cpp
Normal file
File diff suppressed because it is too large
Load diff
104
drivers/gles2/rasterizer_canvas_gles2.h
Normal file
104
drivers/gles2/rasterizer_canvas_gles2.h
Normal file
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/*************************************************************************/
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/* rasterizer_canvas_gles2.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
|
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/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZERCANVASGLES2_H
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#define RASTERIZERCANVASGLES2_H
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#include "drivers/gles_common/rasterizer_platforms.h"
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#ifdef GLES2_BACKEND_ENABLED
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#include "drivers/gles_common/rasterizer_canvas_batcher.h"
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#include "drivers/gles_common/rasterizer_version.h"
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#include "rasterizer_canvas_base_gles2.h"
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class RasterizerSceneGLES2;
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class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2, public RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2> {
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friend class RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2>;
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public:
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virtual void canvas_render_items_begin(const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
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virtual void canvas_render_items_end();
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void canvas_render_items_internal(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
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virtual void canvas_begin() override;
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virtual void canvas_end() override;
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void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {
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storage->frame.current_rt = nullptr;
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//if (p_to_render_target.is_valid())
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// print_line("canvas_render_items " + itos(p_to_render_target.get_id()) );
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// print_line("canvas_render_items ");
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// first set the current render target
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storage->_set_current_render_target(p_to_render_target);
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// binds the render target (framebuffer)
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canvas_begin();
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canvas_render_items_begin(p_modulate, p_light_list, p_canvas_transform);
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canvas_render_items_internal(p_item_list, 0, p_modulate, p_light_list, p_canvas_transform);
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canvas_render_items_end();
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canvas_end();
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// not sure why these are needed to get frame to render?
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storage->_set_current_render_target(RID());
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// storage->frame.current_rt = nullptr;
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// canvas_begin();
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// canvas_end();
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}
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private:
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// legacy codepath .. to remove after testing
|
||||
void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris);
|
||||
|
||||
// high level batch funcs
|
||||
void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
|
||||
//void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris);
|
||||
//bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break);
|
||||
void render_batches(Item::Command *const *p_commands, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
|
||||
|
||||
// low level batch funcs
|
||||
// void _batch_upload_buffers();
|
||||
// void _batch_render_generic(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
|
||||
// void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material, bool p_anti_alias);
|
||||
|
||||
// funcs used from rasterizer_canvas_batcher template
|
||||
void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const;
|
||||
void gl_disable_scissor() const;
|
||||
|
||||
public:
|
||||
void initialize();
|
||||
RasterizerCanvasGLES2();
|
||||
};
|
||||
|
||||
#endif // GLES2_BACKEND_ENABLED
|
||||
#endif // RASTERIZERCANVASGLES2_H
|
377
drivers/gles2/rasterizer_gles2.cpp
Normal file
377
drivers/gles2/rasterizer_gles2.cpp
Normal file
|
@ -0,0 +1,377 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "rasterizer_gles2.h"
|
||||
|
||||
#ifdef GLES2_BACKEND_ENABLED
|
||||
#include "shader_gles2.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/os.h"
|
||||
|
||||
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
|
||||
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
|
||||
#define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
|
||||
#define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
|
||||
#define _EXT_DEBUG_SOURCE_API_ARB 0x8246
|
||||
#define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
|
||||
#define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
|
||||
#define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
|
||||
#define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
|
||||
#define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
|
||||
#define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
|
||||
#define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
|
||||
#define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
|
||||
#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
|
||||
#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
|
||||
#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
|
||||
#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
|
||||
#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
|
||||
#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
|
||||
#define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
|
||||
#define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
||||
#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
|
||||
#define _EXT_DEBUG_OUTPUT 0x92E0
|
||||
|
||||
#ifndef GLAPIENTRY
|
||||
#if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
|
||||
#define GLAPIENTRY APIENTRY
|
||||
#else
|
||||
#define GLAPIENTRY
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef IPHONE_ENABLED
|
||||
// We include EGL below to get debug callback on GLES2 platforms,
|
||||
// but EGL is not available on iOS.
|
||||
#define CAN_DEBUG
|
||||
#endif
|
||||
|
||||
#if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <GLES2/gl2platform.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#endif
|
||||
|
||||
#if defined(MINGW_ENABLED) || defined(_MSC_VER)
|
||||
#define strcpy strcpy_s
|
||||
#endif
|
||||
|
||||
void RasterizerGLES2::begin_frame(double frame_step) {
|
||||
frame++;
|
||||
delta = frame_step;
|
||||
|
||||
// from 3.2
|
||||
time_total += frame_step * time_scale;
|
||||
|
||||
if (frame_step == 0) {
|
||||
//to avoid hiccups
|
||||
frame_step = 0.001;
|
||||
}
|
||||
|
||||
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
|
||||
time_total = Math::fmod(time_total, time_roll_over);
|
||||
|
||||
storage.frame.time[0] = time_total;
|
||||
storage.frame.time[1] = Math::fmod(time_total, 3600);
|
||||
storage.frame.time[2] = Math::fmod(time_total, 900);
|
||||
storage.frame.time[3] = Math::fmod(time_total, 60);
|
||||
storage.frame.count++;
|
||||
storage.frame.delta = frame_step;
|
||||
|
||||
storage.update_dirty_resources();
|
||||
|
||||
storage.info.render_final = storage.info.render;
|
||||
storage.info.render.reset();
|
||||
|
||||
//scene->iteration();
|
||||
}
|
||||
|
||||
void RasterizerGLES2::end_frame(bool p_swap_buffers) {
|
||||
// if (OS::get_singleton()->is_layered_allowed()) {
|
||||
// if (!OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
|
||||
//clear alpha
|
||||
// glColorMask(false, false, false, true);
|
||||
// glClearColor(0.5, 0, 0, 1);
|
||||
// glClear(GL_COLOR_BUFFER_BIT);
|
||||
// glColorMask(true, true, true, true);
|
||||
// }
|
||||
// }
|
||||
|
||||
// glClearColor(1, 0, 0, 1);
|
||||
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (p_swap_buffers)
|
||||
DisplayServer::get_singleton()->swap_buffers();
|
||||
else
|
||||
glFinish();
|
||||
}
|
||||
|
||||
#ifdef CAN_DEBUG
|
||||
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
|
||||
if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
|
||||
return;
|
||||
|
||||
if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
|
||||
return; //these are ultimately annoying, so removing for now
|
||||
|
||||
char debSource[256], debType[256], debSev[256];
|
||||
|
||||
if (source == _EXT_DEBUG_SOURCE_API_ARB)
|
||||
strcpy(debSource, "OpenGL");
|
||||
else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
|
||||
strcpy(debSource, "Windows");
|
||||
else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
|
||||
strcpy(debSource, "Shader Compiler");
|
||||
else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
|
||||
strcpy(debSource, "Third Party");
|
||||
else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
|
||||
strcpy(debSource, "Application");
|
||||
else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
|
||||
strcpy(debSource, "Other");
|
||||
|
||||
if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
|
||||
strcpy(debType, "Error");
|
||||
else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
|
||||
strcpy(debType, "Deprecated behavior");
|
||||
else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
|
||||
strcpy(debType, "Undefined behavior");
|
||||
else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
|
||||
strcpy(debType, "Portability");
|
||||
else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
|
||||
strcpy(debType, "Performance");
|
||||
else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
|
||||
strcpy(debType, "Other");
|
||||
|
||||
if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
|
||||
strcpy(debSev, "High");
|
||||
else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
|
||||
strcpy(debSev, "Medium");
|
||||
else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
|
||||
strcpy(debSev, "Low");
|
||||
|
||||
String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
|
||||
|
||||
ERR_PRINT(output);
|
||||
}
|
||||
#endif // CAN_DEBUG
|
||||
|
||||
typedef void (*DEBUGPROCARB)(GLenum source,
|
||||
GLenum type,
|
||||
GLuint id,
|
||||
GLenum severity,
|
||||
GLsizei length,
|
||||
const char *message,
|
||||
const void *userParam);
|
||||
|
||||
typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
|
||||
|
||||
void RasterizerGLES2::initialize() {
|
||||
print_verbose("Using GLES2 video driver");
|
||||
|
||||
storage._main_thread_id = Thread::get_caller_id();
|
||||
|
||||
#ifdef GLAD_ENABLED
|
||||
if (!gladLoadGL()) {
|
||||
ERR_PRINT("Error initializing GLAD");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef GLAD_ENABLED
|
||||
if (OS::get_singleton()->is_stdout_verbose()) {
|
||||
if (GLAD_GL_ARB_debug_output) {
|
||||
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
|
||||
glDebugMessageCallbackARB(_gl_debug_print, NULL);
|
||||
glEnable(_EXT_DEBUG_OUTPUT);
|
||||
} else {
|
||||
print_line("OpenGL debugging not supported!");
|
||||
}
|
||||
}
|
||||
#endif // GLAD_ENABLED
|
||||
|
||||
// For debugging
|
||||
#ifdef CAN_DEBUG
|
||||
#ifdef GLES_OVER_GL
|
||||
if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
|
||||
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
|
||||
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
|
||||
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
|
||||
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
|
||||
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
|
||||
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
|
||||
// glDebugMessageInsertARB(
|
||||
// GL_DEBUG_SOURCE_API_ARB,
|
||||
// GL_DEBUG_TYPE_OTHER_ARB, 1,
|
||||
// GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
|
||||
}
|
||||
#else
|
||||
if (OS::get_singleton()->is_stdout_verbose()) {
|
||||
DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
|
||||
if (!callback) {
|
||||
callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
|
||||
}
|
||||
|
||||
if (callback) {
|
||||
print_line("godot: ENABLING GL DEBUG");
|
||||
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
|
||||
callback(_gl_debug_print, NULL);
|
||||
glEnable(_EXT_DEBUG_OUTPUT);
|
||||
}
|
||||
}
|
||||
#endif // GLES_OVER_GL
|
||||
#endif // CAN_DEBUG
|
||||
|
||||
print_line("OpenGL ES 2.0 Renderer: " + GD_VS::get_singleton()->get_video_adapter_name());
|
||||
storage.initialize();
|
||||
canvas.initialize();
|
||||
// scene.initialize();
|
||||
|
||||
// make sure the OS knows to only access the renderer from the main thread
|
||||
OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY);
|
||||
}
|
||||
|
||||
RasterizerGLES2::RasterizerGLES2() {
|
||||
canvas.storage = &storage;
|
||||
canvas.scene_render = &scene;
|
||||
storage.canvas = &canvas;
|
||||
//scene.storage = &storage;
|
||||
storage.scene = &scene;
|
||||
}
|
||||
|
||||
void RasterizerGLES2::prepare_for_blitting_render_targets() {
|
||||
}
|
||||
|
||||
void RasterizerGLES2::_blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect) {
|
||||
ERR_FAIL_COND(storage.frame.current_rt);
|
||||
|
||||
// print_line("_blit_render_target_to_screen " + itos (p_screen) + ", rect " + String(Variant(p_screen_rect)));
|
||||
|
||||
RasterizerStorageGLES2::RenderTarget *rt = storage.render_target_owner.getornull(p_render_target);
|
||||
ERR_FAIL_COND(!rt);
|
||||
|
||||
canvas._set_texture_rect_mode(true);
|
||||
canvas.state.canvas_shader.set_custom_shader(0);
|
||||
canvas.state.canvas_shader.bind();
|
||||
|
||||
canvas.canvas_begin();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
|
||||
if (rt->external.fbo != 0) {
|
||||
glBindTexture(GL_TEXTURE_2D, rt->external.color);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, rt->color);
|
||||
}
|
||||
canvas.draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
canvas.canvas_end();
|
||||
}
|
||||
|
||||
// is this p_screen useless in a multi window environment?
|
||||
void RasterizerGLES2::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
|
||||
// do this once off for all blits
|
||||
storage.bind_framebuffer_system();
|
||||
|
||||
storage.frame.current_rt = nullptr;
|
||||
|
||||
for (int i = 0; i < p_amount; i++) {
|
||||
const BlitToScreen &blit = p_render_targets[i];
|
||||
|
||||
RID rid_rt = blit.render_target;
|
||||
|
||||
Rect2 dst_rect = blit.dst_rect;
|
||||
_blit_render_target_to_screen(rid_rt, dst_rect);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
|
||||
if (p_image.is_null() || p_image->is_empty())
|
||||
return;
|
||||
|
||||
int window_w = 640; //OS::get_singleton()->get_video_mode(0).width;
|
||||
int window_h = 480; //OS::get_singleton()->get_video_mode(0).height;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glViewport(0, 0, window_w, window_h);
|
||||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_FALSE);
|
||||
if (false) {
|
||||
// if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
} else {
|
||||
glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
|
||||
}
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
canvas.canvas_begin();
|
||||
|
||||
RID texture = storage.texture_create();
|
||||
//storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
|
||||
storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), GD_RD::TEXTURE_TYPE_2D);
|
||||
storage.texture_set_data(texture, p_image);
|
||||
|
||||
Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
|
||||
Rect2 screenrect;
|
||||
if (p_scale) {
|
||||
if (window_w > window_h) {
|
||||
//scale horizontally
|
||||
screenrect.size.y = window_h;
|
||||
screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
|
||||
screenrect.position.x = (window_w - screenrect.size.x) / 2;
|
||||
|
||||
} else {
|
||||
//scale vertically
|
||||
screenrect.size.x = window_w;
|
||||
screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
|
||||
screenrect.position.y = (window_h - screenrect.size.y) / 2;
|
||||
}
|
||||
} else {
|
||||
screenrect = imgrect;
|
||||
screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
|
||||
}
|
||||
|
||||
RasterizerStorageGLES2::Texture *t = storage.texture_owner.getornull(texture);
|
||||
glActiveTexture(GL_TEXTURE0 + storage.config.max_texture_image_units - 1);
|
||||
glBindTexture(GL_TEXTURE_2D, t->tex_id);
|
||||
canvas.draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
canvas.canvas_end();
|
||||
|
||||
storage.free(texture);
|
||||
|
||||
end_frame(true);
|
||||
}
|
||||
|
||||
#endif // GLES2_BACKEND_ENABLED
|
90
drivers/gles2/rasterizer_gles2.h
Normal file
90
drivers/gles2/rasterizer_gles2.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "drivers/gles_common/rasterizer_platforms.h"
|
||||
#ifdef GLES2_BACKEND_ENABLED
|
||||
|
||||
#include "drivers/gles_common/rasterizer_version.h"
|
||||
#include "rasterizer_canvas_gles2.h"
|
||||
#include "rasterizer_scene_gles2.h"
|
||||
#include "rasterizer_storage_gles2.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
|
||||
class RasterizerGLES2 : public RendererCompositor {
|
||||
private:
|
||||
uint64_t frame = 1;
|
||||
float delta = 0;
|
||||
|
||||
double time_total = 0.0;
|
||||
double time_scale = 1.0;
|
||||
|
||||
protected:
|
||||
RasterizerCanvasGLES2 canvas;
|
||||
RasterizerStorageGLES2 storage;
|
||||
RasterizerSceneGLES2 scene;
|
||||
|
||||
void _blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect);
|
||||
|
||||
public:
|
||||
RendererStorage *get_storage() { return &storage; }
|
||||
RendererCanvasRender *get_canvas() { return &canvas; }
|
||||
RendererSceneRender *get_scene() { return &scene; }
|
||||
|
||||
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
|
||||
|
||||
void initialize();
|
||||
void begin_frame(double frame_step);
|
||||
|
||||
void prepare_for_blitting_render_targets();
|
||||
void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
|
||||
|
||||
void end_frame(bool p_swap_buffers);
|
||||
|
||||
void finalize() {}
|
||||
|
||||
static RendererCompositor *_create_current() {
|
||||
return memnew(RasterizerGLES2);
|
||||
}
|
||||
|
||||
static void make_current() {
|
||||
_create_func = _create_current;
|
||||
}
|
||||
|
||||
virtual bool is_low_end() const { return true; }
|
||||
uint64_t get_frame_number() const { return frame; }
|
||||
double get_frame_delta_time() const { return delta; }
|
||||
|
||||
RasterizerGLES2();
|
||||
~RasterizerGLES2() {}
|
||||
};
|
||||
|
||||
#endif // GLES2_BACKEND_ENABLED
|
3955
drivers/gles2/rasterizer_scene_gles2.cpp
Normal file
3955
drivers/gles2/rasterizer_scene_gles2.cpp
Normal file
File diff suppressed because it is too large
Load diff
793
drivers/gles2/rasterizer_scene_gles2.h
Normal file
793
drivers/gles2/rasterizer_scene_gles2.h
Normal file
|
@ -0,0 +1,793 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_scene_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
// dummy
|
||||
|
||||
#include "drivers/gles_common/rasterizer_platforms.h"
|
||||
#ifdef GLES2_BACKEND_ENABLED
|
||||
|
||||
#include "core/math/camera_matrix.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "drivers/gles_common/rasterizer_common_stubs.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering_server.h"
|
||||
#include "shaders/scene.glsl.gen.h"
|
||||
|
||||
class RasterizerSceneGLES2 : public StubsScene {
|
||||
public:
|
||||
struct State {
|
||||
SceneShaderGLES2 scene_shader;
|
||||
|
||||
} state;
|
||||
|
||||
public:
|
||||
RasterizerSceneGLES2() {}
|
||||
~RasterizerSceneGLES2() {}
|
||||
};
|
||||
|
||||
#ifdef GODOT_3
|
||||
|
||||
/* Must come before shaders or the Windows build fails... */
|
||||
#include "drivers/gles_common/rasterizer_version.h"
|
||||
#include "rasterizer_storage_gles2.h"
|
||||
|
||||
#include "shaders/cube_to_dp.glsl.gen.h"
|
||||
#include "shaders/effect_blur.glsl.gen.h"
|
||||
#include "shaders/scene.glsl.gen.h"
|
||||
#include "shaders/tonemap.glsl.gen.h"
|
||||
/*
|
||||
|
||||
#include "drivers/gles3/shaders/exposure.glsl.gen.h"
|
||||
#include "drivers/gles3/shaders/resolve.glsl.gen.h"
|
||||
#include "drivers/gles3/shaders/scene.glsl.gen.h"
|
||||
#include "drivers/gles3/shaders/screen_space_reflection.glsl.gen.h"
|
||||
#include "drivers/gles3/shaders/ssao.glsl.gen.h"
|
||||
#include "drivers/gles3/shaders/ssao_blur.glsl.gen.h"
|
||||
#include "drivers/gles3/shaders/ssao_minify.glsl.gen.h"
|
||||
#include "drivers/gles3/shaders/subsurf_scattering.glsl.gen.h"
|
||||
|
||||
*/
|
||||
|
||||
class RasterizerSceneGLES2 : public RasterizerScene {
|
||||
public:
|
||||
enum ShadowFilterMode {
|
||||
SHADOW_FILTER_NEAREST,
|
||||
SHADOW_FILTER_PCF5,
|
||||
SHADOW_FILTER_PCF13,
|
||||
};
|
||||
|
||||
enum {
|
||||
INSTANCE_ATTRIB_BASE = 8,
|
||||
INSTANCE_BONE_BASE = 13,
|
||||
};
|
||||
|
||||
ShadowFilterMode shadow_filter_mode;
|
||||
|
||||
RID default_material;
|
||||
RID default_material_twosided;
|
||||
RID default_shader;
|
||||
RID default_shader_twosided;
|
||||
|
||||
RID default_worldcoord_material;
|
||||
RID default_worldcoord_material_twosided;
|
||||
RID default_worldcoord_shader;
|
||||
RID default_worldcoord_shader_twosided;
|
||||
|
||||
RID default_overdraw_material;
|
||||
RID default_overdraw_shader;
|
||||
|
||||
uint64_t render_pass;
|
||||
uint64_t scene_pass;
|
||||
uint32_t current_material_index;
|
||||
uint32_t current_geometry_index;
|
||||
uint32_t current_light_index;
|
||||
uint32_t current_refprobe_index;
|
||||
uint32_t current_shader_index;
|
||||
|
||||
RasterizerStorageGLES2 *storage;
|
||||
struct State {
|
||||
bool texscreen_copied;
|
||||
int current_blend_mode;
|
||||
float current_line_width;
|
||||
int current_depth_draw;
|
||||
bool current_depth_test;
|
||||
GLuint current_main_tex;
|
||||
|
||||
SceneShaderGLES2 scene_shader;
|
||||
CubeToDpShaderGLES2 cube_to_dp_shader;
|
||||
TonemapShaderGLES2 tonemap_shader;
|
||||
EffectBlurShaderGLES2 effect_blur_shader;
|
||||
|
||||
GLuint sky_verts;
|
||||
|
||||
GLuint immediate_buffer;
|
||||
Color default_ambient;
|
||||
Color default_bg;
|
||||
|
||||
// ResolveShaderGLES3 resolve_shader;
|
||||
// ScreenSpaceReflectionShaderGLES3 ssr_shader;
|
||||
// EffectBlurShaderGLES3 effect_blur_shader;
|
||||
// SubsurfScatteringShaderGLES3 sss_shader;
|
||||
// SsaoMinifyShaderGLES3 ssao_minify_shader;
|
||||
// SsaoShaderGLES3 ssao_shader;
|
||||
// SsaoBlurShaderGLES3 ssao_blur_shader;
|
||||
// ExposureShaderGLES3 exposure_shader;
|
||||
|
||||
/*
|
||||
struct SceneDataUBO {
|
||||
//this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes
|
||||
float projection_matrix[16];
|
||||
float inv_projection_matrix[16];
|
||||
float camera_inverse_matrix[16];
|
||||
float camera_matrix[16];
|
||||
float ambient_light_color[4];
|
||||
float bg_color[4];
|
||||
float fog_color_enabled[4];
|
||||
float fog_sun_color_amount[4];
|
||||
|
||||
float ambient_energy;
|
||||
float bg_energy;
|
||||
float z_offset;
|
||||
float z_slope_scale;
|
||||
float shadow_dual_paraboloid_render_zfar;
|
||||
float shadow_dual_paraboloid_render_side;
|
||||
float viewport_size[2];
|
||||
float screen_pixel_size[2];
|
||||
float shadow_atlas_pixel_size[2];
|
||||
float shadow_directional_pixel_size[2];
|
||||
|
||||
float time;
|
||||
float z_far;
|
||||
float reflection_multiplier;
|
||||
float subsurface_scatter_width;
|
||||
float ambient_occlusion_affect_light;
|
||||
|
||||
uint32_t fog_depth_enabled;
|
||||
float fog_depth_begin;
|
||||
float fog_depth_curve;
|
||||
uint32_t fog_transmit_enabled;
|
||||
float fog_transmit_curve;
|
||||
uint32_t fog_height_enabled;
|
||||
float fog_height_min;
|
||||
float fog_height_max;
|
||||
float fog_height_curve;
|
||||
// make sure this struct is padded to be a multiple of 16 bytes for webgl
|
||||
|
||||
} ubo_data;
|
||||
|
||||
GLuint scene_ubo;
|
||||
|
||||
struct EnvironmentRadianceUBO {
|
||||
float transform[16];
|
||||
float ambient_contribution;
|
||||
uint8_t padding[12];
|
||||
|
||||
} env_radiance_data;
|
||||
|
||||
GLuint env_radiance_ubo;
|
||||
|
||||
GLuint sky_array;
|
||||
|
||||
GLuint directional_ubo;
|
||||
|
||||
GLuint spot_array_ubo;
|
||||
GLuint omni_array_ubo;
|
||||
GLuint reflection_array_ubo;
|
||||
|
||||
GLuint immediate_buffer;
|
||||
GLuint immediate_array;
|
||||
|
||||
uint32_t ubo_light_size;
|
||||
uint8_t *spot_array_tmp;
|
||||
uint8_t *omni_array_tmp;
|
||||
uint8_t *reflection_array_tmp;
|
||||
|
||||
int max_ubo_lights;
|
||||
int max_forward_lights_per_object;
|
||||
int max_ubo_reflections;
|
||||
int max_skeleton_bones;
|
||||
|
||||
bool used_contact_shadows;
|
||||
|
||||
int spot_light_count;
|
||||
int omni_light_count;
|
||||
int directional_light_count;
|
||||
int reflection_probe_count;
|
||||
|
||||
bool used_sss;
|
||||
bool using_contact_shadows;
|
||||
|
||||
VS::ViewportDebugDraw debug_draw;
|
||||
*/
|
||||
|
||||
bool cull_front;
|
||||
bool cull_disabled;
|
||||
|
||||
bool used_screen_texture;
|
||||
bool shadow_is_dual_parabolloid;
|
||||
float dual_parbolloid_direction;
|
||||
float dual_parbolloid_zfar;
|
||||
|
||||
bool render_no_shadows;
|
||||
|
||||
Vector2 viewport_size;
|
||||
|
||||
Vector2 screen_pixel_size;
|
||||
} state;
|
||||
|
||||
/* SHADOW ATLAS API */
|
||||
|
||||
uint64_t shadow_atlas_realloc_tolerance_msec;
|
||||
|
||||
struct ShadowAtlas : public RID_Data {
|
||||
enum {
|
||||
QUADRANT_SHIFT = 27,
|
||||
SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1,
|
||||
SHADOW_INVALID = 0xFFFFFFFF,
|
||||
};
|
||||
|
||||
struct Quadrant {
|
||||
uint32_t subdivision;
|
||||
|
||||
struct Shadow {
|
||||
RID owner;
|
||||
uint64_t version;
|
||||
uint64_t alloc_tick;
|
||||
|
||||
Shadow() {
|
||||
version = 0;
|
||||
alloc_tick = 0;
|
||||
}
|
||||
};
|
||||
|
||||
Vector<Shadow> shadows;
|
||||
|
||||
Quadrant() {
|
||||
subdivision = 0;
|
||||
}
|
||||
} quadrants[4];
|
||||
|
||||
int size_order[4];
|
||||
uint32_t smallest_subdiv;
|
||||
|
||||
int size;
|
||||
|
||||
GLuint fbo;
|
||||
GLuint depth;
|
||||
GLuint color;
|
||||
|
||||
Map<RID, uint32_t> shadow_owners;
|
||||
};
|
||||
|
||||
struct ShadowCubeMap {
|
||||
GLuint fbo[6];
|
||||
GLuint cubemap;
|
||||
uint32_t size;
|
||||
};
|
||||
|
||||
Vector<ShadowCubeMap> shadow_cubemaps;
|
||||
|
||||
RID_Owner<ShadowAtlas> shadow_atlas_owner;
|
||||
|
||||
RID shadow_atlas_create();
|
||||
void shadow_atlas_set_size(RID p_atlas, int p_size);
|
||||
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision);
|
||||
bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
|
||||
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
|
||||
|
||||
struct DirectionalShadow {
|
||||
GLuint fbo;
|
||||
GLuint depth;
|
||||
GLuint color;
|
||||
|
||||
int light_count;
|
||||
int size;
|
||||
int current_light;
|
||||
} directional_shadow;
|
||||
|
||||
virtual int get_directional_light_shadow_size(RID p_light_intance);
|
||||
virtual void set_directional_shadow_count(int p_count);
|
||||
|
||||
/* REFLECTION PROBE ATLAS API */
|
||||
|
||||
virtual RID reflection_atlas_create();
|
||||
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size);
|
||||
virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv);
|
||||
|
||||
/* REFLECTION CUBEMAPS */
|
||||
|
||||
/* REFLECTION PROBE INSTANCE */
|
||||
|
||||
struct ReflectionProbeInstance : public RID_Data {
|
||||
RasterizerStorageGLES2::ReflectionProbe *probe_ptr;
|
||||
RID probe;
|
||||
RID self;
|
||||
RID atlas;
|
||||
|
||||
int reflection_atlas_index;
|
||||
|
||||
int render_step;
|
||||
int reflection_index;
|
||||
|
||||
GLuint fbo[6];
|
||||
GLuint color[6];
|
||||
GLuint depth;
|
||||
GLuint cubemap;
|
||||
|
||||
int current_resolution;
|
||||
mutable bool dirty;
|
||||
|
||||
uint64_t last_pass;
|
||||
uint32_t index;
|
||||
|
||||
Transform3D transform;
|
||||
};
|
||||
|
||||
mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
|
||||
|
||||
ReflectionProbeInstance **reflection_probe_instances;
|
||||
int reflection_probe_count;
|
||||
|
||||
virtual RID reflection_probe_instance_create(RID p_probe);
|
||||
virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform);
|
||||
virtual void reflection_probe_release_atlas_index(RID p_instance);
|
||||
virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
|
||||
virtual bool reflection_probe_instance_has_reflection(RID p_instance);
|
||||
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas);
|
||||
virtual bool reflection_probe_instance_postprocess_step(RID p_instance);
|
||||
|
||||
/* ENVIRONMENT API */
|
||||
|
||||
struct Environment : public RID_Data {
|
||||
VS::EnvironmentBG bg_mode;
|
||||
|
||||
RID sky;
|
||||
float sky_custom_fov;
|
||||
Basis sky_orientation;
|
||||
|
||||
Color bg_color;
|
||||
float bg_energy;
|
||||
float sky_ambient;
|
||||
|
||||
int camera_feed_id;
|
||||
|
||||
Color ambient_color;
|
||||
float ambient_energy;
|
||||
float ambient_sky_contribution;
|
||||
|
||||
int canvas_max_layer;
|
||||
|
||||
bool glow_enabled;
|
||||
int glow_levels;
|
||||
float glow_intensity;
|
||||
float glow_strength;
|
||||
float glow_bloom;
|
||||
VS::EnvironmentGlowBlendMode glow_blend_mode;
|
||||
float glow_hdr_bleed_threshold;
|
||||
float glow_hdr_bleed_scale;
|
||||
float glow_hdr_luminance_cap;
|
||||
bool glow_bicubic_upscale;
|
||||
|
||||
bool dof_blur_far_enabled;
|
||||
float dof_blur_far_distance;
|
||||
float dof_blur_far_transition;
|
||||
float dof_blur_far_amount;
|
||||
VS::EnvironmentDOFBlurQuality dof_blur_far_quality;
|
||||
|
||||
bool dof_blur_near_enabled;
|
||||
float dof_blur_near_distance;
|
||||
float dof_blur_near_transition;
|
||||
float dof_blur_near_amount;
|
||||
VS::EnvironmentDOFBlurQuality dof_blur_near_quality;
|
||||
|
||||
bool adjustments_enabled;
|
||||
float adjustments_brightness;
|
||||
float adjustments_contrast;
|
||||
float adjustments_saturation;
|
||||
RID color_correction;
|
||||
|
||||
bool fog_enabled;
|
||||
Color fog_color;
|
||||
Color fog_sun_color;
|
||||
float fog_sun_amount;
|
||||
|
||||
bool fog_depth_enabled;
|
||||
float fog_depth_begin;
|
||||
float fog_depth_end;
|
||||
float fog_depth_curve;
|
||||
bool fog_transmit_enabled;
|
||||
float fog_transmit_curve;
|
||||
bool fog_height_enabled;
|
||||
float fog_height_min;
|
||||
float fog_height_max;
|
||||
float fog_height_curve;
|
||||
|
||||
Environment() :
|
||||
bg_mode(GD_VS::ENV_BG_CLEAR_COLOR),
|
||||
sky_custom_fov(0.0),
|
||||
bg_energy(1.0),
|
||||
sky_ambient(0),
|
||||
camera_feed_id(0),
|
||||
ambient_energy(1.0),
|
||||
ambient_sky_contribution(0.0),
|
||||
canvas_max_layer(0),
|
||||
glow_enabled(false),
|
||||
glow_levels((1 << 2) | (1 << 4)),
|
||||
glow_intensity(0.8),
|
||||
glow_strength(1.0),
|
||||
glow_bloom(0.0),
|
||||
glow_blend_mode(GD_VS::GLOW_BLEND_MODE_SOFTLIGHT),
|
||||
glow_hdr_bleed_threshold(1.0),
|
||||
glow_hdr_bleed_scale(2.0),
|
||||
glow_hdr_luminance_cap(12.0),
|
||||
glow_bicubic_upscale(false),
|
||||
dof_blur_far_enabled(false),
|
||||
dof_blur_far_distance(10),
|
||||
dof_blur_far_transition(5),
|
||||
dof_blur_far_amount(0.1),
|
||||
dof_blur_far_quality(GD_VS::ENV_DOF_BLUR_QUALITY_MEDIUM),
|
||||
dof_blur_near_enabled(false),
|
||||
dof_blur_near_distance(2),
|
||||
dof_blur_near_transition(1),
|
||||
dof_blur_near_amount(0.1),
|
||||
dof_blur_near_quality(GD_VS::ENV_DOF_BLUR_QUALITY_MEDIUM),
|
||||
adjustments_enabled(false),
|
||||
adjustments_brightness(1.0),
|
||||
adjustments_contrast(1.0),
|
||||
adjustments_saturation(1.0),
|
||||
fog_enabled(false),
|
||||
fog_color(Color(0.5, 0.5, 0.5)),
|
||||
fog_sun_color(Color(0.8, 0.8, 0.0)),
|
||||
fog_sun_amount(0),
|
||||
fog_depth_enabled(true),
|
||||
fog_depth_begin(10),
|
||||
fog_depth_end(0),
|
||||
fog_depth_curve(1),
|
||||
fog_transmit_enabled(true),
|
||||
fog_transmit_curve(1),
|
||||
fog_height_enabled(false),
|
||||
fog_height_min(10),
|
||||
fog_height_max(0),
|
||||
fog_height_curve(1) {
|
||||
}
|
||||
};
|
||||
|
||||
mutable RID_Owner<Environment> environment_owner;
|
||||
|
||||
virtual RID environment_create();
|
||||
|
||||
virtual void environment_set_background(RID p_env, GD_VS::EnvironmentBG p_bg);
|
||||
virtual void environment_set_sky(RID p_env, RID p_sky);
|
||||
virtual void environment_set_sky_custom_fov(RID p_env, float p_scale);
|
||||
virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation);
|
||||
virtual void environment_set_bg_color(RID p_env, const Color &p_color);
|
||||
virtual void environment_set_bg_energy(RID p_env, float p_energy);
|
||||
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
|
||||
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0);
|
||||
virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id);
|
||||
|
||||
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, GD_VS::EnvironmentDOFBlurQuality p_quality);
|
||||
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, GD_VS::EnvironmentDOFBlurQuality p_quality);
|
||||
|
||||
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, GD_VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale);
|
||||
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
|
||||
|
||||
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
|
||||
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, GD_VS::EnvironmentSSAOQuality p_quality, GD_VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
|
||||
|
||||
virtual void environment_set_tonemap(RID p_env, GD_VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
|
||||
|
||||
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp);
|
||||
|
||||
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount);
|
||||
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve);
|
||||
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
|
||||
|
||||
virtual bool is_environment(RID p_env);
|
||||
|
||||
virtual GD_VS::EnvironmentBG environment_get_background(RID p_env);
|
||||
virtual int environment_get_canvas_max_layer(RID p_env);
|
||||
|
||||
/* LIGHT INSTANCE */
|
||||
|
||||
struct LightInstance : public RID_Data {
|
||||
struct ShadowTransform {
|
||||
CameraMatrix camera;
|
||||
Transform3D transform;
|
||||
float farplane;
|
||||
float split;
|
||||
float bias_scale;
|
||||
};
|
||||
|
||||
ShadowTransform shadow_transform[4];
|
||||
|
||||
RID self;
|
||||
RID light;
|
||||
|
||||
RasterizerStorageGLES2::Light *light_ptr;
|
||||
Transform3D transform;
|
||||
|
||||
Vector3 light_vector;
|
||||
Vector3 spot_vector;
|
||||
float linear_att;
|
||||
|
||||
// TODO passes and all that stuff ?
|
||||
uint64_t last_scene_pass;
|
||||
uint64_t last_scene_shadow_pass;
|
||||
|
||||
uint16_t light_index;
|
||||
uint16_t light_directional_index;
|
||||
|
||||
Rect2 directional_rect;
|
||||
|
||||
Set<RID> shadow_atlases; // atlases where this light is registered
|
||||
};
|
||||
|
||||
mutable RID_Owner<LightInstance> light_instance_owner;
|
||||
|
||||
virtual RID light_instance_create(RID p_light);
|
||||
virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform);
|
||||
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
|
||||
virtual void light_instance_mark_visible(RID p_light_instance);
|
||||
virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_shadow_cubemaps; }
|
||||
|
||||
LightInstance **render_light_instances;
|
||||
int render_directional_lights;
|
||||
int render_light_instance_count;
|
||||
|
||||
/* REFLECTION INSTANCE */
|
||||
|
||||
virtual RID gi_probe_instance_create();
|
||||
virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data);
|
||||
virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
|
||||
virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds);
|
||||
|
||||
/* RENDER LIST */
|
||||
|
||||
enum LightMode {
|
||||
LIGHTMODE_NORMAL,
|
||||
LIGHTMODE_UNSHADED,
|
||||
LIGHTMODE_LIGHTMAP,
|
||||
LIGHTMODE_LIGHTMAP_CAPTURE,
|
||||
};
|
||||
|
||||
struct RenderList {
|
||||
enum {
|
||||
MAX_LIGHTS = 255,
|
||||
MAX_REFLECTION_PROBES = 255,
|
||||
DEFAULT_MAX_ELEMENTS = 65536
|
||||
};
|
||||
|
||||
int max_elements;
|
||||
|
||||
struct Element {
|
||||
InstanceBaseDependency *instance;
|
||||
|
||||
RasterizerStorageGLES2::Geometry *geometry;
|
||||
RasterizerStorageGLES2::Material *material;
|
||||
RasterizerStorageGLES2::GeometryOwner *owner;
|
||||
|
||||
bool use_accum; //is this an add pass for multipass
|
||||
bool *use_accum_ptr;
|
||||
bool front_facing;
|
||||
|
||||
union {
|
||||
//TODO: should be endian swapped on big endian
|
||||
struct {
|
||||
int32_t depth_layer : 16;
|
||||
int32_t priority : 16;
|
||||
};
|
||||
|
||||
uint32_t depth_key;
|
||||
};
|
||||
|
||||
union {
|
||||
struct {
|
||||
//from least significant to most significant in sort, TODO: should be endian swapped on big endian
|
||||
|
||||
uint64_t geometry_index : 14;
|
||||
uint64_t instancing : 1;
|
||||
uint64_t skeleton : 1;
|
||||
uint64_t shader_index : 10;
|
||||
uint64_t material_index : 10;
|
||||
uint64_t light_index : 8;
|
||||
uint64_t light_type2 : 1; // if 1==0 : nolight/directional, else omni/spot
|
||||
uint64_t refprobe_1_index : 8;
|
||||
uint64_t refprobe_0_index : 8;
|
||||
uint64_t light_type1 : 1; //no light, directional is 0, omni spot is 1
|
||||
uint64_t light_mode : 2; // LightMode enum
|
||||
};
|
||||
|
||||
uint64_t sort_key;
|
||||
};
|
||||
};
|
||||
|
||||
Element *base_elements;
|
||||
Element **elements;
|
||||
|
||||
int element_count;
|
||||
int alpha_element_count;
|
||||
|
||||
void clear() {
|
||||
element_count = 0;
|
||||
alpha_element_count = 0;
|
||||
}
|
||||
|
||||
// sorts
|
||||
|
||||
struct SortByKey {
|
||||
_FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
|
||||
if (A->depth_key == B->depth_key) {
|
||||
return A->sort_key < B->sort_key;
|
||||
} else {
|
||||
return A->depth_key < B->depth_key;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void sort_by_key(bool p_alpha) {
|
||||
SortArray<Element *, SortByKey> sorter;
|
||||
|
||||
if (p_alpha) {
|
||||
sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count);
|
||||
} else {
|
||||
sorter.sort(elements, element_count);
|
||||
}
|
||||
}
|
||||
|
||||
struct SortByDepth {
|
||||
_FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
|
||||
return A->instance->depth < B->instance->depth;
|
||||
}
|
||||
};
|
||||
|
||||
void sort_by_depth(bool p_alpha) { //used for shadows
|
||||
|
||||
SortArray<Element *, SortByDepth> sorter;
|
||||
if (p_alpha) {
|
||||
sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count);
|
||||
} else {
|
||||
sorter.sort(elements, element_count);
|
||||
}
|
||||
}
|
||||
|
||||
struct SortByReverseDepthAndPriority {
|
||||
_FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
|
||||
if (A->priority == B->priority) {
|
||||
return A->instance->depth > B->instance->depth;
|
||||
} else {
|
||||
return A->priority < B->priority;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha
|
||||
|
||||
SortArray<Element *, SortByReverseDepthAndPriority> sorter;
|
||||
if (p_alpha) {
|
||||
sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count);
|
||||
} else {
|
||||
sorter.sort(elements, element_count);
|
||||
}
|
||||
}
|
||||
|
||||
// element adding and stuff
|
||||
|
||||
_FORCE_INLINE_ Element *add_element() {
|
||||
if (element_count + alpha_element_count >= max_elements)
|
||||
return NULL;
|
||||
|
||||
elements[element_count] = &base_elements[element_count];
|
||||
return elements[element_count++];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Element *add_alpha_element() {
|
||||
if (element_count + alpha_element_count >= max_elements) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int idx = max_elements - alpha_element_count - 1;
|
||||
elements[idx] = &base_elements[idx];
|
||||
alpha_element_count++;
|
||||
return elements[idx];
|
||||
}
|
||||
|
||||
void init() {
|
||||
element_count = 0;
|
||||
alpha_element_count = 0;
|
||||
|
||||
elements = memnew_arr(Element *, max_elements);
|
||||
base_elements = memnew_arr(Element, max_elements);
|
||||
|
||||
for (int i = 0; i < max_elements; i++) {
|
||||
elements[i] = &base_elements[i];
|
||||
}
|
||||
}
|
||||
|
||||
RenderList() {
|
||||
max_elements = DEFAULT_MAX_ELEMENTS;
|
||||
}
|
||||
|
||||
~RenderList() {
|
||||
memdelete_arr(elements);
|
||||
memdelete_arr(base_elements);
|
||||
}
|
||||
};
|
||||
|
||||
RenderList render_list;
|
||||
|
||||
void _add_geometry(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, int p_material, bool p_depth_pass, bool p_shadow_pass);
|
||||
void _add_geometry_with_material(RasterizerStorageGLES2::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES2::GeometryOwner *p_owner, RasterizerStorageGLES2::Material *p_material, bool p_depth_pass, bool p_shadow_pass);
|
||||
|
||||
void _copy_texture_to_buffer(GLuint p_texture, GLuint p_buffer);
|
||||
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass);
|
||||
void _render_render_list(RenderList::Element **p_elements, int p_element_count,
|
||||
const Transform3D &p_view_transform,
|
||||
const CameraMatrix &p_projection,
|
||||
RID p_shadow_atlas,
|
||||
Environment *p_env,
|
||||
GLuint p_base_env,
|
||||
float p_shadow_bias,
|
||||
float p_shadow_normal_bias,
|
||||
bool p_reverse_cull,
|
||||
bool p_alpha_pass,
|
||||
bool p_shadow);
|
||||
|
||||
void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform3D &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation);
|
||||
|
||||
_FORCE_INLINE_ void _set_cull(bool p_front, bool p_disabled, bool p_reverse_cull);
|
||||
_FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0));
|
||||
_FORCE_INLINE_ void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton);
|
||||
_FORCE_INLINE_ void _setup_light_type(LightInstance *p_light, ShadowAtlas *shadow_atlas);
|
||||
_FORCE_INLINE_ void _setup_light(LightInstance *p_light, ShadowAtlas *shadow_atlas, const Transform3D &p_view_transform, bool accum_pass);
|
||||
_FORCE_INLINE_ void _setup_refprobes(ReflectionProbeInstance *p_refprobe1, ReflectionProbeInstance *p_refprobe2, const Transform3D &p_view_transform, Environment *p_env);
|
||||
_FORCE_INLINE_ void _render_geometry(RenderList::Element *p_element);
|
||||
|
||||
void _post_process(Environment *env, const CameraMatrix &p_cam_projection);
|
||||
|
||||
virtual void render_scene(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
|
||||
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
|
||||
virtual bool free(RID p_rid);
|
||||
|
||||
virtual void set_scene_pass(uint64_t p_pass);
|
||||
virtual void set_debug_draw_mode(GD_VS::ViewportDebugDraw p_debug_draw);
|
||||
|
||||
void iteration();
|
||||
void initialize();
|
||||
void finalize();
|
||||
RasterizerSceneGLES2();
|
||||
};
|
||||
|
||||
#endif // godot 3
|
||||
|
||||
#endif // GLES2_BACKEND_ENABLED
|
3922
drivers/gles2/rasterizer_storage_gles2.cpp
Normal file
3922
drivers/gles2/rasterizer_storage_gles2.cpp
Normal file
File diff suppressed because it is too large
Load diff
1093
drivers/gles2/rasterizer_storage_gles2.h
Normal file
1093
drivers/gles2/rasterizer_storage_gles2.h
Normal file
File diff suppressed because it is too large
Load diff
1125
drivers/gles2/shader_compiler_gles2.cpp
Normal file
1125
drivers/gles2/shader_compiler_gles2.cpp
Normal file
File diff suppressed because it is too large
Load diff
112
drivers/gles2/shader_compiler_gles2.h
Normal file
112
drivers/gles2/shader_compiler_gles2.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
/*************************************************************************/
|
||||
/* shader_compiler_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "drivers/gles_common/rasterizer_platforms.h"
|
||||
#ifdef GLES2_BACKEND_ENABLED
|
||||
|
||||
#include "drivers/gles_common/rasterizer_version.h"
|
||||
#ifdef GODOT_3
|
||||
#include "core/pair.h"
|
||||
#include "core/string_builder.h"
|
||||
#include "servers/visual/shader_language.h"
|
||||
#include "servers/visual/shader_types.h"
|
||||
#include "servers/visual_server.h"
|
||||
#else
|
||||
#include "core/string/string_builder.h"
|
||||
#include "core/templates/pair.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
#include "servers/rendering/shader_types.h"
|
||||
#include "servers/rendering_server.h"
|
||||
#endif
|
||||
|
||||
class ShaderCompilerGLES2 {
|
||||
public:
|
||||
struct IdentifierActions {
|
||||
Map<StringName, Pair<int *, int>> render_mode_values;
|
||||
Map<StringName, bool *> render_mode_flags;
|
||||
Map<StringName, bool *> usage_flag_pointers;
|
||||
Map<StringName, bool *> write_flag_pointers;
|
||||
|
||||
Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
|
||||
};
|
||||
|
||||
struct GeneratedCode {
|
||||
Vector<CharString> custom_defines;
|
||||
Vector<StringName> uniforms;
|
||||
Vector<StringName> texture_uniforms;
|
||||
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
|
||||
|
||||
String vertex_global;
|
||||
String vertex;
|
||||
String fragment_global;
|
||||
String fragment;
|
||||
String light;
|
||||
|
||||
bool uses_fragment_time;
|
||||
bool uses_vertex_time;
|
||||
};
|
||||
|
||||
private:
|
||||
ShaderLanguage parser;
|
||||
|
||||
struct DefaultIdentifierActions {
|
||||
Map<StringName, String> renames;
|
||||
Map<StringName, String> render_mode_defines;
|
||||
Map<StringName, String> usage_defines;
|
||||
};
|
||||
|
||||
void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added);
|
||||
String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
|
||||
|
||||
StringName current_func_name;
|
||||
StringName vertex_name;
|
||||
StringName fragment_name;
|
||||
StringName light_name;
|
||||
StringName time_name;
|
||||
|
||||
Set<StringName> used_name_defines;
|
||||
Set<StringName> used_flag_pointers;
|
||||
Set<StringName> used_rmode_defines;
|
||||
Set<StringName> internal_functions;
|
||||
|
||||
DefaultIdentifierActions actions[GD_VS::SHADER_MAX];
|
||||
|
||||
// compatibility with godot 4
|
||||
static ShaderLanguage::DataType _get_variable_type(const StringName &p_type);
|
||||
|
||||
public:
|
||||
Error compile(GD_VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
|
||||
|
||||
ShaderCompilerGLES2();
|
||||
};
|
||||
|
||||
#endif // GLES2_BACKEND_ENABLED
|
1136
drivers/gles2/shader_gles2.cpp
Normal file
1136
drivers/gles2/shader_gles2.cpp
Normal file
File diff suppressed because it is too large
Load diff
283
drivers/gles2/shader_gles2.h
Normal file
283
drivers/gles2/shader_gles2.h
Normal file
|
@ -0,0 +1,283 @@
|
|||
/*************************************************************************/
|
||||
/* shader_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "drivers/gles_common/rasterizer_platforms.h"
|
||||
#ifdef GLES2_BACKEND_ENABLED
|
||||
|
||||
// This must come first to avoid windows.h mess
|
||||
#include "platform_config.h"
|
||||
#ifndef GLES2_INCLUDE_H
|
||||
#include <GLES2/gl2.h>
|
||||
#else
|
||||
#include GLES2_INCLUDE_H
|
||||
#endif
|
||||
|
||||
#include "core/math/camera_matrix.h"
|
||||
#ifdef GODOT_3
|
||||
#include "core/hash_map.h"
|
||||
#include "core/map.h"
|
||||
#include "core/pair.h"
|
||||
#include "core/variant.h"
|
||||
#include "servers/visual/shader_language.h"
|
||||
#else
|
||||
#include "core/templates/hash_map.h"
|
||||
#include "core/templates/map.h"
|
||||
#include "core/templates/pair.h"
|
||||
#include "core/variant/variant.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
class RasterizerStorageGLES2;
|
||||
//#ifdef GODOT_3
|
||||
|
||||
class ShaderGLES2 {
|
||||
protected:
|
||||
struct Enum {
|
||||
uint64_t mask;
|
||||
uint64_t shift;
|
||||
const char *defines[16];
|
||||
};
|
||||
|
||||
struct EnumValue {
|
||||
uint64_t set_mask;
|
||||
uint64_t clear_mask;
|
||||
};
|
||||
|
||||
struct AttributePair {
|
||||
const char *name;
|
||||
int index;
|
||||
};
|
||||
|
||||
struct UniformPair {
|
||||
const char *name;
|
||||
Variant::Type type_hint;
|
||||
};
|
||||
|
||||
struct TexUnitPair {
|
||||
const char *name;
|
||||
int index;
|
||||
};
|
||||
|
||||
bool uniforms_dirty;
|
||||
|
||||
private:
|
||||
bool valid = false;
|
||||
|
||||
//@TODO Optimize to a fixed set of shader pools and use a LRU
|
||||
int uniform_count;
|
||||
int texunit_pair_count;
|
||||
int conditional_count;
|
||||
int vertex_code_start;
|
||||
int fragment_code_start;
|
||||
int attribute_pair_count;
|
||||
|
||||
struct CustomCode {
|
||||
String vertex;
|
||||
String vertex_globals;
|
||||
String fragment;
|
||||
String fragment_globals;
|
||||
String light;
|
||||
uint32_t version;
|
||||
Vector<StringName> texture_uniforms;
|
||||
Vector<StringName> custom_uniforms;
|
||||
Vector<CharString> custom_defines;
|
||||
Set<uint32_t> versions;
|
||||
};
|
||||
|
||||
struct Version {
|
||||
GLuint id;
|
||||
GLuint vert_id;
|
||||
GLuint frag_id;
|
||||
GLint *uniform_location;
|
||||
Vector<GLint> texture_uniform_locations;
|
||||
Map<StringName, GLint> custom_uniform_locations;
|
||||
uint32_t code_version;
|
||||
bool ok;
|
||||
Version() {
|
||||
id = 0;
|
||||
vert_id = 0;
|
||||
frag_id = 0;
|
||||
uniform_location = NULL;
|
||||
code_version = 0;
|
||||
ok = false;
|
||||
}
|
||||
};
|
||||
|
||||
Version *version;
|
||||
|
||||
union VersionKey {
|
||||
struct {
|
||||
uint32_t version;
|
||||
uint32_t code_version;
|
||||
};
|
||||
uint64_t key;
|
||||
bool operator==(const VersionKey &p_key) const { return key == p_key.key; }
|
||||
bool operator<(const VersionKey &p_key) const { return key < p_key.key; }
|
||||
};
|
||||
|
||||
struct VersionKeyHash {
|
||||
static _FORCE_INLINE_ uint32_t hash(const VersionKey &p_key) { return HashMapHasherDefault::hash(p_key.key); }
|
||||
};
|
||||
|
||||
//this should use a way more cachefriendly version..
|
||||
HashMap<VersionKey, Version, VersionKeyHash> version_map;
|
||||
|
||||
HashMap<uint32_t, CustomCode> custom_code_map;
|
||||
uint32_t last_custom_code;
|
||||
|
||||
VersionKey conditional_version;
|
||||
VersionKey new_conditional_version;
|
||||
|
||||
virtual String get_shader_name() const = 0;
|
||||
|
||||
const char **conditional_defines;
|
||||
const char **uniform_names;
|
||||
const AttributePair *attribute_pairs;
|
||||
const TexUnitPair *texunit_pairs;
|
||||
const char *vertex_code;
|
||||
const char *fragment_code;
|
||||
CharString fragment_code0;
|
||||
CharString fragment_code1;
|
||||
CharString fragment_code2;
|
||||
CharString fragment_code3;
|
||||
|
||||
CharString vertex_code0;
|
||||
CharString vertex_code1;
|
||||
CharString vertex_code2;
|
||||
|
||||
Vector<CharString> custom_defines;
|
||||
|
||||
Version *get_current_version();
|
||||
|
||||
static ShaderGLES2 *active;
|
||||
|
||||
int max_image_units;
|
||||
|
||||
Map<StringName, Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value>>> uniform_values;
|
||||
|
||||
protected:
|
||||
_FORCE_INLINE_ int _get_uniform(int p_which) const;
|
||||
_FORCE_INLINE_ void _set_conditional(int p_which, bool p_value);
|
||||
|
||||
void setup(const char **p_conditional_defines,
|
||||
int p_conditional_count,
|
||||
const char **p_uniform_names,
|
||||
int p_uniform_count,
|
||||
const AttributePair *p_attribute_pairs,
|
||||
int p_attribute_count,
|
||||
const TexUnitPair *p_texunit_pairs,
|
||||
int p_texunit_pair_count,
|
||||
const char *p_vertex_code,
|
||||
const char *p_fragment_code,
|
||||
int p_vertex_code_start,
|
||||
int p_fragment_code_start);
|
||||
|
||||
ShaderGLES2();
|
||||
|
||||
public:
|
||||
enum {
|
||||
CUSTOM_SHADER_DISABLED = 0
|
||||
};
|
||||
|
||||
GLint get_uniform_location(const String &p_name) const;
|
||||
GLint get_uniform_location(int p_index) const;
|
||||
|
||||
static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; }
|
||||
bool bind();
|
||||
void unbind();
|
||||
|
||||
inline GLuint get_program() const { return version ? version->id : 0; }
|
||||
|
||||
void clear_caches();
|
||||
|
||||
uint32_t create_custom_shader();
|
||||
void set_custom_shader_code(uint32_t p_code_id,
|
||||
const String &p_vertex,
|
||||
const String &p_vertex_globals,
|
||||
const String &p_fragment,
|
||||
const String &p_light,
|
||||
const String &p_fragment_globals,
|
||||
const Vector<StringName> &p_uniforms,
|
||||
const Vector<StringName> &p_texture_uniforms,
|
||||
const Vector<CharString> &p_custom_defines);
|
||||
|
||||
void set_custom_shader(uint32_t p_code_id);
|
||||
void free_custom_shader(uint32_t p_code_id);
|
||||
|
||||
uint32_t get_version_key() const { return conditional_version.version; }
|
||||
|
||||
// this void* is actually a RasterizerStorageGLES2::Material, but C++ doesn't
|
||||
// like forward declared nested classes.
|
||||
void use_material(void *p_material);
|
||||
|
||||
_FORCE_INLINE_ uint32_t get_version() const { return new_conditional_version.version; }
|
||||
_FORCE_INLINE_ bool is_version_valid() const { return version && version->ok; }
|
||||
|
||||
virtual void init() = 0;
|
||||
void finish();
|
||||
|
||||
void add_custom_define(const String &p_define) {
|
||||
custom_defines.push_back(p_define.utf8());
|
||||
}
|
||||
|
||||
void get_custom_defines(Vector<String> *p_defines) {
|
||||
for (int i = 0; i < custom_defines.size(); i++) {
|
||||
p_defines->push_back(custom_defines[i].get_data());
|
||||
}
|
||||
}
|
||||
|
||||
void remove_custom_define(const String &p_define) {
|
||||
custom_defines.erase(p_define.utf8());
|
||||
}
|
||||
|
||||
virtual ~ShaderGLES2();
|
||||
};
|
||||
|
||||
// called a lot, made inline
|
||||
|
||||
int ShaderGLES2::_get_uniform(int p_which) const {
|
||||
ERR_FAIL_INDEX_V(p_which, uniform_count, -1);
|
||||
ERR_FAIL_COND_V(!version, -1);
|
||||
return version->uniform_location[p_which];
|
||||
}
|
||||
|
||||
void ShaderGLES2::_set_conditional(int p_which, bool p_value) {
|
||||
ERR_FAIL_INDEX(p_which, conditional_count);
|
||||
if (p_value)
|
||||
new_conditional_version.version |= (1 << p_which);
|
||||
else
|
||||
new_conditional_version.version &= ~(1 << p_which);
|
||||
}
|
||||
|
||||
#endif // GLES2_BACKEND_ENABLED
|
23
drivers/gles2/shaders/SCsub
Normal file
23
drivers/gles2/shaders/SCsub
Normal file
|
@ -0,0 +1,23 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
|
||||
if "GLES2_GLSL" in env["BUILDERS"]:
|
||||
env.GLES2_GLSL("copy.glsl")
|
||||
# env.GLES2_GLSL('resolve.glsl');
|
||||
env.GLES2_GLSL("canvas.glsl")
|
||||
env.GLES2_GLSL("canvas_shadow.glsl")
|
||||
env.GLES2_GLSL("scene.glsl")
|
||||
env.GLES2_GLSL("cubemap_filter.glsl")
|
||||
env.GLES2_GLSL("cube_to_dp.glsl")
|
||||
# env.GLES2_GLSL('blend_shape.glsl');
|
||||
# env.GLES2_GLSL('screen_space_reflection.glsl');
|
||||
env.GLES2_GLSL("effect_blur.glsl")
|
||||
# env.GLES2_GLSL('subsurf_scattering.glsl');
|
||||
# env.GLES2_GLSL('ssao.glsl');
|
||||
# env.GLES2_GLSL('ssao_minify.glsl');
|
||||
# env.GLES2_GLSL('ssao_blur.glsl');
|
||||
# env.GLES2_GLSL('exposure.glsl');
|
||||
env.GLES2_GLSL("tonemap.glsl")
|
||||
# env.GLES2_GLSL('particles.glsl');
|
||||
env.GLES2_GLSL("lens_distorted.glsl")
|
192
drivers/gles2/shaders/blend_shape.glsl
Normal file
192
drivers/gles2/shaders/blend_shape.glsl
Normal file
|
@ -0,0 +1,192 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
/*
|
||||
from VisualServer:
|
||||
|
||||
ARRAY_VERTEX=0,
|
||||
ARRAY_NORMAL=1,
|
||||
ARRAY_TANGENT=2,
|
||||
ARRAY_COLOR=3,
|
||||
ARRAY_TEX_UV=4,
|
||||
ARRAY_TEX_UV2=5,
|
||||
ARRAY_BONES=6,
|
||||
ARRAY_WEIGHTS=7,
|
||||
ARRAY_INDEX=8,
|
||||
*/
|
||||
|
||||
#ifdef USE_2D_VERTEX
|
||||
#define VFORMAT vec2
|
||||
#else
|
||||
#define VFORMAT vec3
|
||||
#endif
|
||||
|
||||
/* INPUT ATTRIBS */
|
||||
|
||||
layout(location = 0) in highp VFORMAT vertex_attrib;
|
||||
/* clang-format on */
|
||||
layout(location = 1) in vec3 normal_attrib;
|
||||
|
||||
#ifdef ENABLE_TANGENT
|
||||
layout(location = 2) in vec4 tangent_attrib;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_COLOR
|
||||
layout(location = 3) in vec4 color_attrib;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV
|
||||
layout(location = 4) in vec2 uv_attrib;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV2
|
||||
layout(location = 5) in vec2 uv2_attrib;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_SKELETON
|
||||
layout(location = 6) in ivec4 bone_attrib;
|
||||
layout(location = 7) in vec4 weight_attrib;
|
||||
#endif
|
||||
|
||||
/* BLEND ATTRIBS */
|
||||
|
||||
#ifdef ENABLE_BLEND
|
||||
|
||||
layout(location = 8) in highp VFORMAT vertex_attrib_blend;
|
||||
layout(location = 9) in vec3 normal_attrib_blend;
|
||||
|
||||
#ifdef ENABLE_TANGENT
|
||||
layout(location = 10) in vec4 tangent_attrib_blend;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_COLOR
|
||||
layout(location = 11) in vec4 color_attrib_blend;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV
|
||||
layout(location = 12) in vec2 uv_attrib_blend;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV2
|
||||
layout(location = 13) in vec2 uv2_attrib_blend;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_SKELETON
|
||||
layout(location = 14) in ivec4 bone_attrib_blend;
|
||||
layout(location = 15) in vec4 weight_attrib_blend;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/* OUTPUTS */
|
||||
|
||||
out VFORMAT vertex_out; //tfb:
|
||||
|
||||
#ifdef ENABLE_NORMAL
|
||||
out vec3 normal_out; //tfb:ENABLE_NORMAL
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_TANGENT
|
||||
out vec4 tangent_out; //tfb:ENABLE_TANGENT
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_COLOR
|
||||
out vec4 color_out; //tfb:ENABLE_COLOR
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV
|
||||
out vec2 uv_out; //tfb:ENABLE_UV
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV2
|
||||
out vec2 uv2_out; //tfb:ENABLE_UV2
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_SKELETON
|
||||
out ivec4 bone_out; //tfb:ENABLE_SKELETON
|
||||
out vec4 weight_out; //tfb:ENABLE_SKELETON
|
||||
#endif
|
||||
|
||||
uniform float blend_amount;
|
||||
|
||||
void main() {
|
||||
#ifdef ENABLE_BLEND
|
||||
|
||||
vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount;
|
||||
|
||||
#ifdef ENABLE_NORMAL
|
||||
normal_out = normal_attrib_blend + normal_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_TANGENT
|
||||
|
||||
tangent_out.xyz = tangent_attrib_blend.xyz + tangent_attrib.xyz * blend_amount;
|
||||
tangent_out.w = tangent_attrib_blend.w; //just copy, no point in blending his
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_COLOR
|
||||
|
||||
color_out = color_attrib_blend + color_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV
|
||||
|
||||
uv_out = uv_attrib_blend + uv_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV2
|
||||
|
||||
uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_SKELETON
|
||||
|
||||
bone_out = bone_attrib_blend;
|
||||
weight_out = weight_attrib_blend + weight_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#else //ENABLE_BLEND
|
||||
|
||||
vertex_out = vertex_attrib * blend_amount;
|
||||
|
||||
#ifdef ENABLE_NORMAL
|
||||
normal_out = normal_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_TANGENT
|
||||
|
||||
tangent_out.xyz = tangent_attrib.xyz * blend_amount;
|
||||
tangent_out.w = tangent_attrib.w; //just copy, no point in blending his
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_COLOR
|
||||
|
||||
color_out = color_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV
|
||||
|
||||
uv_out = uv_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_UV2
|
||||
|
||||
uv2_out = uv2_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_SKELETON
|
||||
|
||||
bone_out = bone_attrib;
|
||||
weight_out = weight_attrib * blend_amount;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
void main() {
|
||||
}
|
||||
/* clang-format on */
|
686
drivers/gles2/shaders/canvas.glsl
Normal file
686
drivers/gles2/shaders/canvas.glsl
Normal file
|
@ -0,0 +1,686 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#endif
|
||||
|
||||
uniform highp mat4 projection_matrix;
|
||||
/* clang-format on */
|
||||
|
||||
#include "stdlib.glsl"
|
||||
|
||||
uniform highp mat4 modelview_matrix;
|
||||
uniform highp mat4 extra_matrix;
|
||||
attribute highp vec2 vertex; // attrib:0
|
||||
|
||||
#ifdef USE_ATTRIB_LIGHT_ANGLE
|
||||
// shared with tangent, not used in canvas shader
|
||||
attribute highp float light_angle; // attrib:2
|
||||
#endif
|
||||
|
||||
attribute vec4 color_attrib; // attrib:3
|
||||
attribute vec2 uv_attrib; // attrib:4
|
||||
|
||||
#ifdef USE_ATTRIB_MODULATE
|
||||
attribute highp vec4 modulate_attrib; // attrib:5
|
||||
#endif
|
||||
|
||||
#ifdef USE_ATTRIB_LARGE_VERTEX
|
||||
// shared with skeleton attributes, not used in batched shader
|
||||
attribute highp vec2 translate_attrib; // attrib:6
|
||||
attribute highp vec4 basis_attrib; // attrib:7
|
||||
#endif
|
||||
|
||||
#ifdef USE_SKELETON
|
||||
attribute highp vec4 bone_indices; // attrib:6
|
||||
attribute highp vec4 bone_weights; // attrib:7
|
||||
#endif
|
||||
|
||||
#ifdef USE_INSTANCING
|
||||
|
||||
attribute highp vec4 instance_xform0; //attrib:8
|
||||
attribute highp vec4 instance_xform1; //attrib:9
|
||||
attribute highp vec4 instance_xform2; //attrib:10
|
||||
attribute highp vec4 instance_color; //attrib:11
|
||||
|
||||
#ifdef USE_INSTANCE_CUSTOM
|
||||
attribute highp vec4 instance_custom_data; //attrib:12
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_SKELETON
|
||||
uniform highp sampler2D skeleton_texture; // texunit:-3
|
||||
uniform highp ivec2 skeleton_texture_size;
|
||||
uniform highp mat4 skeleton_transform;
|
||||
uniform highp mat4 skeleton_transform_inverse;
|
||||
#endif
|
||||
|
||||
varying vec2 uv_interp;
|
||||
varying vec4 color_interp;
|
||||
|
||||
#ifdef USE_ATTRIB_MODULATE
|
||||
// modulate doesn't need interpolating but we need to send it to the fragment shader
|
||||
varying vec4 modulate_interp;
|
||||
#endif
|
||||
|
||||
#ifdef MODULATE_USED
|
||||
uniform vec4 final_modulate;
|
||||
#endif
|
||||
|
||||
uniform highp vec2 color_texpixel_size;
|
||||
|
||||
#ifdef USE_TEXTURE_RECT
|
||||
|
||||
uniform vec4 dst_rect;
|
||||
uniform vec4 src_rect;
|
||||
|
||||
#endif
|
||||
|
||||
uniform highp float time;
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
// light matrices
|
||||
uniform highp mat4 light_matrix;
|
||||
uniform highp mat4 light_matrix_inverse;
|
||||
uniform highp mat4 light_local_matrix;
|
||||
uniform highp mat4 shadow_matrix;
|
||||
uniform highp vec4 light_color;
|
||||
uniform highp vec4 light_shadow_color;
|
||||
uniform highp vec2 light_pos;
|
||||
uniform highp float shadowpixel_size;
|
||||
uniform highp float shadow_gradient;
|
||||
uniform highp float light_height;
|
||||
uniform highp float light_outside_alpha;
|
||||
uniform highp float shadow_distance_mult;
|
||||
|
||||
varying vec4 light_uv_interp;
|
||||
varying vec2 transformed_light_uv;
|
||||
varying vec4 local_rot;
|
||||
|
||||
#ifdef USE_SHADOWS
|
||||
varying highp vec2 pos;
|
||||
#endif
|
||||
|
||||
const bool at_light_pass = true;
|
||||
#else
|
||||
const bool at_light_pass = false;
|
||||
#endif
|
||||
|
||||
/* clang-format off */
|
||||
|
||||
VERTEX_SHADER_GLOBALS
|
||||
|
||||
/* clang-format on */
|
||||
|
||||
vec2 select(vec2 a, vec2 b, bvec2 c) {
|
||||
vec2 ret;
|
||||
|
||||
ret.x = c.x ? b.x : a.x;
|
||||
ret.y = c.y ? b.y : a.y;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 color = color_attrib;
|
||||
vec2 uv;
|
||||
|
||||
#ifdef USE_INSTANCING
|
||||
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
|
||||
color *= instance_color;
|
||||
|
||||
#ifdef USE_INSTANCE_CUSTOM
|
||||
vec4 instance_custom = instance_custom_data;
|
||||
#else
|
||||
vec4 instance_custom = vec4(0.0);
|
||||
#endif
|
||||
|
||||
#else
|
||||
mat4 extra_matrix_instance = extra_matrix;
|
||||
vec4 instance_custom = vec4(0.0);
|
||||
#endif
|
||||
|
||||
#ifdef USE_TEXTURE_RECT
|
||||
|
||||
if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z
|
||||
uv = src_rect.xy + abs(src_rect.zw) * vertex.yx;
|
||||
} else {
|
||||
uv = src_rect.xy + abs(src_rect.zw) * vertex;
|
||||
}
|
||||
|
||||
vec4 outvec = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
// This is what is done in the GLES 3 bindings and should
|
||||
// take care of flipped rects.
|
||||
//
|
||||
// But it doesn't.
|
||||
// I don't know why, will need to investigate further.
|
||||
|
||||
outvec.xy = dst_rect.xy + abs(dst_rect.zw) * select(vertex, vec2(1.0, 1.0) - vertex, lessThan(src_rect.zw, vec2(0.0, 0.0)));
|
||||
|
||||
// outvec.xy = dst_rect.xy + abs(dst_rect.zw) * vertex;
|
||||
#else
|
||||
vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
|
||||
|
||||
uv = uv_attrib;
|
||||
#endif
|
||||
|
||||
float point_size = 1.0;
|
||||
|
||||
{
|
||||
vec2 src_vtx = outvec.xy;
|
||||
/* clang-format off */
|
||||
|
||||
VERTEX_SHADER_CODE
|
||||
|
||||
/* clang-format on */
|
||||
}
|
||||
|
||||
gl_PointSize = point_size;
|
||||
|
||||
#ifdef USE_ATTRIB_MODULATE
|
||||
// modulate doesn't need interpolating but we need to send it to the fragment shader
|
||||
modulate_interp = modulate_attrib;
|
||||
#endif
|
||||
|
||||
#ifdef USE_ATTRIB_LARGE_VERTEX
|
||||
// transform is in attributes
|
||||
vec2 temp;
|
||||
|
||||
temp = outvec.xy;
|
||||
temp.x = (outvec.x * basis_attrib.x) + (outvec.y * basis_attrib.z);
|
||||
temp.y = (outvec.x * basis_attrib.y) + (outvec.y * basis_attrib.w);
|
||||
|
||||
temp += translate_attrib;
|
||||
outvec.xy = temp;
|
||||
|
||||
#else
|
||||
|
||||
// transform is in uniforms
|
||||
#if !defined(SKIP_TRANSFORM_USED)
|
||||
outvec = extra_matrix_instance * outvec;
|
||||
outvec = modelview_matrix * outvec;
|
||||
#endif
|
||||
|
||||
#endif // not large integer
|
||||
|
||||
color_interp = color;
|
||||
|
||||
#ifdef USE_PIXEL_SNAP
|
||||
outvec.xy = floor(outvec + 0.5).xy;
|
||||
// precision issue on some hardware creates artifacts within texture
|
||||
// offset uv by a small amount to avoid
|
||||
uv += 1e-5;
|
||||
#endif
|
||||
|
||||
#ifdef USE_SKELETON
|
||||
|
||||
// look up transform from the "pose texture"
|
||||
if (bone_weights != vec4(0.0)) {
|
||||
highp mat4 bone_transform = mat4(0.0);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
ivec2 tex_ofs = ivec2(int(bone_indices[i]) * 2, 0);
|
||||
|
||||
highp mat4 b = mat4(
|
||||
texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(0, 0)),
|
||||
texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(1, 0)),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(0.0, 0.0, 0.0, 1.0));
|
||||
|
||||
bone_transform += b * bone_weights[i];
|
||||
}
|
||||
|
||||
mat4 bone_matrix = skeleton_transform * transpose(bone_transform) * skeleton_transform_inverse;
|
||||
|
||||
outvec = bone_matrix * outvec;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
uv_interp = uv;
|
||||
gl_Position = projection_matrix * outvec;
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
light_uv_interp.xy = (light_matrix * outvec).xy;
|
||||
light_uv_interp.zw = (light_local_matrix * outvec).xy;
|
||||
|
||||
transformed_light_uv = (mat3(light_matrix_inverse) * vec3(light_uv_interp.zw, 0.0)).xy; //for normal mapping
|
||||
|
||||
#ifdef USE_SHADOWS
|
||||
pos = outvec.xy;
|
||||
#endif
|
||||
|
||||
#ifdef USE_ATTRIB_LIGHT_ANGLE
|
||||
// we add a fixed offset because we are using the sign later,
|
||||
// and don't want floating point error around 0.0
|
||||
float la = abs(light_angle) - 1.0;
|
||||
|
||||
// vector light angle
|
||||
vec4 vla;
|
||||
vla.xy = vec2(cos(la), sin(la));
|
||||
vla.zw = vec2(-vla.y, vla.x);
|
||||
|
||||
// vertical flip encoded in the sign
|
||||
vla.zw *= sign(light_angle);
|
||||
|
||||
// apply the transform matrix.
|
||||
// The rotate will be encoded in the transform matrix for single rects,
|
||||
// and just the flips in the light angle.
|
||||
// For batching we will encode the rotation and the flips
|
||||
// in the light angle, and can use the same shader.
|
||||
local_rot.xy = normalize((modelview_matrix * (extra_matrix_instance * vec4(vla.xy, 0.0, 0.0))).xy);
|
||||
local_rot.zw = normalize((modelview_matrix * (extra_matrix_instance * vec4(vla.zw, 0.0, 0.0))).xy);
|
||||
#else
|
||||
local_rot.xy = normalize((modelview_matrix * (extra_matrix_instance * vec4(1.0, 0.0, 0.0, 0.0))).xy);
|
||||
local_rot.zw = normalize((modelview_matrix * (extra_matrix_instance * vec4(0.0, 1.0, 0.0, 0.0))).xy);
|
||||
#ifdef USE_TEXTURE_RECT
|
||||
local_rot.xy *= sign(src_rect.z);
|
||||
local_rot.zw *= sign(src_rect.w);
|
||||
#endif
|
||||
#endif // not using light angle
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
|
||||
// Do not copy these defines in the vertex section.
|
||||
#ifndef USE_GLES_OVER_GL
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
#extension GL_EXT_shader_texture_lod : enable
|
||||
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
|
||||
#endif
|
||||
#endif // !USE_GLES_OVER_GL
|
||||
|
||||
#ifdef GL_ARB_shader_texture_lod
|
||||
#extension GL_ARB_shader_texture_lod : enable
|
||||
#endif
|
||||
|
||||
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
|
||||
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "stdlib.glsl"
|
||||
|
||||
uniform sampler2D color_texture; // texunit:-1
|
||||
/* clang-format on */
|
||||
uniform highp vec2 color_texpixel_size;
|
||||
uniform mediump sampler2D normal_texture; // texunit:-2
|
||||
|
||||
varying mediump vec2 uv_interp;
|
||||
varying mediump vec4 color_interp;
|
||||
|
||||
#ifdef USE_ATTRIB_MODULATE
|
||||
varying mediump vec4 modulate_interp;
|
||||
#endif
|
||||
|
||||
uniform highp float time;
|
||||
|
||||
uniform vec4 final_modulate;
|
||||
|
||||
#ifdef SCREEN_TEXTURE_USED
|
||||
|
||||
uniform sampler2D screen_texture; // texunit:-4
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SCREEN_UV_USED
|
||||
|
||||
uniform vec2 screen_pixel_size;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
uniform highp mat4 light_matrix;
|
||||
uniform highp mat4 light_local_matrix;
|
||||
uniform highp mat4 shadow_matrix;
|
||||
uniform highp vec4 light_color;
|
||||
uniform highp vec4 light_shadow_color;
|
||||
uniform highp vec2 light_pos;
|
||||
uniform highp float shadowpixel_size;
|
||||
uniform highp float shadow_gradient;
|
||||
uniform highp float light_height;
|
||||
uniform highp float light_outside_alpha;
|
||||
uniform highp float shadow_distance_mult;
|
||||
|
||||
uniform lowp sampler2D light_texture; // texunit:-6
|
||||
varying vec4 light_uv_interp;
|
||||
varying vec2 transformed_light_uv;
|
||||
|
||||
varying vec4 local_rot;
|
||||
|
||||
#ifdef USE_SHADOWS
|
||||
|
||||
uniform highp sampler2D shadow_texture; // texunit:-5
|
||||
varying highp vec2 pos;
|
||||
|
||||
#endif
|
||||
|
||||
const bool at_light_pass = true;
|
||||
#else
|
||||
const bool at_light_pass = false;
|
||||
#endif
|
||||
|
||||
uniform bool use_default_normal;
|
||||
|
||||
/* clang-format off */
|
||||
|
||||
FRAGMENT_SHADER_GLOBALS
|
||||
|
||||
/* clang-format on */
|
||||
|
||||
void light_compute(
|
||||
inout vec4 light,
|
||||
inout vec2 light_vec,
|
||||
inout float light_height,
|
||||
inout vec4 light_color,
|
||||
vec2 light_uv,
|
||||
inout vec4 shadow_color,
|
||||
inout vec2 shadow_vec,
|
||||
vec3 normal,
|
||||
vec2 uv,
|
||||
#if defined(SCREEN_UV_USED)
|
||||
vec2 screen_uv,
|
||||
#endif
|
||||
vec4 color) {
|
||||
|
||||
#if defined(USE_LIGHT_SHADER_CODE)
|
||||
|
||||
/* clang-format off */
|
||||
|
||||
LIGHT_SHADER_CODE
|
||||
|
||||
/* clang-format on */
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 color = color_interp;
|
||||
vec2 uv = uv_interp;
|
||||
#ifdef USE_FORCE_REPEAT
|
||||
//needs to use this to workaround GLES2/WebGL1 forcing tiling that textures that don't support it
|
||||
uv = mod(uv, vec2(1.0, 1.0));
|
||||
#endif
|
||||
|
||||
#if !defined(COLOR_USED)
|
||||
//default behavior, texture by color
|
||||
color *= texture2D(color_texture, uv);
|
||||
#endif
|
||||
|
||||
#ifdef SCREEN_UV_USED
|
||||
vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;
|
||||
#endif
|
||||
|
||||
vec3 normal;
|
||||
|
||||
#if defined(NORMAL_USED)
|
||||
|
||||
bool normal_used = true;
|
||||
#else
|
||||
bool normal_used = false;
|
||||
#endif
|
||||
|
||||
if (use_default_normal) {
|
||||
normal.xy = texture2D(normal_texture, uv).xy * 2.0 - 1.0;
|
||||
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
|
||||
normal_used = true;
|
||||
} else {
|
||||
normal = vec3(0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
{
|
||||
float normal_depth = 1.0;
|
||||
|
||||
#if defined(NORMALMAP_USED)
|
||||
vec3 normal_map = vec3(0.0, 0.0, 1.0);
|
||||
normal_used = true;
|
||||
#endif
|
||||
|
||||
/* clang-format off */
|
||||
|
||||
FRAGMENT_SHADER_CODE
|
||||
|
||||
/* clang-format on */
|
||||
|
||||
#if defined(NORMALMAP_USED)
|
||||
normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef USE_ATTRIB_MODULATE
|
||||
color *= modulate_interp;
|
||||
#else
|
||||
#if !defined(MODULATE_USED)
|
||||
color *= final_modulate;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_LIGHTING
|
||||
|
||||
vec2 light_vec = transformed_light_uv;
|
||||
vec2 shadow_vec = transformed_light_uv;
|
||||
|
||||
if (normal_used) {
|
||||
normal.xy = mat2(local_rot.xy, local_rot.zw) * normal.xy;
|
||||
}
|
||||
|
||||
float att = 1.0;
|
||||
|
||||
vec2 light_uv = light_uv_interp.xy;
|
||||
vec4 light = texture2D(light_texture, light_uv);
|
||||
|
||||
if (any(lessThan(light_uv_interp.xy, vec2(0.0, 0.0))) || any(greaterThanEqual(light_uv_interp.xy, vec2(1.0, 1.0)))) {
|
||||
color.a *= light_outside_alpha; //invisible
|
||||
|
||||
} else {
|
||||
float real_light_height = light_height;
|
||||
vec4 real_light_color = light_color;
|
||||
vec4 real_light_shadow_color = light_shadow_color;
|
||||
|
||||
#if defined(USE_LIGHT_SHADER_CODE)
|
||||
//light is written by the light shader
|
||||
light_compute(
|
||||
light,
|
||||
light_vec,
|
||||
real_light_height,
|
||||
real_light_color,
|
||||
light_uv,
|
||||
real_light_shadow_color,
|
||||
shadow_vec,
|
||||
normal,
|
||||
uv,
|
||||
#if defined(SCREEN_UV_USED)
|
||||
screen_uv,
|
||||
#endif
|
||||
color);
|
||||
#endif
|
||||
|
||||
light *= real_light_color;
|
||||
|
||||
if (normal_used) {
|
||||
vec3 light_normal = normalize(vec3(light_vec, -real_light_height));
|
||||
light *= max(dot(-light_normal, normal), 0.0);
|
||||
}
|
||||
|
||||
color *= light;
|
||||
|
||||
#ifdef USE_SHADOWS
|
||||
|
||||
#ifdef SHADOW_VEC_USED
|
||||
mat3 inverse_light_matrix = mat3(light_matrix);
|
||||
inverse_light_matrix[0] = normalize(inverse_light_matrix[0]);
|
||||
inverse_light_matrix[1] = normalize(inverse_light_matrix[1]);
|
||||
inverse_light_matrix[2] = normalize(inverse_light_matrix[2]);
|
||||
shadow_vec = (inverse_light_matrix * vec3(shadow_vec, 0.0)).xy;
|
||||
#else
|
||||
shadow_vec = light_uv_interp.zw;
|
||||
#endif
|
||||
|
||||
float angle_to_light = -atan(shadow_vec.x, shadow_vec.y);
|
||||
float PI = 3.14159265358979323846264;
|
||||
/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
|
||||
float ang*/
|
||||
|
||||
float su, sz;
|
||||
|
||||
float abs_angle = abs(angle_to_light);
|
||||
vec2 point;
|
||||
float sh;
|
||||
if (abs_angle < 45.0 * PI / 180.0) {
|
||||
point = shadow_vec;
|
||||
sh = 0.0 + (1.0 / 8.0);
|
||||
} else if (abs_angle > 135.0 * PI / 180.0) {
|
||||
point = -shadow_vec;
|
||||
sh = 0.5 + (1.0 / 8.0);
|
||||
} else if (angle_to_light > 0.0) {
|
||||
point = vec2(shadow_vec.y, -shadow_vec.x);
|
||||
sh = 0.25 + (1.0 / 8.0);
|
||||
} else {
|
||||
point = vec2(-shadow_vec.y, shadow_vec.x);
|
||||
sh = 0.75 + (1.0 / 8.0);
|
||||
}
|
||||
|
||||
highp vec4 s = shadow_matrix * vec4(point, 0.0, 1.0);
|
||||
s.xyz /= s.w;
|
||||
su = s.x * 0.5 + 0.5;
|
||||
sz = s.z * 0.5 + 0.5;
|
||||
//sz=lightlength(light_vec);
|
||||
|
||||
highp float shadow_attenuation = 0.0;
|
||||
|
||||
#ifdef USE_RGBA_SHADOWS
|
||||
#define SHADOW_DEPTH(m_tex, m_uv) dot(texture2D((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0))
|
||||
|
||||
#else
|
||||
|
||||
#define SHADOW_DEPTH(m_tex, m_uv) (texture2D((m_tex), (m_uv)).r)
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_USE_GRADIENT
|
||||
|
||||
/* clang-format off */
|
||||
/* GLSL es 100 doesn't support line continuation characters(backslashes) */
|
||||
#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); }
|
||||
|
||||
#else
|
||||
|
||||
#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += step(sz, sd); }
|
||||
/* clang-format on */
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_FILTER_NEAREST
|
||||
|
||||
SHADOW_TEST(su);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_FILTER_PCF3
|
||||
|
||||
SHADOW_TEST(su + shadowpixel_size);
|
||||
SHADOW_TEST(su);
|
||||
SHADOW_TEST(su - shadowpixel_size);
|
||||
shadow_attenuation /= 3.0;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_FILTER_PCF5
|
||||
|
||||
SHADOW_TEST(su + shadowpixel_size * 2.0);
|
||||
SHADOW_TEST(su + shadowpixel_size);
|
||||
SHADOW_TEST(su);
|
||||
SHADOW_TEST(su - shadowpixel_size);
|
||||
SHADOW_TEST(su - shadowpixel_size * 2.0);
|
||||
shadow_attenuation /= 5.0;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_FILTER_PCF7
|
||||
|
||||
SHADOW_TEST(su + shadowpixel_size * 3.0);
|
||||
SHADOW_TEST(su + shadowpixel_size * 2.0);
|
||||
SHADOW_TEST(su + shadowpixel_size);
|
||||
SHADOW_TEST(su);
|
||||
SHADOW_TEST(su - shadowpixel_size);
|
||||
SHADOW_TEST(su - shadowpixel_size * 2.0);
|
||||
SHADOW_TEST(su - shadowpixel_size * 3.0);
|
||||
shadow_attenuation /= 7.0;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_FILTER_PCF9
|
||||
|
||||
SHADOW_TEST(su + shadowpixel_size * 4.0);
|
||||
SHADOW_TEST(su + shadowpixel_size * 3.0);
|
||||
SHADOW_TEST(su + shadowpixel_size * 2.0);
|
||||
SHADOW_TEST(su + shadowpixel_size);
|
||||
SHADOW_TEST(su);
|
||||
SHADOW_TEST(su - shadowpixel_size);
|
||||
SHADOW_TEST(su - shadowpixel_size * 2.0);
|
||||
SHADOW_TEST(su - shadowpixel_size * 3.0);
|
||||
SHADOW_TEST(su - shadowpixel_size * 4.0);
|
||||
shadow_attenuation /= 9.0;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SHADOW_FILTER_PCF13
|
||||
|
||||
SHADOW_TEST(su + shadowpixel_size * 6.0);
|
||||
SHADOW_TEST(su + shadowpixel_size * 5.0);
|
||||
SHADOW_TEST(su + shadowpixel_size * 4.0);
|
||||
SHADOW_TEST(su + shadowpixel_size * 3.0);
|
||||
SHADOW_TEST(su + shadowpixel_size * 2.0);
|
||||
SHADOW_TEST(su + shadowpixel_size);
|
||||
SHADOW_TEST(su);
|
||||
SHADOW_TEST(su - shadowpixel_size);
|
||||
SHADOW_TEST(su - shadowpixel_size * 2.0);
|
||||
SHADOW_TEST(su - shadowpixel_size * 3.0);
|
||||
SHADOW_TEST(su - shadowpixel_size * 4.0);
|
||||
SHADOW_TEST(su - shadowpixel_size * 5.0);
|
||||
SHADOW_TEST(su - shadowpixel_size * 6.0);
|
||||
shadow_attenuation /= 13.0;
|
||||
|
||||
#endif
|
||||
|
||||
//color *= shadow_attenuation;
|
||||
color = mix(real_light_shadow_color, color, shadow_attenuation);
|
||||
//use shadows
|
||||
#endif
|
||||
}
|
||||
|
||||
//use lighting
|
||||
#endif
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
60
drivers/gles2/shaders/canvas_shadow.glsl
Normal file
60
drivers/gles2/shaders/canvas_shadow.glsl
Normal file
|
@ -0,0 +1,60 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#endif
|
||||
|
||||
attribute highp vec3 vertex; // attrib:0
|
||||
|
||||
uniform highp mat4 projection_matrix;
|
||||
/* clang-format on */
|
||||
uniform highp mat4 light_matrix;
|
||||
uniform highp mat4 world_matrix;
|
||||
uniform highp float distance_norm;
|
||||
|
||||
varying highp vec4 position_interp;
|
||||
|
||||
void main() {
|
||||
gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0)));
|
||||
position_interp = gl_Position;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
varying highp vec4 position_interp;
|
||||
/* clang-format on */
|
||||
|
||||
void main() {
|
||||
highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias
|
||||
|
||||
#ifdef USE_RGBA_SHADOWS
|
||||
|
||||
highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
|
||||
comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
|
||||
gl_FragColor = comp;
|
||||
#else
|
||||
|
||||
gl_FragColor = vec4(depth);
|
||||
#endif
|
||||
}
|
191
drivers/gles2/shaders/copy.glsl
Normal file
191
drivers/gles2/shaders/copy.glsl
Normal file
|
@ -0,0 +1,191 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#endif
|
||||
|
||||
attribute highp vec4 vertex_attrib; // attrib:0
|
||||
/* clang-format on */
|
||||
|
||||
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
|
||||
attribute vec3 cube_in; // attrib:4
|
||||
#else
|
||||
attribute vec2 uv_in; // attrib:4
|
||||
#endif
|
||||
|
||||
attribute vec2 uv2_in; // attrib:5
|
||||
|
||||
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
|
||||
varying vec3 cube_interp;
|
||||
#else
|
||||
varying vec2 uv_interp;
|
||||
#endif
|
||||
varying vec2 uv2_interp;
|
||||
|
||||
// These definitions are here because the shader-wrapper builder does
|
||||
// not understand `#elif defined()`
|
||||
#ifdef USE_DISPLAY_TRANSFORM
|
||||
#endif
|
||||
|
||||
#ifdef USE_COPY_SECTION
|
||||
uniform highp vec4 copy_section;
|
||||
#elif defined(USE_DISPLAY_TRANSFORM)
|
||||
uniform highp mat4 display_transform;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
|
||||
cube_interp = cube_in;
|
||||
#elif defined(USE_ASYM_PANO)
|
||||
uv_interp = vertex_attrib.xy;
|
||||
#else
|
||||
uv_interp = uv_in;
|
||||
#endif
|
||||
|
||||
uv2_interp = uv2_in;
|
||||
gl_Position = vertex_attrib;
|
||||
|
||||
#ifdef USE_COPY_SECTION
|
||||
uv_interp = copy_section.xy + uv_interp * copy_section.zw;
|
||||
gl_Position.xy = (copy_section.xy + (gl_Position.xy * 0.5 + 0.5) * copy_section.zw) * 2.0 - 1.0;
|
||||
#elif defined(USE_DISPLAY_TRANSFORM)
|
||||
uv_interp = (display_transform * vec4(uv_in, 1.0, 1.0)).xy;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
#define M_PI 3.14159265359
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
|
||||
varying vec3 cube_interp;
|
||||
#else
|
||||
varying vec2 uv_interp;
|
||||
#endif
|
||||
/* clang-format on */
|
||||
|
||||
#ifdef USE_ASYM_PANO
|
||||
uniform highp mat4 pano_transform;
|
||||
uniform highp vec4 asym_proj;
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUBEMAP
|
||||
uniform samplerCube source_cube; // texunit:0
|
||||
#else
|
||||
uniform sampler2D source; // texunit:0
|
||||
#endif
|
||||
|
||||
#ifdef SEP_CBCR_TEXTURE
|
||||
uniform sampler2D CbCr; //texunit:1
|
||||
#endif
|
||||
|
||||
varying vec2 uv2_interp;
|
||||
|
||||
#ifdef USE_MULTIPLIER
|
||||
uniform float multiplier;
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_ALPHA
|
||||
uniform float custom_alpha;
|
||||
#endif
|
||||
|
||||
#if defined(USE_PANORAMA) || defined(USE_ASYM_PANO)
|
||||
uniform highp mat4 sky_transform;
|
||||
|
||||
vec4 texturePanorama(sampler2D pano, vec3 normal) {
|
||||
vec2 st = vec2(
|
||||
atan(normal.x, normal.z),
|
||||
acos(normal.y));
|
||||
|
||||
if (st.x < 0.0)
|
||||
st.x += M_PI * 2.0;
|
||||
|
||||
st /= vec2(M_PI * 2.0, M_PI);
|
||||
|
||||
return texture2D(pano, st);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
#ifdef USE_PANORAMA
|
||||
|
||||
vec3 cube_normal = normalize(cube_interp);
|
||||
cube_normal.z = -cube_normal.z;
|
||||
cube_normal = mat3(sky_transform) * cube_normal;
|
||||
cube_normal.z = -cube_normal.z;
|
||||
|
||||
vec4 color = texturePanorama(source, cube_normal);
|
||||
|
||||
#elif defined(USE_ASYM_PANO)
|
||||
|
||||
// When an asymmetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result.
|
||||
// Asymmetrical projection means the center of projection is no longer in the center of the screen but shifted.
|
||||
// The Matrix[2][0] (= asym_proj.x) and Matrix[2][1] (= asym_proj.z) values are what provide the right shift in the image.
|
||||
|
||||
vec3 cube_normal;
|
||||
cube_normal.z = -1.0;
|
||||
cube_normal.x = (cube_normal.z * (-uv_interp.x - asym_proj.x)) / asym_proj.y;
|
||||
cube_normal.y = (cube_normal.z * (-uv_interp.y - asym_proj.z)) / asym_proj.a;
|
||||
cube_normal = mat3(sky_transform) * mat3(pano_transform) * cube_normal;
|
||||
cube_normal.z = -cube_normal.z;
|
||||
|
||||
vec4 color = texturePanorama(source, normalize(cube_normal.xyz));
|
||||
|
||||
#elif defined(USE_CUBEMAP)
|
||||
vec4 color = textureCube(source_cube, normalize(cube_interp));
|
||||
#elif defined(SEP_CBCR_TEXTURE)
|
||||
vec4 color;
|
||||
color.r = texture2D(source, uv_interp).r;
|
||||
color.gb = texture2D(CbCr, uv_interp).rg - vec2(0.5, 0.5);
|
||||
color.a = 1.0;
|
||||
#else
|
||||
vec4 color = texture2D(source, uv_interp);
|
||||
#endif
|
||||
|
||||
#ifdef YCBCR_TO_RGB
|
||||
// YCbCr -> RGB conversion
|
||||
|
||||
// Using BT.601, which is the standard for SDTV is provided as a reference
|
||||
color.rgb = mat3(
|
||||
vec3(1.00000, 1.00000, 1.00000),
|
||||
vec3(0.00000, -0.34413, 1.77200),
|
||||
vec3(1.40200, -0.71414, 0.00000)) *
|
||||
color.rgb;
|
||||
#endif
|
||||
|
||||
#ifdef USE_NO_ALPHA
|
||||
color.a = 1.0;
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_ALPHA
|
||||
color.a = custom_alpha;
|
||||
#endif
|
||||
|
||||
#ifdef USE_MULTIPLIER
|
||||
color.rgb *= multiplier;
|
||||
#endif
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
100
drivers/gles2/shaders/cube_to_dp.glsl
Normal file
100
drivers/gles2/shaders/cube_to_dp.glsl
Normal file
|
@ -0,0 +1,100 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
attribute highp vec4 vertex_attrib; // attrib:0
|
||||
/* clang-format on */
|
||||
attribute vec2 uv_in; // attrib:4
|
||||
|
||||
varying vec2 uv_interp;
|
||||
|
||||
void main() {
|
||||
uv_interp = uv_in;
|
||||
gl_Position = vertex_attrib;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
uniform highp samplerCube source_cube; //texunit:0
|
||||
/* clang-format on */
|
||||
varying vec2 uv_interp;
|
||||
|
||||
uniform bool z_flip;
|
||||
uniform highp float z_far;
|
||||
uniform highp float z_near;
|
||||
uniform highp float bias;
|
||||
|
||||
void main() {
|
||||
highp vec3 normal = vec3(uv_interp * 2.0 - 1.0, 0.0);
|
||||
/*
|
||||
if (z_flip) {
|
||||
normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
|
||||
} else {
|
||||
normal.z = -0.5 + 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
|
||||
}
|
||||
*/
|
||||
|
||||
//normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
|
||||
//normal.xy *= 1.0 + normal.z;
|
||||
|
||||
normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
|
||||
normal = normalize(normal);
|
||||
/*
|
||||
normal.z = 0.5;
|
||||
normal = normalize(normal);
|
||||
*/
|
||||
|
||||
if (!z_flip) {
|
||||
normal.z = -normal.z;
|
||||
}
|
||||
|
||||
//normal = normalize(vec3( uv_interp * 2.0 - 1.0, 1.0 ));
|
||||
float depth = textureCube(source_cube, normal).r;
|
||||
|
||||
// absolute values for direction cosines, bigger value equals closer to basis axis
|
||||
vec3 unorm = abs(normal);
|
||||
|
||||
if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) {
|
||||
// x code
|
||||
unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0);
|
||||
} else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) {
|
||||
// y code
|
||||
unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0);
|
||||
} else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) {
|
||||
// z code
|
||||
unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0);
|
||||
} else {
|
||||
// oh-no we messed up code
|
||||
// has to be
|
||||
unorm = vec3(1.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
float depth_fix = 1.0 / dot(normal, unorm);
|
||||
|
||||
depth = 2.0 * depth - 1.0;
|
||||
float linear_depth = 2.0 * z_near * z_far / (z_far + z_near - depth * (z_far - z_near));
|
||||
gl_FragDepth = (linear_depth * depth_fix + bias) / z_far;
|
||||
}
|
231
drivers/gles2/shaders/cubemap_filter.glsl
Normal file
231
drivers/gles2/shaders/cubemap_filter.glsl
Normal file
|
@ -0,0 +1,231 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#endif
|
||||
|
||||
attribute highp vec2 vertex; // attrib:0
|
||||
/* clang-format on */
|
||||
attribute highp vec2 uv; // attrib:4
|
||||
|
||||
varying highp vec2 uv_interp;
|
||||
|
||||
void main() {
|
||||
uv_interp = uv;
|
||||
gl_Position = vec4(vertex, 0, 1);
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
|
||||
// Do not copy these defines in the vertex section.
|
||||
#ifndef USE_GLES_OVER_GL
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
#extension GL_EXT_shader_texture_lod : enable
|
||||
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
|
||||
#endif
|
||||
#endif // !USE_GLES_OVER_GL
|
||||
|
||||
#ifdef GL_ARB_shader_texture_lod
|
||||
#extension GL_ARB_shader_texture_lod : enable
|
||||
#endif
|
||||
|
||||
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
|
||||
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_SOURCE_PANORAMA
|
||||
uniform sampler2D source_panorama; //texunit:0
|
||||
#else
|
||||
uniform samplerCube source_cube; //texunit:0
|
||||
#endif
|
||||
/* clang-format on */
|
||||
|
||||
uniform int face_id;
|
||||
uniform float roughness;
|
||||
varying highp vec2 uv_interp;
|
||||
|
||||
uniform sampler2D radical_inverse_vdc_cache; // texunit:1
|
||||
|
||||
#define M_PI 3.14159265359
|
||||
|
||||
#ifdef LOW_QUALITY
|
||||
|
||||
#define SAMPLE_COUNT 64
|
||||
|
||||
#else
|
||||
|
||||
#define SAMPLE_COUNT 512
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_SOURCE_PANORAMA
|
||||
|
||||
vec4 texturePanorama(sampler2D pano, vec3 normal) {
|
||||
vec2 st = vec2(
|
||||
atan(normal.x, normal.z),
|
||||
acos(normal.y));
|
||||
|
||||
if (st.x < 0.0)
|
||||
st.x += M_PI * 2.0;
|
||||
|
||||
st /= vec2(M_PI * 2.0, M_PI);
|
||||
|
||||
return texture2DLod(pano, st, 0.0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
vec3 texelCoordToVec(vec2 uv, int faceID) {
|
||||
mat3 faceUvVectors[6];
|
||||
|
||||
// -x
|
||||
faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z
|
||||
faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face
|
||||
|
||||
// +x
|
||||
faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z
|
||||
faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face
|
||||
|
||||
// -y
|
||||
faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
|
||||
faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z
|
||||
faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face
|
||||
|
||||
// +y
|
||||
faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
|
||||
faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z
|
||||
faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face
|
||||
|
||||
// -z
|
||||
faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
|
||||
faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face
|
||||
|
||||
// +z
|
||||
faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x
|
||||
faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
|
||||
|
||||
// out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
|
||||
vec3 result;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (i == faceID) {
|
||||
result = (faceUvVectors[i][0] * uv.x) + (faceUvVectors[i][1] * uv.y) + faceUvVectors[i][2];
|
||||
break;
|
||||
}
|
||||
}
|
||||
return normalize(result);
|
||||
}
|
||||
|
||||
vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
|
||||
float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
|
||||
|
||||
// Compute distribution direction
|
||||
float Phi = 2.0 * M_PI * Xi.x;
|
||||
float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));
|
||||
float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
|
||||
|
||||
// Convert to spherical direction
|
||||
vec3 H;
|
||||
H.x = SinTheta * cos(Phi);
|
||||
H.y = SinTheta * sin(Phi);
|
||||
H.z = CosTheta;
|
||||
|
||||
vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
|
||||
vec3 TangentX = normalize(cross(UpVector, N));
|
||||
vec3 TangentY = cross(N, TangentX);
|
||||
|
||||
// Tangent to world space
|
||||
return TangentX * H.x + TangentY * H.y + N * H.z;
|
||||
}
|
||||
|
||||
float radical_inverse_VdC(int i) {
|
||||
return texture2D(radical_inverse_vdc_cache, vec2(float(i) / 512.0, 0.0)).x;
|
||||
}
|
||||
|
||||
vec2 Hammersley(int i, int N) {
|
||||
return vec2(float(i) / float(N), radical_inverse_VdC(i));
|
||||
}
|
||||
|
||||
uniform bool z_flip;
|
||||
|
||||
void main() {
|
||||
vec3 color = vec3(0.0);
|
||||
|
||||
vec2 uv = (uv_interp * 2.0) - 1.0;
|
||||
vec3 N = texelCoordToVec(uv, face_id);
|
||||
|
||||
#ifdef USE_DIRECT_WRITE
|
||||
|
||||
#ifdef USE_SOURCE_PANORAMA
|
||||
|
||||
gl_FragColor = vec4(texturePanorama(source_panorama, N).rgb, 1.0);
|
||||
#else
|
||||
|
||||
gl_FragColor = vec4(textureCube(source_cube, N).rgb, 1.0);
|
||||
#endif //USE_SOURCE_PANORAMA
|
||||
|
||||
#else
|
||||
|
||||
vec4 sum = vec4(0.0);
|
||||
|
||||
for (int sample_num = 0; sample_num < SAMPLE_COUNT; sample_num++) {
|
||||
vec2 xi = Hammersley(sample_num, SAMPLE_COUNT);
|
||||
|
||||
vec3 H = ImportanceSampleGGX(xi, roughness, N);
|
||||
vec3 V = N;
|
||||
vec3 L = (2.0 * dot(V, H) * H - V);
|
||||
|
||||
float NdotL = clamp(dot(N, L), 0.0, 1.0);
|
||||
|
||||
if (NdotL > 0.0) {
|
||||
|
||||
#ifdef USE_SOURCE_PANORAMA
|
||||
vec3 val = texturePanorama(source_panorama, L).rgb;
|
||||
#else
|
||||
vec3 val = textureCubeLod(source_cube, L, 0.0).rgb;
|
||||
#endif
|
||||
//mix using Linear, to approximate high end back-end
|
||||
val = mix(pow((val + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), val * (1.0 / 12.92), vec3(lessThan(val, vec3(0.04045))));
|
||||
|
||||
sum.rgb += val * NdotL;
|
||||
|
||||
sum.a += NdotL;
|
||||
}
|
||||
}
|
||||
|
||||
sum /= sum.a;
|
||||
|
||||
vec3 a = vec3(0.055);
|
||||
sum.rgb = mix((vec3(1.0) + a) * pow(sum.rgb, vec3(1.0 / 2.4)) - a, 12.92 * sum.rgb, vec3(lessThan(sum.rgb, vec3(0.0031308))));
|
||||
|
||||
gl_FragColor = vec4(sum.rgb, 1.0);
|
||||
#endif
|
||||
}
|
308
drivers/gles2/shaders/effect_blur.glsl
Normal file
308
drivers/gles2/shaders/effect_blur.glsl
Normal file
|
@ -0,0 +1,308 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#endif
|
||||
|
||||
attribute vec2 vertex_attrib; // attrib:0
|
||||
/* clang-format on */
|
||||
attribute vec2 uv_in; // attrib:4
|
||||
|
||||
varying vec2 uv_interp;
|
||||
|
||||
#ifdef USE_BLUR_SECTION
|
||||
|
||||
uniform vec4 blur_section;
|
||||
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
uv_interp = uv_in;
|
||||
gl_Position = vec4(vertex_attrib, 0.0, 1.0);
|
||||
#ifdef USE_BLUR_SECTION
|
||||
|
||||
uv_interp = blur_section.xy + uv_interp * blur_section.zw;
|
||||
gl_Position.xy = (blur_section.xy + (gl_Position.xy * 0.5 + 0.5) * blur_section.zw) * 2.0 - 1.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
|
||||
// Do not copy these defines in the vertex section.
|
||||
#ifndef USE_GLES_OVER_GL
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
#extension GL_EXT_shader_texture_lod : enable
|
||||
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
|
||||
#endif
|
||||
#endif // !USE_GLES_OVER_GL
|
||||
|
||||
#ifdef GL_ARB_shader_texture_lod
|
||||
#extension GL_ARB_shader_texture_lod : enable
|
||||
#endif
|
||||
|
||||
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
|
||||
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
varying vec2 uv_interp;
|
||||
/* clang-format on */
|
||||
uniform sampler2D source_color; //texunit:0
|
||||
|
||||
uniform float lod;
|
||||
uniform vec2 pixel_size;
|
||||
|
||||
#if defined(GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL)
|
||||
|
||||
uniform float glow_strength;
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(DOF_FAR_BLUR) || defined(DOF_NEAR_BLUR)
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#ifdef DOF_QUALITY_LOW
|
||||
const int dof_kernel_size = 5;
|
||||
const int dof_kernel_from = 2;
|
||||
const float dof_kernel[5] = float[](0.153388, 0.221461, 0.250301, 0.221461, 0.153388);
|
||||
#endif
|
||||
|
||||
#ifdef DOF_QUALITY_MEDIUM
|
||||
const int dof_kernel_size = 11;
|
||||
const int dof_kernel_from = 5;
|
||||
const float dof_kernel[11] = float[](0.055037, 0.072806, 0.090506, 0.105726, 0.116061, 0.119726, 0.116061, 0.105726, 0.090506, 0.072806, 0.055037);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef DOF_QUALITY_HIGH
|
||||
const int dof_kernel_size = 21;
|
||||
const int dof_kernel_from = 10;
|
||||
const float dof_kernel[21] = float[](0.028174, 0.032676, 0.037311, 0.041944, 0.046421, 0.050582, 0.054261, 0.057307, 0.059587, 0.060998, 0.061476, 0.060998, 0.059587, 0.057307, 0.054261, 0.050582, 0.046421, 0.041944, 0.037311, 0.032676, 0.028174);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
uniform sampler2D dof_source_depth; //texunit:1
|
||||
uniform float dof_begin;
|
||||
uniform float dof_end;
|
||||
uniform vec2 dof_dir;
|
||||
uniform float dof_radius;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef GLOW_FIRST_PASS
|
||||
|
||||
uniform highp float luminance_cap;
|
||||
|
||||
uniform float glow_bloom;
|
||||
uniform float glow_hdr_threshold;
|
||||
uniform float glow_hdr_scale;
|
||||
|
||||
#endif
|
||||
|
||||
uniform float camera_z_far;
|
||||
uniform float camera_z_near;
|
||||
|
||||
void main() {
|
||||
#ifdef GLOW_GAUSSIAN_HORIZONTAL
|
||||
vec2 pix_size = pixel_size;
|
||||
pix_size *= 0.5; //reading from larger buffer, so use more samples
|
||||
vec4 color = texture2DLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.174938;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.165569;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.140367;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.106595;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.165569;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.140367;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.106595;
|
||||
color *= glow_strength;
|
||||
gl_FragColor = color;
|
||||
#endif
|
||||
|
||||
#ifdef GLOW_GAUSSIAN_VERTICAL
|
||||
vec4 color = texture2DLod(source_color, uv_interp + vec2(0.0, 0.0) * pixel_size, lod) * 0.288713;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(0.0, 1.0) * pixel_size, lod) * 0.233062;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(0.0, 2.0) * pixel_size, lod) * 0.122581;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(0.0, -1.0) * pixel_size, lod) * 0.233062;
|
||||
color += texture2DLod(source_color, uv_interp + vec2(0.0, -2.0) * pixel_size, lod) * 0.122581;
|
||||
color *= glow_strength;
|
||||
gl_FragColor = color;
|
||||
#endif
|
||||
|
||||
#ifndef USE_GLES_OVER_GL
|
||||
#if defined(DOF_FAR_BLUR) || defined(DOF_NEAR_BLUR)
|
||||
|
||||
#ifdef DOF_QUALITY_LOW
|
||||
const int dof_kernel_size = 5;
|
||||
const int dof_kernel_from = 2;
|
||||
float dof_kernel[5];
|
||||
dof_kernel[0] = 0.153388;
|
||||
dof_kernel[1] = 0.221461;
|
||||
dof_kernel[2] = 0.250301;
|
||||
dof_kernel[3] = 0.221461;
|
||||
dof_kernel[4] = 0.153388;
|
||||
#endif
|
||||
|
||||
#ifdef DOF_QUALITY_MEDIUM
|
||||
const int dof_kernel_size = 11;
|
||||
const int dof_kernel_from = 5;
|
||||
float dof_kernel[11];
|
||||
dof_kernel[0] = 0.055037;
|
||||
dof_kernel[1] = 0.072806;
|
||||
dof_kernel[2] = 0.090506;
|
||||
dof_kernel[3] = 0.105726;
|
||||
dof_kernel[4] = 0.116061;
|
||||
dof_kernel[5] = 0.119726;
|
||||
dof_kernel[6] = 0.116061;
|
||||
dof_kernel[7] = 0.105726;
|
||||
dof_kernel[8] = 0.090506;
|
||||
dof_kernel[9] = 0.072806;
|
||||
dof_kernel[10] = 0.055037;
|
||||
#endif
|
||||
|
||||
#ifdef DOF_QUALITY_HIGH
|
||||
const int dof_kernel_size = 21;
|
||||
const int dof_kernel_from = 10;
|
||||
float dof_kernel[21];
|
||||
dof_kernel[0] = 0.028174;
|
||||
dof_kernel[1] = 0.032676;
|
||||
dof_kernel[2] = 0.037311;
|
||||
dof_kernel[3] = 0.041944;
|
||||
dof_kernel[4] = 0.046421;
|
||||
dof_kernel[5] = 0.050582;
|
||||
dof_kernel[6] = 0.054261;
|
||||
dof_kernel[7] = 0.057307;
|
||||
dof_kernel[8] = 0.059587;
|
||||
dof_kernel[9] = 0.060998;
|
||||
dof_kernel[10] = 0.061476;
|
||||
dof_kernel[11] = 0.060998;
|
||||
dof_kernel[12] = 0.059587;
|
||||
dof_kernel[13] = 0.057307;
|
||||
dof_kernel[14] = 0.054261;
|
||||
dof_kernel[15] = 0.050582;
|
||||
dof_kernel[16] = 0.046421;
|
||||
dof_kernel[17] = 0.041944;
|
||||
dof_kernel[18] = 0.037311;
|
||||
dof_kernel[19] = 0.032676;
|
||||
dof_kernel[20] = 0.028174;
|
||||
#endif
|
||||
#endif
|
||||
#endif //!USE_GLES_OVER_GL
|
||||
|
||||
#ifdef DOF_FAR_BLUR
|
||||
|
||||
vec4 color_accum = vec4(0.0);
|
||||
|
||||
float depth = texture2DLod(dof_source_depth, uv_interp, 0.0).r;
|
||||
depth = depth * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
|
||||
#endif
|
||||
|
||||
float amount = smoothstep(dof_begin, dof_end, depth);
|
||||
float k_accum = 0.0;
|
||||
|
||||
for (int i = 0; i < dof_kernel_size; i++) {
|
||||
int int_ofs = i - dof_kernel_from;
|
||||
vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * amount * dof_radius;
|
||||
|
||||
float tap_k = dof_kernel[i];
|
||||
|
||||
float tap_depth = texture2D(dof_source_depth, tap_uv, 0.0).r;
|
||||
tap_depth = tap_depth * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
|
||||
#endif
|
||||
float tap_amount = int_ofs == 0 ? 1.0 : smoothstep(dof_begin, dof_end, tap_depth);
|
||||
tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
|
||||
|
||||
vec4 tap_color = texture2DLod(source_color, tap_uv, 0.0) * tap_k;
|
||||
|
||||
k_accum += tap_k * tap_amount;
|
||||
color_accum += tap_color * tap_amount;
|
||||
}
|
||||
|
||||
if (k_accum > 0.0) {
|
||||
color_accum /= k_accum;
|
||||
}
|
||||
|
||||
gl_FragColor = color_accum; ///k_accum;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef DOF_NEAR_BLUR
|
||||
|
||||
vec4 color_accum = vec4(0.0);
|
||||
|
||||
float max_accum = 0.0;
|
||||
|
||||
for (int i = 0; i < dof_kernel_size; i++) {
|
||||
int int_ofs = i - dof_kernel_from;
|
||||
vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * dof_radius;
|
||||
float ofs_influence = max(0.0, 1.0 - abs(float(int_ofs)) / float(dof_kernel_from));
|
||||
|
||||
float tap_k = dof_kernel[i];
|
||||
|
||||
vec4 tap_color = texture2DLod(source_color, tap_uv, 0.0);
|
||||
|
||||
float tap_depth = texture2D(dof_source_depth, tap_uv, 0.0).r;
|
||||
tap_depth = tap_depth * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
|
||||
#endif
|
||||
float tap_amount = 1.0 - smoothstep(dof_end, dof_begin, tap_depth);
|
||||
tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
|
||||
|
||||
#ifdef DOF_NEAR_FIRST_TAP
|
||||
|
||||
tap_color.a = 1.0 - smoothstep(dof_end, dof_begin, tap_depth);
|
||||
|
||||
#endif
|
||||
|
||||
max_accum = max(max_accum, tap_amount * ofs_influence);
|
||||
|
||||
color_accum += tap_color * tap_k;
|
||||
}
|
||||
|
||||
color_accum.a = max(color_accum.a, sqrt(max_accum));
|
||||
|
||||
gl_FragColor = color_accum;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef GLOW_FIRST_PASS
|
||||
|
||||
float luminance = max(gl_FragColor.r, max(gl_FragColor.g, gl_FragColor.b));
|
||||
float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom);
|
||||
|
||||
gl_FragColor = min(gl_FragColor * feedback, vec4(luminance_cap));
|
||||
|
||||
#endif
|
||||
}
|
86
drivers/gles2/shaders/exposure.glsl
Normal file
86
drivers/gles2/shaders/exposure.glsl
Normal file
|
@ -0,0 +1,86 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 vertex_attrib;
|
||||
/* clang-format on */
|
||||
|
||||
void main() {
|
||||
gl_Position = vertex_attrib;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
uniform highp sampler2D source_exposure; //texunit:0
|
||||
/* clang-format on */
|
||||
|
||||
#ifdef EXPOSURE_BEGIN
|
||||
|
||||
uniform highp ivec2 source_render_size;
|
||||
uniform highp ivec2 target_size;
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef EXPOSURE_END
|
||||
|
||||
uniform highp sampler2D prev_exposure; //texunit:1
|
||||
uniform highp float exposure_adjust;
|
||||
uniform highp float min_luminance;
|
||||
uniform highp float max_luminance;
|
||||
|
||||
#endif
|
||||
|
||||
layout(location = 0) out highp float exposure;
|
||||
|
||||
void main() {
|
||||
#ifdef EXPOSURE_BEGIN
|
||||
|
||||
ivec2 src_pos = ivec2(gl_FragCoord.xy) * source_render_size / target_size;
|
||||
|
||||
#if 1
|
||||
//more precise and expensive, but less jittery
|
||||
ivec2 next_pos = ivec2(gl_FragCoord.xy + ivec2(1)) * source_render_size / target_size;
|
||||
next_pos = max(next_pos, src_pos + ivec2(1)); //so it at least reads one pixel
|
||||
highp vec3 source_color = vec3(0.0);
|
||||
for (int i = src_pos.x; i < next_pos.x; i++) {
|
||||
for (int j = src_pos.y; j < next_pos.y; j++) {
|
||||
source_color += texelFetch(source_exposure, ivec2(i, j), 0).rgb;
|
||||
}
|
||||
}
|
||||
|
||||
source_color /= float((next_pos.x - src_pos.x) * (next_pos.y - src_pos.y));
|
||||
#else
|
||||
highp vec3 source_color = texelFetch(source_exposure, src_pos, 0).rgb;
|
||||
|
||||
#endif
|
||||
|
||||
exposure = max(source_color.r, max(source_color.g, source_color.b));
|
||||
|
||||
#else
|
||||
|
||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||
exposure = texelFetch(source_exposure, coord * 3 + ivec2(0, 0), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 0), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 0), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 1), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 1), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 1), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 2), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 2), 0).r;
|
||||
exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 2), 0).r;
|
||||
exposure *= (1.0 / 9.0);
|
||||
|
||||
#ifdef EXPOSURE_END
|
||||
|
||||
#ifdef EXPOSURE_FORCE_SET
|
||||
//will stay as is
|
||||
#else
|
||||
highp float prev_lum = texelFetch(prev_exposure, ivec2(0, 0), 0).r; //1 pixel previous exposure
|
||||
exposure = clamp(prev_lum + (exposure - prev_lum) * exposure_adjust, min_luminance, max_luminance);
|
||||
|
||||
#endif //EXPOSURE_FORCE_SET
|
||||
|
||||
#endif //EXPOSURE_END
|
||||
|
||||
#endif //EXPOSURE_BEGIN
|
||||
}
|
84
drivers/gles2/shaders/lens_distorted.glsl
Normal file
84
drivers/gles2/shaders/lens_distorted.glsl
Normal file
|
@ -0,0 +1,84 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#endif
|
||||
|
||||
attribute highp vec2 vertex; // attrib:0
|
||||
/* clang-format on */
|
||||
|
||||
uniform vec2 offset;
|
||||
uniform vec2 scale;
|
||||
|
||||
varying vec2 uv_interp;
|
||||
|
||||
void main() {
|
||||
uv_interp = vertex.xy * 2.0 - 1.0;
|
||||
|
||||
vec2 v = vertex.xy * scale + offset;
|
||||
gl_Position = vec4(v, 0.0, 1.0);
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
uniform sampler2D source; //texunit:0
|
||||
/* clang-format on */
|
||||
|
||||
uniform vec2 eye_center;
|
||||
uniform float k1;
|
||||
uniform float k2;
|
||||
uniform float upscale;
|
||||
uniform float aspect_ratio;
|
||||
|
||||
varying vec2 uv_interp;
|
||||
|
||||
void main() {
|
||||
vec2 coords = uv_interp;
|
||||
vec2 offset = coords - eye_center;
|
||||
|
||||
// take aspect ratio into account
|
||||
offset.y /= aspect_ratio;
|
||||
|
||||
// distort
|
||||
vec2 offset_sq = offset * offset;
|
||||
float radius_sq = offset_sq.x + offset_sq.y;
|
||||
float radius_s4 = radius_sq * radius_sq;
|
||||
float distortion_scale = 1.0 + (k1 * radius_sq) + (k2 * radius_s4);
|
||||
offset *= distortion_scale;
|
||||
|
||||
// reapply aspect ratio
|
||||
offset.y *= aspect_ratio;
|
||||
|
||||
// add our eye center back in
|
||||
coords = offset + eye_center;
|
||||
coords /= upscale;
|
||||
|
||||
// and check our color
|
||||
if (coords.x < -1.0 || coords.y < -1.0 || coords.x > 1.0 || coords.y > 1.0) {
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} else {
|
||||
coords = (coords + vec2(1.0)) / vec2(2.0);
|
||||
gl_FragColor = texture2D(source, coords);
|
||||
}
|
||||
}
|
258
drivers/gles2/shaders/particles.glsl
Normal file
258
drivers/gles2/shaders/particles.glsl
Normal file
|
@ -0,0 +1,258 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 color;
|
||||
/* clang-format on */
|
||||
layout(location = 1) in highp vec4 velocity_active;
|
||||
layout(location = 2) in highp vec4 custom;
|
||||
layout(location = 3) in highp vec4 xform_1;
|
||||
layout(location = 4) in highp vec4 xform_2;
|
||||
layout(location = 5) in highp vec4 xform_3;
|
||||
|
||||
struct Attractor {
|
||||
vec3 pos;
|
||||
vec3 dir;
|
||||
float radius;
|
||||
float eat_radius;
|
||||
float strength;
|
||||
float attenuation;
|
||||
};
|
||||
|
||||
#define MAX_ATTRACTORS 64
|
||||
|
||||
uniform bool emitting;
|
||||
uniform float system_phase;
|
||||
uniform float prev_system_phase;
|
||||
uniform int total_particles;
|
||||
uniform float explosiveness;
|
||||
uniform float randomness;
|
||||
uniform float time;
|
||||
uniform float delta;
|
||||
|
||||
uniform int attractor_count;
|
||||
uniform Attractor attractors[MAX_ATTRACTORS];
|
||||
uniform bool clear;
|
||||
uniform uint cycle;
|
||||
uniform float lifetime;
|
||||
uniform mat4 emission_transform;
|
||||
uniform uint random_seed;
|
||||
|
||||
out highp vec4 out_color; //tfb:
|
||||
out highp vec4 out_velocity_active; //tfb:
|
||||
out highp vec4 out_custom; //tfb:
|
||||
out highp vec4 out_xform_1; //tfb:
|
||||
out highp vec4 out_xform_2; //tfb:
|
||||
out highp vec4 out_xform_3; //tfb:
|
||||
|
||||
#if defined(USE_MATERIAL)
|
||||
|
||||
/* clang-format off */
|
||||
layout(std140) uniform UniformData { //ubo:0
|
||||
|
||||
MATERIAL_UNIFORMS
|
||||
};
|
||||
/* clang-format on */
|
||||
|
||||
#endif
|
||||
|
||||
/* clang-format off */
|
||||
|
||||
VERTEX_SHADER_GLOBALS
|
||||
|
||||
/* clang-format on */
|
||||
|
||||
uint hash(uint x) {
|
||||
x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b);
|
||||
x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b);
|
||||
x = (x >> uint(16)) ^ x;
|
||||
return x;
|
||||
}
|
||||
|
||||
void main() {
|
||||
#ifdef PARTICLES_COPY
|
||||
|
||||
out_color = color;
|
||||
out_velocity_active = velocity_active;
|
||||
out_custom = custom;
|
||||
out_xform_1 = xform_1;
|
||||
out_xform_2 = xform_2;
|
||||
out_xform_3 = xform_3;
|
||||
|
||||
#else
|
||||
|
||||
bool apply_forces = true;
|
||||
bool apply_velocity = true;
|
||||
float local_delta = delta;
|
||||
|
||||
float mass = 1.0;
|
||||
|
||||
float restart_phase = float(gl_VertexID) / float(total_particles);
|
||||
|
||||
if (randomness > 0.0) {
|
||||
uint seed = cycle;
|
||||
if (restart_phase >= system_phase) {
|
||||
seed -= uint(1);
|
||||
}
|
||||
seed *= uint(total_particles);
|
||||
seed += uint(gl_VertexID);
|
||||
float random = float(hash(seed) % uint(65536)) / 65536.0;
|
||||
restart_phase += randomness * random * 1.0 / float(total_particles);
|
||||
}
|
||||
|
||||
restart_phase *= (1.0 - explosiveness);
|
||||
bool restart = false;
|
||||
bool shader_active = velocity_active.a > 0.5;
|
||||
|
||||
if (system_phase > prev_system_phase) {
|
||||
// restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
|
||||
|
||||
if (restart_phase >= prev_system_phase && restart_phase < system_phase) {
|
||||
restart = true;
|
||||
#ifdef USE_FRACTIONAL_DELTA
|
||||
local_delta = (system_phase - restart_phase) * lifetime;
|
||||
#endif
|
||||
}
|
||||
|
||||
} else {
|
||||
if (restart_phase >= prev_system_phase) {
|
||||
restart = true;
|
||||
#ifdef USE_FRACTIONAL_DELTA
|
||||
local_delta = (1.0 - restart_phase + system_phase) * lifetime;
|
||||
#endif
|
||||
} else if (restart_phase < system_phase) {
|
||||
restart = true;
|
||||
#ifdef USE_FRACTIONAL_DELTA
|
||||
local_delta = (system_phase - restart_phase) * lifetime;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
uint current_cycle = cycle;
|
||||
|
||||
if (system_phase < restart_phase) {
|
||||
current_cycle -= uint(1);
|
||||
}
|
||||
|
||||
uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID);
|
||||
int index = int(gl_VertexID);
|
||||
|
||||
if (restart) {
|
||||
shader_active = emitting;
|
||||
}
|
||||
|
||||
mat4 xform;
|
||||
|
||||
#if defined(ENABLE_KEEP_DATA)
|
||||
if (clear) {
|
||||
#else
|
||||
if (clear || restart) {
|
||||
#endif
|
||||
out_color = vec4(1.0);
|
||||
out_velocity_active = vec4(0.0);
|
||||
out_custom = vec4(0.0);
|
||||
if (!restart)
|
||||
shader_active = false;
|
||||
|
||||
xform = mat4(
|
||||
vec4(1.0, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, 1.0, 0.0, 0.0),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(0.0, 0.0, 0.0, 1.0));
|
||||
} else {
|
||||
out_color = color;
|
||||
out_velocity_active = velocity_active;
|
||||
out_custom = custom;
|
||||
xform = transpose(mat4(xform_1, xform_2, xform_3, vec4(vec3(0.0), 1.0)));
|
||||
}
|
||||
|
||||
if (shader_active) {
|
||||
//execute shader
|
||||
|
||||
{
|
||||
/* clang-format off */
|
||||
|
||||
VERTEX_SHADER_CODE
|
||||
|
||||
/* clang-format on */
|
||||
}
|
||||
|
||||
#if !defined(DISABLE_FORCE)
|
||||
|
||||
if (false) {
|
||||
vec3 force = vec3(0.0);
|
||||
for (int i = 0; i < attractor_count; i++) {
|
||||
vec3 rel_vec = xform[3].xyz - attractors[i].pos;
|
||||
float dist = length(rel_vec);
|
||||
if (attractors[i].radius < dist)
|
||||
continue;
|
||||
if (attractors[i].eat_radius > 0.0 && attractors[i].eat_radius > dist) {
|
||||
out_velocity_active.a = 0.0;
|
||||
}
|
||||
|
||||
rel_vec = normalize(rel_vec);
|
||||
|
||||
float attenuation = pow(dist / attractors[i].radius, attractors[i].attenuation);
|
||||
|
||||
if (attractors[i].dir == vec3(0.0)) {
|
||||
//towards center
|
||||
force += attractors[i].strength * rel_vec * attenuation * mass;
|
||||
} else {
|
||||
force += attractors[i].strength * attractors[i].dir * attenuation * mass;
|
||||
}
|
||||
}
|
||||
|
||||
out_velocity_active.xyz += force * local_delta;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined(DISABLE_VELOCITY)
|
||||
|
||||
if (true) {
|
||||
xform[3].xyz += out_velocity_active.xyz * local_delta;
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
xform = mat4(0.0);
|
||||
}
|
||||
|
||||
xform = transpose(xform);
|
||||
|
||||
out_velocity_active.a = mix(0.0, 1.0, shader_active);
|
||||
|
||||
out_xform_1 = xform[0];
|
||||
out_xform_2 = xform[1];
|
||||
out_xform_3 = xform[2];
|
||||
|
||||
#endif //PARTICLES_COPY
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
//any code here is never executed, stuff is filled just so it works
|
||||
|
||||
#if defined(USE_MATERIAL)
|
||||
|
||||
layout(std140) uniform UniformData {
|
||||
|
||||
MATERIAL_UNIFORMS
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
FRAGMENT_SHADER_GLOBALS
|
||||
|
||||
void main() {
|
||||
{
|
||||
|
||||
LIGHT_SHADER_CODE
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
FRAGMENT_SHADER_CODE
|
||||
|
||||
}
|
||||
}
|
||||
/* clang-format on */
|
42
drivers/gles2/shaders/resolve.glsl
Normal file
42
drivers/gles2/shaders/resolve.glsl
Normal file
|
@ -0,0 +1,42 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 vertex_attrib;
|
||||
/* clang-format on */
|
||||
layout(location = 4) in vec2 uv_in;
|
||||
|
||||
out vec2 uv_interp;
|
||||
|
||||
void main() {
|
||||
uv_interp = uv_in;
|
||||
gl_Position = vertex_attrib;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
#if !defined(GLES_OVER_GL)
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
in vec2 uv_interp;
|
||||
/* clang-format on */
|
||||
uniform sampler2D source_specular; //texunit:0
|
||||
uniform sampler2D source_ssr; //texunit:1
|
||||
|
||||
uniform vec2 pixel_size;
|
||||
|
||||
in vec2 uv2_interp;
|
||||
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
|
||||
void main() {
|
||||
vec4 specular = texture(source_specular, uv_interp);
|
||||
|
||||
#ifdef USE_SSR
|
||||
vec4 ssr = textureLod(source_ssr, uv_interp, 0.0);
|
||||
specular.rgb = mix(specular.rgb, ssr.rgb * specular.a, ssr.a);
|
||||
#endif
|
||||
|
||||
frag_color = vec4(specular.rgb, 1.0);
|
||||
}
|
2176
drivers/gles2/shaders/scene.glsl
Normal file
2176
drivers/gles2/shaders/scene.glsl
Normal file
File diff suppressed because it is too large
Load diff
284
drivers/gles2/shaders/screen_space_reflection.glsl
Normal file
284
drivers/gles2/shaders/screen_space_reflection.glsl
Normal file
|
@ -0,0 +1,284 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 vertex_attrib;
|
||||
/* clang-format on */
|
||||
layout(location = 4) in vec2 uv_in;
|
||||
|
||||
out vec2 uv_interp;
|
||||
out vec2 pos_interp;
|
||||
|
||||
void main() {
|
||||
uv_interp = uv_in;
|
||||
gl_Position = vertex_attrib;
|
||||
pos_interp.xy = gl_Position.xy;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
in vec2 uv_interp;
|
||||
/* clang-format on */
|
||||
in vec2 pos_interp;
|
||||
|
||||
uniform sampler2D source_diffuse; //texunit:0
|
||||
uniform sampler2D source_normal_roughness; //texunit:1
|
||||
uniform sampler2D source_depth; //texunit:2
|
||||
|
||||
uniform float camera_z_near;
|
||||
uniform float camera_z_far;
|
||||
|
||||
uniform vec2 viewport_size;
|
||||
uniform vec2 pixel_size;
|
||||
|
||||
uniform float filter_mipmap_levels;
|
||||
|
||||
uniform mat4 inverse_projection;
|
||||
uniform mat4 projection;
|
||||
|
||||
uniform int num_steps;
|
||||
uniform float depth_tolerance;
|
||||
uniform float distance_fade;
|
||||
uniform float curve_fade_in;
|
||||
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
|
||||
vec2 view_to_screen(vec3 view_pos, out float w) {
|
||||
vec4 projected = projection * vec4(view_pos, 1.0);
|
||||
projected.xyz /= projected.w;
|
||||
projected.xy = projected.xy * 0.5 + 0.5;
|
||||
w = projected.w;
|
||||
return projected.xy;
|
||||
}
|
||||
|
||||
#define M_PI 3.14159265359
|
||||
|
||||
void main() {
|
||||
vec4 diffuse = texture(source_diffuse, uv_interp);
|
||||
vec4 normal_roughness = texture(source_normal_roughness, uv_interp);
|
||||
|
||||
vec3 normal;
|
||||
|
||||
normal = normal_roughness.xyz * 2.0 - 1.0;
|
||||
|
||||
float roughness = normal_roughness.w;
|
||||
|
||||
float depth_tex = texture(source_depth, uv_interp).r;
|
||||
|
||||
vec4 world_pos = inverse_projection * vec4(uv_interp * 2.0 - 1.0, depth_tex * 2.0 - 1.0, 1.0);
|
||||
vec3 vertex = world_pos.xyz / world_pos.w;
|
||||
|
||||
vec3 view_dir = normalize(vertex);
|
||||
vec3 ray_dir = normalize(reflect(view_dir, normal));
|
||||
|
||||
if (dot(ray_dir, normal) < 0.001) {
|
||||
frag_color = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
//ray_dir = normalize(view_dir - normal * dot(normal,view_dir) * 2.0);
|
||||
|
||||
//ray_dir = normalize(vec3(1,1,-1));
|
||||
|
||||
////////////////
|
||||
|
||||
//make ray length and clip it against the near plane (don't want to trace beyond visible)
|
||||
float ray_len = (vertex.z + ray_dir.z * camera_z_far) > -camera_z_near ? (-camera_z_near - vertex.z) / ray_dir.z : camera_z_far;
|
||||
vec3 ray_end = vertex + ray_dir * ray_len;
|
||||
|
||||
float w_begin;
|
||||
vec2 vp_line_begin = view_to_screen(vertex, w_begin);
|
||||
float w_end;
|
||||
vec2 vp_line_end = view_to_screen(ray_end, w_end);
|
||||
vec2 vp_line_dir = vp_line_end - vp_line_begin;
|
||||
|
||||
//we need to interpolate w along the ray, to generate perspective correct reflections
|
||||
|
||||
w_begin = 1.0 / w_begin;
|
||||
w_end = 1.0 / w_end;
|
||||
|
||||
float z_begin = vertex.z * w_begin;
|
||||
float z_end = ray_end.z * w_end;
|
||||
|
||||
vec2 line_begin = vp_line_begin / pixel_size;
|
||||
vec2 line_dir = vp_line_dir / pixel_size;
|
||||
float z_dir = z_end - z_begin;
|
||||
float w_dir = w_end - w_begin;
|
||||
|
||||
// clip the line to the viewport edges
|
||||
|
||||
float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x));
|
||||
float scale_max_y = min(1.0, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y));
|
||||
float scale_min_x = min(1.0, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x));
|
||||
float scale_min_y = min(1.0, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y));
|
||||
float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y);
|
||||
line_dir *= line_clip;
|
||||
z_dir *= line_clip;
|
||||
w_dir *= line_clip;
|
||||
|
||||
//clip z and w advance to line advance
|
||||
vec2 line_advance = normalize(line_dir); //down to pixel
|
||||
float step_size = length(line_advance) / length(line_dir);
|
||||
float z_advance = z_dir * step_size; // adapt z advance to line advance
|
||||
float w_advance = w_dir * step_size; // adapt w advance to line advance
|
||||
|
||||
//make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice)
|
||||
float advance_angle_adj = 1.0 / max(abs(line_advance.x), abs(line_advance.y));
|
||||
line_advance *= advance_angle_adj; // adapt z advance to line advance
|
||||
z_advance *= advance_angle_adj;
|
||||
w_advance *= advance_angle_adj;
|
||||
|
||||
vec2 pos = line_begin;
|
||||
float z = z_begin;
|
||||
float w = w_begin;
|
||||
float z_from = z / w;
|
||||
float z_to = z_from;
|
||||
float depth;
|
||||
vec2 prev_pos = pos;
|
||||
|
||||
bool found = false;
|
||||
|
||||
float steps_taken = 0.0;
|
||||
|
||||
for (int i = 0; i < num_steps; i++) {
|
||||
pos += line_advance;
|
||||
z += z_advance;
|
||||
w += w_advance;
|
||||
|
||||
//convert to linear depth
|
||||
|
||||
depth = texture(source_depth, pos * pixel_size).r * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
|
||||
#endif
|
||||
depth = -depth;
|
||||
|
||||
z_from = z_to;
|
||||
z_to = z / w;
|
||||
|
||||
if (depth > z_to) {
|
||||
//if depth was surpassed
|
||||
if (depth <= max(z_to, z_from) + depth_tolerance) {
|
||||
//check the depth tolerance
|
||||
found = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
steps_taken += 1.0;
|
||||
prev_pos = pos;
|
||||
}
|
||||
|
||||
if (found) {
|
||||
float margin_blend = 1.0;
|
||||
|
||||
vec2 margin = vec2((viewport_size.x + viewport_size.y) * 0.5 * 0.05); //make a uniform margin
|
||||
if (any(bvec4(lessThan(pos, -margin), greaterThan(pos, viewport_size + margin)))) {
|
||||
//clip outside screen + margin
|
||||
frag_color = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
//blend fading out towards external margin
|
||||
vec2 margin_grad = mix(pos - viewport_size, -pos, lessThan(pos, vec2(0.0)));
|
||||
margin_blend = 1.0 - smoothstep(0.0, margin.x, max(margin_grad.x, margin_grad.y));
|
||||
//margin_blend=1.0;
|
||||
}
|
||||
|
||||
vec2 final_pos;
|
||||
float grad;
|
||||
grad = steps_taken / float(num_steps);
|
||||
float initial_fade = curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), curve_fade_in);
|
||||
float fade = pow(clamp(1.0 - grad, 0.0, 1.0), distance_fade) * initial_fade;
|
||||
final_pos = pos;
|
||||
|
||||
#ifdef REFLECT_ROUGHNESS
|
||||
|
||||
vec4 final_color;
|
||||
//if roughness is enabled, do screen space cone tracing
|
||||
if (roughness > 0.001) {
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
//use a blurred version (in consecutive mipmaps) of the screen to simulate roughness
|
||||
|
||||
float gloss = 1.0 - roughness;
|
||||
float cone_angle = roughness * M_PI * 0.5;
|
||||
vec2 cone_dir = final_pos - line_begin;
|
||||
float cone_len = length(cone_dir);
|
||||
cone_dir = normalize(cone_dir); //will be used normalized from now on
|
||||
float max_mipmap = filter_mipmap_levels - 1.0;
|
||||
float gloss_mult = gloss;
|
||||
|
||||
float rem_alpha = 1.0;
|
||||
final_color = vec4(0.0);
|
||||
|
||||
for (int i = 0; i < 7; i++) {
|
||||
float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
|
||||
float radius;
|
||||
{
|
||||
//fit to sphere inside cone (sphere ends at end of cone), something like this:
|
||||
// ___
|
||||
// \O/
|
||||
// V
|
||||
//
|
||||
// as it avoids bleeding from beyond the reflection as much as possible. As a plus
|
||||
// it also makes the rough reflection more elongated.
|
||||
float a = op_len;
|
||||
float h = cone_len;
|
||||
float a2 = a * a;
|
||||
float fh2 = 4.0f * h * h;
|
||||
radius = (a * (sqrt(a2 + fh2) - a)) / (4.0f * h);
|
||||
}
|
||||
|
||||
//find the place where screen must be sampled
|
||||
vec2 sample_pos = (line_begin + cone_dir * (cone_len - radius)) * pixel_size;
|
||||
//radius is in pixels, so it's natural that log2(radius) maps to the right mipmap for the amount of pixels
|
||||
float mipmap = clamp(log2(radius), 0.0, max_mipmap);
|
||||
|
||||
//mipmap = max(mipmap-1.0,0.0);
|
||||
//do sampling
|
||||
|
||||
vec4 sample_color;
|
||||
{
|
||||
sample_color = textureLod(source_diffuse, sample_pos, mipmap);
|
||||
}
|
||||
|
||||
//multiply by gloss
|
||||
sample_color.rgb *= gloss_mult;
|
||||
sample_color.a = gloss_mult;
|
||||
|
||||
rem_alpha -= sample_color.a;
|
||||
if (rem_alpha < 0.0) {
|
||||
sample_color.rgb *= (1.0 - abs(rem_alpha));
|
||||
}
|
||||
|
||||
final_color += sample_color;
|
||||
|
||||
if (final_color.a >= 0.95) {
|
||||
// This code of accumulating gloss and aborting on near one
|
||||
// makes sense when you think of cone tracing.
|
||||
// Think of it as if roughness was 0, then we could abort on the first
|
||||
// iteration. For lesser roughness values, we need more iterations, but
|
||||
// each needs to have less influence given the sphere is smaller
|
||||
break;
|
||||
}
|
||||
|
||||
cone_len -= radius * 2.0; //go to next (smaller) circle.
|
||||
|
||||
gloss_mult *= gloss;
|
||||
}
|
||||
} else {
|
||||
final_color = textureLod(source_diffuse, final_pos * pixel_size, 0.0);
|
||||
}
|
||||
|
||||
frag_color = vec4(final_color.rgb, fade * margin_blend);
|
||||
|
||||
#else
|
||||
frag_color = vec4(textureLod(source_diffuse, final_pos * pixel_size, 0.0).rgb, fade * margin_blend);
|
||||
#endif
|
||||
|
||||
} else {
|
||||
frag_color = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
}
|
283
drivers/gles2/shaders/ssao.glsl
Normal file
283
drivers/gles2/shaders/ssao.glsl
Normal file
|
@ -0,0 +1,283 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 vertex_attrib;
|
||||
/* clang-format on */
|
||||
|
||||
void main() {
|
||||
gl_Position = vertex_attrib;
|
||||
gl_Position.z = 1.0;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
#define TWO_PI 6.283185307179586476925286766559
|
||||
|
||||
#ifdef SSAO_QUALITY_HIGH
|
||||
|
||||
#define NUM_SAMPLES (80)
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef SSAO_QUALITY_LOW
|
||||
|
||||
#define NUM_SAMPLES (15)
|
||||
|
||||
#endif
|
||||
|
||||
#if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH)
|
||||
|
||||
#define NUM_SAMPLES (40)
|
||||
|
||||
#endif
|
||||
|
||||
// If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower
|
||||
// miplevel to maintain reasonable spatial locality in the cache
|
||||
// If this number is too small (< 3), too many taps will land in the same pixel, and we'll get bad variance that manifests as flashing.
|
||||
// If it is too high (> 5), we'll get bad performance because we're not using the MIP levels effectively
|
||||
#define LOG_MAX_OFFSET (3)
|
||||
|
||||
// This must be less than or equal to the MAX_MIP_LEVEL defined in SSAO.cpp
|
||||
#define MAX_MIP_LEVEL (4)
|
||||
|
||||
// This is the number of turns around the circle that the spiral pattern makes. This should be prime to prevent
|
||||
// taps from lining up. This particular choice was tuned for NUM_SAMPLES == 9
|
||||
|
||||
const int ROTATIONS[] = int[](
|
||||
1, 1, 2, 3, 2, 5, 2, 3, 2,
|
||||
3, 3, 5, 5, 3, 4, 7, 5, 5, 7,
|
||||
9, 8, 5, 5, 7, 7, 7, 8, 5, 8,
|
||||
11, 12, 7, 10, 13, 8, 11, 8, 7, 14,
|
||||
11, 11, 13, 12, 13, 19, 17, 13, 11, 18,
|
||||
19, 11, 11, 14, 17, 21, 15, 16, 17, 18,
|
||||
13, 17, 11, 17, 19, 18, 25, 18, 19, 19,
|
||||
29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
|
||||
31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
|
||||
19, 27, 21, 25, 39, 29, 17, 21, 27);
|
||||
/* clang-format on */
|
||||
|
||||
//#define NUM_SPIRAL_TURNS (7)
|
||||
const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1];
|
||||
|
||||
uniform sampler2D source_depth; //texunit:0
|
||||
uniform highp usampler2D source_depth_mipmaps; //texunit:1
|
||||
uniform sampler2D source_normal; //texunit:2
|
||||
|
||||
uniform ivec2 screen_size;
|
||||
uniform float camera_z_far;
|
||||
uniform float camera_z_near;
|
||||
|
||||
uniform float intensity_div_r6;
|
||||
uniform float radius;
|
||||
|
||||
#ifdef ENABLE_RADIUS2
|
||||
uniform float intensity_div_r62;
|
||||
uniform float radius2;
|
||||
#endif
|
||||
|
||||
uniform float bias;
|
||||
uniform float proj_scale;
|
||||
|
||||
layout(location = 0) out float visibility;
|
||||
|
||||
uniform vec4 proj_info;
|
||||
|
||||
vec3 reconstructCSPosition(vec2 S, float z) {
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
return vec3((S.xy * proj_info.xy + proj_info.zw), z);
|
||||
#else
|
||||
return vec3((S.xy * proj_info.xy + proj_info.zw) * z, z);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
vec3 getPosition(ivec2 ssP) {
|
||||
vec3 P;
|
||||
P.z = texelFetch(source_depth, ssP, 0).r;
|
||||
|
||||
P.z = P.z * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
|
||||
#endif
|
||||
P.z = -P.z;
|
||||
|
||||
// Offset to pixel center
|
||||
P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
|
||||
return P;
|
||||
}
|
||||
|
||||
/** Reconstructs screen-space unit normal from screen-space position */
|
||||
vec3 reconstructCSFaceNormal(vec3 C) {
|
||||
return normalize(cross(dFdy(C), dFdx(C)));
|
||||
}
|
||||
|
||||
/** Returns a unit vector and a screen-space radius for the tap on a unit disk (the caller should scale by the actual disk radius) */
|
||||
vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR) {
|
||||
// Radius relative to ssR
|
||||
float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES));
|
||||
float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle;
|
||||
|
||||
ssR = alpha;
|
||||
return vec2(cos(angle), sin(angle));
|
||||
}
|
||||
|
||||
/** Read the camera-space position of the point at screen-space pixel ssP + unitOffset * ssR. Assumes length(unitOffset) == 1 */
|
||||
vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) {
|
||||
// Derivation:
|
||||
// mipLevel = floor(log(ssR / MAX_OFFSET));
|
||||
int mipLevel = clamp(int(floor(log2(ssR))) - LOG_MAX_OFFSET, 0, MAX_MIP_LEVEL);
|
||||
|
||||
ivec2 ssP = ivec2(ssR * unitOffset) + ssC;
|
||||
|
||||
vec3 P;
|
||||
|
||||
// We need to divide by 2^mipLevel to read the appropriately scaled coordinate from a MIP-map.
|
||||
// Manually clamp to the texture size because texelFetch bypasses the texture unit
|
||||
ivec2 mipP = clamp(ssP >> mipLevel, ivec2(0), (screen_size >> mipLevel) - ivec2(1));
|
||||
|
||||
if (mipLevel < 1) {
|
||||
//read from depth buffer
|
||||
P.z = texelFetch(source_depth, mipP, 0).r;
|
||||
P.z = P.z * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
|
||||
|
||||
#endif
|
||||
P.z = -P.z;
|
||||
|
||||
} else {
|
||||
//read from mipmaps
|
||||
uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel - 1).r;
|
||||
P.z = -(float(d) / 65535.0) * camera_z_far;
|
||||
}
|
||||
|
||||
// Offset to pixel center
|
||||
P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
/** Compute the occlusion due to sample with index \a i about the pixel at \a ssC that corresponds
|
||||
to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius
|
||||
|
||||
Note that units of H() in the HPG12 paper are meters, not
|
||||
unitless. The whole falloff/sampling function is therefore
|
||||
unitless. In this implementation, we factor out (9 / radius).
|
||||
|
||||
Four versions of the falloff function are implemented below
|
||||
*/
|
||||
float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in float p_radius, in int tapIndex, in float randomPatternRotationAngle) {
|
||||
// Offset on the unit disk, spun for this pixel
|
||||
float ssR;
|
||||
vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR);
|
||||
ssR *= ssDiskRadius;
|
||||
|
||||
// The occluding point in camera space
|
||||
vec3 Q = getOffsetPosition(ssC, unitOffset, ssR);
|
||||
|
||||
vec3 v = Q - C;
|
||||
|
||||
float vv = dot(v, v);
|
||||
float vn = dot(v, n_C);
|
||||
|
||||
const float epsilon = 0.01;
|
||||
float radius2 = p_radius * p_radius;
|
||||
|
||||
// A: From the HPG12 paper
|
||||
// Note large epsilon to avoid overdarkening within cracks
|
||||
//return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6;
|
||||
|
||||
// B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended]
|
||||
float f = max(radius2 - vv, 0.0);
|
||||
return f * f * f * max((vn - bias) / (epsilon + vv), 0.0);
|
||||
|
||||
// C: Medium contrast (which looks better at high radii), no division. Note that the
|
||||
// contribution still falls off with radius^2, but we've adjusted the rate in a way that is
|
||||
// more computationally efficient and happens to be aesthetically pleasing.
|
||||
// return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
|
||||
|
||||
// D: Low contrast, no division operation
|
||||
// return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
// Pixel being shaded
|
||||
ivec2 ssC = ivec2(gl_FragCoord.xy);
|
||||
|
||||
// World space point being shaded
|
||||
vec3 C = getPosition(ssC);
|
||||
|
||||
/*
|
||||
if (C.z <= -camera_z_far*0.999) {
|
||||
// We're on the skybox
|
||||
visibility=1.0;
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
//visibility=-C.z/camera_z_far;
|
||||
//return;
|
||||
#if 0
|
||||
vec3 n_C = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0;
|
||||
#else
|
||||
vec3 n_C = reconstructCSFaceNormal(C);
|
||||
n_C = -n_C;
|
||||
#endif
|
||||
|
||||
// Hash function used in the HPG12 AlchemyAO paper
|
||||
float randomPatternRotationAngle = mod(float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10), TWO_PI);
|
||||
|
||||
// Reconstruct normals from positions. These will lead to 1-pixel black lines
|
||||
// at depth discontinuities, however the blur will wipe those out so they are not visible
|
||||
// in the final image.
|
||||
|
||||
// Choose the screen-space sample radius
|
||||
// proportional to the projected area of the sphere
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
float ssDiskRadius = -proj_scale * radius;
|
||||
#else
|
||||
float ssDiskRadius = -proj_scale * radius / C.z;
|
||||
#endif
|
||||
float sum = 0.0;
|
||||
for (int i = 0; i < NUM_SAMPLES; ++i) {
|
||||
sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius, i, randomPatternRotationAngle);
|
||||
}
|
||||
|
||||
float A = max(0.0, 1.0 - sum * intensity_div_r6 * (5.0 / float(NUM_SAMPLES)));
|
||||
|
||||
#ifdef ENABLE_RADIUS2
|
||||
|
||||
//go again for radius2
|
||||
randomPatternRotationAngle = mod(float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11), TWO_PI);
|
||||
|
||||
// Reconstruct normals from positions. These will lead to 1-pixel black lines
|
||||
// at depth discontinuities, however the blur will wipe those out so they are not visible
|
||||
// in the final image.
|
||||
|
||||
// Choose the screen-space sample radius
|
||||
// proportional to the projected area of the sphere
|
||||
ssDiskRadius = -proj_scale * radius2 / C.z;
|
||||
|
||||
sum = 0.0;
|
||||
for (int i = 0; i < NUM_SAMPLES; ++i) {
|
||||
sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius2, i, randomPatternRotationAngle);
|
||||
}
|
||||
|
||||
A = min(A, max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES))));
|
||||
#endif
|
||||
// Bilateral box-filter over a quad for free, respecting depth edges
|
||||
// (the difference that this makes is subtle)
|
||||
if (abs(dFdx(C.z)) < 0.02) {
|
||||
A -= dFdx(A) * (float(ssC.x & 1) - 0.5);
|
||||
}
|
||||
if (abs(dFdy(C.z)) < 0.02) {
|
||||
A -= dFdy(A) * (float(ssC.y & 1) - 0.5);
|
||||
}
|
||||
|
||||
visibility = A;
|
||||
}
|
116
drivers/gles2/shaders/ssao_blur.glsl
Normal file
116
drivers/gles2/shaders/ssao_blur.glsl
Normal file
|
@ -0,0 +1,116 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 vertex_attrib;
|
||||
/* clang-format on */
|
||||
|
||||
void main() {
|
||||
gl_Position = vertex_attrib;
|
||||
gl_Position.z = 1.0;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
uniform sampler2D source_ssao; //texunit:0
|
||||
/* clang-format on */
|
||||
uniform sampler2D source_depth; //texunit:1
|
||||
uniform sampler2D source_normal; //texunit:3
|
||||
|
||||
layout(location = 0) out float visibility;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Tunable Parameters:
|
||||
|
||||
/** Increase to make depth edges crisper. Decrease to reduce flicker. */
|
||||
uniform float edge_sharpness;
|
||||
|
||||
/** Step in 2-pixel intervals since we already blurred against neighbors in the
|
||||
first AO pass. This constant can be increased while R decreases to improve
|
||||
performance at the expense of some dithering artifacts.
|
||||
|
||||
Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was
|
||||
unobjectionable after shading was applied but eliminated most temporal incoherence
|
||||
from using small numbers of sample taps.
|
||||
*/
|
||||
|
||||
uniform int filter_scale;
|
||||
|
||||
/** Filter radius in pixels. This will be multiplied by SCALE. */
|
||||
#define R (4)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Gaussian coefficients
|
||||
const float gaussian[R + 1] =
|
||||
//float[](0.356642, 0.239400, 0.072410, 0.009869);
|
||||
//float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0
|
||||
float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0
|
||||
//float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0
|
||||
|
||||
/** (1, 0) or (0, 1)*/
|
||||
uniform ivec2 axis;
|
||||
|
||||
uniform float camera_z_far;
|
||||
uniform float camera_z_near;
|
||||
|
||||
uniform ivec2 screen_size;
|
||||
|
||||
void main() {
|
||||
ivec2 ssC = ivec2(gl_FragCoord.xy);
|
||||
|
||||
float depth = texelFetch(source_depth, ssC, 0).r;
|
||||
//vec3 normal = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0;
|
||||
|
||||
depth = depth * 2.0 - 1.0;
|
||||
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
|
||||
|
||||
float depth_divide = 1.0 / camera_z_far;
|
||||
|
||||
//depth *= depth_divide;
|
||||
|
||||
/*
|
||||
if (depth > camera_z_far * 0.999) {
|
||||
discard; //skybox
|
||||
}
|
||||
*/
|
||||
|
||||
float sum = texelFetch(source_ssao, ssC, 0).r;
|
||||
|
||||
// Base weight for depth falloff. Increase this for more blurriness,
|
||||
// decrease it for better edge discrimination
|
||||
float BASE = gaussian[0];
|
||||
float totalWeight = BASE;
|
||||
sum *= totalWeight;
|
||||
|
||||
ivec2 clamp_limit = screen_size - ivec2(1);
|
||||
|
||||
for (int r = -R; r <= R; ++r) {
|
||||
// We already handled the zero case above. This loop should be unrolled and the static branch optimized out,
|
||||
// so the IF statement has no runtime cost
|
||||
if (r != 0) {
|
||||
ivec2 ppos = ssC + axis * (r * filter_scale);
|
||||
float value = texelFetch(source_ssao, clamp(ppos, ivec2(0), clamp_limit), 0).r;
|
||||
ivec2 rpos = clamp(ppos, ivec2(0), clamp_limit);
|
||||
float temp_depth = texelFetch(source_depth, rpos, 0).r;
|
||||
//vec3 temp_normal = texelFetch(source_normal, rpos, 0).rgb * 2.0 - 1.0;
|
||||
|
||||
temp_depth = temp_depth * 2.0 - 1.0;
|
||||
temp_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - temp_depth * (camera_z_far - camera_z_near));
|
||||
// temp_depth *= depth_divide;
|
||||
|
||||
// spatial domain: offset gaussian tap
|
||||
float weight = 0.3 + gaussian[abs(r)];
|
||||
//weight *= max(0.0,dot(temp_normal,normal));
|
||||
|
||||
// range domain (the "bilateral" weight). As depth difference increases, decrease weight.
|
||||
weight *= max(0.0, 1.0 - edge_sharpness * abs(temp_depth - depth));
|
||||
|
||||
sum += value * weight;
|
||||
totalWeight += weight;
|
||||
}
|
||||
}
|
||||
|
||||
const float epsilon = 0.0001;
|
||||
visibility = sum / (totalWeight + epsilon);
|
||||
}
|
54
drivers/gles2/shaders/ssao_minify.glsl
Normal file
54
drivers/gles2/shaders/ssao_minify.glsl
Normal file
|
@ -0,0 +1,54 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 vertex_attrib;
|
||||
/* clang-format on */
|
||||
|
||||
void main() {
|
||||
gl_Position = vertex_attrib;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
#ifdef MINIFY_START
|
||||
|
||||
#define SDEPTH_TYPE highp sampler2D
|
||||
uniform float camera_z_far;
|
||||
uniform float camera_z_near;
|
||||
/* clang-format on */
|
||||
|
||||
#else
|
||||
|
||||
#define SDEPTH_TYPE mediump usampler2D
|
||||
|
||||
#endif
|
||||
|
||||
uniform SDEPTH_TYPE source_depth; //texunit:0
|
||||
|
||||
uniform ivec2 from_size;
|
||||
uniform int source_mipmap;
|
||||
|
||||
layout(location = 0) out mediump uint depth;
|
||||
|
||||
void main() {
|
||||
ivec2 ssP = ivec2(gl_FragCoord.xy);
|
||||
|
||||
// Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling.
|
||||
// On DX9, the bit-and can be implemented with floating-point modulo
|
||||
|
||||
#ifdef MINIFY_START
|
||||
float fdepth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
|
||||
fdepth = fdepth * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
fdepth = ((fdepth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
fdepth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - fdepth * (camera_z_far - camera_z_near));
|
||||
#endif
|
||||
fdepth /= camera_z_far;
|
||||
depth = uint(clamp(fdepth * 65535.0, 0.0, 65535.0));
|
||||
|
||||
#else
|
||||
depth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
|
||||
#endif
|
||||
}
|
420
drivers/gles2/shaders/stdlib.glsl
Normal file
420
drivers/gles2/shaders/stdlib.glsl
Normal file
|
@ -0,0 +1,420 @@
|
|||
|
||||
vec2 select2(vec2 a, vec2 b, bvec2 c) {
|
||||
vec2 ret;
|
||||
|
||||
ret.x = c.x ? b.x : a.x;
|
||||
ret.y = c.y ? b.y : a.y;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
vec3 select3(vec3 a, vec3 b, bvec3 c) {
|
||||
vec3 ret;
|
||||
|
||||
ret.x = c.x ? b.x : a.x;
|
||||
ret.y = c.y ? b.y : a.y;
|
||||
ret.z = c.z ? b.z : a.z;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
vec4 select4(vec4 a, vec4 b, bvec4 c) {
|
||||
vec4 ret;
|
||||
|
||||
ret.x = c.x ? b.x : a.x;
|
||||
ret.y = c.y ? b.y : a.y;
|
||||
ret.z = c.z ? b.z : a.z;
|
||||
ret.w = c.w ? b.w : a.w;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) {
|
||||
float x_coord = float(2 * coord.x + 1) / float(size.x * 2);
|
||||
float y_coord = float(2 * coord.y + 1) / float(size.y * 2);
|
||||
|
||||
return texture2DLod(tex, vec2(x_coord, y_coord), 0.0);
|
||||
}
|
||||
|
||||
#if defined(SINH_USED)
|
||||
|
||||
highp float sinh(highp float x) {
|
||||
return 0.5 * (exp(x) - exp(-x));
|
||||
}
|
||||
|
||||
highp vec2 sinh(highp vec2 x) {
|
||||
return 0.5 * vec2(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y));
|
||||
}
|
||||
|
||||
highp vec3 sinh(highp vec3 x) {
|
||||
return 0.5 * vec3(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y), exp(x.z) - exp(-x.z));
|
||||
}
|
||||
|
||||
highp vec4 sinh(highp vec4 x) {
|
||||
return 0.5 * vec4(exp(x.x) - exp(-x.x), exp(x.y) - exp(-x.y), exp(x.z) - exp(-x.z), exp(x.w) - exp(-x.w));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(COSH_USED)
|
||||
|
||||
highp float cosh(highp float x) {
|
||||
return 0.5 * (exp(x) + exp(-x));
|
||||
}
|
||||
|
||||
highp vec2 cosh(highp vec2 x) {
|
||||
return 0.5 * vec2(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y));
|
||||
}
|
||||
|
||||
highp vec3 cosh(highp vec3 x) {
|
||||
return 0.5 * vec3(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y), exp(x.z) + exp(-x.z));
|
||||
}
|
||||
|
||||
highp vec4 cosh(highp vec4 x) {
|
||||
return 0.5 * vec4(exp(x.x) + exp(-x.x), exp(x.y) + exp(-x.y), exp(x.z) + exp(-x.z), exp(x.w) + exp(-x.w));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(TANH_USED)
|
||||
|
||||
highp float tanh(highp float x) {
|
||||
highp float exp2x = exp(2.0 * x);
|
||||
return (exp2x - 1.0) / (exp2x + 1.0);
|
||||
}
|
||||
|
||||
highp vec2 tanh(highp vec2 x) {
|
||||
highp float exp2x = exp(2.0 * x.x);
|
||||
highp float exp2y = exp(2.0 * x.y);
|
||||
return vec2((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0));
|
||||
}
|
||||
|
||||
highp vec3 tanh(highp vec3 x) {
|
||||
highp float exp2x = exp(2.0 * x.x);
|
||||
highp float exp2y = exp(2.0 * x.y);
|
||||
highp float exp2z = exp(2.0 * x.z);
|
||||
return vec3((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0), (exp2z - 1.0) / (exp2z + 1.0));
|
||||
}
|
||||
|
||||
highp vec4 tanh(highp vec4 x) {
|
||||
highp float exp2x = exp(2.0 * x.x);
|
||||
highp float exp2y = exp(2.0 * x.y);
|
||||
highp float exp2z = exp(2.0 * x.z);
|
||||
highp float exp2w = exp(2.0 * x.w);
|
||||
return vec4((exp2x - 1.0) / (exp2x + 1.0), (exp2y - 1.0) / (exp2y + 1.0), (exp2z - 1.0) / (exp2z + 1.0), (exp2w - 1.0) / (exp2w + 1.0));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ASINH_USED)
|
||||
|
||||
highp float asinh(highp float x) {
|
||||
return sign(x) * log(abs(x) + sqrt(1.0 + x * x));
|
||||
}
|
||||
|
||||
highp vec2 asinh(highp vec2 x) {
|
||||
return vec2(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)));
|
||||
}
|
||||
|
||||
highp vec3 asinh(highp vec3 x) {
|
||||
return vec3(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)), sign(x.z) * log(abs(x.z) + sqrt(1.0 + x.z * x.z)));
|
||||
}
|
||||
|
||||
highp vec4 asinh(highp vec4 x) {
|
||||
return vec4(sign(x.x) * log(abs(x.x) + sqrt(1.0 + x.x * x.x)), sign(x.y) * log(abs(x.y) + sqrt(1.0 + x.y * x.y)), sign(x.z) * log(abs(x.z) + sqrt(1.0 + x.z * x.z)), sign(x.w) * log(abs(x.w) + sqrt(1.0 + x.w * x.w)));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ACOSH_USED)
|
||||
|
||||
highp float acosh(highp float x) {
|
||||
return log(x + sqrt(x * x - 1.0));
|
||||
}
|
||||
|
||||
highp vec2 acosh(highp vec2 x) {
|
||||
return vec2(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)));
|
||||
}
|
||||
|
||||
highp vec3 acosh(highp vec3 x) {
|
||||
return vec3(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)), log(x.z + sqrt(x.z * x.z - 1.0)));
|
||||
}
|
||||
|
||||
highp vec4 acosh(highp vec4 x) {
|
||||
return vec4(log(x.x + sqrt(x.x * x.x - 1.0)), log(x.y + sqrt(x.y * x.y - 1.0)), log(x.z + sqrt(x.z * x.z - 1.0)), log(x.w + sqrt(x.w * x.w - 1.0)));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ATANH_USED)
|
||||
|
||||
highp float atanh(highp float x) {
|
||||
return 0.5 * log((1.0 + x) / (1.0 - x));
|
||||
}
|
||||
|
||||
highp vec2 atanh(highp vec2 x) {
|
||||
return 0.5 * vec2(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)));
|
||||
}
|
||||
|
||||
highp vec3 atanh(highp vec3 x) {
|
||||
return 0.5 * vec3(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)), log((1.0 + x.z) / (1.0 - x.z)));
|
||||
}
|
||||
|
||||
highp vec4 atanh(highp vec4 x) {
|
||||
return 0.5 * vec4(log((1.0 + x.x) / (1.0 - x.x)), log((1.0 + x.y) / (1.0 - x.y)), log((1.0 + x.z) / (1.0 - x.z)), log((1.0 + x.w) / (1.0 - x.w)));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ROUND_USED)
|
||||
|
||||
highp float round(highp float x) {
|
||||
return floor(x + 0.5);
|
||||
}
|
||||
|
||||
highp vec2 round(highp vec2 x) {
|
||||
return floor(x + vec2(0.5));
|
||||
}
|
||||
|
||||
highp vec3 round(highp vec3 x) {
|
||||
return floor(x + vec3(0.5));
|
||||
}
|
||||
|
||||
highp vec4 round(highp vec4 x) {
|
||||
return floor(x + vec4(0.5));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(ROUND_EVEN_USED)
|
||||
|
||||
highp float roundEven(highp float x) {
|
||||
highp float t = x + 0.5;
|
||||
highp float f = floor(t);
|
||||
highp float r;
|
||||
if (t == f) {
|
||||
if (x > 0)
|
||||
r = f - mod(f, 2);
|
||||
else
|
||||
r = f + mod(f, 2);
|
||||
} else
|
||||
r = f;
|
||||
return r;
|
||||
}
|
||||
|
||||
highp vec2 roundEven(highp vec2 x) {
|
||||
return vec2(roundEven(x.x), roundEven(x.y));
|
||||
}
|
||||
|
||||
highp vec3 roundEven(highp vec3 x) {
|
||||
return vec3(roundEven(x.x), roundEven(x.y), roundEven(x.z));
|
||||
}
|
||||
|
||||
highp vec4 roundEven(highp vec4 x) {
|
||||
return vec4(roundEven(x.x), roundEven(x.y), roundEven(x.z), roundEven(x.w));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(IS_INF_USED)
|
||||
|
||||
bool isinf(highp float x) {
|
||||
return (2 * x == x) && (x != 0);
|
||||
}
|
||||
|
||||
bvec2 isinf(highp vec2 x) {
|
||||
return bvec2((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0));
|
||||
}
|
||||
|
||||
bvec3 isinf(highp vec3 x) {
|
||||
return bvec3((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0), (2 * x.z == x.z) && (x.z != 0));
|
||||
}
|
||||
|
||||
bvec4 isinf(highp vec4 x) {
|
||||
return bvec4((2 * x.x == x.x) && (x.x != 0), (2 * x.y == x.y) && (x.y != 0), (2 * x.z == x.z) && (x.z != 0), (2 * x.w == x.w) && (x.w != 0));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(IS_NAN_USED)
|
||||
|
||||
bool isnan(highp float x) {
|
||||
return x != x;
|
||||
}
|
||||
|
||||
bvec2 isnan(highp vec2 x) {
|
||||
return bvec2(x.x != x.x, x.y != x.y);
|
||||
}
|
||||
|
||||
bvec3 isnan(highp vec3 x) {
|
||||
return bvec3(x.x != x.x, x.y != x.y, x.z != x.z);
|
||||
}
|
||||
|
||||
bvec4 isnan(highp vec4 x) {
|
||||
return bvec4(x.x != x.x, x.y != x.y, x.z != x.z, x.w != x.w);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(TRUNC_USED)
|
||||
|
||||
highp float trunc(highp float x) {
|
||||
return x < 0 ? -floor(-x) : floor(x);
|
||||
}
|
||||
|
||||
highp vec2 trunc(highp vec2 x) {
|
||||
return vec2(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y));
|
||||
}
|
||||
|
||||
highp vec3 trunc(highp vec3 x) {
|
||||
return vec3(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z));
|
||||
}
|
||||
|
||||
highp vec4 trunc(highp vec4 x) {
|
||||
return vec4(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z), x.w < 0 ? -floor(-x.w) : floor(x.w));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(DETERMINANT_USED)
|
||||
|
||||
highp float determinant(highp mat2 m) {
|
||||
return m[0].x * m[1].y - m[1].x * m[0].y;
|
||||
}
|
||||
|
||||
highp float determinant(highp mat3 m) {
|
||||
return m[0].x * (m[1].y * m[2].z - m[2].y * m[1].z) - m[1].x * (m[0].y * m[2].z - m[2].y * m[0].z) + m[2].x * (m[0].y * m[1].z - m[1].y * m[0].z);
|
||||
}
|
||||
|
||||
highp float determinant(highp mat4 m) {
|
||||
highp float s00 = m[2].z * m[3].w - m[3].z * m[2].w;
|
||||
highp float s01 = m[2].y * m[3].w - m[3].y * m[2].w;
|
||||
highp float s02 = m[2].y * m[3].z - m[3].y * m[2].z;
|
||||
highp float s03 = m[2].x * m[3].w - m[3].x * m[2].w;
|
||||
highp float s04 = m[2].x * m[3].z - m[3].x * m[2].z;
|
||||
highp float s05 = m[2].x * m[3].y - m[3].x * m[2].y;
|
||||
highp vec4 c = vec4((m[1].y * s00 - m[1].z * s01 + m[1].w * s02), -(m[1].x * s00 - m[1].z * s03 + m[1].w * s04), (m[1].x * s01 - m[1].y * s03 + m[1].w * s05), -(m[1].x * s02 - m[1].y * s04 + m[1].z * s05));
|
||||
return m[0].x * c.x + m[0].y * c.y + m[0].z * c.z + m[0].w * c.w;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(INVERSE_USED)
|
||||
|
||||
highp mat2 inverse(highp mat2 m) {
|
||||
highp float d = 1.0 / (m[0].x * m[1].y - m[1].x * m[0].y);
|
||||
return mat2(
|
||||
vec2(m[1].y * d, -m[0].y * d),
|
||||
vec2(-m[1].x * d, m[0].x * d));
|
||||
}
|
||||
|
||||
highp mat3 inverse(highp mat3 m) {
|
||||
highp float d = 1.0 / (m[0].x * (m[1].y * m[2].z - m[2].y * m[1].z) - m[1].x * (m[0].y * m[2].z - m[2].y * m[0].z) + m[2].x * (m[0].y * m[1].z - m[1].y * m[0].z));
|
||||
return mat3(
|
||||
vec3((m[1].y * m[2].z - m[2].y * m[1].z), -(m[1].x * m[2].z - m[2].x * m[1].z), (m[1].x * m[2].y - m[2].x * m[1].y)) * d,
|
||||
vec3(-(m[0].y * m[2].z - m[2].y * m[0].z), (m[0].x * m[2].z - m[2].x * m[0].z), -(m[0].x * m[2].y - m[2].x * m[0].y)) * d,
|
||||
vec3((m[0].y * m[1].z - m[1].y * m[0].z), -(m[0].x * m[1].z - m[1].x * m[0].z), (m[0].x * m[1].y - m[1].x * m[0].y)) * d);
|
||||
}
|
||||
|
||||
highp mat4 inverse(highp mat4 m) {
|
||||
highp float c00 = m[2].z * m[3].w - m[3].z * m[2].w;
|
||||
highp float c02 = m[1].z * m[3].w - m[3].z * m[1].w;
|
||||
highp float c03 = m[1].z * m[2].w - m[2].z * m[1].w;
|
||||
|
||||
highp float c04 = m[2].y * m[3].w - m[3].y * m[2].w;
|
||||
highp float c06 = m[1].y * m[3].w - m[3].y * m[1].w;
|
||||
highp float c07 = m[1].y * m[2].w - m[2].y * m[1].w;
|
||||
|
||||
highp float c08 = m[2].y * m[3].z - m[3].y * m[2].z;
|
||||
highp float c10 = m[1].y * m[3].z - m[3].y * m[1].z;
|
||||
highp float c11 = m[1].y * m[2].z - m[2].y * m[1].z;
|
||||
|
||||
highp float c12 = m[2].x * m[3].w - m[3].x * m[2].w;
|
||||
highp float c14 = m[1].x * m[3].w - m[3].x * m[1].w;
|
||||
highp float c15 = m[1].x * m[2].w - m[2].x * m[1].w;
|
||||
|
||||
highp float c16 = m[2].x * m[3].z - m[3].x * m[2].z;
|
||||
highp float c18 = m[1].x * m[3].z - m[3].x * m[1].z;
|
||||
highp float c19 = m[1].x * m[2].z - m[2].x * m[1].z;
|
||||
|
||||
highp float c20 = m[2].x * m[3].y - m[3].x * m[2].y;
|
||||
highp float c22 = m[1].x * m[3].y - m[3].x * m[1].y;
|
||||
highp float c23 = m[1].x * m[2].y - m[2].x * m[1].y;
|
||||
|
||||
vec4 f0 = vec4(c00, c00, c02, c03);
|
||||
vec4 f1 = vec4(c04, c04, c06, c07);
|
||||
vec4 f2 = vec4(c08, c08, c10, c11);
|
||||
vec4 f3 = vec4(c12, c12, c14, c15);
|
||||
vec4 f4 = vec4(c16, c16, c18, c19);
|
||||
vec4 f5 = vec4(c20, c20, c22, c23);
|
||||
|
||||
vec4 v0 = vec4(m[1].x, m[0].x, m[0].x, m[0].x);
|
||||
vec4 v1 = vec4(m[1].y, m[0].y, m[0].y, m[0].y);
|
||||
vec4 v2 = vec4(m[1].z, m[0].z, m[0].z, m[0].z);
|
||||
vec4 v3 = vec4(m[1].w, m[0].w, m[0].w, m[0].w);
|
||||
|
||||
vec4 inv0 = vec4(v1 * f0 - v2 * f1 + v3 * f2);
|
||||
vec4 inv1 = vec4(v0 * f0 - v2 * f3 + v3 * f4);
|
||||
vec4 inv2 = vec4(v0 * f1 - v1 * f3 + v3 * f5);
|
||||
vec4 inv3 = vec4(v0 * f2 - v1 * f4 + v2 * f5);
|
||||
|
||||
vec4 sa = vec4(+1, -1, +1, -1);
|
||||
vec4 sb = vec4(-1, +1, -1, +1);
|
||||
|
||||
mat4 inv = mat4(inv0 * sa, inv1 * sb, inv2 * sa, inv3 * sb);
|
||||
|
||||
vec4 r0 = vec4(inv[0].x, inv[1].x, inv[2].x, inv[3].x);
|
||||
vec4 d0 = vec4(m[0] * r0);
|
||||
|
||||
highp float d1 = (d0.x + d0.y) + (d0.z + d0.w);
|
||||
highp float d = 1.0 / d1;
|
||||
|
||||
return inv * d;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef USE_GLES_OVER_GL
|
||||
|
||||
#if defined(TRANSPOSE_USED)
|
||||
|
||||
highp mat2 transpose(highp mat2 m) {
|
||||
return mat2(
|
||||
vec2(m[0].x, m[1].x),
|
||||
vec2(m[0].y, m[1].y));
|
||||
}
|
||||
|
||||
highp mat3 transpose(highp mat3 m) {
|
||||
return mat3(
|
||||
vec3(m[0].x, m[1].x, m[2].x),
|
||||
vec3(m[0].y, m[1].y, m[2].y),
|
||||
vec3(m[0].z, m[1].z, m[2].z));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
highp mat4 transpose(highp mat4 m) {
|
||||
return mat4(
|
||||
vec4(m[0].x, m[1].x, m[2].x, m[3].x),
|
||||
vec4(m[0].y, m[1].y, m[2].y, m[3].y),
|
||||
vec4(m[0].z, m[1].z, m[2].z, m[3].z),
|
||||
vec4(m[0].w, m[1].w, m[2].w, m[3].w));
|
||||
}
|
||||
|
||||
#if defined(OUTER_PRODUCT_USED)
|
||||
|
||||
highp mat2 outerProduct(highp vec2 c, highp vec2 r) {
|
||||
return mat2(c * r.x, c * r.y);
|
||||
}
|
||||
|
||||
highp mat3 outerProduct(highp vec3 c, highp vec3 r) {
|
||||
return mat3(c * r.x, c * r.y, c * r.z);
|
||||
}
|
||||
|
||||
highp mat4 outerProduct(highp vec4 c, highp vec4 r) {
|
||||
return mat4(c * r.x, c * r.y, c * r.z, c * r.w);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
171
drivers/gles2/shaders/subsurf_scattering.glsl
Normal file
171
drivers/gles2/shaders/subsurf_scattering.glsl
Normal file
|
@ -0,0 +1,171 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
layout(location = 0) in highp vec4 vertex_attrib;
|
||||
/* clang-format on */
|
||||
layout(location = 4) in vec2 uv_in;
|
||||
|
||||
out vec2 uv_interp;
|
||||
|
||||
void main() {
|
||||
uv_interp = uv_in;
|
||||
gl_Position = vertex_attrib;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
//#define QUALIFIER uniform // some guy on the interweb says it may be faster with this
|
||||
#define QUALIFIER const
|
||||
|
||||
#ifdef USE_25_SAMPLES
|
||||
const int kernel_size = 25;
|
||||
/* clang-format on */
|
||||
QUALIFIER vec2 kernel[25] = vec2[](
|
||||
vec2(0.530605, 0.0),
|
||||
vec2(0.000973794, -3.0),
|
||||
vec2(0.00333804, -2.52083),
|
||||
vec2(0.00500364, -2.08333),
|
||||
vec2(0.00700976, -1.6875),
|
||||
vec2(0.0094389, -1.33333),
|
||||
vec2(0.0128496, -1.02083),
|
||||
vec2(0.017924, -0.75),
|
||||
vec2(0.0263642, -0.520833),
|
||||
vec2(0.0410172, -0.333333),
|
||||
vec2(0.0493588, -0.1875),
|
||||
vec2(0.0402784, -0.0833333),
|
||||
vec2(0.0211412, -0.0208333),
|
||||
vec2(0.0211412, 0.0208333),
|
||||
vec2(0.0402784, 0.0833333),
|
||||
vec2(0.0493588, 0.1875),
|
||||
vec2(0.0410172, 0.333333),
|
||||
vec2(0.0263642, 0.520833),
|
||||
vec2(0.017924, 0.75),
|
||||
vec2(0.0128496, 1.02083),
|
||||
vec2(0.0094389, 1.33333),
|
||||
vec2(0.00700976, 1.6875),
|
||||
vec2(0.00500364, 2.08333),
|
||||
vec2(0.00333804, 2.52083),
|
||||
vec2(0.000973794, 3.0));
|
||||
#endif //USE_25_SAMPLES
|
||||
|
||||
#ifdef USE_17_SAMPLES
|
||||
const int kernel_size = 17;
|
||||
QUALIFIER vec2 kernel[17] = vec2[](
|
||||
vec2(0.536343, 0.0),
|
||||
vec2(0.00317394, -2.0),
|
||||
vec2(0.0100386, -1.53125),
|
||||
vec2(0.0144609, -1.125),
|
||||
vec2(0.0216301, -0.78125),
|
||||
vec2(0.0347317, -0.5),
|
||||
vec2(0.0571056, -0.28125),
|
||||
vec2(0.0582416, -0.125),
|
||||
vec2(0.0324462, -0.03125),
|
||||
vec2(0.0324462, 0.03125),
|
||||
vec2(0.0582416, 0.125),
|
||||
vec2(0.0571056, 0.28125),
|
||||
vec2(0.0347317, 0.5),
|
||||
vec2(0.0216301, 0.78125),
|
||||
vec2(0.0144609, 1.125),
|
||||
vec2(0.0100386, 1.53125),
|
||||
vec2(0.00317394, 2.0));
|
||||
#endif //USE_17_SAMPLES
|
||||
|
||||
#ifdef USE_11_SAMPLES
|
||||
const int kernel_size = 11;
|
||||
QUALIFIER vec2 kernel[11] = vec2[](
|
||||
vec2(0.560479, 0.0),
|
||||
vec2(0.00471691, -2.0),
|
||||
vec2(0.0192831, -1.28),
|
||||
vec2(0.03639, -0.72),
|
||||
vec2(0.0821904, -0.32),
|
||||
vec2(0.0771802, -0.08),
|
||||
vec2(0.0771802, 0.08),
|
||||
vec2(0.0821904, 0.32),
|
||||
vec2(0.03639, 0.72),
|
||||
vec2(0.0192831, 1.28),
|
||||
vec2(0.00471691, 2.0));
|
||||
#endif //USE_11_SAMPLES
|
||||
|
||||
uniform float max_radius;
|
||||
uniform float camera_z_far;
|
||||
uniform float camera_z_near;
|
||||
uniform float unit_size;
|
||||
uniform vec2 dir;
|
||||
in vec2 uv_interp;
|
||||
|
||||
uniform sampler2D source_diffuse; //texunit:0
|
||||
uniform sampler2D source_sss; //texunit:1
|
||||
uniform sampler2D source_depth; //texunit:2
|
||||
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
|
||||
void main() {
|
||||
float strength = texture(source_sss, uv_interp).r;
|
||||
strength *= strength; //stored as sqrt
|
||||
|
||||
// Fetch color of current pixel:
|
||||
vec4 base_color = texture(source_diffuse, uv_interp);
|
||||
|
||||
if (strength > 0.0) {
|
||||
// Fetch linear depth of current pixel:
|
||||
float depth = texture(source_depth, uv_interp).r * 2.0 - 1.0;
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
float scale = unit_size; //remember depth is negative by default in OpenGL
|
||||
#else
|
||||
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
|
||||
float scale = unit_size / depth; //remember depth is negative by default in OpenGL
|
||||
#endif
|
||||
|
||||
// Calculate the final step to fetch the surrounding pixels:
|
||||
vec2 step = max_radius * scale * dir;
|
||||
step *= strength; // Modulate it using the alpha channel.
|
||||
step *= 1.0 / 3.0; // Divide by 3 as the kernels range from -3 to 3.
|
||||
|
||||
// Accumulate the center sample:
|
||||
vec3 color_accum = base_color.rgb;
|
||||
color_accum *= kernel[0].x;
|
||||
#ifdef ENABLE_STRENGTH_WEIGHTING
|
||||
float color_weight = kernel[0].x;
|
||||
#endif
|
||||
|
||||
// Accumulate the other samples:
|
||||
for (int i = 1; i < kernel_size; i++) {
|
||||
// Fetch color and depth for current sample:
|
||||
vec2 offset = uv_interp + kernel[i].y * step;
|
||||
vec3 color = texture(source_diffuse, offset).rgb;
|
||||
|
||||
#ifdef ENABLE_FOLLOW_SURFACE
|
||||
// If the difference in depth is huge, we lerp color back to "colorM":
|
||||
float depth_cmp = texture(source_depth, offset).r * 2.0 - 1.0;
|
||||
|
||||
#ifdef USE_ORTHOGONAL_PROJECTION
|
||||
depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
|
||||
#else
|
||||
depth_cmp = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth_cmp * (camera_z_far - camera_z_near));
|
||||
#endif
|
||||
|
||||
float s = clamp(300.0f * scale * max_radius * abs(depth - depth_cmp), 0.0, 1.0);
|
||||
color = mix(color, base_color.rgb, s);
|
||||
#endif
|
||||
|
||||
// Accumulate:
|
||||
color *= kernel[i].x;
|
||||
|
||||
#ifdef ENABLE_STRENGTH_WEIGHTING
|
||||
float color_s = texture(source_sss, offset).r;
|
||||
color_weight += color_s * kernel[i].x;
|
||||
color *= color_s;
|
||||
#endif
|
||||
color_accum += color;
|
||||
}
|
||||
|
||||
#ifdef ENABLE_STRENGTH_WEIGHTING
|
||||
color_accum /= color_weight;
|
||||
#endif
|
||||
frag_color = vec4(color_accum, base_color.a); //keep alpha (used for SSAO)
|
||||
} else {
|
||||
frag_color = base_color;
|
||||
}
|
||||
}
|
343
drivers/gles2/shaders/tonemap.glsl
Normal file
343
drivers/gles2/shaders/tonemap.glsl
Normal file
|
@ -0,0 +1,343 @@
|
|||
/* clang-format off */
|
||||
[vertex]
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#endif
|
||||
|
||||
attribute vec2 vertex_attrib; // attrib:0
|
||||
/* clang-format on */
|
||||
attribute vec2 uv_in; // attrib:4
|
||||
|
||||
varying vec2 uv_interp;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(vertex_attrib, 0.0, 1.0);
|
||||
|
||||
uv_interp = uv_in;
|
||||
}
|
||||
|
||||
/* clang-format off */
|
||||
[fragment]
|
||||
|
||||
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
|
||||
// Do not copy these defines in the vertex section.
|
||||
#ifndef USE_GLES_OVER_GL
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
#extension GL_EXT_shader_texture_lod : enable
|
||||
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
|
||||
#endif
|
||||
#endif // !USE_GLES_OVER_GL
|
||||
|
||||
#ifdef GL_ARB_shader_texture_lod
|
||||
#extension GL_ARB_shader_texture_lod : enable
|
||||
#endif
|
||||
|
||||
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
|
||||
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
|
||||
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
|
||||
#endif
|
||||
|
||||
// Allows the use of bitshift operators for bicubic upscale
|
||||
#ifdef GL_EXT_gpu_shader4
|
||||
#extension GL_EXT_gpu_shader4 : enable
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
#define lowp
|
||||
#define mediump
|
||||
#define highp
|
||||
#else
|
||||
#if defined(USE_HIGHP_PRECISION)
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "stdlib.glsl"
|
||||
|
||||
varying vec2 uv_interp;
|
||||
/* clang-format on */
|
||||
|
||||
uniform highp sampler2D source; //texunit:0
|
||||
|
||||
#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7)
|
||||
#define USING_GLOW // only use glow when at least one glow level is selected
|
||||
|
||||
#ifdef USE_MULTI_TEXTURE_GLOW
|
||||
uniform highp sampler2D source_glow1; //texunit:2
|
||||
uniform highp sampler2D source_glow2; //texunit:3
|
||||
uniform highp sampler2D source_glow3; //texunit:4
|
||||
uniform highp sampler2D source_glow4; //texunit:5
|
||||
uniform highp sampler2D source_glow5; //texunit:6
|
||||
uniform highp sampler2D source_glow6; //texunit:7
|
||||
#ifdef USE_GLOW_LEVEL7
|
||||
uniform highp sampler2D source_glow7; //texunit:8
|
||||
#endif
|
||||
#else
|
||||
uniform highp sampler2D source_glow; //texunit:2
|
||||
#endif
|
||||
uniform highp float glow_intensity;
|
||||
#endif
|
||||
|
||||
#ifdef USE_BCS
|
||||
uniform vec3 bcs;
|
||||
#endif
|
||||
|
||||
#ifdef USE_FXAA
|
||||
uniform vec2 pixel_size;
|
||||
#endif
|
||||
|
||||
#ifdef USE_COLOR_CORRECTION
|
||||
uniform sampler2D color_correction; //texunit:1
|
||||
#endif
|
||||
|
||||
#ifdef GL_EXT_gpu_shader4
|
||||
#ifdef USE_GLOW_FILTER_BICUBIC
|
||||
// w0, w1, w2, and w3 are the four cubic B-spline basis functions
|
||||
float w0(float a) {
|
||||
return (1.0 / 6.0) * (a * (a * (-a + 3.0) - 3.0) + 1.0);
|
||||
}
|
||||
|
||||
float w1(float a) {
|
||||
return (1.0 / 6.0) * (a * a * (3.0 * a - 6.0) + 4.0);
|
||||
}
|
||||
|
||||
float w2(float a) {
|
||||
return (1.0 / 6.0) * (a * (a * (-3.0 * a + 3.0) + 3.0) + 1.0);
|
||||
}
|
||||
|
||||
float w3(float a) {
|
||||
return (1.0 / 6.0) * (a * a * a);
|
||||
}
|
||||
|
||||
// g0 and g1 are the two amplitude functions
|
||||
float g0(float a) {
|
||||
return w0(a) + w1(a);
|
||||
}
|
||||
|
||||
float g1(float a) {
|
||||
return w2(a) + w3(a);
|
||||
}
|
||||
|
||||
// h0 and h1 are the two offset functions
|
||||
float h0(float a) {
|
||||
return -1.0 + w1(a) / (w0(a) + w1(a));
|
||||
}
|
||||
|
||||
float h1(float a) {
|
||||
return 1.0 + w3(a) / (w2(a) + w3(a));
|
||||
}
|
||||
|
||||
uniform ivec2 glow_texture_size;
|
||||
|
||||
vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) {
|
||||
float lod = float(p_lod);
|
||||
vec2 tex_size = vec2(glow_texture_size >> p_lod);
|
||||
vec2 texel_size = vec2(1.0) / tex_size;
|
||||
|
||||
uv = uv * tex_size + vec2(0.5);
|
||||
|
||||
vec2 iuv = floor(uv);
|
||||
vec2 fuv = fract(uv);
|
||||
|
||||
float g0x = g0(fuv.x);
|
||||
float g1x = g1(fuv.x);
|
||||
float h0x = h0(fuv.x);
|
||||
float h1x = h1(fuv.x);
|
||||
float h0y = h0(fuv.y);
|
||||
float h1y = h1(fuv.y);
|
||||
|
||||
vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - vec2(0.5)) * texel_size;
|
||||
vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - vec2(0.5)) * texel_size;
|
||||
vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - vec2(0.5)) * texel_size;
|
||||
vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - vec2(0.5)) * texel_size;
|
||||
|
||||
return (g0(fuv.y) * (g0x * texture2DLod(tex, p0, lod) + g1x * texture2DLod(tex, p1, lod))) +
|
||||
(g1(fuv.y) * (g0x * texture2DLod(tex, p2, lod) + g1x * texture2DLod(tex, p3, lod)));
|
||||
}
|
||||
|
||||
#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod)
|
||||
#else //!USE_GLOW_FILTER_BICUBIC
|
||||
#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2DLod(m_tex, m_uv, float(m_lod))
|
||||
#endif //USE_GLOW_FILTER_BICUBIC
|
||||
|
||||
#else //!GL_EXT_gpu_shader4
|
||||
#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2DLod(m_tex, m_uv, float(m_lod))
|
||||
#endif //GL_EXT_gpu_shader4
|
||||
|
||||
vec3 apply_glow(vec3 color, vec3 glow) { // apply glow using the selected blending mode
|
||||
#ifdef USE_GLOW_REPLACE
|
||||
color = glow;
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_SCREEN
|
||||
color = max((color + glow) - (color * glow), vec3(0.0));
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_SOFTLIGHT
|
||||
glow = glow * vec3(0.5) + vec3(0.5);
|
||||
|
||||
color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r)));
|
||||
color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g)));
|
||||
color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b)));
|
||||
#endif
|
||||
|
||||
#if !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) && !defined(USE_GLOW_REPLACE) // no other selected -> additive
|
||||
color += glow;
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 apply_bcs(vec3 color, vec3 bcs) {
|
||||
color = mix(vec3(0.0), color, bcs.x);
|
||||
color = mix(vec3(0.5), color, bcs.y);
|
||||
color = mix(vec3(dot(vec3(1.0), color) * 0.33333), color, bcs.z);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 apply_color_correction(vec3 color, sampler2D correction_tex) {
|
||||
color.r = texture2D(correction_tex, vec2(color.r, 0.0)).r;
|
||||
color.g = texture2D(correction_tex, vec2(color.g, 0.0)).g;
|
||||
color.b = texture2D(correction_tex, vec2(color.b, 0.0)).b;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 apply_fxaa(vec3 color, vec2 uv_interp, vec2 pixel_size) {
|
||||
const float FXAA_REDUCE_MIN = (1.0 / 128.0);
|
||||
const float FXAA_REDUCE_MUL = (1.0 / 8.0);
|
||||
const float FXAA_SPAN_MAX = 8.0;
|
||||
|
||||
vec3 rgbNW = texture2DLod(source, uv_interp + vec2(-1.0, -1.0) * pixel_size, 0.0).xyz;
|
||||
vec3 rgbNE = texture2DLod(source, uv_interp + vec2(1.0, -1.0) * pixel_size, 0.0).xyz;
|
||||
vec3 rgbSW = texture2DLod(source, uv_interp + vec2(-1.0, 1.0) * pixel_size, 0.0).xyz;
|
||||
vec3 rgbSE = texture2DLod(source, uv_interp + vec2(1.0, 1.0) * pixel_size, 0.0).xyz;
|
||||
vec3 rgbM = color;
|
||||
vec3 luma = vec3(0.299, 0.587, 0.114);
|
||||
float lumaNW = dot(rgbNW, luma);
|
||||
float lumaNE = dot(rgbNE, luma);
|
||||
float lumaSW = dot(rgbSW, luma);
|
||||
float lumaSE = dot(rgbSE, luma);
|
||||
float lumaM = dot(rgbM, luma);
|
||||
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
|
||||
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
|
||||
|
||||
vec2 dir;
|
||||
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
|
||||
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
|
||||
|
||||
float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *
|
||||
(0.25 * FXAA_REDUCE_MUL),
|
||||
FXAA_REDUCE_MIN);
|
||||
|
||||
float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);
|
||||
dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
|
||||
max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),
|
||||
dir * rcpDirMin)) *
|
||||
pixel_size;
|
||||
|
||||
vec3 rgbA = 0.5 * (texture2DLod(source, uv_interp + dir * (1.0 / 3.0 - 0.5), 0.0).xyz + texture2DLod(source, uv_interp + dir * (2.0 / 3.0 - 0.5), 0.0).xyz);
|
||||
vec3 rgbB = rgbA * 0.5 + 0.25 * (texture2DLod(source, uv_interp + dir * -0.5, 0.0).xyz +
|
||||
texture2DLod(source, uv_interp + dir * 0.5, 0.0).xyz);
|
||||
|
||||
float lumaB = dot(rgbB, luma);
|
||||
if ((lumaB < lumaMin) || (lumaB > lumaMax)) {
|
||||
return rgbA;
|
||||
} else {
|
||||
return rgbB;
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 color = texture2DLod(source, uv_interp, 0.0).rgb;
|
||||
|
||||
#ifdef USE_FXAA
|
||||
color = apply_fxaa(color, uv_interp, pixel_size);
|
||||
#endif
|
||||
|
||||
// Glow
|
||||
|
||||
#ifdef USING_GLOW
|
||||
vec3 glow = vec3(0.0);
|
||||
#ifdef USE_MULTI_TEXTURE_GLOW
|
||||
#ifdef USE_GLOW_LEVEL1
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow1, uv_interp, 0).rgb;
|
||||
#ifdef USE_GLOW_LEVEL2
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow2, uv_interp, 0).rgb;
|
||||
#ifdef USE_GLOW_LEVEL3
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow3, uv_interp, 0).rgb;
|
||||
#ifdef USE_GLOW_LEVEL4
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow4, uv_interp, 0).rgb;
|
||||
#ifdef USE_GLOW_LEVEL5
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow5, uv_interp, 0).rgb;
|
||||
#ifdef USE_GLOW_LEVEL6
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow6, uv_interp, 0).rgb;
|
||||
#ifdef USE_GLOW_LEVEL7
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow7, uv_interp, 0).rgb;
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#ifdef USE_GLOW_LEVEL1
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 1).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_LEVEL2
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 2).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_LEVEL3
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 3).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_LEVEL4
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 4).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_LEVEL5
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 5).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_LEVEL6
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 6).rgb;
|
||||
#endif
|
||||
|
||||
#ifdef USE_GLOW_LEVEL7
|
||||
glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 7).rgb;
|
||||
#endif
|
||||
#endif //USE_MULTI_TEXTURE_GLOW
|
||||
|
||||
glow *= glow_intensity;
|
||||
color = apply_glow(color, glow);
|
||||
#endif
|
||||
|
||||
// Additional effects
|
||||
|
||||
#ifdef USE_BCS
|
||||
color = apply_bcs(color, bcs);
|
||||
#endif
|
||||
|
||||
#ifdef USE_COLOR_CORRECTION
|
||||
color = apply_color_correction(color, color_correction);
|
||||
#endif
|
||||
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
112
drivers/gles2/texture_loader_gles2.cpp
Normal file
112
drivers/gles2/texture_loader_gles2.cpp
Normal file
|
@ -0,0 +1,112 @@
|
|||
/*************************************************************************/
|
||||
/* texture_loader_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "texture_loader_gles2.h"
|
||||
#ifdef GLES2_BACKEND_ENABLED
|
||||
|
||||
#include "core/io/file_access.h"
|
||||
#include "core/string/print_string.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
RES ResourceFormatGLES2Texture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
|
||||
unsigned int width = 8;
|
||||
unsigned int height = 8;
|
||||
|
||||
//We just use some format
|
||||
Image::Format fmt = Image::FORMAT_RGB8;
|
||||
int rowsize = 3 * width;
|
||||
|
||||
Vector<uint8_t> dstbuff;
|
||||
|
||||
dstbuff.resize(rowsize * height);
|
||||
|
||||
uint8_t **row_p = memnew_arr(uint8_t *, height);
|
||||
|
||||
for (unsigned int i = 0; i < height; i++) {
|
||||
row_p[i] = 0; //No colors any more, I want them to turn black
|
||||
}
|
||||
|
||||
memdelete_arr(row_p);
|
||||
|
||||
Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
|
||||
|
||||
Ref<ImageTexture> texture = memnew(ImageTexture);
|
||||
texture->create_from_image(img);
|
||||
|
||||
if (r_error)
|
||||
*r_error = OK;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
void ResourceFormatGLES2Texture::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
p_extensions->push_back("bmp");
|
||||
p_extensions->push_back("dds");
|
||||
p_extensions->push_back("exr");
|
||||
p_extensions->push_back("jpeg");
|
||||
p_extensions->push_back("jpg");
|
||||
p_extensions->push_back("hdr");
|
||||
p_extensions->push_back("pkm");
|
||||
p_extensions->push_back("png");
|
||||
p_extensions->push_back("pvr");
|
||||
p_extensions->push_back("svg");
|
||||
p_extensions->push_back("svgz");
|
||||
p_extensions->push_back("tga");
|
||||
p_extensions->push_back("webp");
|
||||
}
|
||||
|
||||
bool ResourceFormatGLES2Texture::handles_type(const String &p_type) const {
|
||||
return ClassDB::is_parent_class(p_type, "Texture2D");
|
||||
}
|
||||
|
||||
String ResourceFormatGLES2Texture::get_resource_type(const String &p_path) const {
|
||||
String extension = p_path.get_extension().to_lower();
|
||||
if (
|
||||
extension == "bmp" ||
|
||||
extension == "dds" ||
|
||||
extension == "exr" ||
|
||||
extension == "jpeg" ||
|
||||
extension == "jpg" ||
|
||||
extension == "hdr" ||
|
||||
extension == "pkm" ||
|
||||
extension == "png" ||
|
||||
extension == "pvr" ||
|
||||
extension == "svg" ||
|
||||
extension == "svgz" ||
|
||||
extension == "tga" ||
|
||||
extension == "webp") {
|
||||
return "ImageTexture";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* context_gl_x11.h */
|
||||
/* texture_loader_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,53 +28,22 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef CONTEXT_GL_X11_H
|
||||
#define CONTEXT_GL_X11_H
|
||||
#pragma once
|
||||
|
||||
#ifdef X11_ENABLED
|
||||
#include "drivers/gles_common/rasterizer_platforms.h"
|
||||
#ifdef GLES2_BACKEND_ENABLED
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrender.h>
|
||||
|
||||
struct ContextGL_X11_Private;
|
||||
|
||||
class ContextGL_X11 {
|
||||
class ResourceFormatGLES2Texture : public ResourceFormatLoader {
|
||||
public:
|
||||
enum ContextType {
|
||||
GLES_2_0_COMPATIBLE,
|
||||
};
|
||||
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual bool handles_type(const String &p_type) const;
|
||||
virtual String get_resource_type(const String &p_path) const;
|
||||
|
||||
private:
|
||||
ContextGL_X11_Private *p;
|
||||
OS::VideoMode default_video_mode;
|
||||
::Display *x11_display;
|
||||
::Window &x11_window;
|
||||
bool double_buffer;
|
||||
bool direct_render;
|
||||
int glx_minor, glx_major;
|
||||
bool use_vsync;
|
||||
ContextType context_type;
|
||||
|
||||
public:
|
||||
void release_current();
|
||||
void make_current();
|
||||
void swap_buffers();
|
||||
int get_window_width();
|
||||
int get_window_height();
|
||||
|
||||
Error initialize();
|
||||
|
||||
void set_use_vsync(bool p_use);
|
||||
bool is_using_vsync() const;
|
||||
|
||||
ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
|
||||
~ContextGL_X11();
|
||||
virtual ~ResourceFormatGLES2Texture() {}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
5
drivers/gles_common/SCsub
Normal file
5
drivers/gles_common/SCsub
Normal file
|
@ -0,0 +1,5 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.drivers_sources, "*.cpp")
|
192
drivers/gles_common/batch_diagnose.inc
Normal file
192
drivers/gles_common/batch_diagnose.inc
Normal file
|
@ -0,0 +1,192 @@
|
|||
void _debug_write_garbage() {
|
||||
// extremely slow, writes garbage over arrays to detect using
|
||||
// uninitialized in graphical output. Do not enable in normal use!!
|
||||
#ifdef RASTERIZER_EXTRA_CHECKS
|
||||
int num_verts = MIN(bdata.vertices.max_size(), 32);
|
||||
for (int n = 0; n < num_verts; n++) {
|
||||
bdata.vertices[n].pos.set(Math::random(-200.0f, 200.0f), Math::random(-200.0f, 200.0f));
|
||||
bdata.vertices[n].uv.set(Math::random(0.0f, 1.0f), Math::random(0.0f, 1.0f));
|
||||
}
|
||||
|
||||
int num_colors = MIN(bdata.vertex_colors.max_size(), 32);
|
||||
for (int n = 0; n < num_colors; n++) {
|
||||
bdata.vertex_colors[n].set(Math::randf(), Math::randf(), Math::randf(), 1.0f);
|
||||
}
|
||||
|
||||
int num_modulates = MIN(bdata.vertex_modulates.max_size(), 32);
|
||||
for (int n = 0; n < num_modulates; n++) {
|
||||
bdata.vertex_modulates[n].set(Math::randf(), Math::randf(), Math::randf(), 1.0f);
|
||||
}
|
||||
|
||||
int num_light_angles = MIN(bdata.light_angles.max_size(), 32);
|
||||
for (int n = 0; n < num_light_angles; n++) {
|
||||
bdata.light_angles[n] = Math::random(-3.0f, +3.0f);
|
||||
}
|
||||
|
||||
int num_transforms = MIN(bdata.vertex_transforms.max_size(), 32);
|
||||
for (int n = 0; n < num_transforms; n++) {
|
||||
bdata.vertex_transforms[n].translate.set(Math::random(-200.0f, 200.0f), Math::random(-200.0f, 200.0f));
|
||||
bdata.vertex_transforms[n].basis[0].set(Math::random(-2.0f, 2.0f), Math::random(-2.0f, 2.0f));
|
||||
bdata.vertex_transforms[n].basis[1].set(Math::random(-2.0f, 2.0f), Math::random(-2.0f, 2.0f));
|
||||
}
|
||||
|
||||
int num_unit_verts = MIN(bdata.unit_vertices.max_size(), 32);
|
||||
for (int n = 0; n < num_unit_verts; n++) {
|
||||
uint8_t *data = bdata.unit_vertices.get_unit(n);
|
||||
for (int b = 0; b > bdata.unit_vertices.get_unit_size_bytes(); b++) {
|
||||
data[b] = Math::random(0, 255);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
String get_command_type_string(const RendererCanvasRender::Item::Command &p_command) const {
|
||||
String sz = "";
|
||||
|
||||
switch (p_command.type) {
|
||||
default:
|
||||
break;
|
||||
#ifdef GODOT_3
|
||||
case RendererCanvasRender::Item::Command::GD_TYPE_LINE: {
|
||||
sz = "l";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::GD_TYPE_POLYLINE: {
|
||||
sz = "PL";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::GD_TYPE_CIRCLE: {
|
||||
sz = "c";
|
||||
} break;
|
||||
#endif
|
||||
case RendererCanvasRender::Item::Command::TYPE_RECT: {
|
||||
sz = "r";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_NINEPATCH: {
|
||||
sz = "n";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_PRIMITIVE: {
|
||||
sz = "PR";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_POLYGON: {
|
||||
sz = "p";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_MESH: {
|
||||
sz = "m";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_MULTIMESH: {
|
||||
sz = "MM";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_PARTICLES: {
|
||||
sz = "PA";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_TRANSFORM: {
|
||||
sz = "t";
|
||||
|
||||
// add a bit more info in debug build
|
||||
const RendererCanvasRender::Item::CommandTransform *transform = static_cast<const RendererCanvasRender::Item::CommandTransform *>(&p_command);
|
||||
const Transform2D &mat = transform->xform;
|
||||
|
||||
sz += " ";
|
||||
sz += String(Variant(mat.elements[2]));
|
||||
sz += " ";
|
||||
} break;
|
||||
case RendererCanvasRender::Item::Command::TYPE_CLIP_IGNORE: {
|
||||
sz = "CI";
|
||||
} break;
|
||||
} // switch
|
||||
|
||||
return sz;
|
||||
}
|
||||
|
||||
void diagnose_batches(RendererCanvasRender::Item::Command *const *p_commands) {
|
||||
int num_batches = bdata.batches.size();
|
||||
|
||||
BatchColor curr_color;
|
||||
curr_color.set(Color(-1, -1, -1, -1));
|
||||
bool first_color_change = true;
|
||||
|
||||
for (int batch_num = 0; batch_num < num_batches; batch_num++) {
|
||||
const Batch &batch = bdata.batches[batch_num];
|
||||
bdata.frame_string += "\t\t\tbatch ";
|
||||
|
||||
switch (batch.type) {
|
||||
case RasterizerStorageCommon::BT_POLY: {
|
||||
bdata.frame_string += "P ";
|
||||
bdata.frame_string += itos(batch.first_command) + "-";
|
||||
bdata.frame_string += itos(batch.num_commands);
|
||||
|
||||
bdata.frame_string += " " + batch.color.to_string();
|
||||
|
||||
if (batch.num_commands > 1) {
|
||||
bdata.frame_string += " MULTI";
|
||||
}
|
||||
if (curr_color != batch.color) {
|
||||
curr_color = batch.color;
|
||||
if (!first_color_change) {
|
||||
bdata.frame_string += " color";
|
||||
} else {
|
||||
first_color_change = false;
|
||||
}
|
||||
}
|
||||
bdata.frame_string += "\n";
|
||||
} break;
|
||||
case RasterizerStorageCommon::BT_LINE:
|
||||
case RasterizerStorageCommon::BT_LINE_AA: {
|
||||
bdata.frame_string += "L ";
|
||||
bdata.frame_string += itos(batch.first_command) + "-";
|
||||
bdata.frame_string += itos(batch.num_commands);
|
||||
|
||||
bdata.frame_string += " " + batch.color.to_string();
|
||||
|
||||
if (batch.num_commands > 1) {
|
||||
bdata.frame_string += " MULTI";
|
||||
}
|
||||
if (curr_color != batch.color) {
|
||||
curr_color = batch.color;
|
||||
if (!first_color_change) {
|
||||
bdata.frame_string += " color";
|
||||
} else {
|
||||
first_color_change = false;
|
||||
}
|
||||
}
|
||||
bdata.frame_string += "\n";
|
||||
} break;
|
||||
case RasterizerStorageCommon::BT_RECT: {
|
||||
bdata.frame_string += "R ";
|
||||
bdata.frame_string += itos(batch.first_command) + "-";
|
||||
bdata.frame_string += itos(batch.num_commands);
|
||||
|
||||
int tex_id = (int)bdata.batch_textures[batch.batch_texture_id].RID_texture.get_id();
|
||||
bdata.frame_string += " [" + itos(batch.batch_texture_id) + " - " + itos(tex_id) + "]";
|
||||
|
||||
bdata.frame_string += " " + batch.color.to_string();
|
||||
|
||||
if (batch.num_commands > 1) {
|
||||
bdata.frame_string += " MULTI";
|
||||
}
|
||||
if (curr_color != batch.color) {
|
||||
curr_color = batch.color;
|
||||
if (!first_color_change) {
|
||||
bdata.frame_string += " color";
|
||||
} else {
|
||||
first_color_change = false;
|
||||
}
|
||||
}
|
||||
bdata.frame_string += "\n";
|
||||
} break;
|
||||
default: {
|
||||
bdata.frame_string += "D ";
|
||||
bdata.frame_string += itos(batch.first_command) + "-";
|
||||
bdata.frame_string += itos(batch.num_commands) + " ";
|
||||
|
||||
int num_show = MIN(batch.num_commands, 16);
|
||||
for (int n = 0; n < num_show; n++) {
|
||||
const RendererCanvasRender::Item::Command &comm = *p_commands[batch.first_command + n];
|
||||
bdata.frame_string += get_command_type_string(comm) + " ";
|
||||
}
|
||||
|
||||
bdata.frame_string += "\n";
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}
|
426
drivers/gles_common/rasterizer_array.h
Normal file
426
drivers/gles_common/rasterizer_array.h
Normal file
|
@ -0,0 +1,426 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_array.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RASTERIZER_ARRAY_H
|
||||
#define RASTERIZER_ARRAY_H
|
||||
|
||||
/**
|
||||
* Fast single-threaded growable array for POD types.
|
||||
* For use in render drivers, not for general use.
|
||||
* TO BE REPLACED by local_vector.
|
||||
*/
|
||||
#include "rasterizer_version.h"
|
||||
|
||||
#include "core/os/memory.h"
|
||||
#include <string.h>
|
||||
|
||||
#ifdef GODOT_4
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/vector.h"
|
||||
#else
|
||||
#include "core/vector.h"
|
||||
#endif
|
||||
|
||||
// very simple non-growable array, that keeps track of the size of a 'unit'
|
||||
// which can be cast to whatever vertex format FVF required, and is initially
|
||||
// created with enough memory to hold the biggest FVF.
|
||||
// This allows multiple FVFs to use the same array.
|
||||
class RasterizerUnitArrayGLES2 {
|
||||
public:
|
||||
RasterizerUnitArrayGLES2() {
|
||||
_list = nullptr;
|
||||
free();
|
||||
}
|
||||
~RasterizerUnitArrayGLES2() { free(); }
|
||||
|
||||
uint8_t *get_unit(unsigned int ui) { return &_list[ui * _unit_size_bytes]; }
|
||||
const uint8_t *get_unit(unsigned int ui) const { return &_list[ui * _unit_size_bytes]; }
|
||||
|
||||
int size() const { return _size; }
|
||||
int max_size() const { return _max_size; }
|
||||
|
||||
void free() {
|
||||
if (_list) {
|
||||
memdelete_arr(_list);
|
||||
_list = 0;
|
||||
}
|
||||
_size = 0;
|
||||
_max_size = 0;
|
||||
_max_size_bytes = 0;
|
||||
_unit_size_bytes = 0;
|
||||
}
|
||||
|
||||
void create(int p_max_size_units, int p_max_unit_size_bytes) {
|
||||
free();
|
||||
|
||||
_max_unit_size_bytes = p_max_unit_size_bytes;
|
||||
_max_size = p_max_size_units;
|
||||
_max_size_bytes = p_max_size_units * p_max_unit_size_bytes;
|
||||
|
||||
if (_max_size_bytes) {
|
||||
_list = memnew_arr(uint8_t, _max_size_bytes);
|
||||
}
|
||||
}
|
||||
|
||||
void prepare(int p_unit_size_bytes) {
|
||||
_unit_size_bytes = p_unit_size_bytes;
|
||||
_size = 0;
|
||||
}
|
||||
|
||||
// several items at a time
|
||||
uint8_t *request(int p_num_items = 1) {
|
||||
int old_size = _size;
|
||||
_size += p_num_items;
|
||||
|
||||
if (_size <= _max_size) {
|
||||
return get_unit(old_size);
|
||||
}
|
||||
|
||||
// revert
|
||||
_size = old_size;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
uint8_t *_list;
|
||||
int _size; // in units
|
||||
int _max_size; // in units
|
||||
int _max_size_bytes;
|
||||
int _unit_size_bytes;
|
||||
int _max_unit_size_bytes;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class RasterizerArray {
|
||||
public:
|
||||
RasterizerArray() {
|
||||
_list = 0;
|
||||
_size = 0;
|
||||
_max_size = 0;
|
||||
}
|
||||
~RasterizerArray() { free(); }
|
||||
|
||||
T &operator[](unsigned int ui) { return _list[ui]; }
|
||||
const T &operator[](unsigned int ui) const { return _list[ui]; }
|
||||
|
||||
void free() {
|
||||
if (_list) {
|
||||
memdelete_arr(_list);
|
||||
_list = 0;
|
||||
}
|
||||
_size = 0;
|
||||
_max_size = 0;
|
||||
}
|
||||
|
||||
void create(int p_size) {
|
||||
free();
|
||||
if (p_size) {
|
||||
_list = memnew_arr(T, p_size);
|
||||
}
|
||||
_size = 0;
|
||||
_max_size = p_size;
|
||||
}
|
||||
|
||||
void reset() { _size = 0; }
|
||||
|
||||
T *request_with_grow() {
|
||||
T *p = request();
|
||||
if (!p) {
|
||||
grow();
|
||||
return request_with_grow();
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
// none of that inefficient pass by value stuff here, thanks
|
||||
T *request() {
|
||||
if (_size < _max_size) {
|
||||
return &_list[_size++];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// several items at a time
|
||||
T *request(int p_num_items) {
|
||||
int old_size = _size;
|
||||
_size += p_num_items;
|
||||
|
||||
if (_size <= _max_size) {
|
||||
return &_list[old_size];
|
||||
}
|
||||
|
||||
// revert
|
||||
_size = old_size;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int size() const { return _size; }
|
||||
int max_size() const { return _max_size; }
|
||||
const T *get_data() const { return _list; }
|
||||
|
||||
bool copy_from(const RasterizerArray<T> &o) {
|
||||
// no resizing done here, it should be done manually
|
||||
if (o.size() > _max_size)
|
||||
return false;
|
||||
|
||||
// pod types only please!
|
||||
memcpy(_list, o.get_data(), o.size() * sizeof(T));
|
||||
_size = o.size();
|
||||
return true;
|
||||
}
|
||||
|
||||
// if you want this to be cheap, call reset before grow,
|
||||
// to ensure there is no data to copy
|
||||
void grow() {
|
||||
unsigned int new_max_size = _max_size * 2;
|
||||
if (!new_max_size)
|
||||
new_max_size = 1;
|
||||
|
||||
T *new_list = memnew_arr(T, new_max_size);
|
||||
|
||||
// copy .. pod types only
|
||||
if (_list) {
|
||||
memcpy(new_list, _list, _size * sizeof(T));
|
||||
}
|
||||
|
||||
unsigned int new_size = size();
|
||||
free();
|
||||
_list = new_list;
|
||||
_size = new_size;
|
||||
_max_size = new_max_size;
|
||||
}
|
||||
|
||||
private:
|
||||
T *_list;
|
||||
int _size;
|
||||
int _max_size;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class RasterizerArray_non_pod {
|
||||
public:
|
||||
RasterizerArray_non_pod() {
|
||||
_size = 0;
|
||||
}
|
||||
|
||||
const T &operator[](unsigned int ui) const { return _list[ui]; }
|
||||
|
||||
void create(int p_size) {
|
||||
_list.resize(p_size);
|
||||
_size = 0;
|
||||
}
|
||||
void reset() { _size = 0; }
|
||||
|
||||
void push_back(const T &val) {
|
||||
while (true) {
|
||||
if (_size < max_size()) {
|
||||
_list.set(_size, val);
|
||||
_size++;
|
||||
return;
|
||||
}
|
||||
|
||||
grow();
|
||||
}
|
||||
}
|
||||
|
||||
int size() const { return _size; }
|
||||
int max_size() const { return _list.size(); }
|
||||
|
||||
private:
|
||||
void grow() {
|
||||
unsigned int new_max_size = _list.size() * 2;
|
||||
if (!new_max_size)
|
||||
new_max_size = 1;
|
||||
_list.resize(new_max_size);
|
||||
}
|
||||
|
||||
Vector<T> _list;
|
||||
int _size;
|
||||
};
|
||||
|
||||
// very simple non-growable array, that keeps track of the size of a 'unit'
|
||||
// which can be cast to whatever vertex format FVF required, and is initially
|
||||
// created with enough memory to hold the biggest FVF.
|
||||
// This allows multiple FVFs to use the same array.
|
||||
class RasterizerUnitArray {
|
||||
public:
|
||||
RasterizerUnitArray() {
|
||||
_list = nullptr;
|
||||
free();
|
||||
}
|
||||
~RasterizerUnitArray() { free(); }
|
||||
|
||||
uint8_t *get_unit(unsigned int ui) { return &_list[ui * _unit_size_bytes]; }
|
||||
const uint8_t *get_unit(unsigned int ui) const { return &_list[ui * _unit_size_bytes]; }
|
||||
|
||||
int size() const { return _size; }
|
||||
int max_size() const { return _max_size; }
|
||||
int get_unit_size_bytes() const { return _unit_size_bytes; }
|
||||
|
||||
void free() {
|
||||
if (_list) {
|
||||
memdelete_arr(_list);
|
||||
_list = 0;
|
||||
}
|
||||
_size = 0;
|
||||
_max_size = 0;
|
||||
_max_size_bytes = 0;
|
||||
_unit_size_bytes = 0;
|
||||
}
|
||||
|
||||
void create(int p_max_size_units, int p_max_unit_size_bytes) {
|
||||
free();
|
||||
|
||||
_max_unit_size_bytes = p_max_unit_size_bytes;
|
||||
_max_size = p_max_size_units;
|
||||
_max_size_bytes = p_max_size_units * p_max_unit_size_bytes;
|
||||
|
||||
if (_max_size_bytes) {
|
||||
_list = memnew_arr(uint8_t, _max_size_bytes);
|
||||
}
|
||||
}
|
||||
|
||||
void prepare(int p_unit_size_bytes) {
|
||||
_unit_size_bytes = p_unit_size_bytes;
|
||||
_size = 0;
|
||||
}
|
||||
|
||||
// several items at a time
|
||||
uint8_t *request(int p_num_items = 1) {
|
||||
int old_size = _size;
|
||||
_size += p_num_items;
|
||||
|
||||
if (_size <= _max_size) {
|
||||
return get_unit(old_size);
|
||||
}
|
||||
|
||||
// revert
|
||||
_size = old_size;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
uint8_t *_list;
|
||||
int _size; // in units
|
||||
int _max_size; // in units
|
||||
int _max_size_bytes;
|
||||
int _unit_size_bytes;
|
||||
int _max_unit_size_bytes;
|
||||
};
|
||||
|
||||
template <class T, bool force_trivial = false>
|
||||
class RasterizerPooledList {
|
||||
LocalVector<T, uint32_t, force_trivial> list;
|
||||
LocalVector<uint32_t, uint32_t, true> freelist;
|
||||
|
||||
// not all list members are necessarily used
|
||||
int _used_size;
|
||||
|
||||
public:
|
||||
RasterizerPooledList() {
|
||||
_used_size = 0;
|
||||
}
|
||||
|
||||
int estimate_memory_use() const {
|
||||
return (list.size() * sizeof(T)) + (freelist.size() * sizeof(uint32_t));
|
||||
}
|
||||
|
||||
const T &operator[](uint32_t p_index) const {
|
||||
return list[p_index];
|
||||
}
|
||||
T &operator[](uint32_t p_index) {
|
||||
return list[p_index];
|
||||
}
|
||||
|
||||
int size() const { return _used_size; }
|
||||
|
||||
// returns the list id of the allocated item
|
||||
uint32_t alloc() {
|
||||
uint32_t id = 0;
|
||||
_used_size++;
|
||||
|
||||
if (freelist.size()) {
|
||||
// pop from freelist
|
||||
int new_size = freelist.size() - 1;
|
||||
id = freelist[new_size];
|
||||
freelist.resize(new_size);
|
||||
return id;
|
||||
// return &list[r_id];
|
||||
}
|
||||
|
||||
id = list.size();
|
||||
list.resize(id + 1);
|
||||
return id;
|
||||
// return &list[r_id];
|
||||
}
|
||||
void free(const uint32_t &p_id) {
|
||||
// should not be on free list already
|
||||
CRASH_COND(p_id >= list.size());
|
||||
freelist.push_back(p_id);
|
||||
_used_size--;
|
||||
}
|
||||
};
|
||||
|
||||
template <class T, bool force_trivial = false>
|
||||
class RasterizerPooledIndirectList {
|
||||
public:
|
||||
const T &operator[](uint32_t p_index) const {
|
||||
return *_list[p_index];
|
||||
}
|
||||
T &operator[](uint32_t p_index) {
|
||||
return *_list[p_index];
|
||||
}
|
||||
|
||||
uint32_t alloc() {
|
||||
uint32_t id = _list.alloc();
|
||||
_list[id] = memnew(T);
|
||||
return id;
|
||||
}
|
||||
void free(const uint32_t &p_id) {
|
||||
CRASH_COND(!_list[p_id]);
|
||||
memdelete_notnull(_list[p_id]);
|
||||
_list[p_id] = nullptr;
|
||||
_list.free(p_id);
|
||||
}
|
||||
|
||||
~RasterizerPooledIndirectList() {
|
||||
// autodelete
|
||||
for (int n = 0; n < _list.size(); n++) {
|
||||
if (_list[n]) {
|
||||
memdelete_notnull(_list[n]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
RasterizerPooledList<T *, true> _list;
|
||||
};
|
||||
|
||||
#endif // RASTERIZER_ARRAY_H
|
67
drivers/gles_common/rasterizer_asserts.h
Normal file
67
drivers/gles_common/rasterizer_asserts.h
Normal file
|
@ -0,0 +1,67 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_asserts.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RASTERIZER_ASSERTS_H
|
||||
#define RASTERIZER_ASSERTS_H
|
||||
|
||||
// For flow control checking, we want an easy way to apply asserts that occur in debug development builds only.
|
||||
// This is enforced by outputting a warning which will fail CI checks if the define is set in a PR.
|
||||
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
|
||||
// only uncomment this define for error checking in development, not in the main repository
|
||||
// as these checks will slow things down in debug builds.
|
||||
//#define RASTERIZER_EXTRA_CHECKS
|
||||
#endif
|
||||
|
||||
#ifdef RASTERIZER_EXTRA_CHECKS
|
||||
#ifndef _MSC_VER
|
||||
#warning do not define RASTERIZER_EXTRA_CHECKS in main repository builds
|
||||
#endif
|
||||
#define RAST_DEV_DEBUG_ASSERT(a) CRASH_COND(!(a))
|
||||
#else
|
||||
#define RAST_DEV_DEBUG_ASSERT(a)
|
||||
#endif
|
||||
|
||||
// Also very useful, an assert check that only occurs in debug tools builds
|
||||
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
|
||||
#define RAST_DEBUG_ASSERT(a) CRASH_COND(!(a))
|
||||
#else
|
||||
#define RAST_DEBUG_ASSERT(a)
|
||||
#endif
|
||||
|
||||
// Thin wrapper around ERR_FAIL_COND to allow us to make it debug only
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define RAST_FAIL_COND(m_cond) ERR_FAIL_COND(m_cond)
|
||||
#else
|
||||
#define RAST_FAIL_COND(m_cond) \
|
||||
if (m_cond) { \
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // RASTERIZER_ASSERTS_H
|
3129
drivers/gles_common/rasterizer_canvas_batcher.h
Normal file
3129
drivers/gles_common/rasterizer_canvas_batcher.h
Normal file
File diff suppressed because it is too large
Load diff
1096
drivers/gles_common/rasterizer_common_stubs.h
Normal file
1096
drivers/gles_common/rasterizer_common_stubs.h
Normal file
File diff suppressed because it is too large
Load diff
73
drivers/gles_common/rasterizer_platforms.h
Normal file
73
drivers/gles_common/rasterizer_platforms.h
Normal file
|
@ -0,0 +1,73 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_platforms.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// override for intellisense .. ONLY FOR DEVELOPMENT
|
||||
//#ifndef X11_ENABLED
|
||||
//#define X11_ENABLED
|
||||
//#endif
|
||||
//#define GLES2_BACKEND_ENABLED
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
|
||||
|
||||
// platform specific defines to compile in / out GLES support
|
||||
// these can later be made from Scons
|
||||
#ifdef X11_ENABLED
|
||||
#define GLES_X11_ENABLED
|
||||
#endif
|
||||
|
||||
#ifdef WINDOWS_ENABLED
|
||||
//#define GLES_WINDOWS_ENABLED
|
||||
#endif
|
||||
|
||||
#ifdef IPHONE_ENABLED
|
||||
//#define GLES_IPHONE_ENABLED
|
||||
#endif
|
||||
|
||||
#ifdef OSX_ENABLED
|
||||
//#define GLES_OSX_ENABLED
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID_ENABLED
|
||||
//#define GLES_ANDROID_ENABLED
|
||||
#endif
|
||||
|
||||
#if defined(GLES_X11_ENABLED) || defined(GLES_WINDOW_ENABLED) || defined(GLES_IPHONE_ENABLED) || defined(GLES_OSX_ENABLED) || defined(GLES_ANDROID_ENABLED)
|
||||
#define GLES2_BACKEND_ENABLED
|
||||
#endif
|
||||
|
||||
#if defined(GLES_X11_ENABLED) || defined(GLES_WINDOW_ENABLED) || defined(GLES_IPHONE_ENABLED) || defined(GLES_OSX_ENABLED) || defined(GLES_ANDROID_ENABLED)
|
||||
#define GLES3_BACKEND_ENABLED
|
||||
#endif
|
||||
|
||||
#endif // defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
|
77
drivers/gles_common/rasterizer_storage_common.h
Normal file
77
drivers/gles_common/rasterizer_storage_common.h
Normal file
|
@ -0,0 +1,77 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_storage_common.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RASTERIZER_STORAGE_COMMON_H
|
||||
#define RASTERIZER_STORAGE_COMMON_H
|
||||
|
||||
class RasterizerStorageCommon {
|
||||
public:
|
||||
enum FVF {
|
||||
FVF_UNBATCHED,
|
||||
FVF_REGULAR,
|
||||
FVF_COLOR,
|
||||
FVF_LIGHT_ANGLE,
|
||||
FVF_MODULATED,
|
||||
FVF_LARGE,
|
||||
};
|
||||
|
||||
// these flags are specifically for batching
|
||||
// some of the logic is thus in rasterizer_storage.cpp
|
||||
// we could alternatively set bitflags for each 'uses' and test on the fly
|
||||
enum BatchFlags {
|
||||
PREVENT_COLOR_BAKING = 1 << 0,
|
||||
PREVENT_VERTEX_BAKING = 1 << 1,
|
||||
|
||||
// custom vertex shaders using BUILTINS that vary per item
|
||||
PREVENT_ITEM_JOINING = 1 << 2,
|
||||
|
||||
USE_MODULATE_FVF = 1 << 3,
|
||||
USE_LARGE_FVF = 1 << 4,
|
||||
};
|
||||
|
||||
enum BatchType : uint16_t {
|
||||
BT_DEFAULT = 0,
|
||||
BT_RECT = 1,
|
||||
BT_LINE = 2,
|
||||
BT_LINE_AA = 3,
|
||||
BT_POLY = 4,
|
||||
BT_DUMMY = 5, // dummy batch is just used to keep the batch creation loop simple
|
||||
};
|
||||
|
||||
enum BatchTypeFlags {
|
||||
BTF_DEFAULT = 1 << BT_DEFAULT,
|
||||
BTF_RECT = 1 << BT_RECT,
|
||||
BTF_LINE = 1 << BT_LINE,
|
||||
BTF_LINE_AA = 1 << BT_LINE_AA,
|
||||
BTF_POLY = 1 << BT_POLY,
|
||||
};
|
||||
};
|
||||
|
||||
#endif // RASTERIZER_STORAGE_COMMON_H
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* context_gl_windows.h */
|
||||
/* rasterizer_version.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,50 +28,57 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
|
||||
#pragma once
|
||||
|
||||
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
|
||||
//#define GLES_OVER_GL
|
||||
|
||||
#ifndef CONTEXT_GL_WIN_H
|
||||
#define CONTEXT_GL_WIN_H
|
||||
//#define GODOT_3
|
||||
#define GODOT_4
|
||||
|
||||
#include "core/error/error_list.h"
|
||||
#include "core/os/os.h"
|
||||
#ifdef GODOT_4
|
||||
// visual server becomes rendering server
|
||||
#define GD_VS RS
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#define GD_RD RenderingDevice
|
||||
|
||||
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
|
||||
//#define GD_COMMAND_LINE CommandPrimitive
|
||||
#else
|
||||
|
||||
class ContextGL_Windows {
|
||||
HDC hDC;
|
||||
HGLRC hRC;
|
||||
unsigned int pixel_format;
|
||||
HWND hWnd;
|
||||
bool opengl_3_context;
|
||||
bool use_vsync;
|
||||
//class ContextGL_Windows {
|
||||
// HDC hDC;
|
||||
// HGLRC hRC;
|
||||
// unsigned int pixel_format;
|
||||
// HWND hWnd;
|
||||
// bool opengl_3_context;
|
||||
// bool use_vsync;
|
||||
#define GD_VS VS
|
||||
|
||||
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
|
||||
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
|
||||
// no rendering device in 3.2?
|
||||
#define GD_RD VS
|
||||
|
||||
public:
|
||||
void release_current();
|
||||
//public:
|
||||
// void release_current();
|
||||
|
||||
void make_current();
|
||||
// void make_current();
|
||||
|
||||
int get_window_width();
|
||||
int get_window_height();
|
||||
void swap_buffers();
|
||||
// int get_window_width();
|
||||
// int get_window_height();
|
||||
// void swap_buffers();
|
||||
|
||||
Error initialize();
|
||||
// Error initialize();
|
||||
|
||||
void set_use_vsync(bool p_use);
|
||||
bool is_using_vsync() const;
|
||||
// void set_use_vsync(bool p_use);
|
||||
// bool is_using_vsync() const;
|
||||
|
||||
ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
|
||||
~ContextGL_Windows();
|
||||
};
|
||||
// ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
|
||||
// ~ContextGL_Windows();
|
||||
//};
|
||||
|
||||
#endif
|
||||
//#endif
|
||||
//#define GD_COMMAND_LINE CommandLine
|
||||
|
||||
#define GD_TYPE_LINE TYPE_LINE
|
||||
#define GD_TYPE_POLYLINE TYPE_POLYLINE
|
||||
#define GD_TYPE_POLYGON TYPE_POLYGON
|
||||
#define GD_TYPE_CIRCLE TYPE_CIRCLE
|
||||
#endif
|
|
@ -1491,6 +1491,9 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
|
|||
}
|
||||
|
||||
String EditorExportPlatform::test_etc2() const {
|
||||
// String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
|
||||
// bool etc_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc");
|
||||
// bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2");
|
||||
String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
|
||||
bool etc_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc");
|
||||
bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2");
|
||||
|
@ -1508,6 +1511,9 @@ String EditorExportPlatform::test_etc2_or_pvrtc() const {
|
|||
String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
|
||||
bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2");
|
||||
bool pvrtc_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_pvrtc");
|
||||
// String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
|
||||
// bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2");
|
||||
// bool pvrtc_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_pvrtc");
|
||||
|
||||
if (driver == "GLES2" && !pvrtc_supported) {
|
||||
return TTR("Target platform requires 'PVRTC' texture compression for GLES2. Enable 'Import Pvrtc' in Project Settings.");
|
||||
|
|
|
@ -589,6 +589,11 @@ void EditorNode::_notification(int p_what) {
|
|||
settings_changed = false;
|
||||
emit_signal(SNAME("project_settings_changed"));
|
||||
}
|
||||
|
||||
ResourceImporterTexture::get_singleton()->update_imports();
|
||||
|
||||
// if using a main thread only renderer, we need to update the resource previews
|
||||
EditorResourcePreview::get_singleton()->update();
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
@ -2903,8 +2908,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
|
|||
OS::get_singleton()->shell_open("https://godotengine.org/donate");
|
||||
} break;
|
||||
|
||||
case SET_VIDEO_DRIVER_SAVE_AND_RESTART: {
|
||||
ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request);
|
||||
// case SET_VIDEO_DRIVER_SAVE_AND_RESTART: {
|
||||
// ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request);
|
||||
// save_all_scenes();
|
||||
// restart_editor();
|
||||
// } break;
|
||||
case SET_RENDERING_DRIVER_SAVE_AND_RESTART: {
|
||||
ProjectSettings::get_singleton()->set("rendering/driver/driver_name", rendering_driver_request);
|
||||
ProjectSettings::get_singleton()->save();
|
||||
|
||||
save_all_scenes();
|
||||
|
@ -5585,17 +5595,21 @@ void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
|
|||
top_split->set_visible(!p_pressed);
|
||||
}
|
||||
|
||||
void EditorNode::_update_video_driver_color() {
|
||||
void EditorNode::_update_rendering_driver_color() {
|
||||
// TODO: Probably should de-hardcode this and add to editor settings.
|
||||
if (video_driver->get_text() == "GLES2") {
|
||||
video_driver->add_theme_color_override("font_color", Color::hex(0x5586a4ff));
|
||||
} else if (video_driver->get_text() == "Vulkan") {
|
||||
video_driver->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
|
||||
// if (video_driver->get_text() == "GLES2") {
|
||||
// video_driver->add_theme_color_override("font_color", Color::hex(0x5586a4ff));
|
||||
// } else if (video_driver->get_text() == "Vulkan") {
|
||||
// video_driver->add_theme_color_override("font_color", theme_base->get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
|
||||
if (rendering_driver->get_text() == "GLES2") {
|
||||
rendering_driver->add_theme_color_override("font_color", Color::hex(0x5586a4ff));
|
||||
} else if (rendering_driver->get_text() == "Vulkan") {
|
||||
rendering_driver->add_theme_color_override("font_color", theme_base->get_theme_color("vulkan_color", "Editor"));
|
||||
}
|
||||
}
|
||||
|
||||
void EditorNode::_video_driver_selected(int p_which) {
|
||||
String driver = video_driver->get_item_metadata(p_which);
|
||||
void EditorNode::_rendering_driver_selected(int p_which) {
|
||||
String driver = rendering_driver->get_item_metadata(p_which);
|
||||
|
||||
String current = ""; // OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
|
||||
|
||||
|
@ -5603,10 +5617,10 @@ void EditorNode::_video_driver_selected(int p_which) {
|
|||
return;
|
||||
}
|
||||
|
||||
video_driver_request = driver;
|
||||
rendering_driver_request = driver;
|
||||
video_restart_dialog->popup_centered();
|
||||
video_driver->select(video_driver_current);
|
||||
_update_video_driver_color();
|
||||
rendering_driver->select(rendering_driver_current);
|
||||
_update_rendering_driver_color();
|
||||
}
|
||||
|
||||
void EditorNode::_resource_saved(RES p_resource, const String &p_path) {
|
||||
|
@ -6611,39 +6625,90 @@ EditorNode::EditorNode() {
|
|||
menu_hb->add_child(right_menu_hb);
|
||||
|
||||
// Toggle for video driver
|
||||
video_driver = memnew(OptionButton);
|
||||
video_driver->set_focus_mode(Control::FOCUS_NONE);
|
||||
video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected));
|
||||
video_driver->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
|
||||
video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")));
|
||||
// TODO: Show again when OpenGL is ported.
|
||||
video_driver->set_visible(false);
|
||||
right_menu_hb->add_child(video_driver);
|
||||
// video_driver = memnew(OptionButton);
|
||||
// video_driver->set_focus_mode(Control::FOCUS_NONE);
|
||||
// video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected));
|
||||
// video_driver->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
|
||||
// video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")));
|
||||
// // TODO: Show again when OpenGL is ported.
|
||||
// video_driver->set_visible(false);
|
||||
// right_menu_hb->add_child(video_driver);
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#warning needs to be reimplemented
|
||||
#endif
|
||||
#if 0
|
||||
String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/driver/driver_name"].hint_string;
|
||||
String current_video_driver = OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
|
||||
video_driver_current = 0;
|
||||
for (int i = 0; i < video_drivers.get_slice_count(","); i++) {
|
||||
String driver = video_drivers.get_slice(",", i);
|
||||
video_driver->add_item(driver);
|
||||
video_driver->set_item_metadata(i, driver);
|
||||
//#ifndef _MSC_VER
|
||||
//#warning needs to be reimplemented
|
||||
//#endif
|
||||
//#if 0
|
||||
// String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/driver/driver_name"].hint_string;
|
||||
// String current_video_driver = OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
|
||||
// video_driver_current = 0;
|
||||
// for (int i = 0; i < video_drivers.get_slice_count(","); i++) {
|
||||
// String driver = video_drivers.get_slice(",", i);
|
||||
// video_driver->add_item(driver);
|
||||
// video_driver->set_item_metadata(i, driver);
|
||||
rendering_driver = memnew(OptionButton);
|
||||
rendering_driver->set_flat(true);
|
||||
rendering_driver->set_focus_mode(Control::FOCUS_NONE);
|
||||
rendering_driver->connect("item_selected", callable_mp(this, &EditorNode::_rendering_driver_selected));
|
||||
rendering_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts"));
|
||||
rendering_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts"));
|
||||
|
||||
if (current_video_driver == driver) {
|
||||
video_driver->select(i);
|
||||
video_driver_current = i;
|
||||
// TODO re-enable when GLES2 is ported
|
||||
// video_driver->set_disabled(true);
|
||||
right_menu_hb->add_child(rendering_driver);
|
||||
|
||||
// only display the render drivers that are available for this display driver
|
||||
int display_driver_idx = OS::get_singleton()->get_display_driver_id();
|
||||
Vector<String> render_drivers = DisplayServer::get_create_function_rendering_drivers(display_driver_idx);
|
||||
String current_rendering_driver = OS::get_singleton()->get_current_rendering_driver_name();
|
||||
|
||||
// as we are doing string comparisons, keep in standard case to prevent problems with capitals
|
||||
// 'vulkan' in particular uses lower case v in the code, and upper case in the UI .
|
||||
current_rendering_driver = current_rendering_driver.to_lower();
|
||||
|
||||
for (int i = 0; i < render_drivers.size(); i++) {
|
||||
String driver = render_drivers[i];
|
||||
|
||||
// add the driver to the user interface
|
||||
rendering_driver->add_item(driver);
|
||||
rendering_driver->set_item_metadata(i, driver);
|
||||
|
||||
// lower case for standard comparison
|
||||
driver = driver.to_lower();
|
||||
|
||||
if (current_rendering_driver == driver) {
|
||||
rendering_driver->select(i);
|
||||
rendering_driver_current = i;
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
// commented out old version, gets the driver list from the project settings
|
||||
// just in case we decide to revert to this method
|
||||
String rendering_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/driver/driver_name"].hint_string;
|
||||
String current_rendering_driver = OS::get_singleton()->get_current_rendering_driver_name();
|
||||
current_rendering_driver = current_rendering_driver.to_lower();
|
||||
print_line("current_rendering_driver " + current_rendering_driver);
|
||||
|
||||
_update_video_driver_color();
|
||||
rendering_driver_current = 0;
|
||||
for (int i = 0; i < rendering_drivers.get_slice_count(","); i++) {
|
||||
String driver = rendering_drivers.get_slice(",", i);
|
||||
rendering_driver->add_item(driver);
|
||||
rendering_driver->set_item_metadata(i, driver);
|
||||
|
||||
driver = driver.to_lower();
|
||||
print_line("\tdriver " + driver);
|
||||
|
||||
if (current_rendering_driver == driver) {
|
||||
rendering_driver->select(i);
|
||||
rendering_driver_current = i;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
_update_rendering_driver_color();
|
||||
|
||||
video_restart_dialog = memnew(ConfirmationDialog);
|
||||
video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor."));
|
||||
video_restart_dialog->get_ok_button()->set_text(TTR("Save & Restart"));
|
||||
video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_VIDEO_DRIVER_SAVE_AND_RESTART));
|
||||
video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_RENDERING_DRIVER_SAVE_AND_RESTART));
|
||||
gui_base->add_child(video_restart_dialog);
|
||||
|
||||
progress_hb = memnew(BackgroundProgress);
|
||||
|
|
|
@ -206,7 +206,7 @@ private:
|
|||
HELP_ABOUT,
|
||||
HELP_SUPPORT_GODOT_DEVELOPMENT,
|
||||
|
||||
SET_VIDEO_DRIVER_SAVE_AND_RESTART,
|
||||
SET_RENDERING_DRIVER_SAVE_AND_RESTART,
|
||||
|
||||
GLOBAL_NEW_WINDOW,
|
||||
GLOBAL_SCENE,
|
||||
|
@ -222,14 +222,14 @@ private:
|
|||
Control *theme_base;
|
||||
Control *gui_base;
|
||||
VBoxContainer *main_vbox;
|
||||
OptionButton *video_driver;
|
||||
OptionButton *rendering_driver;
|
||||
|
||||
ConfirmationDialog *video_restart_dialog;
|
||||
|
||||
int video_driver_current;
|
||||
String video_driver_request;
|
||||
void _video_driver_selected(int);
|
||||
void _update_video_driver_color();
|
||||
int rendering_driver_current;
|
||||
String rendering_driver_request;
|
||||
void _rendering_driver_selected(int);
|
||||
void _update_rendering_driver_color();
|
||||
|
||||
// Split containers
|
||||
|
||||
|
|
|
@ -210,126 +210,130 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
|
|||
}
|
||||
}
|
||||
|
||||
void EditorResourcePreview::_iterate() {
|
||||
preview_mutex.lock();
|
||||
|
||||
if (queue.size()) {
|
||||
QueueItem item = queue.front()->get();
|
||||
queue.pop_front();
|
||||
|
||||
if (cache.has(item.path)) {
|
||||
//already has it because someone loaded it, just let it know it's ready
|
||||
String path = item.path;
|
||||
if (item.resource.is_valid()) {
|
||||
path += ":" + itos(cache[item.path].last_hash); //keep last hash (see description of what this is in condition below)
|
||||
}
|
||||
|
||||
_preview_ready(path, cache[item.path].preview, cache[item.path].small_preview, item.id, item.function, item.userdata);
|
||||
|
||||
preview_mutex.unlock();
|
||||
} else {
|
||||
preview_mutex.unlock();
|
||||
|
||||
Ref<ImageTexture> texture;
|
||||
Ref<ImageTexture> small_texture;
|
||||
|
||||
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
|
||||
thumbnail_size *= EDSCALE;
|
||||
|
||||
if (item.resource.is_valid()) {
|
||||
_generate_preview(texture, small_texture, item, String());
|
||||
|
||||
//adding hash to the end of path (should be ID:<objid>:<hash>) because of 5 argument limit to call_deferred
|
||||
_preview_ready(item.path + ":" + itos(item.resource->hash_edited_version()), texture, small_texture, item.id, item.function, item.userdata);
|
||||
|
||||
} else {
|
||||
String temp_path = EditorPaths::get_singleton()->get_cache_dir();
|
||||
String cache_base = ProjectSettings::get_singleton()->globalize_path(item.path).md5_text();
|
||||
cache_base = temp_path.plus_file("resthumb-" + cache_base);
|
||||
|
||||
//does not have it, try to load a cached thumbnail
|
||||
|
||||
String file = cache_base + ".txt";
|
||||
FileAccess *f = FileAccess::open(file, FileAccess::READ);
|
||||
if (!f) {
|
||||
// No cache found, generate
|
||||
_generate_preview(texture, small_texture, item, cache_base);
|
||||
} else {
|
||||
uint64_t modtime = FileAccess::get_modified_time(item.path);
|
||||
int tsize = f->get_line().to_int();
|
||||
bool has_small_texture = f->get_line().to_int();
|
||||
uint64_t last_modtime = f->get_line().to_int();
|
||||
|
||||
bool cache_valid = true;
|
||||
|
||||
if (tsize != thumbnail_size) {
|
||||
cache_valid = false;
|
||||
memdelete(f);
|
||||
} else if (last_modtime != modtime) {
|
||||
String last_md5 = f->get_line();
|
||||
String md5 = FileAccess::get_md5(item.path);
|
||||
memdelete(f);
|
||||
|
||||
if (last_md5 != md5) {
|
||||
cache_valid = false;
|
||||
|
||||
} else {
|
||||
//update modified time
|
||||
|
||||
f = FileAccess::open(file, FileAccess::WRITE);
|
||||
if (!f) {
|
||||
// Not returning as this would leave the thread hanging and would require
|
||||
// some proper cleanup/disabling of resource preview generation.
|
||||
ERR_PRINT("Cannot create file '" + file + "'. Check user write permissions.");
|
||||
} else {
|
||||
f->store_line(itos(thumbnail_size));
|
||||
f->store_line(itos(has_small_texture));
|
||||
f->store_line(itos(modtime));
|
||||
f->store_line(md5);
|
||||
memdelete(f);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
memdelete(f);
|
||||
}
|
||||
|
||||
if (cache_valid) {
|
||||
Ref<Image> img;
|
||||
img.instantiate();
|
||||
Ref<Image> small_img;
|
||||
small_img.instantiate();
|
||||
|
||||
if (img->load(cache_base + ".png") != OK) {
|
||||
cache_valid = false;
|
||||
} else {
|
||||
texture.instantiate();
|
||||
texture->create_from_image(img);
|
||||
|
||||
if (has_small_texture) {
|
||||
if (small_img->load(cache_base + "_small.png") != OK) {
|
||||
cache_valid = false;
|
||||
} else {
|
||||
small_texture.instantiate();
|
||||
small_texture->create_from_image(small_img);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!cache_valid) {
|
||||
_generate_preview(texture, small_texture, item, cache_base);
|
||||
}
|
||||
}
|
||||
_preview_ready(item.path, texture, small_texture, item.id, item.function, item.userdata);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
preview_mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void EditorResourcePreview::_thread() {
|
||||
exited.clear();
|
||||
while (!exit.is_set()) {
|
||||
preview_sem.wait();
|
||||
preview_mutex.lock();
|
||||
|
||||
if (queue.size()) {
|
||||
QueueItem item = queue.front()->get();
|
||||
queue.pop_front();
|
||||
|
||||
if (cache.has(item.path)) {
|
||||
//already has it because someone loaded it, just let it know it's ready
|
||||
String path = item.path;
|
||||
if (item.resource.is_valid()) {
|
||||
path += ":" + itos(cache[item.path].last_hash); //keep last hash (see description of what this is in condition below)
|
||||
}
|
||||
|
||||
_preview_ready(path, cache[item.path].preview, cache[item.path].small_preview, item.id, item.function, item.userdata);
|
||||
|
||||
preview_mutex.unlock();
|
||||
} else {
|
||||
preview_mutex.unlock();
|
||||
|
||||
Ref<ImageTexture> texture;
|
||||
Ref<ImageTexture> small_texture;
|
||||
|
||||
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
|
||||
thumbnail_size *= EDSCALE;
|
||||
|
||||
if (item.resource.is_valid()) {
|
||||
_generate_preview(texture, small_texture, item, String());
|
||||
|
||||
//adding hash to the end of path (should be ID:<objid>:<hash>) because of 5 argument limit to call_deferred
|
||||
_preview_ready(item.path + ":" + itos(item.resource->hash_edited_version()), texture, small_texture, item.id, item.function, item.userdata);
|
||||
|
||||
} else {
|
||||
String temp_path = EditorPaths::get_singleton()->get_cache_dir();
|
||||
String cache_base = ProjectSettings::get_singleton()->globalize_path(item.path).md5_text();
|
||||
cache_base = temp_path.plus_file("resthumb-" + cache_base);
|
||||
|
||||
//does not have it, try to load a cached thumbnail
|
||||
|
||||
String file = cache_base + ".txt";
|
||||
FileAccess *f = FileAccess::open(file, FileAccess::READ);
|
||||
if (!f) {
|
||||
// No cache found, generate
|
||||
_generate_preview(texture, small_texture, item, cache_base);
|
||||
} else {
|
||||
uint64_t modtime = FileAccess::get_modified_time(item.path);
|
||||
int tsize = f->get_line().to_int();
|
||||
bool has_small_texture = f->get_line().to_int();
|
||||
uint64_t last_modtime = f->get_line().to_int();
|
||||
|
||||
bool cache_valid = true;
|
||||
|
||||
if (tsize != thumbnail_size) {
|
||||
cache_valid = false;
|
||||
memdelete(f);
|
||||
} else if (last_modtime != modtime) {
|
||||
String last_md5 = f->get_line();
|
||||
String md5 = FileAccess::get_md5(item.path);
|
||||
memdelete(f);
|
||||
|
||||
if (last_md5 != md5) {
|
||||
cache_valid = false;
|
||||
|
||||
} else {
|
||||
//update modified time
|
||||
|
||||
f = FileAccess::open(file, FileAccess::WRITE);
|
||||
if (!f) {
|
||||
// Not returning as this would leave the thread hanging and would require
|
||||
// some proper cleanup/disabling of resource preview generation.
|
||||
ERR_PRINT("Cannot create file '" + file + "'. Check user write permissions.");
|
||||
} else {
|
||||
f->store_line(itos(thumbnail_size));
|
||||
f->store_line(itos(has_small_texture));
|
||||
f->store_line(itos(modtime));
|
||||
f->store_line(md5);
|
||||
memdelete(f);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
memdelete(f);
|
||||
}
|
||||
|
||||
if (cache_valid) {
|
||||
Ref<Image> img;
|
||||
img.instantiate();
|
||||
Ref<Image> small_img;
|
||||
small_img.instantiate();
|
||||
|
||||
if (img->load(cache_base + ".png") != OK) {
|
||||
cache_valid = false;
|
||||
} else {
|
||||
texture.instantiate();
|
||||
texture->create_from_image(img);
|
||||
|
||||
if (has_small_texture) {
|
||||
if (small_img->load(cache_base + "_small.png") != OK) {
|
||||
cache_valid = false;
|
||||
} else {
|
||||
small_texture.instantiate();
|
||||
small_texture->create_from_image(small_img);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!cache_valid) {
|
||||
_generate_preview(texture, small_texture, item, cache_base);
|
||||
}
|
||||
}
|
||||
_preview_ready(item.path, texture, small_texture, item.id, item.function, item.userdata);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
preview_mutex.unlock();
|
||||
}
|
||||
_iterate();
|
||||
}
|
||||
exited.set();
|
||||
}
|
||||
|
@ -429,8 +433,12 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
|
|||
}
|
||||
|
||||
void EditorResourcePreview::start() {
|
||||
ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
|
||||
thread.start(_thread_func, this);
|
||||
if (OS::get_singleton()->get_render_main_thread_mode() == OS::RENDER_ANY_THREAD) {
|
||||
ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
|
||||
thread.start(_thread_func, this);
|
||||
} else {
|
||||
_mainthread_only = true;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorResourcePreview::stop() {
|
||||
|
@ -453,3 +461,18 @@ EditorResourcePreview::EditorResourcePreview() {
|
|||
EditorResourcePreview::~EditorResourcePreview() {
|
||||
stop();
|
||||
}
|
||||
|
||||
void EditorResourcePreview::update() {
|
||||
if (!_mainthread_only) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!exit.is_set()) {
|
||||
// no need to even lock the mutex if the size is zero
|
||||
// there is no problem if queue.size() is wrong, even if
|
||||
// there was a race condition.
|
||||
if (queue.size()) {
|
||||
_iterate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,6 +81,11 @@ class EditorResourcePreview : public Node {
|
|||
SafeFlag exit;
|
||||
SafeFlag exited;
|
||||
|
||||
// when running from GLES, we want to run the previews
|
||||
// in the main thread using an update, rather than create
|
||||
// a separate thread
|
||||
bool _mainthread_only = false;
|
||||
|
||||
struct Item {
|
||||
Ref<Texture2D> preview;
|
||||
Ref<Texture2D> small_preview;
|
||||
|
@ -98,6 +103,7 @@ class EditorResourcePreview : public Node {
|
|||
|
||||
static void _thread_func(void *ud);
|
||||
void _thread();
|
||||
void _iterate();
|
||||
|
||||
Vector<Ref<EditorResourcePreviewGenerator>> preview_generators;
|
||||
|
||||
|
@ -119,6 +125,9 @@ public:
|
|||
void start();
|
||||
void stop();
|
||||
|
||||
// for single threaded mode
|
||||
void update();
|
||||
|
||||
EditorResourcePreview();
|
||||
~EditorResourcePreview();
|
||||
};
|
||||
|
|
|
@ -475,6 +475,13 @@ private:
|
|||
}
|
||||
ProjectSettings::CustomMap initial_settings;
|
||||
initial_settings["rendering/vulkan/rendering/back_end"] = rasterizer_button_group->get_pressed_button()->get_meta(SNAME("driver_name"));
|
||||
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
|
||||
initial_settings["rendering/driver/driver_name"] = "Vulkan";
|
||||
} else {
|
||||
initial_settings["rendering/driver/driver_name"] = "GLES2";
|
||||
initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
|
||||
initial_settings["rendering/textures/vram_compression/import_etc"] = true;
|
||||
}
|
||||
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
|
||||
initial_settings["application/config/icon"] = "res://icon.png";
|
||||
initial_settings["rendering/environment/defaults/default_environment"] = "res://default_env.tres";
|
||||
|
|
602
gles_builders.py
Normal file
602
gles_builders.py
Normal file
|
@ -0,0 +1,602 @@
|
|||
"""Functions used to generate source files during build time
|
||||
|
||||
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
|
||||
|
||||
"""
|
||||
from platform_methods import subprocess_main
|
||||
|
||||
|
||||
class LegacyGLHeaderStruct:
|
||||
def __init__(self):
|
||||
self.vertex_lines = []
|
||||
self.fragment_lines = []
|
||||
self.uniforms = []
|
||||
self.attributes = []
|
||||
self.feedbacks = []
|
||||
self.fbos = []
|
||||
self.conditionals = []
|
||||
self.enums = {}
|
||||
self.texunits = []
|
||||
self.texunit_names = []
|
||||
self.ubos = []
|
||||
self.ubo_names = []
|
||||
|
||||
self.vertex_included_files = []
|
||||
self.fragment_included_files = []
|
||||
|
||||
self.reading = ""
|
||||
self.line_offset = 0
|
||||
self.vertex_offset = 0
|
||||
self.fragment_offset = 0
|
||||
|
||||
|
||||
def include_file_in_legacygl_header(filename, header_data, depth):
|
||||
fs = open(filename, "r")
|
||||
line = fs.readline()
|
||||
|
||||
while line:
|
||||
|
||||
if line.find("[vertex]") != -1:
|
||||
header_data.reading = "vertex"
|
||||
line = fs.readline()
|
||||
header_data.line_offset += 1
|
||||
header_data.vertex_offset = header_data.line_offset
|
||||
continue
|
||||
|
||||
if line.find("[fragment]") != -1:
|
||||
header_data.reading = "fragment"
|
||||
line = fs.readline()
|
||||
header_data.line_offset += 1
|
||||
header_data.fragment_offset = header_data.line_offset
|
||||
continue
|
||||
|
||||
while line.find("#include ") != -1:
|
||||
includeline = line.replace("#include ", "").strip()[1:-1]
|
||||
|
||||
import os.path
|
||||
|
||||
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
|
||||
if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
|
||||
header_data.vertex_included_files += [included_file]
|
||||
if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None:
|
||||
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
|
||||
elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
|
||||
header_data.fragment_included_files += [included_file]
|
||||
if include_file_in_legacygl_header(included_file, header_data, depth + 1) is None:
|
||||
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
|
||||
|
||||
line = fs.readline()
|
||||
|
||||
if line.find("#ifdef ") != -1:
|
||||
if line.find("#ifdef ") != -1:
|
||||
ifdefline = line.replace("#ifdef ", "").strip()
|
||||
|
||||
if line.find("_EN_") != -1:
|
||||
enumbase = ifdefline[: ifdefline.find("_EN_")]
|
||||
ifdefline = ifdefline.replace("_EN_", "_")
|
||||
line = line.replace("_EN_", "_")
|
||||
if enumbase not in header_data.enums:
|
||||
header_data.enums[enumbase] = []
|
||||
if ifdefline not in header_data.enums[enumbase]:
|
||||
header_data.enums[enumbase].append(ifdefline)
|
||||
|
||||
elif not ifdefline in header_data.conditionals:
|
||||
header_data.conditionals += [ifdefline]
|
||||
|
||||
if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
|
||||
# texture unit
|
||||
texunitstr = line[line.find(":") + 1 :].strip()
|
||||
if texunitstr == "auto":
|
||||
texunit = "-1"
|
||||
else:
|
||||
texunit = str(int(texunitstr))
|
||||
uline = line[: line.lower().find("//")]
|
||||
uline = uline.replace("uniform", "")
|
||||
uline = uline.replace("highp", "")
|
||||
uline = uline.replace(";", "")
|
||||
lines = uline.split(",")
|
||||
for x in lines:
|
||||
|
||||
x = x.strip()
|
||||
x = x[x.rfind(" ") + 1 :]
|
||||
if x.find("[") != -1:
|
||||
# unfiorm array
|
||||
x = x[: x.find("[")]
|
||||
|
||||
if not x in header_data.texunit_names:
|
||||
header_data.texunits += [(x, texunit)]
|
||||
header_data.texunit_names += [x]
|
||||
|
||||
elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
|
||||
# uniform buffer object
|
||||
ubostr = line[line.find(":") + 1 :].strip()
|
||||
ubo = str(int(ubostr))
|
||||
uline = line[: line.lower().find("//")]
|
||||
uline = uline[uline.find("uniform") + len("uniform") :]
|
||||
uline = uline.replace("highp", "")
|
||||
uline = uline.replace(";", "")
|
||||
uline = uline.replace("{", "").strip()
|
||||
lines = uline.split(",")
|
||||
for x in lines:
|
||||
|
||||
x = x.strip()
|
||||
x = x[x.rfind(" ") + 1 :]
|
||||
if x.find("[") != -1:
|
||||
# unfiorm array
|
||||
x = x[: x.find("[")]
|
||||
|
||||
if not x in header_data.ubo_names:
|
||||
header_data.ubos += [(x, ubo)]
|
||||
header_data.ubo_names += [x]
|
||||
|
||||
elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
|
||||
uline = line.replace("uniform", "")
|
||||
uline = uline.replace(";", "")
|
||||
lines = uline.split(",")
|
||||
for x in lines:
|
||||
|
||||
x = x.strip()
|
||||
x = x[x.rfind(" ") + 1 :]
|
||||
if x.find("[") != -1:
|
||||
# unfiorm array
|
||||
x = x[: x.find("[")]
|
||||
|
||||
if not x in header_data.uniforms:
|
||||
header_data.uniforms += [x]
|
||||
|
||||
if line.strip().find("attribute ") == 0 and line.find("attrib:") != -1:
|
||||
uline = line.replace("in ", "")
|
||||
uline = uline.replace("attribute ", "")
|
||||
uline = uline.replace("highp ", "")
|
||||
uline = uline.replace(";", "")
|
||||
uline = uline[uline.find(" ") :].strip()
|
||||
|
||||
if uline.find("//") != -1:
|
||||
name, bind = uline.split("//")
|
||||
if bind.find("attrib:") != -1:
|
||||
name = name.strip()
|
||||
bind = bind.replace("attrib:", "").strip()
|
||||
header_data.attributes += [(name, bind)]
|
||||
|
||||
if line.strip().find("out ") == 0 and line.find("tfb:") != -1:
|
||||
uline = line.replace("out ", "")
|
||||
uline = uline.replace("highp ", "")
|
||||
uline = uline.replace(";", "")
|
||||
uline = uline[uline.find(" ") :].strip()
|
||||
|
||||
if uline.find("//") != -1:
|
||||
name, bind = uline.split("//")
|
||||
if bind.find("tfb:") != -1:
|
||||
name = name.strip()
|
||||
bind = bind.replace("tfb:", "").strip()
|
||||
header_data.feedbacks += [(name, bind)]
|
||||
|
||||
line = line.replace("\r", "")
|
||||
line = line.replace("\n", "")
|
||||
|
||||
if header_data.reading == "vertex":
|
||||
header_data.vertex_lines += [line]
|
||||
if header_data.reading == "fragment":
|
||||
header_data.fragment_lines += [line]
|
||||
|
||||
line = fs.readline()
|
||||
header_data.line_offset += 1
|
||||
|
||||
fs.close()
|
||||
|
||||
return header_data
|
||||
|
||||
|
||||
def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False):
|
||||
header_data = LegacyGLHeaderStruct()
|
||||
include_file_in_legacygl_header(filename, header_data, 0)
|
||||
|
||||
out_file = filename + ".gen.h"
|
||||
fd = open(out_file, "w")
|
||||
|
||||
enum_constants = []
|
||||
|
||||
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
|
||||
|
||||
out_file_base = out_file
|
||||
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
|
||||
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
|
||||
out_file_ifdef = out_file_base.replace(".", "_").upper()
|
||||
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
|
||||
fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
|
||||
|
||||
out_file_class = (
|
||||
out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
|
||||
)
|
||||
fd.write("\n\n")
|
||||
fd.write('#include "' + include + '"\n\n\n')
|
||||
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
|
||||
fd.write('\t virtual String get_shader_name() const { return "' + out_file_class + '"; }\n')
|
||||
|
||||
fd.write("public:\n\n")
|
||||
|
||||
if header_data.conditionals:
|
||||
fd.write("\tenum Conditionals {\n")
|
||||
for x in header_data.conditionals:
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
if header_data.uniforms:
|
||||
fd.write("\tenum Uniforms {\n")
|
||||
for x in header_data.uniforms:
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
|
||||
fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n")
|
||||
if header_data.conditionals:
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"
|
||||
)
|
||||
fd.write("\t#ifdef DEBUG_ENABLED\n ")
|
||||
fd.write(
|
||||
"\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n "
|
||||
)
|
||||
fd.write("\t#else\n ")
|
||||
fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ")
|
||||
fd.write("\t#endif\n")
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Size2i& p_vec2) { _FU GLint vec2[2]={p_vec2.x,p_vec2.y}; glUniform2iv(get_uniform(p_uniform),1,vec2); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"
|
||||
)
|
||||
fd.write(
|
||||
"\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"
|
||||
)
|
||||
|
||||
fd.write(
|
||||
"""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
|
||||
|
||||
const Transform &tr = p_transform;
|
||||
|
||||
GLfloat matrix[16]={ /* build a 16x16 matrix */
|
||||
tr.basis.elements[0][0],
|
||||
tr.basis.elements[1][0],
|
||||
tr.basis.elements[2][0],
|
||||
0,
|
||||
tr.basis.elements[0][1],
|
||||
tr.basis.elements[1][1],
|
||||
tr.basis.elements[2][1],
|
||||
0,
|
||||
tr.basis.elements[0][2],
|
||||
tr.basis.elements[1][2],
|
||||
tr.basis.elements[2][2],
|
||||
0,
|
||||
tr.origin.x,
|
||||
tr.origin.y,
|
||||
tr.origin.z,
|
||||
1
|
||||
};
|
||||
|
||||
|
||||
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
||||
|
||||
|
||||
}
|
||||
|
||||
"""
|
||||
)
|
||||
|
||||
fd.write(
|
||||
"""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
|
||||
|
||||
const Transform2D &tr = p_transform;
|
||||
|
||||
GLfloat matrix[16]={ /* build a 16x16 matrix */
|
||||
tr.elements[0][0],
|
||||
tr.elements[0][1],
|
||||
0,
|
||||
0,
|
||||
tr.elements[1][0],
|
||||
tr.elements[1][1],
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
tr.elements[2][0],
|
||||
tr.elements[2][1],
|
||||
0,
|
||||
1
|
||||
};
|
||||
|
||||
|
||||
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
||||
|
||||
|
||||
}
|
||||
|
||||
"""
|
||||
)
|
||||
|
||||
fd.write(
|
||||
"""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
|
||||
|
||||
GLfloat matrix[16];
|
||||
|
||||
for (int i=0;i<4;i++) {
|
||||
for (int j=0;j<4;j++) {
|
||||
matrix[i*4+j]=p_matrix.matrix[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
|
||||
}"""
|
||||
)
|
||||
|
||||
fd.write("\n\n#undef _FU\n\n\n")
|
||||
|
||||
fd.write("\tvirtual void init() {\n\n")
|
||||
|
||||
enum_value_count = 0
|
||||
|
||||
if header_data.enums:
|
||||
|
||||
fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n")
|
||||
fd.write("\t\tstatic const Enum _enums[]={\n")
|
||||
|
||||
bitofs = len(header_data.conditionals)
|
||||
enum_vals = []
|
||||
|
||||
for xv in header_data.enums:
|
||||
x = header_data.enums[xv]
|
||||
bits = 1
|
||||
amt = len(x)
|
||||
while 2 ** bits < amt:
|
||||
bits += 1
|
||||
strs = "{"
|
||||
for i in range(amt):
|
||||
strs += '"#define ' + x[i] + '\\n",'
|
||||
|
||||
c = {}
|
||||
c["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs)
|
||||
c["clear_mask"] = (
|
||||
"((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")"
|
||||
)
|
||||
enum_vals.append(c)
|
||||
enum_constants.append(x[i])
|
||||
|
||||
strs += "NULL}"
|
||||
|
||||
fd.write(
|
||||
"\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n"
|
||||
)
|
||||
bitofs += bits
|
||||
|
||||
fd.write("\t\t};\n\n")
|
||||
|
||||
fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
|
||||
|
||||
enum_value_count = len(enum_vals)
|
||||
for x in enum_vals:
|
||||
fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n")
|
||||
|
||||
fd.write("\t\t};\n\n")
|
||||
|
||||
conditionals_found = []
|
||||
if header_data.conditionals:
|
||||
|
||||
fd.write("\t\tstatic const char* _conditional_strings[]={\n")
|
||||
if header_data.conditionals:
|
||||
for x in header_data.conditionals:
|
||||
fd.write('\t\t\t"#define ' + x + '\\n",\n')
|
||||
conditionals_found.append(x)
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
|
||||
|
||||
if header_data.uniforms:
|
||||
|
||||
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
|
||||
if header_data.uniforms:
|
||||
for x in header_data.uniforms:
|
||||
fd.write('\t\t\t"' + x + '",\n')
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
|
||||
|
||||
if output_attribs:
|
||||
if header_data.attributes:
|
||||
|
||||
fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
|
||||
for x in header_data.attributes:
|
||||
fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
|
||||
|
||||
feedback_count = 0
|
||||
|
||||
if not gles2 and len(header_data.feedbacks):
|
||||
|
||||
fd.write("\t\tstatic const Feedback _feedbacks[]={\n")
|
||||
for x in header_data.feedbacks:
|
||||
name = x[0]
|
||||
cond = x[1]
|
||||
if cond in conditionals_found:
|
||||
fd.write('\t\t\t{"' + name + '",' + str(conditionals_found.index(cond)) + "},\n")
|
||||
else:
|
||||
fd.write('\t\t\t{"' + name + '",-1},\n')
|
||||
|
||||
feedback_count += 1
|
||||
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
if gles2:
|
||||
pass
|
||||
else:
|
||||
fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n")
|
||||
|
||||
if header_data.texunits:
|
||||
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
|
||||
for x in header_data.texunits:
|
||||
fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
|
||||
|
||||
if not gles2 and header_data.ubos:
|
||||
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
|
||||
for x in header_data.ubos:
|
||||
fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
|
||||
fd.write("\t\t};\n\n")
|
||||
else:
|
||||
if gles2:
|
||||
pass
|
||||
else:
|
||||
fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
|
||||
|
||||
fd.write("\t\tstatic const char _vertex_code[]={\n")
|
||||
for x in header_data.vertex_lines:
|
||||
for c in x:
|
||||
fd.write(str(ord(c)) + ",")
|
||||
|
||||
fd.write(str(ord("\n")) + ",")
|
||||
fd.write("\t\t0};\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n")
|
||||
|
||||
fd.write("\t\tstatic const char _fragment_code[]={\n")
|
||||
for x in header_data.fragment_lines:
|
||||
for c in x:
|
||||
fd.write(str(ord(c)) + ",")
|
||||
|
||||
fd.write(str(ord("\n")) + ",")
|
||||
fd.write("\t\t0};\n\n")
|
||||
|
||||
fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n")
|
||||
|
||||
if output_attribs:
|
||||
if gles2:
|
||||
fd.write(
|
||||
"\t\tsetup(_conditional_strings,"
|
||||
+ str(len(header_data.conditionals))
|
||||
+ ",_uniform_strings,"
|
||||
+ str(len(header_data.uniforms))
|
||||
+ ",_attribute_pairs,"
|
||||
+ str(len(header_data.attributes))
|
||||
+ ", _texunit_pairs,"
|
||||
+ str(len(header_data.texunits))
|
||||
+ ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
|
||||
)
|
||||
else:
|
||||
fd.write(
|
||||
"\t\tsetup(_conditional_strings,"
|
||||
+ str(len(header_data.conditionals))
|
||||
+ ",_uniform_strings,"
|
||||
+ str(len(header_data.uniforms))
|
||||
+ ",_attribute_pairs,"
|
||||
+ str(len(header_data.attributes))
|
||||
+ ", _texunit_pairs,"
|
||||
+ str(len(header_data.texunits))
|
||||
+ ",_ubo_pairs,"
|
||||
+ str(len(header_data.ubos))
|
||||
+ ",_feedbacks,"
|
||||
+ str(feedback_count)
|
||||
+ ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
|
||||
)
|
||||
else:
|
||||
if gles2:
|
||||
fd.write(
|
||||
"\t\tsetup(_conditional_strings,"
|
||||
+ str(len(header_data.conditionals))
|
||||
+ ",_uniform_strings,"
|
||||
+ str(len(header_data.uniforms))
|
||||
+ ",_texunit_pairs,"
|
||||
+ str(len(header_data.texunits))
|
||||
+ ",_enums,"
|
||||
+ str(len(header_data.enums))
|
||||
+ ",_enum_values,"
|
||||
+ str(enum_value_count)
|
||||
+ ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
|
||||
)
|
||||
else:
|
||||
fd.write(
|
||||
"\t\tsetup(_conditional_strings,"
|
||||
+ str(len(header_data.conditionals))
|
||||
+ ",_uniform_strings,"
|
||||
+ str(len(header_data.uniforms))
|
||||
+ ",_texunit_pairs,"
|
||||
+ str(len(header_data.texunits))
|
||||
+ ",_enums,"
|
||||
+ str(len(header_data.enums))
|
||||
+ ",_enum_values,"
|
||||
+ str(enum_value_count)
|
||||
+ ",_ubo_pairs,"
|
||||
+ str(len(header_data.ubos))
|
||||
+ ",_feedbacks,"
|
||||
+ str(feedback_count)
|
||||
+ ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n"
|
||||
)
|
||||
|
||||
fd.write("\t}\n\n")
|
||||
|
||||
if enum_constants:
|
||||
|
||||
fd.write("\tenum EnumConditionals {\n")
|
||||
for x in enum_constants:
|
||||
fd.write("\t\t" + x.upper() + ",\n")
|
||||
fd.write("\t};\n\n")
|
||||
fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
|
||||
|
||||
fd.write("};\n\n")
|
||||
fd.write("#endif\n\n")
|
||||
fd.close()
|
||||
|
||||
|
||||
def build_gles3_headers(target, source, env):
|
||||
for x in source:
|
||||
build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
|
||||
|
||||
|
||||
def build_gles2_headers(target, source, env):
|
||||
for x in source:
|
||||
build_legacygl_header(
|
||||
str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
subprocess_main(globals())
|
|
@ -128,7 +128,7 @@ static bool _start_success = false;
|
|||
|
||||
String tablet_driver = "";
|
||||
String text_driver = "";
|
||||
|
||||
String rendering_driver = "";
|
||||
static int text_driver_idx = -1;
|
||||
static int display_driver_idx = -1;
|
||||
static int audio_driver_idx = -1;
|
||||
|
@ -734,7 +734,49 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
|
||||
N = I->next()->next();
|
||||
} else {
|
||||
OS::get_singleton()->print("Missing video driver argument, aborting.\n");
|
||||
OS::get_singleton()->print("Missing display driver argument, aborting.\n");
|
||||
goto error;
|
||||
}
|
||||
} else if (I->get() == "--rendering-driver") {
|
||||
if (I->next()) {
|
||||
rendering_driver = I->next()->get();
|
||||
|
||||
// as the rendering drivers available may depend on the display driver selected,
|
||||
// we can't do an exhaustive check here, but we can look through all the options in
|
||||
// all the display drivers for a match
|
||||
|
||||
bool found = false;
|
||||
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
|
||||
Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
|
||||
|
||||
for (int d = 0; d < r_drivers.size(); d++) {
|
||||
if (rendering_driver == r_drivers[d]) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ",
|
||||
rendering_driver.utf8().get_data());
|
||||
|
||||
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
|
||||
Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
|
||||
|
||||
for (int d = 0; d < r_drivers.size(); d++) {
|
||||
OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data());
|
||||
}
|
||||
}
|
||||
|
||||
OS::get_singleton()->print(".\n");
|
||||
|
||||
goto error;
|
||||
}
|
||||
|
||||
N = I->next()->next();
|
||||
} else {
|
||||
OS::get_singleton()->print("Missing rendering driver argument, aborting.\n");
|
||||
goto error;
|
||||
}
|
||||
} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen
|
||||
|
@ -1231,14 +1273,30 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
OS::get_singleton()->set_cmdline(execpath, main_args);
|
||||
|
||||
register_core_extensions(); //before display
|
||||
|
||||
// possibly be worth changing the default from vulkan to something lower spec,
|
||||
// for the project manager, depending on how smooth the fallback is.
|
||||
GLOBAL_DEF("rendering/driver/driver_name", "Vulkan");
|
||||
|
||||
// this list is hard coded, which makes it more difficult to add new backends.
|
||||
// can potentially be changed to more of a plugin system at a later date.
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
|
||||
PropertyInfo(Variant::STRING,
|
||||
"rendering/driver/driver_name",
|
||||
PROPERTY_HINT_ENUM, "Vulkan"));
|
||||
if (display_driver == "") {
|
||||
display_driver = GLOBAL_GET("rendering/driver/driver_name");
|
||||
PROPERTY_HINT_ENUM, "Vulkan,GLES2,GLES3"));
|
||||
|
||||
// if not set on the command line
|
||||
if (rendering_driver == "") {
|
||||
rendering_driver = GLOBAL_GET("rendering/driver/driver_name");
|
||||
}
|
||||
|
||||
// note this is the desired rendering driver, it doesn't mean we will get it.
|
||||
// TODO - make sure this is updated in the case of fallbacks, so that the user interface
|
||||
// shows the correct driver string.
|
||||
OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
|
||||
|
||||
// always convert to lower case vulkan for consistency in the code
|
||||
if (rendering_driver == "Vulkan") {
|
||||
rendering_driver = "vulkan";
|
||||
}
|
||||
|
||||
GLOBAL_DEF_BASIC("display/window/size/width", 1024);
|
||||
|
@ -1338,8 +1396,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
|
||||
/* Determine audio and video drivers */
|
||||
|
||||
// Display driver, e.g. X11, Wayland.
|
||||
// print_line("requested display driver : " + display_driver);
|
||||
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
|
||||
if (display_driver == DisplayServer::get_create_function_name(i)) {
|
||||
String name = DisplayServer::get_create_function_name(i);
|
||||
// print_line("\t" + itos(i) + " : " + name);
|
||||
|
||||
if (display_driver == name) {
|
||||
display_driver_idx = i;
|
||||
break;
|
||||
}
|
||||
|
@ -1349,6 +1412,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
display_driver_idx = 0;
|
||||
}
|
||||
|
||||
// Store this in a globally accessible place, so we can retrieve the rendering drivers
|
||||
// list from the display driver for the editor UI.
|
||||
OS::get_singleton()->set_display_driver_id(display_driver_idx);
|
||||
|
||||
GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
|
||||
if (audio_driver == "") { // Specified in project.godot.
|
||||
audio_driver = GLOBAL_GET("audio/driver/driver");
|
||||
|
@ -1505,8 +1572,11 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
|
|||
/* Initialize Display Server */
|
||||
|
||||
{
|
||||
String rendering_driver; // temp broken
|
||||
String display_driver = DisplayServer::get_create_function_name(display_driver_idx);
|
||||
|
||||
// rendering_driver now held in static global String in main and initialized in setup()
|
||||
print_line("creating display driver : " + display_driver);
|
||||
print_line("creating rendering driver : " + rendering_driver);
|
||||
Error err;
|
||||
display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err);
|
||||
if (err != OK || display_server == nullptr) {
|
||||
|
@ -1565,6 +1635,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
|
|||
rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
|
||||
|
||||
rendering_server->init();
|
||||
//rendering_server->call_set_use_vsync(OS::get_singleton()->_use_vsync);
|
||||
rendering_server->set_render_loop_enabled(!disable_render_loop);
|
||||
|
||||
if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) {
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -74,6 +74,51 @@ Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_
|
|||
|
||||
// Creates strings.xml files inside the gradle project for different locales.
|
||||
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name);
|
||||
//Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
|
||||
// // Stores the string into the default values directory.
|
||||
// String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
|
||||
// store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
|
||||
|
||||
// // Searches the Gradle project res/ directory to find all supported locales
|
||||
// DirAccessRef da = DirAccess::open("res://android/build/res");
|
||||
// if (!da) {
|
||||
// return ERR_CANT_OPEN;
|
||||
// }
|
||||
// da->list_dir_begin();
|
||||
// while (true) {
|
||||
// String file = da->get_next();
|
||||
// if (file == "") {
|
||||
// break;
|
||||
// }
|
||||
// if (!file.begins_with("values-")) {
|
||||
// // NOTE: This assumes all directories that start with "values-" are for localization.
|
||||
// continue;
|
||||
// }
|
||||
// String locale = file.replace("values-", "").replace("-r", "_");
|
||||
// String property_name = "application/config/name_" + locale;
|
||||
// String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
|
||||
// if (ProjectSettings::get_singleton()->has_setting(property_name)) {
|
||||
// String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
|
||||
// String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
|
||||
// store_string_at_path(locale_directory, processed_xml_string);
|
||||
// } else {
|
||||
// // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
|
||||
// store_string_at_path(locale_directory, processed_default_xml_string);
|
||||
// }
|
||||
// }
|
||||
// da->list_dir_end();
|
||||
// return OK;
|
||||
//}
|
||||
|
||||
//String bool_to_string(bool v) {
|
||||
// return v ? "true" : "false";
|
||||
//}
|
||||
|
||||
//String _get_gles_tag() {
|
||||
// bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
|
||||
// !ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
|
||||
// return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
|
||||
//}
|
||||
|
||||
String bool_to_string(bool v);
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -30,6 +30,9 @@
|
|||
|
||||
#include <alloca.h>
|
||||
|
||||
#define GLES2_INCLUDE_H <ES2/gl.h>
|
||||
#define GLES3_INCLUDE_H <ES3/gl.h>
|
||||
|
||||
#define PLATFORM_REFCOUNT
|
||||
|
||||
#define PTHREAD_RENAME_SELF
|
||||
|
|
|
@ -32,6 +32,678 @@
|
|||
|
||||
#include "export_plugin.h"
|
||||
|
||||
/*
|
||||
|
||||
class EditorHTTPServer : public Reference {
|
||||
private:
|
||||
Ref<TCP_Server> server;
|
||||
Ref<StreamPeerTCP> connection;
|
||||
uint64_t time = 0;
|
||||
uint8_t req_buf[4096];
|
||||
int req_pos = 0;
|
||||
|
||||
void _clear_client() {
|
||||
connection = Ref<StreamPeerTCP>();
|
||||
memset(req_buf, 0, sizeof(req_buf));
|
||||
time = 0;
|
||||
req_pos = 0;
|
||||
}
|
||||
|
||||
public:
|
||||
EditorHTTPServer() {
|
||||
server.instance();
|
||||
stop();
|
||||
}
|
||||
|
||||
void stop() {
|
||||
server->stop();
|
||||
_clear_client();
|
||||
}
|
||||
|
||||
Error listen(int p_port, IP_Address p_address) {
|
||||
return server->listen(p_port, p_address);
|
||||
}
|
||||
|
||||
bool is_listening() const {
|
||||
return server->is_listening();
|
||||
}
|
||||
|
||||
void _send_response() {
|
||||
Vector<String> psa = String((char *)req_buf).split("\r\n");
|
||||
int len = psa.size();
|
||||
ERR_FAIL_COND_MSG(len < 4, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
|
||||
|
||||
Vector<String> req = psa[0].split(" ", false);
|
||||
ERR_FAIL_COND_MSG(req.size() < 2, "Invalid protocol or status code.");
|
||||
|
||||
// Wrong protocol
|
||||
ERR_FAIL_COND_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", "Invalid method or HTTP version.");
|
||||
|
||||
const String cache_path = EditorSettings::get_singleton()->get_cache_dir();
|
||||
const String basereq = "/tmp_js_export";
|
||||
String filepath;
|
||||
String ctype;
|
||||
if (req[1] == basereq + ".html") {
|
||||
filepath = cache_path.plus_file(req[1].get_file());
|
||||
ctype = "text/html";
|
||||
} else if (req[1] == basereq + ".js") {
|
||||
filepath = cache_path.plus_file(req[1].get_file());
|
||||
ctype = "application/javascript";
|
||||
} else if (req[1] == basereq + ".audio.worklet.js") {
|
||||
filepath = cache_path.plus_file(req[1].get_file());
|
||||
ctype = "application/javascript";
|
||||
} else if (req[1] == basereq + ".worker.js") {
|
||||
filepath = cache_path.plus_file(req[1].get_file());
|
||||
ctype = "application/javascript";
|
||||
} else if (req[1] == basereq + ".pck") {
|
||||
filepath = cache_path.plus_file(req[1].get_file());
|
||||
ctype = "application/octet-stream";
|
||||
} else if (req[1] == basereq + ".png" || req[1] == "/favicon.png") {
|
||||
// Also allow serving the generated favicon for a smoother loading experience.
|
||||
if (req[1] == "/favicon.png") {
|
||||
filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png");
|
||||
} else {
|
||||
filepath = basereq + ".png";
|
||||
}
|
||||
ctype = "image/png";
|
||||
} else if (req[1] == basereq + ".side.wasm") {
|
||||
filepath = cache_path.plus_file(req[1].get_file());
|
||||
ctype = "application/wasm";
|
||||
} else if (req[1] == basereq + ".wasm") {
|
||||
filepath = cache_path.plus_file(req[1].get_file());
|
||||
ctype = "application/wasm";
|
||||
} else if (req[1].ends_with(".wasm")) {
|
||||
filepath = cache_path.plus_file(req[1].get_file()); // TODO dangerous?
|
||||
ctype = "application/wasm";
|
||||
}
|
||||
if (filepath.is_empty() || !FileAccess::exists(filepath)) {
|
||||
String s = "HTTP/1.1 404 Not Found\r\n";
|
||||
s += "Connection: Close\r\n";
|
||||
s += "\r\n";
|
||||
CharString cs = s.utf8();
|
||||
connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
|
||||
return;
|
||||
}
|
||||
FileAccess *f = FileAccess::open(filepath, FileAccess::READ);
|
||||
ERR_FAIL_COND(!f);
|
||||
String s = "HTTP/1.1 200 OK\r\n";
|
||||
s += "Connection: Close\r\n";
|
||||
s += "Content-Type: " + ctype + "\r\n";
|
||||
s += "Access-Control-Allow-Origin: *\r\n";
|
||||
s += "Cross-Origin-Opener-Policy: same-origin\r\n";
|
||||
s += "Cross-Origin-Embedder-Policy: require-corp\r\n";
|
||||
s += "\r\n";
|
||||
CharString cs = s.utf8();
|
||||
Error err = connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
|
||||
if (err != OK) {
|
||||
memdelete(f);
|
||||
ERR_FAIL();
|
||||
}
|
||||
|
||||
while (true) {
|
||||
uint8_t bytes[4096];
|
||||
int read = f->get_buffer(bytes, 4096);
|
||||
if (read < 1) {
|
||||
break;
|
||||
}
|
||||
err = connection->put_data(bytes, read);
|
||||
if (err != OK) {
|
||||
memdelete(f);
|
||||
ERR_FAIL();
|
||||
}
|
||||
}
|
||||
memdelete(f);
|
||||
}
|
||||
|
||||
void poll() {
|
||||
if (!server->is_listening()) {
|
||||
return;
|
||||
}
|
||||
if (connection.is_null()) {
|
||||
if (!server->is_connection_available()) {
|
||||
return;
|
||||
}
|
||||
connection = server->take_connection();
|
||||
time = OS::get_singleton()->get_ticks_usec();
|
||||
}
|
||||
if (OS::get_singleton()->get_ticks_usec() - time > 1000000) {
|
||||
_clear_client();
|
||||
return;
|
||||
}
|
||||
if (connection->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
char *r = (char *)req_buf;
|
||||
int l = req_pos - 1;
|
||||
if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
|
||||
_send_response();
|
||||
_clear_client();
|
||||
return;
|
||||
}
|
||||
|
||||
int read = 0;
|
||||
ERR_FAIL_COND(req_pos >= 4096);
|
||||
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
|
||||
if (err != OK) {
|
||||
// Got an error
|
||||
_clear_client();
|
||||
return;
|
||||
} else if (read != 1) {
|
||||
// Busy, wait next poll
|
||||
return;
|
||||
}
|
||||
req_pos += read;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class EditorExportPlatformJavaScript : public EditorExportPlatform {
|
||||
GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform);
|
||||
|
||||
Ref<ImageTexture> logo;
|
||||
Ref<ImageTexture> run_icon;
|
||||
Ref<ImageTexture> stop_icon;
|
||||
int menu_options = 0;
|
||||
|
||||
Ref<EditorHTTPServer> server;
|
||||
bool server_quit = false;
|
||||
Mutex server_lock;
|
||||
Thread *server_thread = nullptr;
|
||||
|
||||
enum ExportMode {
|
||||
EXPORT_MODE_NORMAL = 0,
|
||||
EXPORT_MODE_THREADS = 1,
|
||||
EXPORT_MODE_GDNATIVE = 2,
|
||||
};
|
||||
|
||||
String _get_template_name(ExportMode p_mode, bool p_debug) const {
|
||||
String name = "webassembly";
|
||||
switch (p_mode) {
|
||||
case EXPORT_MODE_THREADS:
|
||||
name += "_threads";
|
||||
break;
|
||||
case EXPORT_MODE_GDNATIVE:
|
||||
name += "_gdnative";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (p_debug) {
|
||||
name += "_debug.zip";
|
||||
} else {
|
||||
name += "_release.zip";
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects);
|
||||
|
||||
static void _server_thread_poll(void *data);
|
||||
|
||||
public:
|
||||
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
|
||||
|
||||
virtual void get_export_options(List<ExportOption> *r_options) override;
|
||||
|
||||
virtual String get_name() const override;
|
||||
virtual String get_os_name() const override;
|
||||
virtual Ref<Texture2D> get_logo() const override;
|
||||
|
||||
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
|
||||
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
|
||||
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
|
||||
|
||||
virtual bool poll_export() override;
|
||||
virtual int get_options_count() const override;
|
||||
virtual String get_option_label(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run in Browser"); }
|
||||
virtual String get_option_tooltip(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run exported HTML in the system's default browser."); }
|
||||
virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
|
||||
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) override;
|
||||
virtual Ref<Texture2D> get_run_icon() const override;
|
||||
|
||||
virtual void get_platform_features(List<String> *r_features) override {
|
||||
r_features->push_back("web");
|
||||
r_features->push_back(get_os_name());
|
||||
}
|
||||
|
||||
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
|
||||
}
|
||||
|
||||
String get_debug_protocol() const override { return "ws://"; }
|
||||
|
||||
EditorExportPlatformJavaScript();
|
||||
~EditorExportPlatformJavaScript();
|
||||
};
|
||||
|
||||
void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) {
|
||||
String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
|
||||
String str_export;
|
||||
Vector<String> lines = str_template.split("\n");
|
||||
Vector<String> flags;
|
||||
String flags_json;
|
||||
gen_export_flags(flags, p_flags);
|
||||
flags_json = JSON::print(flags);
|
||||
String libs;
|
||||
for (int i = 0; i < p_shared_objects.size(); i++) {
|
||||
libs += "\"" + p_shared_objects[i].path.get_file() + "\",";
|
||||
}
|
||||
|
||||
for (int i = 0; i < lines.size(); i++) {
|
||||
String current_line = lines[i];
|
||||
current_line = current_line.replace("$GODOT_BASENAME", p_name);
|
||||
current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
|
||||
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
|
||||
current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false");
|
||||
current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs);
|
||||
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
|
||||
current_line = current_line.replace("$GODOT_ARGS", flags_json);
|
||||
str_export += current_line + "\n";
|
||||
}
|
||||
|
||||
CharString cs = str_export.utf8();
|
||||
p_html.resize(cs.length());
|
||||
for (int i = 0; i < cs.length(); i++) {
|
||||
p_html.write[i] = cs[i];
|
||||
}
|
||||
}
|
||||
|
||||
void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
|
||||
if (p_preset->get("vram_texture_compression/for_desktop")) {
|
||||
r_features->push_back("s3tc");
|
||||
}
|
||||
|
||||
if (p_preset->get("vram_texture_compression/for_mobile")) {
|
||||
String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
|
||||
if (driver == "GLES2") {
|
||||
r_features->push_back("etc");
|
||||
} else if (driver == "Vulkan") {
|
||||
// FIXME: Review if this is correct.
|
||||
r_features->push_back("etc2");
|
||||
}
|
||||
}
|
||||
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
|
||||
if (mode == EXPORT_MODE_THREADS) {
|
||||
r_features->push_back("threads");
|
||||
} else if (mode == EXPORT_MODE_GDNATIVE) {
|
||||
r_features->push_back("wasm32");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "variant/export_type", PROPERTY_HINT_ENUM, "Regular,Threads,GDNative"), 0)); // Export type.
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
|
||||
}
|
||||
|
||||
String EditorExportPlatformJavaScript::get_name() const {
|
||||
return "HTML5";
|
||||
}
|
||||
|
||||
String EditorExportPlatformJavaScript::get_os_name() const {
|
||||
return "HTML5";
|
||||
}
|
||||
|
||||
Ref<Texture2D> EditorExportPlatformJavaScript::get_logo() const {
|
||||
return logo;
|
||||
}
|
||||
|
||||
bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
||||
String err;
|
||||
bool valid = false;
|
||||
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
|
||||
|
||||
// Look for export templates (first official, and if defined custom templates).
|
||||
bool dvalid = exists_export_template(_get_template_name(mode, true), &err);
|
||||
bool rvalid = exists_export_template(_get_template_name(mode, false), &err);
|
||||
|
||||
if (p_preset->get("custom_template/debug") != "") {
|
||||
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
|
||||
if (!dvalid) {
|
||||
err += TTR("Custom debug template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
if (p_preset->get("custom_template/release") != "") {
|
||||
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
|
||||
if (!rvalid) {
|
||||
err += TTR("Custom release template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
valid = dvalid || rvalid;
|
||||
r_missing_templates = !valid;
|
||||
|
||||
// Validate the rest of the configuration.
|
||||
|
||||
if (p_preset->get("vram_texture_compression/for_mobile")) {
|
||||
String etc_error = test_etc2();
|
||||
if (etc_error != String()) {
|
||||
valid = false;
|
||||
err += etc_error;
|
||||
}
|
||||
}
|
||||
|
||||
if (!err.is_empty()) {
|
||||
r_error = err;
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
List<String> EditorExportPlatformJavaScript::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
|
||||
List<String> list;
|
||||
list.push_back("html");
|
||||
return list;
|
||||
}
|
||||
|
||||
Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
|
||||
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
|
||||
|
||||
String custom_debug = p_preset->get("custom_template/debug");
|
||||
String custom_release = p_preset->get("custom_template/release");
|
||||
String custom_html = p_preset->get("html/custom_html_shell");
|
||||
|
||||
String template_path = p_debug ? custom_debug : custom_release;
|
||||
|
||||
template_path = template_path.strip_edges();
|
||||
|
||||
if (template_path == String()) {
|
||||
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
|
||||
template_path = find_export_template(_get_template_name(mode, p_debug));
|
||||
}
|
||||
|
||||
if (!DirAccess::exists(p_path.get_base_dir())) {
|
||||
return ERR_FILE_BAD_PATH;
|
||||
}
|
||||
|
||||
if (template_path != String() && !FileAccess::exists(template_path)) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
|
||||
return ERR_FILE_NOT_FOUND;
|
||||
}
|
||||
|
||||
Vector<SharedObject> shared_objects;
|
||||
String pck_path = p_path.get_basename() + ".pck";
|
||||
Error error = save_pack(p_preset, pck_path, &shared_objects);
|
||||
if (error != OK) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
|
||||
return error;
|
||||
}
|
||||
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||||
for (int i = 0; i < shared_objects.size(); i++) {
|
||||
String dst = p_path.get_base_dir().plus_file(shared_objects[i].path.get_file());
|
||||
error = da->copy(shared_objects[i].path, dst);
|
||||
if (error != OK) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + shared_objects[i].path.get_file());
|
||||
memdelete(da);
|
||||
return error;
|
||||
}
|
||||
}
|
||||
memdelete(da);
|
||||
|
||||
FileAccess *src_f = nullptr;
|
||||
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
|
||||
unzFile pkg = unzOpen2(template_path.utf8().get_data(), &io);
|
||||
|
||||
if (!pkg) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + template_path);
|
||||
return ERR_FILE_NOT_FOUND;
|
||||
}
|
||||
|
||||
if (unzGoToFirstFile(pkg) != UNZ_OK) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + template_path);
|
||||
unzClose(pkg);
|
||||
return ERR_FILE_CORRUPT;
|
||||
}
|
||||
|
||||
do {
|
||||
//get filename
|
||||
unz_file_info info;
|
||||
char fname[16384];
|
||||
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
|
||||
|
||||
String file = fname;
|
||||
|
||||
Vector<uint8_t> data;
|
||||
data.resize(info.uncompressed_size);
|
||||
|
||||
//read
|
||||
unzOpenCurrentFile(pkg);
|
||||
unzReadCurrentFile(pkg, data.ptrw(), data.size());
|
||||
unzCloseCurrentFile(pkg);
|
||||
|
||||
//write
|
||||
|
||||
if (file == "godot.html") {
|
||||
if (!custom_html.is_empty()) {
|
||||
continue;
|
||||
}
|
||||
_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
|
||||
file = p_path.get_file();
|
||||
|
||||
} else if (file == "godot.js") {
|
||||
file = p_path.get_file().get_basename() + ".js";
|
||||
|
||||
} else if (file == "godot.worker.js") {
|
||||
file = p_path.get_file().get_basename() + ".worker.js";
|
||||
|
||||
} else if (file == "godot.side.wasm") {
|
||||
file = p_path.get_file().get_basename() + ".side.wasm";
|
||||
|
||||
} else if (file == "godot.audio.worklet.js") {
|
||||
file = p_path.get_file().get_basename() + ".audio.worklet.js";
|
||||
|
||||
} else if (file == "godot.wasm") {
|
||||
file = p_path.get_file().get_basename() + ".wasm";
|
||||
}
|
||||
|
||||
String dst = p_path.get_base_dir().plus_file(file);
|
||||
FileAccess *f = FileAccess::open(dst, FileAccess::WRITE);
|
||||
if (!f) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst);
|
||||
unzClose(pkg);
|
||||
return ERR_FILE_CANT_WRITE;
|
||||
}
|
||||
f->store_buffer(data.ptr(), data.size());
|
||||
memdelete(f);
|
||||
|
||||
} while (unzGoToNextFile(pkg) == UNZ_OK);
|
||||
unzClose(pkg);
|
||||
|
||||
if (!custom_html.is_empty()) {
|
||||
FileAccess *f = FileAccess::open(custom_html, FileAccess::READ);
|
||||
if (!f) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html);
|
||||
return ERR_FILE_CANT_READ;
|
||||
}
|
||||
Vector<uint8_t> buf;
|
||||
buf.resize(f->get_len());
|
||||
f->get_buffer(buf.ptrw(), buf.size());
|
||||
memdelete(f);
|
||||
_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
|
||||
|
||||
f = FileAccess::open(p_path, FileAccess::WRITE);
|
||||
if (!f) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
|
||||
return ERR_FILE_CANT_WRITE;
|
||||
}
|
||||
f->store_buffer(buf.ptr(), buf.size());
|
||||
memdelete(f);
|
||||
}
|
||||
|
||||
Ref<Image> splash;
|
||||
const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
|
||||
if (!splash_path.is_empty()) {
|
||||
splash.instance();
|
||||
const Error err = splash->load(splash_path);
|
||||
if (err) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not read boot splash image file:") + "\n" + splash_path + "\n" + TTR("Using default boot splash image."));
|
||||
splash.unref();
|
||||
}
|
||||
}
|
||||
if (splash.is_null()) {
|
||||
splash = Ref<Image>(memnew(Image(boot_splash_png)));
|
||||
}
|
||||
const String splash_png_path = p_path.get_base_dir().plus_file(p_path.get_file().get_basename() + ".png");
|
||||
if (splash->save_png(splash_png_path) != OK) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + splash_png_path);
|
||||
return ERR_FILE_CANT_WRITE;
|
||||
}
|
||||
|
||||
// Save a favicon that can be accessed without waiting for the project to finish loading.
|
||||
// This way, the favicon can be displayed immediately when loading the page.
|
||||
Ref<Image> favicon;
|
||||
const String favicon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
|
||||
if (!favicon_path.is_empty()) {
|
||||
favicon.instance();
|
||||
const Error err = favicon->load(favicon_path);
|
||||
if (err) {
|
||||
favicon.unref();
|
||||
}
|
||||
}
|
||||
|
||||
if (favicon.is_valid()) {
|
||||
const String favicon_png_path = p_path.get_base_dir().plus_file("favicon.png");
|
||||
if (favicon->save_png(favicon_png_path) != OK) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + favicon_png_path);
|
||||
return ERR_FILE_CANT_WRITE;
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
bool EditorExportPlatformJavaScript::poll_export() {
|
||||
Ref<EditorExportPreset> preset;
|
||||
|
||||
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
|
||||
Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
|
||||
if (ep->is_runnable() && ep->get_platform() == this) {
|
||||
preset = ep;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int prev = menu_options;
|
||||
menu_options = preset.is_valid();
|
||||
if (server->is_listening()) {
|
||||
if (menu_options == 0) {
|
||||
MutexLock lock(server_lock);
|
||||
server->stop();
|
||||
} else {
|
||||
menu_options += 1;
|
||||
}
|
||||
}
|
||||
return menu_options != prev;
|
||||
}
|
||||
|
||||
Ref<ImageTexture> EditorExportPlatformJavaScript::get_option_icon(int p_index) const {
|
||||
return p_index == 1 ? stop_icon : EditorExportPlatform::get_option_icon(p_index);
|
||||
}
|
||||
|
||||
int EditorExportPlatformJavaScript::get_options_count() const {
|
||||
return menu_options;
|
||||
}
|
||||
|
||||
Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) {
|
||||
if (p_option == 1) {
|
||||
MutexLock lock(server_lock);
|
||||
server->stop();
|
||||
return OK;
|
||||
}
|
||||
|
||||
const String basepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
|
||||
Error err = export_project(p_preset, true, basepath + ".html", p_debug_flags);
|
||||
if (err != OK) {
|
||||
// Export generates several files, clean them up on failure.
|
||||
DirAccess::remove_file_or_error(basepath + ".html");
|
||||
DirAccess::remove_file_or_error(basepath + ".js");
|
||||
DirAccess::remove_file_or_error(basepath + ".worker.js");
|
||||
DirAccess::remove_file_or_error(basepath + ".audio.worklet.js");
|
||||
DirAccess::remove_file_or_error(basepath + ".pck");
|
||||
DirAccess::remove_file_or_error(basepath + ".png");
|
||||
DirAccess::remove_file_or_error(basepath + ".side.wasm");
|
||||
DirAccess::remove_file_or_error(basepath + ".wasm");
|
||||
DirAccess::remove_file_or_error(EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png"));
|
||||
return err;
|
||||
}
|
||||
|
||||
const uint16_t bind_port = EDITOR_GET("export/web/http_port");
|
||||
// Resolve host if needed.
|
||||
const String bind_host = EDITOR_GET("export/web/http_host");
|
||||
IP_Address bind_ip;
|
||||
if (bind_host.is_valid_ip_address()) {
|
||||
bind_ip = bind_host;
|
||||
} else {
|
||||
bind_ip = IP::get_singleton()->resolve_hostname(bind_host);
|
||||
}
|
||||
ERR_FAIL_COND_V_MSG(!bind_ip.is_valid(), ERR_INVALID_PARAMETER, "Invalid editor setting 'export/web/http_host': '" + bind_host + "'. Try using '127.0.0.1'.");
|
||||
|
||||
// Restart server.
|
||||
{
|
||||
MutexLock lock(server_lock);
|
||||
|
||||
server->stop();
|
||||
err = server->listen(bind_port, bind_ip);
|
||||
}
|
||||
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to start HTTP server.");
|
||||
|
||||
OS::get_singleton()->shell_open(String("http://" + bind_host + ":" + itos(bind_port) + "/tmp_js_export.html"));
|
||||
// FIXME: Find out how to clean up export files after running the successfully
|
||||
// exported game. Might not be trivial.
|
||||
return OK;
|
||||
}
|
||||
|
||||
Ref<Texture2D> EditorExportPlatformJavaScript::get_run_icon() const {
|
||||
return run_icon;
|
||||
}
|
||||
|
||||
void EditorExportPlatformJavaScript::_server_thread_poll(void *data) {
|
||||
EditorExportPlatformJavaScript *ej = (EditorExportPlatformJavaScript *)data;
|
||||
while (!ej->server_quit) {
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
{
|
||||
MutexLock lock(ej->server_lock);
|
||||
ej->server->poll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
|
||||
server.instance();
|
||||
server_thread = Thread::create(_server_thread_poll, this);
|
||||
|
||||
Ref<Image> img = memnew(Image(_javascript_logo));
|
||||
logo.instance();
|
||||
logo->create_from_image(img);
|
||||
|
||||
img = Ref<Image>(memnew(Image(_javascript_run_icon)));
|
||||
run_icon.instance();
|
||||
run_icon->create_from_image(img);
|
||||
|
||||
Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
|
||||
if (theme.is_valid()) {
|
||||
stop_icon = theme->get_icon("Stop", "EditorIcons");
|
||||
} else {
|
||||
stop_icon.instance();
|
||||
}
|
||||
}
|
||||
|
||||
EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() {
|
||||
server->stop();
|
||||
server_quit = true;
|
||||
Thread::wait_to_finish(server_thread);
|
||||
memdelete(server_thread);
|
||||
}
|
||||
|
||||
*/
|
||||
void register_javascript_exporter() {
|
||||
EDITOR_DEF("export/web/http_host", "localhost");
|
||||
EDITOR_DEF("export/web/http_port", 8060);
|
||||
|
|
|
@ -14,12 +14,14 @@ common_linuxbsd = [
|
|||
|
||||
if "x11" in env and env["x11"]:
|
||||
common_linuxbsd += [
|
||||
"context_gl_x11.cpp",
|
||||
"gl_manager_x11.cpp",
|
||||
"detect_prime_x11.cpp",
|
||||
"display_server_x11.cpp",
|
||||
"key_mapping_x11.cpp",
|
||||
]
|
||||
|
||||
#"context_gl_x11.cpp",
|
||||
|
||||
if "vulkan" in env and env["vulkan"]:
|
||||
common_linuxbsd.append("vulkan_context_x11.cpp")
|
||||
|
||||
|
|
|
@ -381,8 +381,8 @@ def configure(env):
|
|||
# No pkgconfig file for glslang so far
|
||||
env.Append(LIBS=["glslang", "SPIRV"])
|
||||
|
||||
# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
|
||||
env.Append(LIBS=["GL"])
|
||||
env.Append(CPPDEFINES=["OPENGL_ENABLED"])
|
||||
env.Append(LIBS=["GL"])
|
||||
|
||||
env.Append(LIBS=["pthread"])
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifdef X11_ENABLED
|
||||
#if defined(OPENGL_ENABLED)
|
||||
|
||||
#include "detect_prime.h"
|
||||
#include "detect_prime_x11.h"
|
||||
|
||||
#include "core/string/print_string.h"
|
||||
#include "core/string/ustring.h"
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/string/print_string.h"
|
||||
#include "core/string/ustring.h"
|
||||
#include "detect_prime_x11.h"
|
||||
#include "key_mapping_x11.h"
|
||||
#include "main/main.h"
|
||||
|
@ -43,6 +44,10 @@
|
|||
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
|
||||
#endif
|
||||
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
#include "drivers/gles2/rasterizer_gles2.h"
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -884,6 +889,12 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) {
|
|||
context_vulkan->window_destroy(p_id);
|
||||
}
|
||||
#endif
|
||||
#ifdef GLES_X11_ENABLED
|
||||
if (gl_manager) {
|
||||
gl_manager->window_destroy(p_id);
|
||||
}
|
||||
#endif
|
||||
|
||||
XUnmapWindow(x11_display, wd.x11_window);
|
||||
XDestroyWindow(x11_display, wd.x11_window);
|
||||
if (wd.xic) {
|
||||
|
@ -1052,6 +1063,13 @@ int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
|
|||
return screen_index;
|
||||
}
|
||||
|
||||
void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
if (gl_manager)
|
||||
gl_manager->window_make_current(p_window_id);
|
||||
#endif
|
||||
}
|
||||
|
||||
void DisplayServerX11::window_set_current_screen(int p_screen, WindowID p_window) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
|
@ -2648,6 +2666,11 @@ void DisplayServerX11::_window_changed(XEvent *event) {
|
|||
context_vulkan->window_resize(window_id, wd.size.width, wd.size.height);
|
||||
}
|
||||
#endif
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
if (gl_manager) {
|
||||
gl_manager->window_resize(window_id, wd.size.width, wd.size.height);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!wd.rect_changed_callback.is_null()) {
|
||||
Rect2i r = new_rect;
|
||||
|
@ -3524,12 +3547,23 @@ void DisplayServerX11::process_events() {
|
|||
}
|
||||
|
||||
void DisplayServerX11::release_rendering_thread() {
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
// gl_manager->release_current();
|
||||
#endif
|
||||
}
|
||||
|
||||
void DisplayServerX11::make_rendering_thread() {
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
// gl_manager->make_current();
|
||||
#endif
|
||||
}
|
||||
|
||||
void DisplayServerX11::swap_buffers() {
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
if (gl_manager) {
|
||||
gl_manager->swap_buffers();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DisplayServerX11::_update_context(WindowData &wd) {
|
||||
|
@ -3671,17 +3705,31 @@ void DisplayServerX11::set_icon(const Ref<Image> &p_icon) {
|
|||
void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
#if defined(VULKAN_ENABLED)
|
||||
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
|
||||
if (context_vulkan) {
|
||||
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
if (gl_manager) {
|
||||
gl_manager->set_use_vsync(p_vsync_mode == DisplayServer::VSYNC_ENABLED);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
DisplayServer::VSyncMode DisplayServerX11::window_get_vsync_mode(WindowID p_window) const {
|
||||
_THREAD_SAFE_METHOD_
|
||||
#if defined(VULKAN_ENABLED)
|
||||
return context_vulkan->get_vsync_mode(p_window);
|
||||
#else
|
||||
return DisplayServer::VSYNC_ENABLED;
|
||||
if (context_vulkan) {
|
||||
return context_vulkan->get_vsync_mode(p_window);
|
||||
}
|
||||
#endif
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
if (gl_manager) {
|
||||
return gl_manager->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
|
||||
}
|
||||
#endif
|
||||
return DisplayServer::VSYNC_ENABLED;
|
||||
}
|
||||
|
||||
Vector<String> DisplayServerX11::get_rendering_drivers_func() {
|
||||
|
@ -3690,8 +3738,10 @@ Vector<String> DisplayServerX11::get_rendering_drivers_func() {
|
|||
#ifdef VULKAN_ENABLED
|
||||
drivers.push_back("vulkan");
|
||||
#endif
|
||||
#ifdef OPENGL_ENABLED
|
||||
drivers.push_back("opengl");
|
||||
#ifdef GLES_X11_ENABLED
|
||||
// drivers.push_back("opengl");
|
||||
drivers.push_back("GLES2");
|
||||
drivers.push_back("GLES3");
|
||||
#endif
|
||||
|
||||
return drivers;
|
||||
|
@ -3876,6 +3926,13 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
|
|||
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window");
|
||||
}
|
||||
#endif
|
||||
#ifdef GLES_X11_ENABLED
|
||||
print_line("rendering_driver " + rendering_driver);
|
||||
if (gl_manager) {
|
||||
Error err = gl_manager->window_create(id, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
|
||||
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a GLES2 window");
|
||||
}
|
||||
#endif
|
||||
|
||||
//set_class_hint(x11_display, wd.x11_window);
|
||||
XFlush(x11_display);
|
||||
|
@ -4061,10 +4118,13 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
|
|||
rendering_driver = p_rendering_driver;
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#warning Forcing vulkan rendering driver because OpenGL not implemented yet
|
||||
//#warning Forcing vulkan rendering driver because OpenGL not implemented yet
|
||||
//#warning Forcing opengl rendering driver because selecting properly is too much effort
|
||||
#endif
|
||||
rendering_driver = "vulkan";
|
||||
// rendering_driver = "vulkan";
|
||||
//rendering_driver = "GLES2";
|
||||
|
||||
bool driver_found = false;
|
||||
#if defined(VULKAN_ENABLED)
|
||||
if (rendering_driver == "vulkan") {
|
||||
context_vulkan = memnew(VulkanContextX11);
|
||||
|
@ -4074,11 +4134,13 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
|
|||
r_error = ERR_CANT_CREATE;
|
||||
ERR_FAIL_MSG("Could not initialize Vulkan");
|
||||
}
|
||||
driver_found = true;
|
||||
}
|
||||
#endif
|
||||
// Init context and rendering device
|
||||
#if defined(OPENGL_ENABLED)
|
||||
if (rendering_driver == "opengl_es") {
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
print_line("rendering_driver " + rendering_driver);
|
||||
if (rendering_driver == "GLES2") {
|
||||
if (getenv("DRI_PRIME") == nullptr) {
|
||||
int use_prime = -1;
|
||||
|
||||
|
@ -4120,28 +4182,37 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
|
|||
}
|
||||
}
|
||||
|
||||
ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_2_0_COMPATIBLE;
|
||||
GLManager_X11::ContextType opengl_api_type = GLManager_X11::GLES_2_0_COMPATIBLE;
|
||||
|
||||
context_gles2 = memnew(ContextGL_X11(x11_display, x11_window, current_videomode, opengl_api_type));
|
||||
gl_manager = memnew(GLManager_X11(p_resolution, opengl_api_type));
|
||||
|
||||
if (context_gles2->initialize() != OK) {
|
||||
memdelete(context_gles2);
|
||||
context_gles2 = nullptr;
|
||||
ERR_FAIL_V(ERR_UNAVAILABLE);
|
||||
if (gl_manager->initialize() != OK) {
|
||||
memdelete(gl_manager);
|
||||
gl_manager = nullptr;
|
||||
r_error = ERR_UNAVAILABLE;
|
||||
return;
|
||||
}
|
||||
driver_found = true;
|
||||
|
||||
context_gles2->set_use_vsync(current_videomode.use_vsync);
|
||||
// gl_manager->set_use_vsync(current_videomode.use_vsync);
|
||||
|
||||
if (RasterizerGLES2::is_viable() == OK) {
|
||||
RasterizerGLES2::register_config();
|
||||
if (true) {
|
||||
// if (RasterizerGLES2::is_viable() == OK) {
|
||||
// RasterizerGLES2::register_config();
|
||||
RasterizerGLES2::make_current();
|
||||
} else {
|
||||
memdelete(context_gles2);
|
||||
context_gles2 = nullptr;
|
||||
ERR_FAIL_V(ERR_UNAVAILABLE);
|
||||
memdelete(gl_manager);
|
||||
gl_manager = nullptr;
|
||||
r_error = ERR_UNAVAILABLE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (!driver_found) {
|
||||
r_error = ERR_UNAVAILABLE;
|
||||
ERR_FAIL_MSG("Video driver not found");
|
||||
}
|
||||
|
||||
Point2i window_position(
|
||||
(screen_get_size(0).width - p_resolution.width) / 2,
|
||||
(screen_get_size(0).height - p_resolution.height) / 2);
|
||||
|
@ -4344,6 +4415,11 @@ DisplayServerX11::~DisplayServerX11() {
|
|||
context_vulkan->window_destroy(E.key);
|
||||
}
|
||||
#endif
|
||||
#ifdef GLES_X11_ENABLED
|
||||
if (rendering_driver == "GLES2") {
|
||||
gl_manager->window_destroy(E->key());
|
||||
}
|
||||
#endif
|
||||
|
||||
WindowData &wd = E.value;
|
||||
if (wd.xic) {
|
||||
|
@ -4368,6 +4444,13 @@ DisplayServerX11::~DisplayServerX11() {
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef GLES_X11_ENABLED
|
||||
if (gl_manager) {
|
||||
memdelete(gl_manager);
|
||||
gl_manager = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (xrandr_handle) {
|
||||
dlclose(xrandr_handle);
|
||||
}
|
||||
|
|
|
@ -31,6 +31,8 @@
|
|||
#ifndef DISPLAY_SERVER_X11_H
|
||||
#define DISPLAY_SERVER_X11_H
|
||||
|
||||
#include "drivers/gles_common/rasterizer_platforms.h"
|
||||
|
||||
#ifdef X11_ENABLED
|
||||
|
||||
#include "servers/display_server.h"
|
||||
|
@ -46,8 +48,8 @@
|
|||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
#include "context_gl_x11.h"
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
#include "gl_manager_x11.h"
|
||||
#endif
|
||||
|
||||
#if defined(VULKAN_ENABLED)
|
||||
|
@ -99,12 +101,12 @@ class DisplayServerX11 : public DisplayServer {
|
|||
Atom requested;
|
||||
int xdnd_version;
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
ContextGL_X11 *context_gles2;
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
GLManager_X11 *gl_manager = nullptr;
|
||||
#endif
|
||||
#if defined(VULKAN_ENABLED)
|
||||
VulkanContextX11 *context_vulkan;
|
||||
RenderingDeviceVulkan *rendering_device_vulkan;
|
||||
VulkanContextX11 *context_vulkan = nullptr;
|
||||
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
|
||||
#endif
|
||||
|
||||
#if defined(DBUS_ENABLED)
|
||||
|
@ -337,6 +339,7 @@ public:
|
|||
|
||||
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
|
||||
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
|
||||
virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
|
||||
|
||||
virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* context_gl_x11.cpp */
|
||||
/* gl_manager_x11.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,10 +28,11 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "context_gl_x11.h"
|
||||
#include "gl_manager_x11.h"
|
||||
|
||||
#ifdef X11_ENABLED
|
||||
#if defined(OPENGL_ENABLED)
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
|
@ -45,20 +46,17 @@
|
|||
|
||||
typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
|
||||
|
||||
struct ContextGL_X11_Private {
|
||||
struct GLManager_X11_Private {
|
||||
::GLXContext glx_context;
|
||||
};
|
||||
|
||||
void ContextGL_X11::release_current() {
|
||||
glXMakeCurrent(x11_display, None, nullptr);
|
||||
}
|
||||
|
||||
void ContextGL_X11::make_current() {
|
||||
glXMakeCurrent(x11_display, x11_window, p->glx_context);
|
||||
}
|
||||
|
||||
void ContextGL_X11::swap_buffers() {
|
||||
glXSwapBuffers(x11_display, x11_window);
|
||||
GLManager_X11::GLDisplay::~GLDisplay() {
|
||||
if (context) {
|
||||
//release_current();
|
||||
glXDestroyContext(x11_display, context->glx_context);
|
||||
memdelete(context);
|
||||
context = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
static bool ctxErrorOccurred = false;
|
||||
|
@ -67,20 +65,35 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void set_class_hint(Display *p_display, Window p_window) {
|
||||
XClassHint *classHint;
|
||||
|
||||
/* set the name and class hints for the window manager to use */
|
||||
classHint = XAllocClassHint();
|
||||
if (classHint) {
|
||||
classHint->res_name = (char *)"Godot_Engine";
|
||||
classHint->res_class = (char *)"Godot";
|
||||
int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
|
||||
for (unsigned int n = 0; n < _displays.size(); n++) {
|
||||
const GLDisplay &d = _displays[n];
|
||||
if (d.x11_display == p_x11_display)
|
||||
return n;
|
||||
}
|
||||
XSetClassHint(p_display, p_window, classHint);
|
||||
XFree(classHint);
|
||||
|
||||
// create
|
||||
GLDisplay d_temp;
|
||||
d_temp.x11_display = p_x11_display;
|
||||
_displays.push_back(d_temp);
|
||||
int new_display_id = _displays.size() - 1;
|
||||
|
||||
// create context
|
||||
GLDisplay &d = _displays[new_display_id];
|
||||
|
||||
d.context = memnew(GLManager_X11_Private);
|
||||
;
|
||||
d.context->glx_context = 0;
|
||||
|
||||
//Error err = _create_context(d);
|
||||
_create_context(d);
|
||||
return new_display_id;
|
||||
}
|
||||
|
||||
Error ContextGL_X11::initialize() {
|
||||
Error GLManager_X11::_create_context(GLDisplay &gl_display) {
|
||||
// some aliases
|
||||
::Display *x11_display = gl_display.x11_display;
|
||||
|
||||
//const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
|
||||
|
||||
GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
|
||||
|
@ -114,10 +127,9 @@ Error ContextGL_X11::initialize() {
|
|||
GLXFBConfig fbconfig = 0;
|
||||
XVisualInfo *vi = nullptr;
|
||||
|
||||
XSetWindowAttributes swa;
|
||||
swa.event_mask = StructureNotifyMask;
|
||||
swa.border_pixel = 0;
|
||||
unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
|
||||
gl_display.x_swa.event_mask = StructureNotifyMask;
|
||||
gl_display.x_swa.border_pixel = 0;
|
||||
gl_display.x_valuemask = CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
if (OS::get_singleton()->is_layered_allowed()) {
|
||||
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
|
||||
|
@ -141,12 +153,13 @@ Error ContextGL_X11::initialize() {
|
|||
}
|
||||
}
|
||||
XFree(fbc);
|
||||
|
||||
ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
|
||||
|
||||
swa.background_pixmap = None;
|
||||
swa.background_pixel = 0;
|
||||
swa.border_pixmap = None;
|
||||
valuemask |= CWBackPixel;
|
||||
gl_display.x_swa.background_pixmap = None;
|
||||
gl_display.x_swa.background_pixel = 0;
|
||||
gl_display.x_swa.border_pixmap = None;
|
||||
gl_display.x_valuemask |= CWBackPixel;
|
||||
|
||||
} else {
|
||||
GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
|
||||
|
@ -162,52 +175,167 @@ Error ContextGL_X11::initialize() {
|
|||
|
||||
switch (context_type) {
|
||||
case GLES_2_0_COMPATIBLE: {
|
||||
p->glx_context = glXCreateNewContext(x11_display, fbconfig, GLX_RGBA_TYPE, 0, true);
|
||||
ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED);
|
||||
gl_display.context->glx_context = glXCreateNewContext(gl_display.x11_display, fbconfig, GLX_RGBA_TYPE, 0, true);
|
||||
ERR_FAIL_COND_V(!gl_display.context->glx_context, ERR_UNCONFIGURED);
|
||||
} break;
|
||||
}
|
||||
|
||||
swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
|
||||
x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
|
||||
XStoreName(x11_display, x11_window, "Godot Engine");
|
||||
|
||||
ERR_FAIL_COND_V(!x11_window, ERR_UNCONFIGURED);
|
||||
set_class_hint(x11_display, x11_window);
|
||||
XMapWindow(x11_display, x11_window);
|
||||
gl_display.x_swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
|
||||
|
||||
XSync(x11_display, False);
|
||||
XSetErrorHandler(oldHandler);
|
||||
|
||||
glXMakeCurrent(x11_display, x11_window, p->glx_context);
|
||||
// make our own copy of the vi data
|
||||
// for later creating windows using this display
|
||||
if (vi) {
|
||||
gl_display.x_vi = *vi;
|
||||
}
|
||||
|
||||
XFree(vi);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int ContextGL_X11::get_window_width() {
|
||||
XWindowAttributes xwa;
|
||||
XGetWindowAttributes(x11_display, x11_window, &xwa);
|
||||
Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
|
||||
print_line("window_create window id " + itos(p_window_id));
|
||||
|
||||
return xwa.width;
|
||||
// make sure vector is big enough...
|
||||
// we can mirror the external vector, it is simpler
|
||||
// to keep the IDs identical for fast lookup
|
||||
if (p_window_id >= (int)_windows.size()) {
|
||||
_windows.resize(p_window_id + 1);
|
||||
}
|
||||
|
||||
GLWindow &win = _windows[p_window_id];
|
||||
win.in_use = true;
|
||||
win.window_id = p_window_id;
|
||||
win.width = p_width;
|
||||
win.height = p_height;
|
||||
win.x11_window = p_window;
|
||||
win.gldisplay_id = _find_or_create_display(p_display);
|
||||
|
||||
// the display could be invalid .. check NYI
|
||||
GLDisplay &gl_display = _displays[win.gldisplay_id];
|
||||
//const XVisualInfo &vi = gl_display.x_vi;
|
||||
//XSetWindowAttributes &swa = gl_display.x_swa;
|
||||
::Display *x11_display = gl_display.x11_display;
|
||||
::Window &x11_window = win.x11_window;
|
||||
|
||||
if (!glXMakeCurrent(x11_display, x11_window, gl_display.context->glx_context)) {
|
||||
ERR_PRINT("glXMakeCurrent failed");
|
||||
}
|
||||
|
||||
_internal_set_current_window(&win);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int ContextGL_X11::get_window_height() {
|
||||
XWindowAttributes xwa;
|
||||
XGetWindowAttributes(x11_display, x11_window, &xwa);
|
||||
void GLManager_X11::_internal_set_current_window(GLWindow *p_win) {
|
||||
_current_window = p_win;
|
||||
|
||||
return xwa.height;
|
||||
// quick access to x info
|
||||
_x_windisp.x11_window = _current_window->x11_window;
|
||||
const GLDisplay &disp = get_current_display();
|
||||
_x_windisp.x11_display = disp.x11_display;
|
||||
}
|
||||
|
||||
void ContextGL_X11::set_use_vsync(bool p_use) {
|
||||
void GLManager_X11::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
|
||||
get_window(p_window_id).width = p_width;
|
||||
get_window(p_window_id).height = p_height;
|
||||
}
|
||||
|
||||
void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
|
||||
GLWindow &win = get_window(p_window_id);
|
||||
win.in_use = false;
|
||||
|
||||
if (_current_window == &win) {
|
||||
_current_window = nullptr;
|
||||
_x_windisp.x11_display = nullptr;
|
||||
_x_windisp.x11_window = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void GLManager_X11::release_current() {
|
||||
if (!_current_window)
|
||||
return;
|
||||
glXMakeCurrent(_x_windisp.x11_display, None, nullptr);
|
||||
}
|
||||
|
||||
void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
if (p_window_id == -1)
|
||||
return;
|
||||
|
||||
GLWindow &win = _windows[p_window_id];
|
||||
if (!win.in_use)
|
||||
return;
|
||||
|
||||
// noop
|
||||
if (&win == _current_window)
|
||||
return;
|
||||
|
||||
const GLDisplay &disp = get_display(win.gldisplay_id);
|
||||
|
||||
glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context);
|
||||
|
||||
_internal_set_current_window(&win);
|
||||
}
|
||||
|
||||
void GLManager_X11::make_current() {
|
||||
if (!_current_window)
|
||||
return;
|
||||
if (!_current_window->in_use) {
|
||||
WARN_PRINT("current window not in use!");
|
||||
return;
|
||||
}
|
||||
const GLDisplay &disp = get_current_display();
|
||||
glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context);
|
||||
}
|
||||
|
||||
void GLManager_X11::swap_buffers() {
|
||||
// NO NEED TO CALL SWAP BUFFERS for each window...
|
||||
// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
|
||||
|
||||
if (!_current_window)
|
||||
return;
|
||||
if (!_current_window->in_use) {
|
||||
WARN_PRINT("current window not in use!");
|
||||
return;
|
||||
}
|
||||
|
||||
// print_line("\tswap_buffers");
|
||||
|
||||
// only for debugging without drawing anything
|
||||
// glClearColor(Math::randf(), 0, 1, 1);
|
||||
//glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
//const GLDisplay &disp = get_current_display();
|
||||
glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
|
||||
}
|
||||
|
||||
Error GLManager_X11::initialize() {
|
||||
return OK;
|
||||
}
|
||||
|
||||
void GLManager_X11::set_use_vsync(bool p_use) {
|
||||
static bool setup = false;
|
||||
static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
|
||||
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
|
||||
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
|
||||
|
||||
// force vsync in the editor for now, as a safety measure
|
||||
bool is_editor = Engine::get_singleton()->is_editor_hint();
|
||||
if (is_editor) {
|
||||
p_use = true;
|
||||
}
|
||||
|
||||
// we need an active window to get a display to set the vsync
|
||||
if (!_current_window)
|
||||
return;
|
||||
const GLDisplay &disp = get_current_display();
|
||||
|
||||
if (!setup) {
|
||||
setup = true;
|
||||
String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
|
||||
String extensions = glXQueryExtensionsString(disp.x11_display, DefaultScreen(disp.x11_display));
|
||||
if (extensions.find("GLX_EXT_swap_control") != -1)
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
|
||||
if (extensions.find("GLX_MESA_swap_control") != -1)
|
||||
|
@ -222,35 +350,28 @@ void ContextGL_X11::set_use_vsync(bool p_use) {
|
|||
glXSwapIntervalSGI(val);
|
||||
} else if (glXSwapIntervalEXT) {
|
||||
GLXDrawable drawable = glXGetCurrentDrawable();
|
||||
glXSwapIntervalEXT(x11_display, drawable, val);
|
||||
glXSwapIntervalEXT(disp.x11_display, drawable, val);
|
||||
} else
|
||||
return;
|
||||
use_vsync = p_use;
|
||||
}
|
||||
|
||||
bool ContextGL_X11::is_using_vsync() const {
|
||||
bool GLManager_X11::is_using_vsync() const {
|
||||
return use_vsync;
|
||||
}
|
||||
|
||||
ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type) :
|
||||
x11_window(p_x11_window) {
|
||||
default_video_mode = p_default_video_mode;
|
||||
x11_display = p_x11_display;
|
||||
|
||||
GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {
|
||||
context_type = p_context_type;
|
||||
|
||||
double_buffer = false;
|
||||
direct_render = false;
|
||||
glx_minor = glx_major = 0;
|
||||
p = memnew(ContextGL_X11_Private);
|
||||
p->glx_context = 0;
|
||||
use_vsync = false;
|
||||
_current_window = nullptr;
|
||||
}
|
||||
|
||||
ContextGL_X11::~ContextGL_X11() {
|
||||
GLManager_X11::~GLManager_X11() {
|
||||
release_current();
|
||||
glXDestroyContext(x11_display, p->glx_context);
|
||||
memdelete(p);
|
||||
}
|
||||
|
||||
#endif
|
127
platform/linuxbsd/gl_manager_x11.h
Normal file
127
platform/linuxbsd/gl_manager_x11.h
Normal file
|
@ -0,0 +1,127 @@
|
|||
/*************************************************************************/
|
||||
/* gl_manager_x11.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef X11_ENABLED
|
||||
|
||||
#include "drivers/gles_common/rasterizer_platforms.h"
|
||||
|
||||
#if defined(GLES_X11_ENABLED)
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "servers/display_server.h"
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrender.h>
|
||||
|
||||
struct GLManager_X11_Private;
|
||||
|
||||
class GLManager_X11 {
|
||||
public:
|
||||
enum ContextType {
|
||||
GLES_2_0_COMPATIBLE,
|
||||
};
|
||||
|
||||
private:
|
||||
// any data specific to the window
|
||||
struct GLWindow {
|
||||
GLWindow() { in_use = false; }
|
||||
bool in_use;
|
||||
|
||||
// the external ID .. should match the GL window number .. unused I think
|
||||
DisplayServer::WindowID window_id;
|
||||
int width;
|
||||
int height;
|
||||
::Window x11_window;
|
||||
int gldisplay_id;
|
||||
};
|
||||
|
||||
struct GLDisplay {
|
||||
GLDisplay() { context = nullptr; }
|
||||
~GLDisplay();
|
||||
GLManager_X11_Private *context;
|
||||
::Display *x11_display;
|
||||
XVisualInfo x_vi;
|
||||
XSetWindowAttributes x_swa;
|
||||
unsigned long x_valuemask;
|
||||
};
|
||||
|
||||
// just for convenience, window and display struct
|
||||
struct XWinDisp {
|
||||
::Window x11_window;
|
||||
::Display *x11_display;
|
||||
} _x_windisp;
|
||||
|
||||
LocalVector<GLWindow> _windows;
|
||||
LocalVector<GLDisplay> _displays;
|
||||
|
||||
GLWindow *_current_window;
|
||||
|
||||
void _internal_set_current_window(GLWindow *p_win);
|
||||
|
||||
GLWindow &get_window(unsigned int id) { return _windows[id]; }
|
||||
const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
|
||||
|
||||
const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }
|
||||
const GLDisplay &get_display(unsigned int id) { return _displays[id]; }
|
||||
|
||||
bool double_buffer;
|
||||
bool direct_render;
|
||||
int glx_minor, glx_major;
|
||||
bool use_vsync;
|
||||
ContextType context_type;
|
||||
|
||||
private:
|
||||
int _find_or_create_display(Display *p_x11_display);
|
||||
Error _create_context(GLDisplay &gl_display);
|
||||
|
||||
public:
|
||||
Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
|
||||
void window_destroy(DisplayServer::WindowID p_window_id);
|
||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
||||
|
||||
void release_current();
|
||||
void make_current();
|
||||
void swap_buffers();
|
||||
|
||||
void window_make_current(DisplayServer::WindowID p_window_id);
|
||||
|
||||
Error initialize();
|
||||
|
||||
void set_use_vsync(bool p_use);
|
||||
bool is_using_vsync() const;
|
||||
|
||||
GLManager_X11(const Vector2i &p_size, ContextType p_context_type);
|
||||
~GLManager_X11();
|
||||
};
|
||||
|
||||
#endif // GLES_X11_ENABLED
|
||||
#endif // X11_ENABLED
|
|
@ -43,3 +43,6 @@
|
|||
#define PTHREAD_BSD_SET_NAME
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||
|
|
|
@ -30,4 +30,6 @@
|
|||
|
||||
#include <alloca.h>
|
||||
|
||||
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||
#define PTHREAD_RENAME_SELF
|
||||
|
|
|
@ -15,7 +15,7 @@ common_win = [
|
|||
"joypad_windows.cpp",
|
||||
"windows_terminal_logger.cpp",
|
||||
"vulkan_context_win.cpp",
|
||||
"context_gl_windows.cpp",
|
||||
"gl_manager_windows.cpp",
|
||||
]
|
||||
|
||||
res_file = "godot_res.rc"
|
||||
|
|
|
@ -453,8 +453,7 @@ def configure_mingw(env):
|
|||
if not env["use_volk"]:
|
||||
env.Append(LIBS=["vulkan"])
|
||||
|
||||
## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!!
|
||||
# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
|
||||
env.Append(CPPDEFINES=["OPENGL_ENABLED"])
|
||||
env.Append(LIBS=["opengl32"])
|
||||
|
||||
env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
|
||||
|
|
|
@ -38,6 +38,10 @@
|
|||
|
||||
#include <avrt.h>
|
||||
|
||||
#if defined(GLES_WINDOWS_ENABLED)
|
||||
#include "drivers/gles2/rasterizer_gles2.h"
|
||||
#endif
|
||||
|
||||
static String format_error_message(DWORD id) {
|
||||
LPWSTR messageBuffer = nullptr;
|
||||
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
||||
|
@ -533,6 +537,11 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
|
|||
context_vulkan->window_destroy(p_window);
|
||||
}
|
||||
#endif
|
||||
#ifdef GLES_WINDOWS_ENABLED
|
||||
if (rendering_driver == "GLES2") {
|
||||
gl_manager->window_destroy(p_window);
|
||||
}
|
||||
#endif
|
||||
|
||||
if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window].wtctx) {
|
||||
wintab_WTClose(windows[p_window].wtctx);
|
||||
|
@ -542,6 +551,12 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
|
|||
windows.erase(p_window);
|
||||
}
|
||||
|
||||
void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
#if defined(GLES_WINDOWS_ENABLED)
|
||||
gl_manager->window_make_current(p_window_id);
|
||||
#endif
|
||||
}
|
||||
|
||||
void DisplayServerWindows::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
|
@ -812,6 +827,11 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
|
|||
context_vulkan->window_resize(p_window, w, h);
|
||||
}
|
||||
#endif
|
||||
#if defined(GLES_WINDOWS_ENABLED)
|
||||
if (rendering_driver == "GLES2") {
|
||||
gl_manager->window_resize(p_window, w, h);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (wd.fullscreen) {
|
||||
return;
|
||||
|
@ -1591,6 +1611,9 @@ void DisplayServerWindows::make_rendering_thread() {
|
|||
}
|
||||
|
||||
void DisplayServerWindows::swap_buffers() {
|
||||
#if defined(GLES_WINDOWS_ENABLED)
|
||||
gl_manager->swap_buffers();
|
||||
#endif
|
||||
}
|
||||
|
||||
void DisplayServerWindows::set_native_icon(const String &p_filename) {
|
||||
|
@ -3086,6 +3109,14 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef GLES_WINDOWS_ENABLED
|
||||
print_line("rendering_driver " + rendering_driver);
|
||||
if (rendering_driver == "GLES2") {
|
||||
Error err = gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top);
|
||||
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a GLES2 window");
|
||||
}
|
||||
#endif
|
||||
|
||||
RegisterTouchWindow(wd.hWnd, 0);
|
||||
|
||||
TRACKMOUSEEVENT tme;
|
||||
|
@ -3292,7 +3323,10 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
|
|||
use_raw_input = false;
|
||||
}
|
||||
|
||||
rendering_driver = "vulkan";
|
||||
// hard coded render drivers...
|
||||
// rendering_driver = "vulkan";
|
||||
// rendering_driver = "GLES2";
|
||||
print_line("rendering_driver " + rendering_driver);
|
||||
|
||||
#if defined(VULKAN_ENABLED)
|
||||
if (rendering_driver == "vulkan") {
|
||||
|
@ -3305,7 +3339,35 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
|
|||
}
|
||||
}
|
||||
#endif
|
||||
// Init context and rendering device
|
||||
#if defined(GLES_WINDOWS_ENABLED)
|
||||
|
||||
if (rendering_driver == "GLES2") {
|
||||
GLManager_Windows::ContextType opengl_api_type = GLManager_Windows::GLES_2_0_COMPATIBLE;
|
||||
|
||||
gl_manager = memnew(GLManager_Windows(opengl_api_type));
|
||||
|
||||
if (gl_manager->initialize() != OK) {
|
||||
memdelete(gl_manager);
|
||||
gl_manager = nullptr;
|
||||
r_error = ERR_UNAVAILABLE;
|
||||
return;
|
||||
}
|
||||
|
||||
// gl_manager->set_use_vsync(current_videomode.use_vsync);
|
||||
|
||||
if (true) {
|
||||
RasterizerGLES2::make_current();
|
||||
} else {
|
||||
memdelete(gl_manager);
|
||||
gl_manager = nullptr;
|
||||
r_error = ERR_UNAVAILABLE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
#if defined(OPENGL_ENABLED)
|
||||
if (rendering_driver_index == VIDEO_DRIVER_GLES2) {
|
||||
context_gles2 = memnew(ContextGL_Windows(hWnd, false));
|
||||
|
@ -3328,7 +3390,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
*/
|
||||
Point2i window_position(
|
||||
(screen_get_size(0).width - p_resolution.width) / 2,
|
||||
(screen_get_size(0).height - p_resolution.height) / 2);
|
||||
|
@ -3386,8 +3448,8 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
|
|||
#ifdef VULKAN_ENABLED
|
||||
drivers.push_back("vulkan");
|
||||
#endif
|
||||
#ifdef OPENGL_ENABLED
|
||||
drivers.push_back("opengl");
|
||||
#ifdef GLES_WINDOWS_ENABLED
|
||||
drivers.push_back("GLES2");
|
||||
#endif
|
||||
|
||||
return drivers;
|
||||
|
@ -3417,6 +3479,10 @@ DisplayServerWindows::~DisplayServerWindows() {
|
|||
SetWindowLongPtr(windows[MAIN_WINDOW_ID].hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc);
|
||||
};
|
||||
|
||||
#ifdef GLES_WINDOWS_ENABLED
|
||||
// destroy windows .. NYI?
|
||||
#endif
|
||||
|
||||
if (windows.has(MAIN_WINDOW_ID)) {
|
||||
#ifdef VULKAN_ENABLED
|
||||
if (rendering_driver == "vulkan") {
|
||||
|
@ -3445,4 +3511,10 @@ DisplayServerWindows::~DisplayServerWindows() {
|
|||
if (restore_mouse_trails > 1) {
|
||||
SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
|
||||
}
|
||||
#ifdef GLES_WINDOWS_ENABLED
|
||||
if (gl_manager) {
|
||||
memdelete(gl_manager);
|
||||
gl_manager = nullptr;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -51,15 +51,15 @@
|
|||
#include "drivers/xaudio2/audio_driver_xaudio2.h"
|
||||
#endif
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
#include "context_gl_windows.h"
|
||||
#endif
|
||||
|
||||
#if defined(VULKAN_ENABLED)
|
||||
#include "drivers/vulkan/rendering_device_vulkan.h"
|
||||
#include "platform/windows/vulkan_context_win.h"
|
||||
#endif
|
||||
|
||||
#if defined(GLES_WINDOWS_ENABLED)
|
||||
#include "gl_manager_windows.h"
|
||||
#endif
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <io.h>
|
||||
#include <stdio.h>
|
||||
|
@ -304,8 +304,8 @@ class DisplayServerWindows : public DisplayServer {
|
|||
int old_x, old_y;
|
||||
Point2i center;
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
ContextGL_Windows *context_gles2;
|
||||
#if defined(GLES_WINDOWS_ENABLED)
|
||||
GLManager_Windows *gl_manager;
|
||||
#endif
|
||||
|
||||
#if defined(VULKAN_ENABLED)
|
||||
|
@ -477,6 +477,7 @@ public:
|
|||
|
||||
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
|
||||
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
|
||||
virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
|
||||
|
||||
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
|
||||
|
||||
|
|
353
platform/windows/gl_manager_windows.cpp
Normal file
353
platform/windows/gl_manager_windows.cpp
Normal file
|
@ -0,0 +1,353 @@
|
|||
/*************************************************************************/
|
||||
/* gl_manager_windows.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "gl_manager_windows.h"
|
||||
|
||||
#ifdef WINDOWS_ENABLED
|
||||
#ifdef GLES_WINDOWS_ENABLED
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <dwmapi.h>
|
||||
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
|
||||
#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
|
||||
|
||||
#if defined(__GNUC__)
|
||||
// Workaround GCC warning from -Wcast-function-type.
|
||||
#define wglGetProcAddress (void *)wglGetProcAddress
|
||||
#endif
|
||||
|
||||
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
|
||||
|
||||
int GLManager_Windows::_find_or_create_display(GLWindow &win) {
|
||||
// find display NYI, only 1 supported so far
|
||||
if (_displays.size())
|
||||
return 0;
|
||||
|
||||
// for (unsigned int n = 0; n < _displays.size(); n++) {
|
||||
// const GLDisplay &d = _displays[n];
|
||||
// if (d.x11_display == p_x11_display)
|
||||
// return n;
|
||||
// }
|
||||
|
||||
// create
|
||||
GLDisplay d_temp;
|
||||
_displays.push_back(d_temp);
|
||||
int new_display_id = _displays.size() - 1;
|
||||
|
||||
// create context
|
||||
GLDisplay &d = _displays[new_display_id];
|
||||
Error err = _create_context(win, d);
|
||||
|
||||
if (err != OK) {
|
||||
// not good
|
||||
// delete the _display?
|
||||
_displays.remove(new_display_id);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return new_display_id;
|
||||
}
|
||||
|
||||
Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
|
||||
static PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||||
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||||
PFD_DOUBLEBUFFER,
|
||||
(BYTE)PFD_TYPE_RGBA,
|
||||
(BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
|
||||
(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
|
||||
(BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
|
||||
(BYTE)0, // Shift Bit Ignored
|
||||
(BYTE)0, // No Accumulation Buffer
|
||||
(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
|
||||
(BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
|
||||
(BYTE)0, // No Stencil Buffer
|
||||
(BYTE)0, // No Auxiliary Buffer
|
||||
(BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
(BYTE)0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
// alias
|
||||
HDC hDC = win.hDC;
|
||||
|
||||
int pixel_format = ChoosePixelFormat(hDC, &pfd);
|
||||
if (!pixel_format) // Did Windows Find A Matching Pixel Format?
|
||||
{
|
||||
return ERR_CANT_CREATE; // Return FALSE
|
||||
}
|
||||
|
||||
BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
|
||||
if (!ret) // Are We Able To Set The Pixel Format?
|
||||
{
|
||||
return ERR_CANT_CREATE; // Return FALSE
|
||||
}
|
||||
|
||||
gl_display.hRC = wglCreateContext(hDC);
|
||||
if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
|
||||
{
|
||||
return ERR_CANT_CREATE; // Return FALSE
|
||||
}
|
||||
|
||||
wglMakeCurrent(hDC, gl_display.hRC);
|
||||
|
||||
if (opengl_3_context) {
|
||||
int attribs[] = {
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
|
||||
//and it shall be forward compatible so that we can only use up to date functionality
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
|
||||
0
|
||||
}; //zero indicates the end of the array
|
||||
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
|
||||
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
|
||||
|
||||
if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
|
||||
{
|
||||
wglDeleteContext(gl_display.hRC);
|
||||
gl_display.hRC = 0;
|
||||
return ERR_CANT_CREATE;
|
||||
}
|
||||
|
||||
HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
|
||||
if (!new_hRC) {
|
||||
wglDeleteContext(gl_display.hRC);
|
||||
gl_display.hRC = 0;
|
||||
return ERR_CANT_CREATE; // Return false
|
||||
}
|
||||
wglMakeCurrent(hDC, nullptr);
|
||||
wglDeleteContext(gl_display.hRC);
|
||||
gl_display.hRC = new_hRC;
|
||||
|
||||
if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context
|
||||
{
|
||||
wglDeleteContext(gl_display.hRC);
|
||||
gl_display.hRC = 0;
|
||||
return ERR_CANT_CREATE; // Return FALSE
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
|
||||
print_line("window_create window id " + itos(p_window_id));
|
||||
|
||||
HDC hdc = GetDC(p_hwnd);
|
||||
if (!hdc) {
|
||||
return ERR_CANT_CREATE; // Return FALSE
|
||||
}
|
||||
|
||||
// make sure vector is big enough...
|
||||
// we can mirror the external vector, it is simpler
|
||||
// to keep the IDs identical for fast lookup
|
||||
if (p_window_id >= (int)_windows.size()) {
|
||||
_windows.resize(p_window_id + 1);
|
||||
}
|
||||
|
||||
GLWindow &win = _windows[p_window_id];
|
||||
win.in_use = true;
|
||||
win.window_id = p_window_id;
|
||||
win.width = p_width;
|
||||
win.height = p_height;
|
||||
win.hwnd = p_hwnd;
|
||||
win.hDC = hdc;
|
||||
|
||||
win.gldisplay_id = _find_or_create_display(win);
|
||||
|
||||
if (win.gldisplay_id == -1) {
|
||||
// release DC?
|
||||
_windows.remove(_windows.size() - 1);
|
||||
return FAILED;
|
||||
}
|
||||
|
||||
// the display could be invalid .. check NYI
|
||||
GLDisplay &gl_display = _displays[win.gldisplay_id];
|
||||
|
||||
// make current
|
||||
window_make_current(_windows.size() - 1);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) {
|
||||
_current_window = p_win;
|
||||
}
|
||||
|
||||
void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
|
||||
get_window(p_window_id).width = p_width;
|
||||
get_window(p_window_id).height = p_height;
|
||||
}
|
||||
|
||||
int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) {
|
||||
return get_window(p_window_id).width;
|
||||
}
|
||||
|
||||
int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
|
||||
return get_window(p_window_id).height;
|
||||
}
|
||||
|
||||
void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
|
||||
GLWindow &win = get_window(p_window_id);
|
||||
win.in_use = false;
|
||||
|
||||
if (_current_window == &win) {
|
||||
_current_window = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void GLManager_Windows::release_current() {
|
||||
if (!_current_window)
|
||||
return;
|
||||
|
||||
wglMakeCurrent(_current_window->hDC, nullptr);
|
||||
}
|
||||
|
||||
void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
if (p_window_id == -1)
|
||||
return;
|
||||
|
||||
GLWindow &win = _windows[p_window_id];
|
||||
if (!win.in_use)
|
||||
return;
|
||||
|
||||
// noop
|
||||
if (&win == _current_window)
|
||||
return;
|
||||
|
||||
const GLDisplay &disp = get_display(win.gldisplay_id);
|
||||
wglMakeCurrent(win.hDC, disp.hRC);
|
||||
|
||||
_internal_set_current_window(&win);
|
||||
}
|
||||
|
||||
void GLManager_Windows::make_current() {
|
||||
if (!_current_window)
|
||||
return;
|
||||
if (!_current_window->in_use) {
|
||||
WARN_PRINT("current window not in use!");
|
||||
return;
|
||||
}
|
||||
const GLDisplay &disp = get_current_display();
|
||||
wglMakeCurrent(_current_window->hDC, disp.hRC);
|
||||
}
|
||||
|
||||
void GLManager_Windows::swap_buffers() {
|
||||
// NO NEED TO CALL SWAP BUFFERS for each window...
|
||||
// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
|
||||
|
||||
if (!_current_window)
|
||||
return;
|
||||
if (!_current_window->in_use) {
|
||||
WARN_PRINT("current window not in use!");
|
||||
return;
|
||||
}
|
||||
|
||||
// print_line("\tswap_buffers");
|
||||
|
||||
// only for debugging without drawing anything
|
||||
// glClearColor(Math::randf(), 0, 1, 1);
|
||||
//glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// const GLDisplay &disp = get_current_display();
|
||||
SwapBuffers(_current_window->hDC);
|
||||
}
|
||||
|
||||
Error GLManager_Windows::initialize() {
|
||||
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
|
||||
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
|
||||
//glWrapperInit(wrapper_get_proc_address);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
void GLManager_Windows::set_use_vsync(bool p_use) {
|
||||
/*
|
||||
static bool setup = false;
|
||||
static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
|
||||
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
|
||||
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
|
||||
|
||||
if (!setup) {
|
||||
setup = true;
|
||||
String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
|
||||
if (extensions.find("GLX_EXT_swap_control") != -1)
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
|
||||
if (extensions.find("GLX_MESA_swap_control") != -1)
|
||||
glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
|
||||
if (extensions.find("GLX_SGI_swap_control") != -1)
|
||||
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
|
||||
}
|
||||
int val = p_use ? 1 : 0;
|
||||
if (glXSwapIntervalMESA) {
|
||||
glXSwapIntervalMESA(val);
|
||||
} else if (glXSwapIntervalSGI) {
|
||||
glXSwapIntervalSGI(val);
|
||||
} else if (glXSwapIntervalEXT) {
|
||||
GLXDrawable drawable = glXGetCurrentDrawable();
|
||||
glXSwapIntervalEXT(x11_display, drawable, val);
|
||||
} else
|
||||
return;
|
||||
use_vsync = p_use;
|
||||
*/
|
||||
}
|
||||
|
||||
bool GLManager_Windows::is_using_vsync() const {
|
||||
return use_vsync;
|
||||
}
|
||||
|
||||
GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
|
||||
context_type = p_context_type;
|
||||
|
||||
direct_render = false;
|
||||
glx_minor = glx_major = 0;
|
||||
use_vsync = false;
|
||||
_current_window = nullptr;
|
||||
}
|
||||
|
||||
GLManager_Windows::~GLManager_Windows() {
|
||||
release_current();
|
||||
}
|
||||
|
||||
#endif // OPENGL_ENABLED
|
||||
#endif // WINDOWS
|
129
platform/windows/gl_manager_windows.h
Normal file
129
platform/windows/gl_manager_windows.h
Normal file
|
@ -0,0 +1,129 @@
|
|||
/*************************************************************************/
|
||||
/* gl_manager_windows.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef WINDOWS_ENABLED
|
||||
|
||||
#ifdef GLES_WINDOWS_ENABLED
|
||||
|
||||
#include "core/error/error_list.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "servers/display_server.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
|
||||
|
||||
class GLManager_Windows {
|
||||
public:
|
||||
enum ContextType {
|
||||
GLES_2_0_COMPATIBLE,
|
||||
};
|
||||
|
||||
private:
|
||||
// any data specific to the window
|
||||
struct GLWindow {
|
||||
GLWindow() { in_use = false; }
|
||||
bool in_use;
|
||||
|
||||
// the external ID .. should match the GL window number .. unused I think
|
||||
DisplayServer::WindowID window_id;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
// windows specific
|
||||
HDC hDC;
|
||||
HWND hwnd;
|
||||
|
||||
int gldisplay_id;
|
||||
};
|
||||
|
||||
struct GLDisplay {
|
||||
// windows specific
|
||||
HGLRC hRC;
|
||||
};
|
||||
|
||||
LocalVector<GLWindow> _windows;
|
||||
LocalVector<GLDisplay> _displays;
|
||||
|
||||
GLWindow *_current_window;
|
||||
bool opengl_3_context = false;
|
||||
|
||||
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
|
||||
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
|
||||
|
||||
// funcs
|
||||
void _internal_set_current_window(GLWindow *p_win);
|
||||
|
||||
GLWindow &get_window(unsigned int id) { return _windows[id]; }
|
||||
const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
|
||||
|
||||
const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }
|
||||
const GLDisplay &get_display(unsigned int id) { return _displays[id]; }
|
||||
|
||||
bool direct_render;
|
||||
int glx_minor, glx_major;
|
||||
bool use_vsync;
|
||||
ContextType context_type;
|
||||
|
||||
private:
|
||||
int _find_or_create_display(GLWindow &win);
|
||||
Error _create_context(GLWindow &win, GLDisplay &gl_display);
|
||||
|
||||
public:
|
||||
Error window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height);
|
||||
void window_destroy(DisplayServer::WindowID p_window_id);
|
||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
||||
|
||||
// get directly from the cached GLWindow
|
||||
int window_get_width(DisplayServer::WindowID p_window_id = 0);
|
||||
int window_get_height(DisplayServer::WindowID p_window_id = 0);
|
||||
|
||||
void release_current();
|
||||
void make_current();
|
||||
void swap_buffers();
|
||||
|
||||
void window_make_current(DisplayServer::WindowID p_window_id);
|
||||
|
||||
Error initialize();
|
||||
|
||||
void set_use_vsync(bool p_use);
|
||||
bool is_using_vsync() const;
|
||||
|
||||
GLManager_Windows(ContextType p_context_type);
|
||||
~GLManager_Windows();
|
||||
};
|
||||
|
||||
#endif // OPENGL_ENABLED
|
||||
|
||||
#endif // WINDOWS
|
|
@ -46,10 +46,6 @@
|
|||
#include "drivers/xaudio2/audio_driver_xaudio2.h"
|
||||
#endif
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
#include "context_gl_windows.h"
|
||||
#endif
|
||||
|
||||
#if defined(VULKAN_ENABLED)
|
||||
#include "drivers/vulkan/rendering_device_vulkan.h"
|
||||
#include "platform/windows/vulkan_context_win.h"
|
||||
|
|
|
@ -29,3 +29,6 @@
|
|||
/*************************************************************************/
|
||||
|
||||
#include <malloc.h>
|
||||
|
||||
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"
|
||||
|
|
|
@ -208,6 +208,10 @@ void DisplayServer::window_set_mouse_passthrough(const Vector<Vector2> &p_region
|
|||
ERR_FAIL_MSG("Mouse passthrough not supported by this display server.");
|
||||
}
|
||||
|
||||
void DisplayServer::gl_window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
// noop except in gles
|
||||
}
|
||||
|
||||
void DisplayServer::window_set_ime_active(const bool p_active, WindowID p_window) {
|
||||
WARN_PRINT("IME not supported by this display server.");
|
||||
}
|
||||
|
|
|
@ -298,6 +298,9 @@ public:
|
|||
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
|
||||
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
|
||||
|
||||
// necessary for GL focus, may be able to use one of the existing functions for this, not sure yet
|
||||
virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
|
||||
|
||||
virtual Point2i ime_get_selection() const;
|
||||
virtual String ime_get_text() const;
|
||||
|
||||
|
|
|
@ -3855,6 +3855,10 @@ void RendererSceneCull::update() {
|
|||
}
|
||||
|
||||
bool RendererSceneCull::free(RID p_rid) {
|
||||
if (p_rid.is_null()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (scene_render->free(p_rid)) {
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -129,6 +129,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
|
|||
timestamp_vp_map[rt_id] = p_viewport->self;
|
||||
}
|
||||
|
||||
// This is currently needed for GLES to keep the current window being rendered to up to date
|
||||
DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
|
||||
|
||||
/* Camera should always be BEFORE any other 3D */
|
||||
|
||||
bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
|
||||
|
|
290
thirdparty/glad/KHR/khrplatform.h
vendored
Normal file
290
thirdparty/glad/KHR/khrplatform.h
vendored
Normal file
|
@ -0,0 +1,290 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
20
thirdparty/glad/LICENSE
vendored
Normal file
20
thirdparty/glad/LICENSE
vendored
Normal file
|
@ -0,0 +1,20 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2013-2018 David Herberth
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
1939
thirdparty/glad/glad.c
vendored
Normal file
1939
thirdparty/glad/glad.c
vendored
Normal file
File diff suppressed because it is too large
Load diff
3784
thirdparty/glad/glad/glad.h
vendored
Normal file
3784
thirdparty/glad/glad/glad.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue