Fix crash in Tree when moving using Joypad

This commit is contained in:
Fabio Alessandrelli 2018-10-07 16:22:04 +02:00
parent e0871b0f52
commit e355a8fc4c

View file

@ -2183,6 +2183,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> k = p_event;
bool is_command = k.is_valid() && k->get_command();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (!cursor_can_exit_tree) accept_event();
@ -2219,13 +2220,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
_go_left();
}
} else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) {
} else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();
_go_up();
} else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) {
} else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();