Merge pull request #69723 from lawnjelly/surface_tool_revamp
SurfaceTool - efficiency improvements
This commit is contained in:
commit
e3656745cc
3 changed files with 263 additions and 213 deletions
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@ -1373,10 +1373,20 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
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surfaces_tools[surface]->add_tangent(t);
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}
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if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
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surfaces_tools[surface]->add_bones(v.bones);
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Vector<int> bones;
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bones.resize(v.num_bones);
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for (int n = 0; n < v.num_bones; n++) {
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bones.set(n, v.bones[n]);
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}
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surfaces_tools[surface]->add_bones(bones);
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}
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if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
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surfaces_tools[surface]->add_weights(v.weights);
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Vector<float> weights;
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weights.resize(v.num_bones);
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for (int n = 0; n < v.num_bones; n++) {
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weights.set(n, v.weights[n]);
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}
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surfaces_tools[surface]->add_weights(weights);
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}
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Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
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@ -60,17 +60,17 @@ bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
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return false;
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}
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if (bones.size() != p_vertex.bones.size()) {
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if (num_bones != p_vertex.num_bones) {
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return false;
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}
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for (int i = 0; i < bones.size(); i++) {
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for (int i = 0; i < num_bones; i++) {
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if (bones[i] != p_vertex.bones[i]) {
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return false;
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}
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}
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for (int i = 0; i < weights.size(); i++) {
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for (int i = 0; i < num_bones; i++) {
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if (weights[i] != p_vertex.weights[i]) {
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return false;
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}
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@ -87,8 +87,8 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
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h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.bones, p_vtx.num_bones * sizeof(int16_t), h);
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h = hash_djb2_buffer((const uint8_t *)p_vtx.weights, p_vtx.num_bones * sizeof(float), h);
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return h;
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}
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@ -100,6 +100,59 @@ void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
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first = true;
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}
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bool SurfaceTool::_sanitize_last_bones_and_weights() {
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const int expected_vertices = Vertex::MAX_BONES;
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if ((last_bones.size() == expected_vertices) && (last_weights.size() == expected_vertices)) {
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// already ideal
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return true;
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}
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ERR_FAIL_COND_V(last_bones.size() != last_weights.size(), false);
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int num_orig = last_weights.size();
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if (num_orig < expected_vertices) {
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//less than required, fill
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for (int i = last_weights.size(); i < expected_vertices; i++) {
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last_weights.push_back(0);
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last_bones.push_back(0);
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}
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} else if (num_orig > expected_vertices) {
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//more than required, sort, cap and normalize.
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Vector<WeightSort> weights;
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for (int i = 0; i < num_orig; i++) {
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WeightSort ws;
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ws.index = last_bones[i];
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ws.weight = last_weights[i];
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weights.push_back(ws);
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}
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//sort
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weights.sort();
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//cap
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weights.resize(expected_vertices);
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//renormalize
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float total = 0;
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for (int i = 0; i < expected_vertices; i++) {
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total += weights[i].weight;
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}
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last_weights.resize(expected_vertices);
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last_bones.resize(expected_vertices);
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for (int i = 0; i < expected_vertices; i++) {
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if (total > 0) {
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last_weights.write[i] = weights[i].weight / total;
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} else {
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last_weights.write[i] = 0;
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}
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last_bones.write[i] = weights[i].index;
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}
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}
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return true;
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}
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void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
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ERR_FAIL_COND(!begun);
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@ -109,53 +162,16 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
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vtx.normal = last_normal;
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vtx.uv = last_uv;
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vtx.uv2 = last_uv2;
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vtx.weights = last_weights;
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vtx.bones = last_bones;
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vtx.tangent = last_tangent.normal;
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vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
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const int expected_vertices = 4;
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if (format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) {
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ERR_FAIL_COND(!_sanitize_last_bones_and_weights());
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if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
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//ensure vertices are the expected amount
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ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
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if (vtx.weights.size() < expected_vertices) {
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//less than required, fill
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for (int i = vtx.weights.size(); i < expected_vertices; i++) {
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vtx.weights.push_back(0);
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vtx.bones.push_back(0);
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}
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} else if (vtx.weights.size() > expected_vertices) {
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//more than required, sort, cap and normalize.
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Vector<WeightSort> weights;
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for (int i = 0; i < vtx.weights.size(); i++) {
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WeightSort ws;
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ws.index = vtx.bones[i];
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ws.weight = vtx.weights[i];
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weights.push_back(ws);
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}
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//sort
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weights.sort();
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//cap
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weights.resize(expected_vertices);
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//renormalize
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float total = 0;
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for (int i = 0; i < expected_vertices; i++) {
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total += weights[i].weight;
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}
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vtx.weights.resize(expected_vertices);
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vtx.bones.resize(expected_vertices);
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for (int i = 0; i < expected_vertices; i++) {
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if (total > 0) {
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vtx.weights.write[i] = weights[i].weight / total;
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} else {
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vtx.weights.write[i] = 0;
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}
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vtx.bones.write[i] = weights[i].index;
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}
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vtx.num_bones = last_bones.size();
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for (int n = 0; n < last_bones.size(); n++) {
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vtx.bones[n] = last_bones[n];
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vtx.weights[n] = last_weights[n];
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}
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}
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@ -223,11 +239,7 @@ void SurfaceTool::add_weights(const Vector<float> &p_weights) {
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void SurfaceTool::add_smooth_group(bool p_smooth) {
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ERR_FAIL_COND(!begun);
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if (index_array.size()) {
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smooth_groups[index_array.size()] = p_smooth;
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} else {
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smooth_groups[vertex_array.size()] = p_smooth;
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}
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smooth_groups[get_num_draw_vertices()] = p_smooth;
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}
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void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
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@ -285,16 +297,15 @@ Array SurfaceTool::commit_to_arrays() {
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array.resize(varr_len);
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PoolVector<Vector3>::Write w = array.write();
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
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const Vertex &v = E->get();
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for (uint32_t n = 0; n < vertex_array.size(); n++) {
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const Vertex &v = vertex_array[n];
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switch (i) {
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case Mesh::ARRAY_VERTEX: {
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w[idx] = v.vertex;
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w[n] = v.vertex;
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} break;
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case Mesh::ARRAY_NORMAL: {
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w[idx] = v.normal;
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w[n] = v.normal;
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} break;
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}
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}
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@ -311,8 +322,8 @@ Array SurfaceTool::commit_to_arrays() {
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PoolVector<Vector2>::Write w = array.write();
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
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const Vertex &v = E->get();
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for (uint32_t n = 0; n < vertex_array.size(); n++, idx++) {
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const Vertex &v = vertex_array[n];
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switch (i) {
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case Mesh::ARRAY_TEX_UV: {
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@ -333,8 +344,8 @@ Array SurfaceTool::commit_to_arrays() {
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PoolVector<float>::Write w = array.write();
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
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const Vertex &v = E->get();
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for (uint32_t n = 0; n < vertex_array.size(); n++, idx += 4) {
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const Vertex &v = vertex_array[n];
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w[idx + 0] = v.tangent.x;
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w[idx + 1] = v.tangent.y;
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@ -355,8 +366,9 @@ Array SurfaceTool::commit_to_arrays() {
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PoolVector<Color>::Write w = array.write();
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
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const Vertex &v = E->get();
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for (uint32_t n = 0; n < vertex_array.size(); n++, idx++) {
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const Vertex &v = vertex_array[n];
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w[idx] = v.color;
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}
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@ -365,16 +377,15 @@ Array SurfaceTool::commit_to_arrays() {
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} break;
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case Mesh::ARRAY_BONES: {
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PoolVector<int> array;
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array.resize(varr_len * 4);
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array.resize(varr_len * Vertex::MAX_BONES);
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PoolVector<int>::Write w = array.write();
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
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const Vertex &v = E->get();
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for (uint32_t n = 0; n < vertex_array.size(); n++, idx += Vertex::MAX_BONES) {
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const Vertex &v = vertex_array[n];
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ERR_CONTINUE(v.bones.size() != 4);
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for (int j = 0; j < 4; j++) {
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ERR_CONTINUE(v.num_bones != Vertex::MAX_BONES);
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for (int j = 0; j < Vertex::MAX_BONES; j++) {
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w[idx + j] = v.bones[j];
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}
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}
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@ -385,15 +396,16 @@ Array SurfaceTool::commit_to_arrays() {
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} break;
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case Mesh::ARRAY_WEIGHTS: {
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PoolVector<float> array;
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array.resize(varr_len * 4);
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array.resize(varr_len * Vertex::MAX_BONES);
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PoolVector<float>::Write w = array.write();
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
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const Vertex &v = E->get();
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ERR_CONTINUE(v.weights.size() != 4);
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for (uint32_t n = 0; n < vertex_array.size(); n++, idx += Vertex::MAX_BONES) {
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const Vertex &v = vertex_array[n];
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for (int j = 0; j < 4; j++) {
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ERR_CONTINUE(v.num_bones != Vertex::MAX_BONES);
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for (int j = 0; j < Vertex::MAX_BONES; j++) {
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w[idx + j] = v.weights[j];
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}
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}
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@ -409,9 +421,8 @@ Array SurfaceTool::commit_to_arrays() {
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array.resize(index_array.size());
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PoolVector<int>::Write w = array.write();
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int idx = 0;
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for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) {
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w[idx] = E->get();
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for (uint32_t n = 0; n < index_array.size(); n++) {
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w[n] = index_array[n];
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}
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w.release();
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@ -460,15 +471,21 @@ void SurfaceTool::index() {
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}
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HashMap<Vertex, int, VertexHasher> indices;
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List<Vertex> new_vertices;
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LocalVector<Vertex> new_vertices;
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// probably will use less, but this prevents a bunch of resizing
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new_vertices.reserve(vertex_array.size());
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for (uint32_t n = 0; n < vertex_array.size(); n++) {
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const Vertex &v = vertex_array[n];
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int *idxptr = indices.getptr(v);
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
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int *idxptr = indices.getptr(E->get());
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int idx;
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if (!idxptr) {
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idx = indices.size();
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new_vertices.push_back(E->get());
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indices[E->get()] = idx;
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new_vertices.push_back(v);
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indices[v] = idx;
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} else {
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idx = *idxptr;
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}
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@ -486,22 +503,23 @@ void SurfaceTool::deindex() {
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if (index_array.size() == 0) {
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return; //nothing to deindex
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}
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Vector<Vertex> varr;
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varr.resize(vertex_array.size());
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
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varr.write[idx++] = E->get();
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}
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vertex_array.clear();
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for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
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ERR_FAIL_INDEX(E->get(), varr.size());
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vertex_array.push_back(varr[E->get()]);
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// make a copy of source verts
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LocalVector<Vertex> varr = vertex_array;
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vertex_array.resize(index_array.size());
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Vertex *dest_vert = vertex_array.ptr();
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for (uint32_t n = 0; n < index_array.size(); n++) {
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int idx = index_array[n];
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ERR_FAIL_INDEX(idx, (int)varr.size());
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*dest_vert++ = varr[idx];
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}
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format &= ~Mesh::ARRAY_FORMAT_INDEX;
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index_array.clear();
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}
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void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
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void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
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ERR_FAIL_COND_MSG(p_existing.is_null(), "First argument in SurfaceTool::_create_list() must be a valid object of type Mesh");
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Array arr = p_existing->surface_get_arrays(p_surface);
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ERR_FAIL_COND(arr.size() != VS::ARRAY_MAX);
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@ -572,8 +590,11 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
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rw = warr.read();
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}
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ret.resize(vc);
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Vertex *ret_dest = ret.ptrw();
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for (int i = 0; i < vc; i++) {
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Vertex v;
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Vertex &v = *ret_dest++;
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if (lformat & VS::ARRAY_FORMAT_VERTEX) {
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v.vertex = varr[i];
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}
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@ -595,31 +616,23 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
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v.uv2 = uv2arr[i];
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}
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if (lformat & VS::ARRAY_FORMAT_BONES) {
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Vector<int> b;
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b.resize(4);
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b.write[0] = barr[i * 4 + 0];
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b.write[1] = barr[i * 4 + 1];
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b.write[2] = barr[i * 4 + 2];
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b.write[3] = barr[i * 4 + 3];
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v.bones = b;
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v.num_bones = Vertex::MAX_BONES;
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for (int b = 0; b < Vertex::MAX_BONES; b++) {
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v.bones[b] = barr[i * Vertex::MAX_BONES + b];
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}
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}
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if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
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Vector<float> w;
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w.resize(4);
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w.write[0] = warr[i * 4 + 0];
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w.write[1] = warr[i * 4 + 1];
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w.write[2] = warr[i * 4 + 2];
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w.write[3] = warr[i * 4 + 3];
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v.weights = w;
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v.num_bones = Vertex::MAX_BONES;
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for (int b = 0; b < Vertex::MAX_BONES; b++) {
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v.weights[b] = warr[i * Vertex::MAX_BONES + b];
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}
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}
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ret.push_back(v);
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}
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return ret;
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}
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void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
|
||||
void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
|
||||
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
|
||||
PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
|
||||
PoolVector<float> tarr = arr[VS::ARRAY_TANGENT];
|
||||
|
@ -681,8 +694,13 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
|
|||
rw = warr.read();
|
||||
}
|
||||
|
||||
DEV_ASSERT(vc);
|
||||
uint32_t start = r_vertex->size();
|
||||
r_vertex->resize(start + vc);
|
||||
Vertex *vert_dest = &r_vertex->operator[](start);
|
||||
|
||||
for (int i = 0; i < vc; i++) {
|
||||
Vertex v;
|
||||
Vertex &v = *vert_dest++;
|
||||
if (lformat & VS::ARRAY_FORMAT_VERTEX) {
|
||||
v.vertex = varr[i];
|
||||
}
|
||||
|
@ -704,25 +722,17 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
|
|||
v.uv2 = uv2arr[i];
|
||||
}
|
||||
if (lformat & VS::ARRAY_FORMAT_BONES) {
|
||||
Vector<int> b;
|
||||
b.resize(4);
|
||||
b.write[0] = barr[i * 4 + 0];
|
||||
b.write[1] = barr[i * 4 + 1];
|
||||
b.write[2] = barr[i * 4 + 2];
|
||||
b.write[3] = barr[i * 4 + 3];
|
||||
v.bones = b;
|
||||
v.num_bones = Vertex::MAX_BONES;
|
||||
for (int b = 0; b < Vertex::MAX_BONES; b++) {
|
||||
v.bones[b] = barr[i * Vertex::MAX_BONES + b];
|
||||
}
|
||||
}
|
||||
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
|
||||
Vector<float> w;
|
||||
w.resize(4);
|
||||
w.write[0] = warr[i * 4 + 0];
|
||||
w.write[1] = warr[i * 4 + 1];
|
||||
w.write[2] = warr[i * 4 + 2];
|
||||
w.write[3] = warr[i * 4 + 3];
|
||||
v.weights = w;
|
||||
v.num_bones = Vertex::MAX_BONES;
|
||||
for (int b = 0; b < Vertex::MAX_BONES; b++) {
|
||||
v.weights[b] = warr[i * Vertex::MAX_BONES + b];
|
||||
}
|
||||
}
|
||||
|
||||
r_vertex->push_back(v);
|
||||
}
|
||||
|
||||
//indices
|
||||
|
@ -732,8 +742,14 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
|
|||
if (is) {
|
||||
lformat |= VS::ARRAY_FORMAT_INDEX;
|
||||
PoolVector<int>::Read iarr = idx.read();
|
||||
|
||||
uint32_t ind_start = r_index->size();
|
||||
r_index->resize(ind_start + is);
|
||||
int *ind_dest = &r_index->operator[](ind_start);
|
||||
|
||||
for (int i = 0; i < is; i++) {
|
||||
r_index->push_back(iarr[i]);
|
||||
*ind_dest = iarr[i];
|
||||
ind_dest++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -780,31 +796,41 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
|
|||
format = 0;
|
||||
}
|
||||
|
||||
int nformat;
|
||||
List<Vertex> nvertices;
|
||||
List<int> nindices;
|
||||
uint32_t nformat;
|
||||
LocalVector<Vertex> nvertices;
|
||||
LocalVector<int> nindices;
|
||||
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
|
||||
format |= nformat;
|
||||
int vfrom = vertex_array.size();
|
||||
|
||||
for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) {
|
||||
Vertex v = E->get();
|
||||
v.vertex = p_xform.xform(v.vertex);
|
||||
if (nformat & VS::ARRAY_FORMAT_NORMAL) {
|
||||
v.normal = p_xform.basis.xform(v.normal);
|
||||
}
|
||||
if (nformat & VS::ARRAY_FORMAT_TANGENT) {
|
||||
v.tangent = p_xform.basis.xform(v.tangent);
|
||||
v.binormal = p_xform.basis.xform(v.binormal);
|
||||
}
|
||||
if (nvertices.size()) {
|
||||
vertex_array.resize(vfrom + nvertices.size());
|
||||
Vertex *dest_vert = &vertex_array[vfrom];
|
||||
|
||||
vertex_array.push_back(v);
|
||||
}
|
||||
for (uint32_t n = 0; n < nvertices.size(); n++) {
|
||||
Vertex &v = *dest_vert++;
|
||||
v = nvertices[n];
|
||||
v.vertex = p_xform.xform(v.vertex);
|
||||
if (nformat & VS::ARRAY_FORMAT_NORMAL) {
|
||||
v.normal = p_xform.basis.xform(v.normal);
|
||||
}
|
||||
if (nformat & VS::ARRAY_FORMAT_TANGENT) {
|
||||
v.tangent = p_xform.basis.xform(v.tangent);
|
||||
v.binormal = p_xform.basis.xform(v.binormal);
|
||||
}
|
||||
}
|
||||
} // if there were new vertices to add
|
||||
|
||||
for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
|
||||
int dst_index = E->get() + vfrom;
|
||||
index_array.push_back(dst_index);
|
||||
}
|
||||
if (nindices.size()) {
|
||||
int ind_start = index_array.size();
|
||||
index_array.resize(ind_start + nindices.size());
|
||||
int *dest_ind = &index_array[ind_start];
|
||||
|
||||
for (uint32_t n = 0; n < nindices.size(); n++) {
|
||||
int dst_index = nindices[n] + vfrom;
|
||||
*dest_ind++ = dst_index;
|
||||
}
|
||||
} // if there were new indices to add
|
||||
if (index_array.size() % 3) {
|
||||
WARN_PRINT("SurfaceTool: Index array not a multiple of 3.");
|
||||
}
|
||||
|
@ -813,8 +839,8 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
|
|||
//mikktspace callbacks
|
||||
namespace {
|
||||
struct TangentGenerationContextUserData {
|
||||
Vector<List<SurfaceTool::Vertex>::Element *> vertices;
|
||||
Vector<List<int>::Element *> indices;
|
||||
Vector<SurfaceTool::Vertex *> vertices;
|
||||
Vector<int> indices;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
|
@ -834,12 +860,12 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP
|
|||
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
||||
Vector3 v;
|
||||
if (triangle_data.indices.size() > 0) {
|
||||
int index = triangle_data.indices[iFace * 3 + iVert]->get();
|
||||
int index = triangle_data.indices[iFace * 3 + iVert];
|
||||
if (index < triangle_data.vertices.size()) {
|
||||
v = triangle_data.vertices[index]->get().vertex;
|
||||
v = triangle_data.vertices[index]->vertex;
|
||||
}
|
||||
} else {
|
||||
v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex;
|
||||
v = triangle_data.vertices[iFace * 3 + iVert]->vertex;
|
||||
}
|
||||
|
||||
fvPosOut[0] = v.x;
|
||||
|
@ -851,12 +877,12 @@ void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNor
|
|||
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
||||
Vector3 v;
|
||||
if (triangle_data.indices.size() > 0) {
|
||||
int index = triangle_data.indices[iFace * 3 + iVert]->get();
|
||||
int index = triangle_data.indices[iFace * 3 + iVert];
|
||||
if (index < triangle_data.vertices.size()) {
|
||||
v = triangle_data.vertices[index]->get().normal;
|
||||
v = triangle_data.vertices[index]->normal;
|
||||
}
|
||||
} else {
|
||||
v = triangle_data.vertices[iFace * 3 + iVert]->get().normal;
|
||||
v = triangle_data.vertices[iFace * 3 + iVert]->normal;
|
||||
}
|
||||
|
||||
fvNormOut[0] = v.x;
|
||||
|
@ -867,12 +893,12 @@ void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvT
|
|||
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
||||
Vector2 v;
|
||||
if (triangle_data.indices.size() > 0) {
|
||||
int index = triangle_data.indices[iFace * 3 + iVert]->get();
|
||||
int index = triangle_data.indices[iFace * 3 + iVert];
|
||||
if (index < triangle_data.vertices.size()) {
|
||||
v = triangle_data.vertices[index]->get().uv;
|
||||
v = triangle_data.vertices[index]->uv;
|
||||
}
|
||||
} else {
|
||||
v = triangle_data.vertices[iFace * 3 + iVert]->get().uv;
|
||||
v = triangle_data.vertices[iFace * 3 + iVert]->uv;
|
||||
}
|
||||
|
||||
fvTexcOut[0] = v.x;
|
||||
|
@ -884,12 +910,12 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons
|
|||
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
|
||||
Vertex *vtx = nullptr;
|
||||
if (triangle_data.indices.size() > 0) {
|
||||
int index = triangle_data.indices[iFace * 3 + iVert]->get();
|
||||
int index = triangle_data.indices[iFace * 3 + iVert];
|
||||
if (index < triangle_data.vertices.size()) {
|
||||
vtx = &triangle_data.vertices[index]->get();
|
||||
vtx = triangle_data.vertices[index];
|
||||
}
|
||||
} else {
|
||||
vtx = &triangle_data.vertices[iFace * 3 + iVert]->get();
|
||||
vtx = triangle_data.vertices[iFace * 3 + iVert];
|
||||
}
|
||||
|
||||
if (vtx != nullptr) {
|
||||
|
@ -917,15 +943,15 @@ void SurfaceTool::generate_tangents() {
|
|||
TangentGenerationContextUserData triangle_data;
|
||||
triangle_data.vertices.resize(vertex_array.size());
|
||||
int idx = 0;
|
||||
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
|
||||
triangle_data.vertices.write[idx++] = E;
|
||||
E->get().binormal = Vector3();
|
||||
E->get().tangent = Vector3();
|
||||
for (uint32_t n = 0; n < vertex_array.size(); n++) {
|
||||
Vertex &v = vertex_array[n];
|
||||
triangle_data.vertices.write[idx++] = &v;
|
||||
v.binormal = Vector3();
|
||||
v.tangent = Vector3();
|
||||
}
|
||||
triangle_data.indices.resize(index_array.size());
|
||||
idx = 0;
|
||||
for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
|
||||
triangle_data.indices.write[idx++] = E;
|
||||
for (uint32_t n = 0; n < index_array.size(); n++) {
|
||||
triangle_data.indices.write[n] = index_array[n];
|
||||
}
|
||||
msc.m_pUserData = &triangle_data;
|
||||
|
||||
|
@ -946,65 +972,50 @@ void SurfaceTool::generate_normals(bool p_flip) {
|
|||
|
||||
int count = 0;
|
||||
bool smooth = false;
|
||||
int smooth_group_start = 0;
|
||||
if (smooth_groups.has(0)) {
|
||||
smooth = smooth_groups[0];
|
||||
}
|
||||
|
||||
List<Vertex>::Element *B = vertex_array.front();
|
||||
for (List<Vertex>::Element *E = B; E;) {
|
||||
List<Vertex>::Element *v[3];
|
||||
v[0] = E;
|
||||
v[1] = v[0]->next();
|
||||
ERR_FAIL_COND(!v[1]);
|
||||
v[2] = v[1]->next();
|
||||
ERR_FAIL_COND(!v[2]);
|
||||
E = v[2]->next();
|
||||
for (uint32_t t = 0; t < vertex_array.size(); t += 3) {
|
||||
Vertex *v[3];
|
||||
v[0] = &vertex_array[t];
|
||||
v[1] = &vertex_array[t + 1];
|
||||
v[2] = &vertex_array[t + 2];
|
||||
|
||||
Vector3 normal;
|
||||
if (!p_flip) {
|
||||
normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
|
||||
normal = Plane(v[0]->vertex, v[1]->vertex, v[2]->vertex).normal;
|
||||
} else {
|
||||
normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
|
||||
normal = Plane(v[2]->vertex, v[1]->vertex, v[0]->vertex).normal;
|
||||
}
|
||||
|
||||
if (smooth) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Vector3 *lv = vertex_hash.getptr(v[i]->get());
|
||||
Vector3 *lv = vertex_hash.getptr(*v[i]);
|
||||
if (!lv) {
|
||||
vertex_hash.set(v[i]->get(), normal);
|
||||
vertex_hash.set(*v[i], normal);
|
||||
} else {
|
||||
(*lv) += normal;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
v[i]->get().normal = normal;
|
||||
v[i]->normal = normal;
|
||||
}
|
||||
}
|
||||
count += 3;
|
||||
|
||||
if (smooth_groups.has(count) || !E) {
|
||||
if (vertex_hash.size()) {
|
||||
while (B != E) {
|
||||
Vector3 *lv = vertex_hash.getptr(B->get());
|
||||
if (lv) {
|
||||
B->get().normal = lv->normalized();
|
||||
}
|
||||
|
||||
B = B->next();
|
||||
}
|
||||
|
||||
} else {
|
||||
B = E;
|
||||
}
|
||||
|
||||
vertex_hash.clear();
|
||||
if (E) {
|
||||
smooth = smooth_groups[count];
|
||||
}
|
||||
// terminating smooth group, bake the smoothing group
|
||||
if (smooth_groups.has(count)) {
|
||||
_apply_smoothing_group(vertex_hash, smooth_group_start, count, smooth);
|
||||
smooth_group_start = count;
|
||||
}
|
||||
}
|
||||
|
||||
// always terminate the last smoothing group
|
||||
_apply_smoothing_group(vertex_hash, smooth_group_start, vertex_array.size(), smooth);
|
||||
|
||||
format |= Mesh::ARRAY_FORMAT_NORMAL;
|
||||
|
||||
if (was_indexed) {
|
||||
|
@ -1013,6 +1024,24 @@ void SurfaceTool::generate_normals(bool p_flip) {
|
|||
}
|
||||
}
|
||||
|
||||
void SurfaceTool::_apply_smoothing_group(HashMap<Vertex, Vector3, VertexHasher> &r_vertex_hash, uint32_t p_from, uint32_t p_to, bool &r_smooth) {
|
||||
if (r_vertex_hash.size()) {
|
||||
for (uint32_t n = p_from; n < p_to; n++) {
|
||||
Vertex &v = vertex_array[n];
|
||||
|
||||
Vector3 *lv = r_vertex_hash.getptr(v);
|
||||
if (lv) {
|
||||
v.normal = lv->normalized();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
r_vertex_hash.clear();
|
||||
if (p_to < vertex_array.size()) {
|
||||
r_smooth = smooth_groups[p_to];
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTool::set_material(const Ref<Material> &p_material) {
|
||||
material = p_material;
|
||||
}
|
||||
|
|
|
@ -40,6 +40,8 @@ class SurfaceTool : public Reference {
|
|||
|
||||
public:
|
||||
struct Vertex {
|
||||
enum { MAX_BONES = 4 };
|
||||
|
||||
Vector3 vertex;
|
||||
Color color;
|
||||
Vector3 normal; // normal, binormal, tangent
|
||||
|
@ -47,8 +49,10 @@ public:
|
|||
Vector3 tangent;
|
||||
Vector2 uv;
|
||||
Vector2 uv2;
|
||||
Vector<int> bones;
|
||||
Vector<float> weights;
|
||||
|
||||
int16_t bones[MAX_BONES];
|
||||
float weights[MAX_BONES];
|
||||
int32_t num_bones = 0;
|
||||
|
||||
bool operator==(const Vertex &p_vertex) const;
|
||||
|
||||
|
@ -71,11 +75,13 @@ private:
|
|||
bool begun;
|
||||
bool first;
|
||||
Mesh::PrimitiveType primitive;
|
||||
int format;
|
||||
uint32_t format;
|
||||
Ref<Material> material;
|
||||
|
||||
//arrays
|
||||
List<Vertex> vertex_array;
|
||||
List<int> index_array;
|
||||
LocalVector<Vertex> vertex_array;
|
||||
LocalVector<int> index_array;
|
||||
|
||||
Map<int, bool> smooth_groups;
|
||||
|
||||
//memory
|
||||
|
@ -87,8 +93,13 @@ private:
|
|||
Vector<float> last_weights;
|
||||
Plane last_tangent;
|
||||
|
||||
void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
|
||||
void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
|
||||
void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
|
||||
void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
|
||||
void _apply_smoothing_group(HashMap<Vertex, Vector3, VertexHasher> &r_vertex_hash, uint32_t p_from, uint32_t p_to, bool &r_smooth);
|
||||
void _mask_format_flags(uint32_t p_mask) { format &= p_mask; }
|
||||
bool _sanitize_last_bones_and_weights();
|
||||
|
||||
uint32_t get_num_draw_vertices() const { return index_array.size() ? index_array.size() : vertex_array.size(); }
|
||||
|
||||
//mikktspace callbacks
|
||||
static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
|
||||
|
@ -128,7 +139,7 @@ public:
|
|||
|
||||
void clear();
|
||||
|
||||
List<Vertex> &get_vertex_array() { return vertex_array; }
|
||||
LocalVector<Vertex> &get_vertex_array() { return vertex_array; }
|
||||
|
||||
void create_from_triangle_arrays(const Array &p_arrays);
|
||||
static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
|
||||
|
|
Loading…
Reference in a new issue