BuildSystem: generated files have .gen.extension
This commit is contained in:
parent
a2e4b80ff5
commit
e3998528e0
35 changed files with 93 additions and 90 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,4 +1,5 @@
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# Godot auto generated files
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*.gen.*
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core/global_defaults.cpp
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core/method_bind_ext.inc
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core/method_bind.inc
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@ -377,7 +377,7 @@ if selected_platform in platform_list:
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methods.no_verbose(sys, env)
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if (True): # FIXME: detect GLES3
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env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h',src_suffix = '.glsl') } )
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Export('env')
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@ -18,7 +18,7 @@ gd_cpp = '#include "global_config.h"\n'
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gd_cpp += gd_inc
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gd_cpp += "void GlobalConfig::register_global_defaults() {\n" + gd_call + "\n}\n"
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f = open("global_defaults.cpp", "wb")
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f = open("global_defaults.gen.cpp", "wb")
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f.write(gd_cpp)
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f.close()
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@ -47,7 +47,7 @@ if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
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txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
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print("Invalid AES256 encryption key, not 64 bits hex: " + e)
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f = open("script_encryption_key.cpp", "wb")
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f = open("script_encryption_key.gen.cpp", "wb")
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f.write("#include \"global_config.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
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f.close()
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@ -109,7 +109,7 @@ env.add_source_files(env.core_sources, "*.cpp")
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# Make binders
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import make_binders
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env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
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env.Command(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
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# Chain load SCsubs
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@ -343,6 +343,6 @@ MethodBind *create_vararg_method_bind(Variant (T::*p_method)(const Variant **, i
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// if you declare an nonexistent class..
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class __UnexistingClass;
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#include "method_bind.inc"
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#include "method_bind.gen.inc"
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#endif
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@ -27,7 +27,7 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "version_generated.h"
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#include "version_generated.gen.h"
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#ifdef VERSION_PATCH
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#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) "." _MKSTR(VERSION_STATUS) "." _MKSTR(VERSION_REVISION)
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@ -1,3 +1,5 @@
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#!/usr/bin/env python
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Import('env')
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env.add_source_files(env.drivers_sources,"*.cpp")
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@ -32,7 +32,7 @@
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#include "rasterizer_storage_gles3.h"
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#include "servers/visual/rasterizer.h"
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#include "shaders/canvas_shadow.glsl.h"
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#include "shaders/canvas_shadow.glsl.gen.h"
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class RasterizerCanvasGLES3 : public RasterizerCanvas {
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public:
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@ -33,17 +33,17 @@
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/* Must come before shaders or the Windows build fails... */
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#include "rasterizer_storage_gles3.h"
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#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
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#include "drivers/gles3/shaders/effect_blur.glsl.h"
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#include "drivers/gles3/shaders/exposure.glsl.h"
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#include "drivers/gles3/shaders/resolve.glsl.h"
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#include "drivers/gles3/shaders/scene.glsl.h"
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#include "drivers/gles3/shaders/screen_space_reflection.glsl.h"
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#include "drivers/gles3/shaders/ssao.glsl.h"
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#include "drivers/gles3/shaders/ssao_blur.glsl.h"
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#include "drivers/gles3/shaders/ssao_minify.glsl.h"
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#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
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#include "drivers/gles3/shaders/tonemap.glsl.h"
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#include "drivers/gles3/shaders/cube_to_dp.glsl.gen.h"
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#include "drivers/gles3/shaders/effect_blur.glsl.gen.h"
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#include "drivers/gles3/shaders/exposure.glsl.gen.h"
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#include "drivers/gles3/shaders/resolve.glsl.gen.h"
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#include "drivers/gles3/shaders/scene.glsl.gen.h"
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#include "drivers/gles3/shaders/screen_space_reflection.glsl.gen.h"
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#include "drivers/gles3/shaders/ssao.glsl.gen.h"
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#include "drivers/gles3/shaders/ssao_blur.glsl.gen.h"
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#include "drivers/gles3/shaders/ssao_minify.glsl.gen.h"
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#include "drivers/gles3/shaders/subsurf_scattering.glsl.gen.h"
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#include "drivers/gles3/shaders/tonemap.glsl.gen.h"
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class RasterizerSceneGLES3 : public RasterizerScene {
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public:
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@ -35,11 +35,11 @@
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#include "servers/visual/shader_language.h"
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#include "shader_compiler_gles3.h"
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#include "shader_gles3.h"
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#include "shaders/blend_shape.glsl.h"
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#include "shaders/canvas.glsl.h"
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#include "shaders/copy.glsl.h"
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#include "shaders/cubemap_filter.glsl.h"
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#include "shaders/particles.glsl.h"
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#include "shaders/blend_shape.glsl.gen.h"
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#include "shaders/canvas.glsl.gen.h"
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#include "shaders/copy.glsl.gen.h"
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#include "shaders/cubemap_filter.glsl.gen.h"
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#include "shaders/particles.glsl.gen.h"
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class RasterizerCanvasGLES3;
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class RasterizerSceneGLES3;
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@ -1,22 +1,22 @@
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#!/usr/bin/env python
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Import('env')
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if env['BUILDERS'].has_key('GLES3_GLSL'):
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env.GLES3_GLSL('copy.glsl');
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env.GLES3_GLSL('resolve.glsl');
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env.GLES3_GLSL('canvas.glsl');
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env.GLES3_GLSL('canvas_shadow.glsl');
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env.GLES3_GLSL('scene.glsl');
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env.GLES3_GLSL('cubemap_filter.glsl');
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env.GLES3_GLSL('cube_to_dp.glsl');
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env.GLES3_GLSL('blend_shape.glsl');
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env.GLES3_GLSL('screen_space_reflection.glsl');
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env.GLES3_GLSL('effect_blur.glsl');
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env.GLES3_GLSL('subsurf_scattering.glsl');
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env.GLES3_GLSL('ssao.glsl');
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env.GLES3_GLSL('ssao_minify.glsl');
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env.GLES3_GLSL('ssao_blur.glsl');
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env.GLES3_GLSL('exposure.glsl');
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env.GLES3_GLSL('tonemap.glsl');
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env.GLES3_GLSL('particles.glsl');
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env.GLES3_GLSL('copy.glsl');
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env.GLES3_GLSL('resolve.glsl');
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env.GLES3_GLSL('canvas.glsl');
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env.GLES3_GLSL('canvas_shadow.glsl');
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env.GLES3_GLSL('scene.glsl');
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env.GLES3_GLSL('cubemap_filter.glsl');
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env.GLES3_GLSL('cube_to_dp.glsl');
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env.GLES3_GLSL('blend_shape.glsl');
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env.GLES3_GLSL('screen_space_reflection.glsl');
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env.GLES3_GLSL('effect_blur.glsl');
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env.GLES3_GLSL('subsurf_scattering.glsl');
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env.GLES3_GLSL('ssao.glsl');
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env.GLES3_GLSL('ssao_minify.glsl');
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env.GLES3_GLSL('ssao_blur.glsl');
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env.GLES3_GLSL('exposure.glsl');
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env.GLES3_GLSL('tonemap.glsl');
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env.GLES3_GLSL('particles.glsl');
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@ -8,7 +8,7 @@ g_set_p += 'String OS_Unix::get_global_settings_path() const {\n'
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g_set_p += '\treturn "' + env["unix_global_settings_path"] + '";\n'
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g_set_p += '}\n'
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g_set_p += '#endif'
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f = open("os_unix_global_settings_path.cpp", "wb")
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f = open("os_unix_global_settings_path.gen.cpp", "wb")
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f.write(g_set_p)
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f.close()
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22
editor/SCsub
22
editor/SCsub
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@ -176,7 +176,7 @@ if (env["tools"] == "yes"):
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reg_exporters += '\tregister_' + e + '_exporter();\n'
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reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
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reg_exporters += '}\n'
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f = open("register_exporters.cpp", "wb")
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f = open("register_exporters.gen.cpp", "wb")
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f.write(reg_exporters_inc)
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f.write(reg_exporters)
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f.close()
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@ -189,12 +189,12 @@ if (env["tools"] == "yes"):
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docfile = os.path.join(curmodle, "classes.xml")
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if os.path.isdir(curmodle) and os.path.isfile(docfile):
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docs.append(docfile)
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env.Depends("#editor/doc_data_compressed.h", docs)
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env.Command("#editor/doc_data_compressed.h", docs, make_doc_header)
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env.Depends("#editor/doc_data_compressed.gen.h", docs)
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env.Command("#editor/doc_data_compressed.gen.h", docs, make_doc_header)
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# Certificates
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env.Depends("#editor/certs_compressed.h", "#thirdparty/certs/ca-certificates.crt")
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env.Command("#editor/certs_compressed.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header)
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env.Depends("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt")
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env.Command("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header)
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import glob
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path = env.Dir('.').abspath
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@ -202,19 +202,19 @@ if (env["tools"] == "yes"):
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# Translations
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tlist = glob.glob(path + "/translations/*.po")
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print("translations: ", tlist)
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env.Depends('#editor/translations.h', tlist)
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env.Command('#editor/translations.h', tlist, make_translations_header)
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env.Depends('#editor/translations.gen.h', tlist)
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env.Command('#editor/translations.gen.h', tlist, make_translations_header)
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# Fonts
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flist = glob.glob(path + "/../thirdparty/fonts/*.ttf")
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flist.append(glob.glob(path + "/../thirdparty/fonts/*.otf"))
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print("fonts: ", flist)
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env.Depends('#editor/builtin_fonts.h', flist)
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env.Command('#editor/builtin_fonts.h', flist, make_fonts_header)
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env.Depends('#editor/builtin_fonts.gen.h', flist)
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env.Command('#editor/builtin_fonts.gen.h', flist, make_fonts_header)
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# Authors
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env.Depends('#editor/authors.h', "../AUTHORS.md")
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env.Command('#editor/authors.h', "../AUTHORS.md", make_authors_header)
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env.Depends('#editor/authors.gen.h', "../AUTHORS.md")
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env.Command('#editor/authors.gen.h', "../AUTHORS.md", make_authors_header)
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env.add_source_files(env.editor_sources, "*.cpp")
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@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "editor_fonts.h"
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#include "builtin_fonts.h"
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#include "builtin_fonts.gen.h"
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#include "doc_code_font.h"
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#include "doc_font.h"
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#include "doc_title_font.h"
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@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "editor_help.h"
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#include "doc_data_compressed.h"
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#include "doc_data_compressed.gen.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor_node.h"
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#include "editor_settings.h"
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@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "editor_initialize_ssl.h"
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#include "certs_compressed.h"
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#include "certs_compressed.gen.h"
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#include "io/compression.h"
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#include "io/stream_peer_ssl.h"
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@ -30,7 +30,7 @@
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#include "editor_node.h"
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#include "animation_editor.h"
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#include "authors.h"
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#include "authors.gen.h"
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#include "bind/core_bind.h"
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#include "class_db.h"
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#include "core/io/resource_loader.h"
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@ -44,7 +44,7 @@
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#include "scene/main/node.h"
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#include "scene/main/scene_main_loop.h"
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#include "scene/main/viewport.h"
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#include "translations.h"
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#include "translations.gen.h"
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#include "version.h"
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Ref<EditorSettings> EditorSettings::singleton = NULL;
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@ -90,7 +90,7 @@ make_editor_icons_builder = Builder(action=make_editor_icons_action,
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suffix='.cpp',
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src_suffix='.png')
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env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
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env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.cpp', Glob("*.png"))])
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env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.cpp', Glob("*.png"))])
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env.editor_sources.append("#editor/editor_icons.cpp")
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env.editor_sources.append("#editor/editor_icons.gen.cpp")
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Export('env')
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@ -47,11 +47,11 @@ env.add_source_files(env.main_sources, "*.cpp")
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Export('env')
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env.Depends("#main/splash.h", "#main/splash.png")
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env.Command("#main/splash.h", "#main/splash.png", make_splash)
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.Command("#main/splash.gen.h", "#main/splash.png", make_splash)
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env.Depends("#main/app_icon.h", "#main/app_icon.png")
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env.Command("#main/app_icon.h", "#main/app_icon.png", make_app_icon)
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env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
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SConscript('tests/SCsub')
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "main.h"
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#include "app_icon.h"
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#include "app_icon.gen.h"
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#include "core/register_core_types.h"
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#include "drivers/register_driver_types.h"
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#include "global_config.h"
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#include "script_debugger_local.h"
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#include "script_debugger_remote.h"
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#include "servers/register_server_types.h"
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#include "splash.h"
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#include "splash.gen.h"
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#include "input_map.h"
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#include "io/resource_loader.h"
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18
methods.py
18
methods.py
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@ -29,7 +29,7 @@ def build_shader_header(target, source, env):
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name = name.replace(".", "_")
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fs = open(str(x), "r")
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fd = open(str(x) + ".h", "w")
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fd = open(str(x) + ".gen.h", "w")
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fd.write("/* this file has been generated by SCons, do not edit! */\n")
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fd.write("static const char *" + name + "=\n")
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line = fs.readline()
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@ -192,7 +192,7 @@ def build_glsl_header(filename):
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fs.close()
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out_file = filename + ".h"
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out_file = filename + ".gen.h"
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fd = open(out_file, "w")
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fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
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@ -486,7 +486,7 @@ def build_hlsl_dx9_header(filename):
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fs.close()
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out_file = filename + ".h"
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out_file = filename + ".gen.h"
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fd = open(out_file, "w")
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fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
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@ -843,7 +843,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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header_data = LegacyGLHeaderStruct()
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include_file_in_legacygl_header(filename, header_data, 0)
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out_file = filename + ".h"
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out_file = filename + ".gen.h"
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fd = open(out_file, "w")
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enum_constants = []
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@ -858,7 +858,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
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fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
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out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
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out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
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fd.write("\n\n")
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fd.write("#include \"" + include + "\"\n\n\n")
|
||||
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
|
||||
|
@ -1165,7 +1165,7 @@ def update_version():
|
|||
print("Using custom revision: " + rev)
|
||||
import version
|
||||
|
||||
f = open("core/version_generated.h", "wb")
|
||||
f = open("core/version_generated.gen.h", "wb")
|
||||
f.write("#define VERSION_SHORT_NAME " + str(version.short_name) + "\n")
|
||||
f.write("#define VERSION_NAME " + str(version.name) + "\n")
|
||||
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
|
||||
|
@ -1224,7 +1224,7 @@ def build_cg_shader(sname):
|
|||
|
||||
parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals)
|
||||
|
||||
fd = open("shader_" + sname + ".cg.h", "w")
|
||||
fd = open("shader_" + sname + ".cg.gen.h", "w")
|
||||
|
||||
fd.write('\n#include "shader_cell.h"\n')
|
||||
fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n")
|
||||
|
@ -1299,7 +1299,7 @@ void unregister_module_types() {
|
|||
|
||||
"""
|
||||
|
||||
f = open("modules/register_module_types.cpp", "wb")
|
||||
f = open("modules/register_module_types.gen.cpp", "wb")
|
||||
f.write(modules_cpp)
|
||||
|
||||
return module_list
|
||||
|
@ -1527,7 +1527,7 @@ def save_active_platforms(apnames, ap):
|
|||
|
||||
str += "};\n"
|
||||
|
||||
wf = x + "/logo.h"
|
||||
wf = x + "/logo.gen.h"
|
||||
logow = open(wf, "wb")
|
||||
logow.write(str)
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ env_modules = env.Clone()
|
|||
Export('env_modules')
|
||||
|
||||
env.modules_sources = [
|
||||
"register_module_types.cpp",
|
||||
"register_module_types.gen.cpp",
|
||||
]
|
||||
# env.add_source_files(env.modules_sources,"*.cpp")
|
||||
Export('env')
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "io/zip_io.h"
|
||||
#include "os/file_access.h"
|
||||
#include "os/os.h"
|
||||
#include "platform/android/logo.h"
|
||||
#include "platform/android/logo.gen.h"
|
||||
#include "version.h"
|
||||
#include <string.h>
|
||||
#if 0
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "editor/editor_node.h"
|
||||
#include "editor_export.h"
|
||||
#include "io/zip_io.h"
|
||||
#include "platform/javascript/logo.h"
|
||||
#include "platform/javascript/logo.gen.h"
|
||||
|
||||
#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
|
||||
#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include "io/zip_io.h"
|
||||
#include "os/file_access.h"
|
||||
#include "os/os.h"
|
||||
#include "platform/osx/logo.h"
|
||||
#include "platform/osx/logo.gen.h"
|
||||
#include "string.h"
|
||||
#include "version.h"
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor/editor_export.h"
|
||||
#include "platform/windows/logo.h"
|
||||
#include "platform/windows/logo.gen.h"
|
||||
|
||||
void register_windows_exporter() {
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
/*************************************************************************/
|
||||
#include "export.h"
|
||||
#include "editor/editor_export.h"
|
||||
#include "platform/x11/logo.h"
|
||||
#include "platform/x11/logo.gen.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
void register_x11_exporter() {
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "canvas_item.h"
|
||||
#include "core/method_bind_ext.inc"
|
||||
#include "core/method_bind_ext.gen.inc"
|
||||
#include "message_queue.h"
|
||||
#include "os/input.h"
|
||||
#include "scene/main/canvas_layer.h"
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
/*************************************************************************/
|
||||
#include "tile_map.h"
|
||||
#include "io/marshalls.h"
|
||||
#include "method_bind_ext.inc"
|
||||
#include "method_bind_ext.gen.inc"
|
||||
#include "os/os.h"
|
||||
#include "servers/physics_2d_server.h"
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "physics_body.h"
|
||||
#include "method_bind_ext.inc"
|
||||
#include "method_bind_ext.gen.inc"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
void PhysicsBody::_notification(int p_what) {
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "tween.h"
|
||||
#include "method_bind_ext.inc"
|
||||
#include "method_bind_ext.gen.inc"
|
||||
|
||||
void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) {
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "graph_node.h"
|
||||
#include "method_bind_ext.inc"
|
||||
#include "method_bind_ext.gen.inc"
|
||||
|
||||
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "surface_tool.h"
|
||||
#include "method_bind_ext.inc"
|
||||
#include "method_bind_ext.gen.inc"
|
||||
|
||||
#define _VERTEX_SNAP 0.0001
|
||||
#define EQ_VERTEX_DIST 0.00001
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "texture.h"
|
||||
#include "core/method_bind_ext.inc"
|
||||
#include "core/method_bind_ext.gen.inc"
|
||||
#include "core/os/os.h"
|
||||
#include "core_string_names.h"
|
||||
#include "io/image_loader.h"
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
/*************************************************************************/
|
||||
#include "visual_server.h"
|
||||
#include "global_config.h"
|
||||
#include "method_bind_ext.inc"
|
||||
#include "method_bind_ext.gen.inc"
|
||||
|
||||
VisualServer *VisualServer::singleton = NULL;
|
||||
VisualServer *(*VisualServer::create_func)() = NULL;
|
||||
|
|
Loading…
Reference in a new issue