Fix SSS affecting Sky

This commit is contained in:
clayjohn 2020-04-11 01:20:24 -07:00
parent 4f5ad0734b
commit e3a9af2db1

View file

@ -178,4 +178,10 @@ FRAGMENT_SHADER_CODE
frag_color.rgb = color * params.position_multiplier.w;
frag_color.a = alpha;
// Blending is disabled for Sky, so alpha doesn't blend
// alpha is used for subsurface scattering so make sure it doesn't get applied to Sky
if (!AT_CUBEMAP_PASS && !AT_HALF_RES_PASS && !AT_QUARTER_RES_PASS) {
frag_color.a = 0.0;
}
}