Don't crash if there's no application name

This fixes #25852
This commit is contained in:
Hein-Pieter van Braam 2019-02-14 14:55:51 +00:00
parent 4a24ba6e77
commit e3aa67792c

View file

@ -3017,7 +3017,12 @@ void OS_X11::set_context(int p_context) {
if (p_context == CONTEXT_ENGINE) { if (p_context == CONTEXT_ENGINE) {
classHint->res_name = (char *)"Godot_Engine"; classHint->res_name = (char *)"Godot_Engine";
config_name = strdup((char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw()); char *config_name_tmp = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw();
if (config_name_tmp)
config_name = strdup(config_name_tmp);
else
config_name = strdup("Godot Engine");
wm_class = config_name; wm_class = config_name;
} }